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Found within Dragon Engine auth, talk & hact files, this controls a wide variety of properties; from damage inflicted during heat actions, to sounds and animations played during cutscenes.
Nodes By Game
| Node name | HEX | Purpose |
|---|---|---|
| e_auth_element_kind_dmy | 0x0 | Dummy |
| e_auth_element_camera_param | 0x1 | |
| e_auth_element_play_draw_off | 0x4 | |
| e_auth_element_telop | 0x6 | |
| e_auth_element_notice | 0x7 | |
| e_auth_element_post_effect_dof | 0x8 | |
| e_auth_element_post_effect_diaphragm_rot | 0x9 | |
| e_auth_element_post_effect_gradation | 0xA | |
| e_auth_element_talk_path | 0xB | |
| e_auth_element_clip_control | 0xE | |
| e_auth_element_post_effect_film_noise | 0xF | |
| e_auth_element_point_light | 0x10 | |
| e_auth_element_shadow_range | 0x11 | |
| e_auth_element_shadow_register | 0x12 | |
| e_auth_element_particle | 0x13 | |
| e_auth_element_particle_fade | 0x14 | |
| e_auth_element_particle_opacity | 0x15 | |
| e_auth_element_particle_ground | 0x16 | |
| e_auth_element_color_correction | 0x17 | |
| e_auth_element_scenario_timeline | 0x18 | |
| e_auth_element_battle_flag | 0x19 | |
| e_auth_element_se | 0x1A | |
| e_auth_element_vollight | 0x1B | |
| e_auth_element_vollight_spot | 0x1C | |
| e_auth_element_flow_dust_gen | 0x1D | |
| e_auth_element_post_effect_motion_blur | 0x1E | |
| e_auth_element_rim_flash | 0x1F | |
| e_auth_element_spot_light | 0x20 | |
| e_auth_element_body_damage_add | 0x21 | |
| e_auth_element_post_effect_light_shaft | 0x22 | |
| e_auth_element_splash_liquid | 0x23 | |
| e_auth_element_directional_light | 0x24 | |
| e_auth_element_post_effect_rgb_blur | 0x25 | |
| e_auth_element_post_effect_feedback | 0x26 | |
| e_auth_element_ambient | 0x27 | |
| e_auth_element_ik_node | 0x28 | |
| e_auth_element_ik_target | 0x29 | |
| e_auth_element_ik_gpos | 0x2A | |
| e_auth_element_ik_posture | 0x2B | |
| e_auth_element_path_offset | 0x2C | |
| e_auth_element_ik_lock_nodes | 0x2E | |
| e_auth_element_tube_light | 0x2F | |
| e_auth_element_ik_look_at | 0x30 | |
| e_auth_element_post_effect_motion_blur_ratio | 0x31 | |
| e_auth_element_eyes_highlight | 0x32 | |
| e_auth_element_ui_fade | 0x33 | |
| e_auth_element_ui_layer | 0x34 | |
| e_auth_element_ui_texture | 0x35 | |
| e_auth_element_movie_tex | 0x36 | |
| e_auth_element_bgm | 0x37 | |
| e_auth_element_path_animation | 0x38 | |
| e_auth_element_post_effect_tonemap | 0x39 | |
| e_auth_element_stage_lod_force_high | 0x3A | |
| e_auth_element_ssao | 0x3B | |
| e_auth_element_wrinkles | 0x3C | |
| e_auth_element_caption | 0x3D | |
| e_auth_element_fog | 0x3E | |
| e_auth_element_fixed_hair | 0x3F | |
| e_auth_element_camera_f_number | 0x40 | |
| e_auth_element_camera_setting | 0x41 | |
| e_auth_element_post_effect_crossfade | 0x42 | |
| e_auth_element_character_lod | 0x43 | |
| e_auth_element_controller_rumble | 0x44 | |
| e_auth_element_cloth_control | 0x45 | |
| e_auth_element_post_effect_glare | 0x46 | |
| e_auth_element_color_correction_hdr | 0x47 | |
| e_auth_element_controller_lightbar | 0x48 | |
| e_auth_element_track_human | 0x49 | |
| e_auth_element_battle_followup_window | 0x4A | |
| e_auth_element_battle_control_window | 0x4B | |
| e_auth_element_battle_simple_duplicate2 | 0x53 | |
| e_auth_element_battle_simple_duplicate3 | 0x54 | |
| e_auth_element_battle_simple_duplicate4 | 0x55 | |
| e_auth_element_battle_simple_duplicate5 | 0x59 | |
| e_auth_element_battle_simple_duplicate6 | 0x5D | |
