YAKUZA 0 Companion App
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Yakuza 0 Companion App is a demo of Yakuza 0 for the PlayStation Vita.
As of now, the similarities to Yakuza 0's file system cannot be confirmed. Here are a look at the base files:
| YAKUZA 0 Companion app | |
| Developer(s): | Ryu ga Gotoku Studio |
| Publisher: | SEGA |
| Platform(s): | PlayStation Vita |
| Release: | February 26, 2015 |
| Engine: | Unity |
| Folders | Contents inside |
|---|---|
| 2dpar/ | .par files containing sprites and UI elements. |
| battlepar/ | Battle data. |
| bootpar/ | .par files loaded at boot. |
| chara_arc/ | A folder named "vita" containing a single .par file. |
| chara_common/ | Animation data contained within .par files. |
| cloth/ | Clothes physics contained within a single .par file. |
| drama_scanner/ | A single file called "ds.par" |
| effect/ | Effects such as auras, weather, and lens flares. |
| fighter/ | |
| fontpar/ | The file called font.par. |
| light_anim/ | The light animations used in the menu. |
| loading/ | Loading screen .par. |
| map_par/ | Map data, relating to the arenas. |
| minigame/ | Minigame data. |
| module/ | |
| motion/ | |
| pausepar/ | |
| reactorpar/ | |
| savedata/ | |
| savedata_vita/ | |
| scenario/ | |
| shader/ | |
| soundcpk/ | |
| soundpar/ | |
| stage/ | |
| staypar/ | |
| wdr_par_c/ | |
| wdr_par_j/ |