CMN.bin

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Found within Dragon Engine auth, talk & hact files, this controls a wide variety of properties; from damage inflicted during heat actions, to sounds and animations played during cutscenes.

Nodes By Game

Yakuza 6 Nodes
Node name HEX Purpose
e_auth_element_kind_dmy 0x0 Dummy
e_auth_element_camera_param 0x1
e_auth_element_play_draw_off 0x4
e_auth_element_telop 0x6
e_auth_element_notice 0x7
e_auth_element_post_effect_dof 0x8
e_auth_element_post_effect_diaphragm_rot 0x9
e_auth_element_post_effect_gradation 0xA
e_auth_element_talk_path 0xB
e_auth_element_clip_control 0xE
e_auth_element_post_effect_film_noise 0xF
e_auth_element_point_light 0x10
e_auth_element_shadow_range 0x11
e_auth_element_shadow_register 0x12
e_auth_element_particle 0x13
e_auth_element_particle_fade 0x14
e_auth_element_particle_opacity 0x15
e_auth_element_particle_ground 0x16
e_auth_element_color_correction 0x17
e_auth_element_scenario_timeline 0x18
e_auth_element_battle_flag 0x19
e_auth_element_se 0x1A
e_auth_element_vollight 0x1B
e_auth_element_vollight_spot 0x1C
e_auth_element_flow_dust_gen 0x1D
e_auth_element_post_effect_motion_blur 0x1E
e_auth_element_rim_flash 0x1F
e_auth_element_spot_light 0x20
e_auth_element_body_damage_add 0x21
e_auth_element_post_effect_light_shaft 0x22
e_auth_element_splash_liquid 0x23
e_auth_element_directional_light 0x24
e_auth_element_post_effect_rgb_blur 0x25
e_auth_element_post_effect_feedback 0x26
e_auth_element_ambient 0x27
e_auth_element_ik_node 0x28
e_auth_element_ik_target 0x29
e_auth_element_ik_gpos 0x2A
e_auth_element_ik_posture 0x2B
e_auth_element_path_offset 0x2C
e_auth_element_ik_lock_nodes 0x2E
e_auth_element_tube_light 0x2F
e_auth_element_ik_look_at 0x30
e_auth_element_post_effect_motion_blur_ratio 0x31
e_auth_element_eyes_highlight 0x32
e_auth_element_ui_fade 0x33
e_auth_element_ui_layer 0x34
e_auth_element_ui_texture 0x35
e_auth_element_movie_tex 0x36
e_auth_element_bgm 0x37
e_auth_element_path_animation 0x38
e_auth_element_post_effect_tonemap 0x39
e_auth_element_stage_lod_force_high 0x3A
e_auth_element_ssao 0x3B
e_auth_element_wrinkles 0x3C
e_auth_element_caption 0x3D
e_auth_element_fog 0x3E
e_auth_element_fixed_hair 0x3F
e_auth_element_camera_f_number 0x40
e_auth_element_camera_setting 0x41
e_auth_element_post_effect_crossfade 0x42
e_auth_element_character_lod 0x43
e_auth_element_controller_rumble 0x44
e_auth_element_cloth_control 0x45
e_auth_element_post_effect_glare 0x46
e_auth_element_color_correction_hdr 0x47
e_auth_element_controller_lightbar 0x48
e_auth_element_track_human 0x49
e_auth_element_battle_followup_window 0x4A
e_auth_element_battle_control_window 0x4B
e_auth_element_battle_simple_duplicate2 0x53
e_auth_element_battle_simple_duplicate3 0x54
e_auth_element_battle_simple_duplicate4 0x55
e_auth_element_battle_simple_duplicate5 0x59
e_auth_element_battle_simple_duplicate6 0x5D
e_auth_element_battle_simple_duplicate7 0x75
e_auth_element_battle_simple_duplicate8 0x98
e_auth_element_battle_simple_duplicate9 0xCE
e_auth_element_battle_simple_duplicate10 0xD4
e_auth_element_battle_simple_duplicate11 0xD5
e_auth_element_battle_ragdoll 0x4C
e_auth_element_battle_attack 0x4D How much damage is dealt to an enemy on hit, alongside hit-boxes and addition effects
e_auth_element_stage_draw_off 0x4E
e_auth_element_point_light_animation 0x4F
e_auth_element_battle_slide 0x50
e_auth_element_hit_wound 0x51
e_auth_element_ai 0x52
e_auth_element_track_asset 0x56
e_auth_element_face_anim 0x57
e_auth_element_camera_shake 0x58
e_auth_element_continue_point 0x5A
e_auth_element_camera_finish_battle 0x5B
e_auth_element_mouse_bright 0x5C
e_auth_element_battle_puid_simple 0x5E
e_auth_element_speed_control 0x5F
e_auth_element_shop 0x60
e_auth_element_battle_damage 0x61
e_auth_element_battle_timinginfostun 0x62
e_auth_element_auth_stream 0x63