| e_auth_element_battle_simple_duplicate7 | 0x75 | |
| e_auth_element_battle_simple_duplicate8 | 0x98 | |
| e_auth_element_battle_simple_duplicate9 | 0xCE | |
| e_auth_element_battle_simple_duplicate10 | 0xD4 | |
| e_auth_element_battle_simple_duplicate11 | 0xD5 | |
| e_auth_element_battle_ragdoll | 0x4C | |
| e_auth_element_battle_attack | 0x4D | How much damage is dealt to an enemy on hit, alongside hit-boxes and addition effects |
| e_auth_element_stage_draw_off | 0x4E | |
| e_auth_element_point_light_animation | 0x4F | |
| e_auth_element_battle_slide | 0x50 | |
| e_auth_element_hit_wound | 0x51 | |
| e_auth_element_ai | 0x52 | |
| e_auth_element_track_asset | 0x56 | |
| e_auth_element_face_anim | 0x57 | |
| e_auth_element_camera_shake | 0x58 | |
| e_auth_element_continue_point | 0x5A | |
| e_auth_element_camera_finish_battle | 0x5B | |
| e_auth_element_mouse_bright | 0x5C | |
| e_auth_element_battle_puid_simple | 0x5E | |
| e_auth_element_speed_control | 0x5F | |
| e_auth_element_shop | 0x60 | |
| e_auth_element_battle_damage | 0x61 | |
| e_auth_element_battle_timinginfostun | 0x62 | |
| e_auth_element_auth_stream | 0x63 | |
| e_auth_element_div_play | 0x64 | |
| e_auth_element_connect_chara_in | 0x65 | |
| e_auth_element_connect_camera | 0x66 | |
| e_auth_element_ik_phone | 0x67 | |
| e_auth_element_camera_bact | 0x68 | |
| e_auth_element_post_effect_motion_blur_ratio_parts | 0x69 | |
| e_auth_element_fill_light_enable | 0x6A | |
| e_auth_element_connect_chara_out | 0x6B | |
| e_auth_element_fixed_exposure | 0x6C | |
| e_auth_element_node_rotation | 0x6D | |
| e_auth_element_ik_look_at_weight | 0x6E | |
| e_auth_element_volume_preset | 0x6F | |
| e_auth_element_msg_window | 0x70 | |
| e_auth_element_asset_push | 0x71 | |
| e_auth_element_asset_break_range | 0x72 | |
| e_auth_element_footstep_se | 0x73 | |
| e_auth_element_equip_asset | 0x74 | |
| e_auth_element_sound_automation_curve | 0x76 | |
| e_auth_element_vfx_blast | 0x77 | |
| e_auth_element_human_freeze | 0x78 | |
| e_auth_element_auth_light_ratio | 0x79 | |
| e_auth_element_reflection_scale | 0x7A | |
| e_auth_element_item_get | 0x7B | |
| e_auth_element_parts_blend | 0x7C | |
| e_auth_element_motion_hand_mode | 0x7D | |
| e_auth_element_sp_hit_effect | 0x7E | |
| e_auth_element_stage_load_point | 0x7F | |
| e_auth_element_battle_muteki | 0x80 | |
| e_auth_element_ik_btl_sync | 0x81 | |
| e_auth_element_dialog_option | 0x82 | |
| e_auth_element_parts_blend_talk | 0x83 | |
| e_auth_element_asset_dispose_init | 0x84 | |
| e_auth_element_ui_button | 0x85 | |
| e_auth_element_camera_shake_loop | 0x86 | |
| e_auth_element_blink | 0x87 | |
| e_auth_element_asset_hide | 0x88 | |
| e_auth_element_blink_manual | 0x89 | |
| e_auth_element_texture_change | 0x8A | |
| e_auth_element_character_change | 0x8B | |
| e_auth_element_dynamic_range_compress | 0x8C | |
| e_auth_element_human_caption | 0x8D | |
| e_auth_element_stage_light_off | 0x8E | |
| e_auth_element_shadow_range_setting | 0x8F | |
| e_auth_element_character_light_influence | 0x90 | |
| e_auth_element_effect_asset_break | 0x91 | |
| e_auth_element_speech | 0x92 | |
| e_auth_element_front_hair_swing | 0x93 | |
| e_auth_element_shoes_off | 0x94 | |
| e_auth_element_equip_asset_hide | 0x95 | |
| e_auth_element_expression | 0x96 | |
| e_auth_element_posture | 0x97 | |
| e_auth_element_down_se | 0x99 | |
| e_auth_element_asset_movie_tex | 0x9A | |
| e_auth_element_movie | 0x9B | |
| e_auth_element_mg_snack_common | 0x9C | |
| e_auth_element_battle_heat | 0x9D | |
| e_auth_element_asset_arms_reduce_use_count | 0x9E | |
| e_auth_element_equip_asset_release | 0x9F | |
| e_auth_element_human_caption_common_data | 0xA1 | |
| e_auth_element_character_node_scale | 0xA2 | |
| e_auth_element_battle_timinginfostring | 0xA3 | |
| e_auth_element_mg_snack_telop | 0xA4 | |
| e_auth_element_sea_param | 0xA5 | |
| e_auth_element_scene_transition | 0xA6 | |
| e_auth_element_contrast_correction | 0xA7 | |
| e_auth_element_sea_time | 0xA8 | |
| e_auth_element_div_play_async | 0xA9 | |
| e_auth_element_glass_water | 0xAA | |
| e_auth_element_vignetting | 0xAB | |
| e_auth_element_battle_bomb | 0xAC | |
| e_auth_element_skin_sss | 0xAD | |
| e_auth_element_glass_water_value | 0xAE | |
| e_auth_element_chromatic_abberation | 0xAF | |
| e_auth_element_hand_shadow | 0xB0 | |
| e_auth_element_sea_cap | 0xB1 | |
| e_auth_element_ik_equip | 0xB2 | |
| e_auth_element_expression_target | 0xB3 | |
| e_auth_element_asset_physics_in_auth | 0xB4 | |
| e_auth_element_bgm_fin | 0xB5 | |
| e_auth_element_mission_title | 0xB6 | |
| e_auth_element_mg_caba_tension | 0xB7 | |
| e_auth_element_player_point | 0xB8 | |
| e_auth_element_glass_water_shaker | 0xB9 | |
| e_auth_element_ui_taxi | 0xBA | |
| e_auth_element_hact_input | 0xBB | |
| e_auth_element_hact_input_barrage | 0xBC | |
| e_auth_element_mg_caba_unlock_profile | 0xBD | |
| e_auth_element_general_timing | 0xBE | |
| e_auth_element_battle_command_special | 0xBF | |
| e_auth_element_scenario_timeline_auth | 0xC0 | |
| e_auth_element_stage_warp | 0xC1 | |
| e_auth_element_taxi_jump | 0xC2 | |
| e_auth_element_scene_switch | 0xC3 | |
| e_auth_element_karaoke_denmoku | 0xC4 | |
| e_auth_element_footstep_dont_play | 0xC5 | |
| e_auth_element_mg_clan_creator_member | 0xC6 | |
| e_auth_element_trophy | 0xC7 | |
| e_auth_element_sea_ripple | 0xC8 | |
| e_auth_element_safebox_item_get | 0xC9 | |
| e_auth_element_mg_cat_cafe_feeding | 0xCB | |
| e_auth_element_dispose_light_adjustment | 0xCC | |
| e_auth_element_mg_temple_play_paper_fortune | 0xCF | |
| e_auth_element_battle_invisible_fighter | 0xD0 | |
| e_auth_element_mg_offerings_ui | 0xD1 | |
| e_auth_element_asset_resurrection | 0xD2 | |
| e_auth_element_item_giving_wnd | 0xD3 | |
| e_auth_element_camera_gaze | 0xD6 | |
| e_auth_element_mg_offerings_proc | 0xD7 | |
| e_auth_element_asset_dispose_init_talk_startup | 0xD8 | |
| e_auth_element_asset_destory_off | 0xD9 | |
| e_auth_element_flow_bubble_gen | 0xDA | |
| e_auth_element_player_turn | 0xDB | |
| e_auth_element_scenario_timeline_link_time_bar | 0xDC | |
| e_auth_element_camera_free | 0xDD | |
| e_auth_element_battle_tutorial | 0xDE | |
| e_auth_element_marine_snow | 0xDF | |
| e_auth_element_shadow_auth_behavior | 0xE0 | |
| e_auth_element_skip_point | 0xE1 | |
| e_auth_element_scene_connect | 0xE2 | |
| e_auth_element_player_point_disp | 0xE3 | |
| e_auth_element_reward | 0xE4 | |
| e_auth_element_ui_mg_info | 0xE5 | |
| e_auth_element_special_favor | 0xE6 | |
| e_auth_element_mg_clan_creator_password | 0xE7 | |
| e_auth_element_system_msg_wnd | 0xE8 | |
| e_auth_element_camera_free_dist | 0xE9 | |
| e_auth_element_camera_free_freeze | 0xEA | |
| e_auth_element_mg_caba_love_point | 0xEB | |
| e_auth_element_item_inc_and_dec | 0xEC | |
| e_auth_element_password_check | 0xED | |
| e_auth_element_npc_control | 0xEE | |
| e_auth_element_mg_offerings_msg_wnd | 0xEF | |
| e_auth_element_skip_enable | 0xF0 | |
| e_auth_element_lens_distortion | 0xF1 | |
| e_auth_element_player_warp | 0xF2 | |
