CMN.bin
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Found within Dragon Engine auth, talk & hact files, this controls a wide variety of properties; from damage inflicted during heat actions, to sounds and animations played during cutscenes.
Nodes
| Node name | ID | Purpose |
|---|---|---|
| Battle Attack | 77 | Dictates the amount of damage, and type of damage enemies take if hit by attached bones |
| Battle Bomb | 75 | |
| Camera Shake | 88 | |
| Controller Rumble | 68 | |
| Expression | ||
| Flowdust 1.0 | 29 | Dust Particles that fly off attached bone |
| Rimflash Ver.2 | ||
| Rimflash Ver.5.5 | 31 | |
| Speed Control | 95 | Changes the speed of the game |
| Sound Cue | 26 | Plays a track from a cuesheet |
| Track Human | 73 | Particle Lines that follow attached bone |
| PIB | 19 |