e_auth_element_div_play 0x64
e_auth_element_connect_chara_in 0x65
e_auth_element_connect_camera 0x66
e_auth_element_ik_phone 0x67
e_auth_element_camera_bact 0x68
e_auth_element_post_effect_motion_blur_ratio_parts 0x69
e_auth_element_fill_light_enable 0x6A
e_auth_element_connect_chara_out 0x6B
e_auth_element_fixed_exposure 0x6C
e_auth_element_node_rotation 0x6D
e_auth_element_ik_look_at_weight 0x6E
e_auth_element_volume_preset 0x6F
e_auth_element_msg_window 0x70
e_auth_element_asset_push 0x71
e_auth_element_asset_break_range 0x72
e_auth_element_footstep_se 0x73
e_auth_element_equip_asset 0x74
e_auth_element_sound_automation_curve 0x76
e_auth_element_vfx_blast 0x77
e_auth_element_human_freeze 0x78
e_auth_element_auth_light_ratio 0x79
e_auth_element_reflection_scale 0x7A
e_auth_element_item_get 0x7B
e_auth_element_parts_blend 0x7C
e_auth_element_motion_hand_mode 0x7D
e_auth_element_sp_hit_effect 0x7E
e_auth_element_stage_load_point 0x7F
e_auth_element_battle_muteki 0x80
e_auth_element_ik_btl_sync 0x81
e_auth_element_dialog_option 0x82
e_auth_element_parts_blend_talk 0x83
e_auth_element_asset_dispose_init 0x84
e_auth_element_ui_button 0x85
e_auth_element_camera_shake_loop 0x86
e_auth_element_blink 0x87
e_auth_element_asset_hide 0x88
e_auth_element_blink_manual 0x89
e_auth_element_texture_change 0x8A
e_auth_element_character_change 0x8B
e_auth_element_dynamic_range_compress 0x8C
e_auth_element_human_caption 0x8D
e_auth_element_stage_light_off 0x8E
e_auth_element_shadow_range_setting 0x8F
e_auth_element_character_light_influence 0x90
e_auth_element_effect_asset_break 0x91
e_auth_element_speech 0x92
e_auth_element_front_hair_swing 0x93
e_auth_element_shoes_off 0x94
e_auth_element_equip_asset_hide 0x95
e_auth_element_expression 0x96
e_auth_element_posture 0x97
e_auth_element_down_se 0x99
e_auth_element_asset_movie_tex 0x9A
e_auth_element_movie 0x9B
e_auth_element_mg_snack_common 0x9C
e_auth_element_battle_heat 0x9D
e_auth_element_asset_arms_reduce_use_count 0x9E
e_auth_element_equip_asset_release 0x9F
e_auth_element_human_caption_common_data 0xA1
e_auth_element_character_node_scale 0xA2
e_auth_element_battle_timinginfostring 0xA3
e_auth_element_mg_snack_telop 0xA4
e_auth_element_sea_param 0xA5
e_auth_element_scene_transition 0xA6
e_auth_element_contrast_correction 0xA7
e_auth_element_sea_time 0xA8
e_auth_element_div_play_async 0xA9
e_auth_element_glass_water 0xAA
e_auth_element_vignetting 0xAB
e_auth_element_battle_bomb 0xAC
e_auth_element_skin_sss 0xAD
e_auth_element_glass_water_value 0xAE
e_auth_element_chromatic_abberation 0xAF
e_auth_element_hand_shadow 0xB0
e_auth_element_sea_cap 0xB1
e_auth_element_ik_equip 0xB2
e_auth_element_expression_target 0xB3
e_auth_element_asset_physics_in_auth 0xB4
e_auth_element_bgm_fin 0xB5
e_auth_element_mission_title 0xB6
e_auth_element_mg_caba_tension 0xB7
e_auth_element_player_point 0xB8
e_auth_element_glass_water_shaker 0xB9
e_auth_element_ui_taxi 0xBA
e_auth_element_hact_input 0xBB
e_auth_element_hact_input_barrage 0xBC
e_auth_element_mg_caba_unlock_profile 0xBD
e_auth_element_general_timing 0xBE
e_auth_element_battle_command_special 0xBF
e_auth_element_scenario_timeline_auth 0xC0
e_auth_element_stage_warp 0xC1
e_auth_element_taxi_jump 0xC2
e_auth_element_scene_switch 0xC3
e_auth_element_karaoke_denmoku 0xC4
e_auth_element_footstep_dont_play 0xC5
e_auth_element_mg_clan_creator_member 0xC6
e_auth_element_trophy 0xC7
e_auth_element_sea_ripple 0xC8
e_auth_element_safebox_item_get 0xC9
e_auth_element_mg_cat_cafe_feeding 0xCB
e_auth_element_dispose_light_adjustment 0xCC
e_auth_element_mg_temple_play_paper_fortune 0xCF
e_auth_element_battle_invisible_fighter 0xD0
e_auth_element_mg_offerings_ui 0xD1
e_auth_element_asset_resurrection 0xD2
e_auth_element_item_giving_wnd 0xD3
e_auth_element_camera_gaze 0xD6
e_auth_element_mg_offerings_proc 0xD7
e_auth_element_asset_dispose_init_talk_startup 0xD8