| e_auth_element_effect_confetti_remove | 0xF3 | |
| e_auth_element_costume_change | 0xF4 | |
| e_auth_element_easy_shadow_setting | 0xF5 | |
| e_auth_element_safebox_check_open | 0xF6 | |
| e_auth_element_motion_turn_face | 0xF7 | |
| e_auth_element_sound_amb | 0xF8 | |
| e_auth_element_volume_preset_add | 0xF9 | |
| e_auth_element_sound_arm_label | 0xFA | |
| e_auth_element_talk_text | 0xFB | |
| e_auth_element_shadow_invisible | 0xFC | |
| e_auth_element_move_before_talk | 0xFD | |
| e_auth_element_fill_light_disable | 0xFE | |
| e_auth_element_easy_dof_focus | 0xFF | |
| e_auth_element_talk_text_select_options | 0x100 | |
| e_auth_element_asset_dispose_init_uid | 0x101 | |
| e_auth_element_video_call | 0x102 | |
| e_auth_element_video_call_incoming | 0x103 | |
| e_auth_element_texture_blend | 0x104 | |
| e_auth_element_talk_value | 0x105 | |
| e_auth_element_color_correction_mask | 0x106 | |
| e_auth_element_unlocking | 0x107 | |
| e_auth_element_charge_dust | 0x108 | |
| e_auth_element_talk_flag | 0x109 | |
| e_auth_element_disable_local_reflection | 0x10A | |
| e_auth_element_qsearch | 0x10B | |
| e_auth_element_asset_break_uid | 0x10C | |
| e_auth_element_asset_node_culling | 0x10D | |
| e_auth_element_friend_gauge | 0x10E | |
| e_auth_element_cabaret_island_tieup_shop | 0x10F | |
| e_auth_element_cabaret_island_scout | 0x110 | |
| e_auth_element_boot_drone | 0x111 | |
| e_auth_element_asset_door_open | 0x112 | |
| e_auth_element_ct_dynamics | 0x113 | |
| e_auth_element_cabaret_island_talk_event | 0x114 | |
| e_auth_element_bounding_box_adjustment | 0x115 | |
| e_auth_element_fall_rain | 0x116 | |
| e_auth_element_fall_snow | 0x117 | |
| e_auth_element_projection_pool | 0x118 | |
| e_auth_element_collar_adjustment | 0x119 | |
| e_auth_element_room_dust | 0x11A | |
| e_auth_element_ground_character | 0x11B | |
| e_auth_element_body_rain_splash | 0x11C | |
| e_auth_element_parts_blend_talk2 | 0x11D | |
| e_auth_element_post_effect_character_halo | 0x11E | |
| e_auth_element_video_in_private_room | 0x11F | |
| e_auth_element_ui_cmn_wnd | 0x120 | |
| e_auth_element_ui_input_number | 0x121 | |
| e_auth_element_shogi_taikyoku_select | 0x122 | |
| e_auth_element_asset_uid_physics | 0x123 | |
| e_auth_element_item_box | 0x124 | |
| e_auth_element_get_skill_window | 0x125 | |
| e_auth_element_analog_noise | 0x126 | |
| e_auth_element_talk_text_select_list | 0x127 | |
| e_auth_element_player_gauge | 0x128 | |
| e_auth_element_side_case_request | 0x129 | |
| e_auth_element_character_speed | 0x12A | |
| e_auth_element_evidence_choice | 0x12B | |
| e_auth_element_category_title | 0x12C | |
| e_auth_element_game_control_off | 0x12D | |
| e_auth_element_cooking | 0x12E | |
| e_auth_element_verification_2d | 0x12F | |
| e_auth_element_verification_2d2 | 0x130 | |
| e_auth_element_mirror_rect | 0x131 | |
| e_auth_element_item_giving_use | 0x132 | |
| e_auth_element_item_get_sugoroku | 0x133 | |
| e_auth_element_equip_slot | 0x134 | |
| e_auth_element_najimi_telop | 0x135 | |
| e_auth_element_player_gauge_show | 0x136 | |
| e_auth_element_msg_app | 0x137 | |
| e_auth_element_majima_achievement | 0x138 | |
| e_auth_element_ui_insert_photo | 0x139 | |
| e_auth_element_parts_blend_talk_text | 0x13A | |
| e_auth_element_hide_character | 0x13B | |
| e_auth_element_asset_connect_out | 0x13C | |
| e_auth_element_disable_fuon_kinpaku | 0x13D | |
| e_auth_element_footstep_dont_play_chara | 0x13E | |
| e_auth_element_uid_after_replace | 0x13F | |
| e_auth_element_connect_camera_special | 0x140 |