e_auth_element_asset_destory_off 0xD9
e_auth_element_flow_bubble_gen 0xDA
e_auth_element_player_turn 0xDB
e_auth_element_scenario_timeline_link_time_bar 0xDC
e_auth_element_camera_free 0xDD
e_auth_element_battle_tutorial 0xDE
e_auth_element_marine_snow 0xDF
e_auth_element_shadow_auth_behavior 0xE0
e_auth_element_skip_point 0xE1
e_auth_element_scene_connect 0xE2
e_auth_element_player_point_disp 0xE3
e_auth_element_reward 0xE4
e_auth_element_ui_mg_info 0xE5
e_auth_element_special_favor 0xE6
e_auth_element_mg_clan_creator_password 0xE7
e_auth_element_system_msg_wnd 0xE8
e_auth_element_camera_free_dist 0xE9
e_auth_element_camera_free_freeze 0xEA
e_auth_element_mg_caba_love_point 0xEB
e_auth_element_item_inc_and_dec 0xEC
e_auth_element_password_check 0xED
e_auth_element_npc_control 0xEE
e_auth_element_mg_offerings_msg_wnd 0xEF
e_auth_element_skip_enable 0xF0
e_auth_element_lens_distortion 0xF1
e_auth_element_player_warp 0xF2
e_auth_element_effect_confetti_remove 0xF3
e_auth_element_costume_change 0xF4
e_auth_element_easy_shadow_setting 0xF5
e_auth_element_safebox_check_open 0xF6
e_auth_element_motion_turn_face 0xF7
e_auth_element_sound_amb 0xF8
e_auth_element_volume_preset_add 0xF9
e_auth_element_sound_arm_label 0xFA
e_auth_element_talk_text 0xFB
e_auth_element_shadow_invisible 0xFC
e_auth_element_move_before_talk 0xFD
e_auth_element_fill_light_disable 0xFE
e_auth_element_easy_dof_focus 0xFF
e_auth_element_talk_text_select_options 0x100
e_auth_element_asset_dispose_init_uid 0x101
e_auth_element_video_call 0x102
e_auth_element_video_call_incoming 0x103
e_auth_element_texture_blend 0x104
e_auth_element_talk_value 0x105
e_auth_element_color_correction_mask 0x106
e_auth_element_unlocking 0x107
e_auth_element_charge_dust 0x108
e_auth_element_talk_flag 0x109
e_auth_element_disable_local_reflection 0x10A
e_auth_element_qsearch 0x10B
e_auth_element_asset_break_uid 0x10C
e_auth_element_asset_node_culling 0x10D
e_auth_element_friend_gauge 0x10E
e_auth_element_cabaret_island_tieup_shop 0x10F
e_auth_element_cabaret_island_scout 0x110
e_auth_element_boot_drone 0x111
e_auth_element_asset_door_open 0x112
e_auth_element_ct_dynamics 0x113
e_auth_element_cabaret_island_talk_event 0x114
e_auth_element_bounding_box_adjustment 0x115
e_auth_element_fall_rain 0x116
e_auth_element_fall_snow 0x117
e_auth_element_projection_pool 0x118
e_auth_element_collar_adjustment 0x119
e_auth_element_room_dust 0x11A
e_auth_element_ground_character 0x11B
e_auth_element_body_rain_splash 0x11C
e_auth_element_parts_blend_talk2 0x11D
e_auth_element_post_effect_character_halo 0x11E
e_auth_element_video_in_private_room 0x11F
e_auth_element_ui_cmn_wnd 0x120
e_auth_element_ui_input_number 0x121
e_auth_element_shogi_taikyoku_select 0x122
e_auth_element_asset_uid_physics 0x123
e_auth_element_item_box 0x124
e_auth_element_get_skill_window 0x125
e_auth_element_analog_noise 0x126
e_auth_element_talk_text_select_list 0x127
e_auth_element_player_gauge 0x128
e_auth_element_side_case_request 0x129
e_auth_element_character_speed 0x12A
e_auth_element_evidence_choice 0x12B
e_auth_element_category_title 0x12C
e_auth_element_game_control_off 0x12D
e_auth_element_cooking 0x12E
e_auth_element_verification_2d 0x12F
e_auth_element_verification_2d2 0x130
e_auth_element_mirror_rect 0x131
e_auth_element_item_giving_use 0x132
e_auth_element_item_get_sugoroku 0x133
e_auth_element_equip_slot 0x134
e_auth_element_najimi_telop 0x135
e_auth_element_player_gauge_show 0x136
e_auth_element_msg_app 0x137
e_auth_element_majima_achievement 0x138
e_auth_element_ui_insert_photo 0x139
e_auth_element_parts_blend_talk_text 0x13A
e_auth_element_hide_character 0x13B
e_auth_element_asset_connect_out 0x13C
e_auth_element_disable_fuon_kinpaku 0x13D
e_auth_element_footstep_dont_play_chara 0x13E
e_auth_element_uid_after_replace 0x13F
e_auth_element_connect_camera_special 0x140

Other Unsorted Nodes: