Yakuza 0/Characters/Kazuma Kiryu

From Ryu Ga Gotoku Modding Wiki
Revision as of 18:20, 5 December 2025 by StockImageBurger (talk | contribs) (Expanded Rush moveset)
Jump to navigation Jump to search
This page is under construction

Check back later for additional changes


Kazuma Kiryu

Kazuma Kiryu (桐生 一馬) is one of the main protagonists of Yakuza 0, playing a major role in the events of the Kamurocho Revitalization Project. After being accused of murder in the Empty Lot by his superiors: Daisaku Kuze, Hiroki Awano, and Keiji Shibusawa (lieutenants of the Dojima family), Kiryu's life is thrusted into turmoil. After a fight with Kuze for Shintaro Kazama's innocence in the matter, Kiryu is expelled from the Dojima family, but Sohei Dojima reveals that the blame is still in Kazama's hand. With his yakuza status and goals in shambles, Kiryu is forced to cooperate with Tetsu Tachibana under Tachibana Real Estate.

Fighting Styles

Kiryu has four different fighting styles:

Brawler

Fighting Style: Self Taught Street Fighting
Fighter Commander Moveset: p_kiryu_s
General Move Indicator: P_KRS

Kiryu's first beginning style, serving as a brutal and underdeveloped Dragon Of Dojima. Brawler is unlocked immediately as Kiryu's first style.

Brawler Combo
Move Summary Input List Hitbox Frames Damage Heat Description Move Details
Right Handed First Combo Hook ☐ Rear Overhead Hook 6 - 8 10 20
  • Fast and strong strikes, made to have a reliable combo.
  • Deals 100 Damage in total.
  • Blockable Hits
CFC Name: Light_1

Move Name: P_KRS_CMB_01

Left Handed Second Combo Hook ☐ Rear Overhead Hook → ☐☐ Lead Hook 12 - 15 20 20 CFC Name: Light_2

Move Name: P_KRS_CMB_02

Right Handed Third Combo Uppercut ☐ Rear Overhead Hook → ☐☐ Lead Hook → ☐☐☐ Rear Uppercut 13 - 15 30 15 CFC Name: Light_3

Move Name: P_KRS_CMB_03

Left Legged Fourth Combo Kick ☐ Rear Overhead Hook → ☐☐ Lead Hook → ☐☐☐ Rear Uppercut → ☐☐☐☐ High Lead Roundhouse Kick 14 - 16 40 12 CFC Name: Light_4

Move Name: P_KRS_CMB_04

Brawler Combo Finishers
Move Summary Input List Hitbox Frames Damage Heat Description Move Details
Left Handed First Combo Finisher Slap ☐ Rear Overhead Hook → ☐△ Lead Strong Slap 11 - 14 30 20
  • Blockable
Move Name: P_KRS_CMB_01_fin
Right Handed Second Combo Finisher Punch ☐ Rear Overhead Hook → ☐☐ Lead Hook → ☐☐△ Rear Bolo Punch 12 - 15 40 20
  • Blockable
Move Name: P_KRS_CMB_02_fin
Right Handed Third Combo Finisher Backfist ☐ Rear Overhead Hook → ☐☐ Lead Hook → ☐☐☐ Rear Uppercut → ☐☐☐△ Heavy Rear Backfist Strike 10 - 13 90 10
  • Guard Breaks
Move Name: P_KRS_CMB_03_fin
Right Handed Fourth Combo Finisher Hook ☐ Rear Overhead Hook → ☐☐ Lead Hook → ☐☐☐ Rear Uppercut → ☐☐☐☐ High Lead Roundhouse Kick → ☐☐☐☐△ Stepping Rear Overhead Hook 15 - 19 70 12
  • Guard Breaks
Move Name: P_KRS_CMB_04_fin
Right Legged Fourth Combo Double Finisher Kick ☐ Rear Overhead Hook → ☐☐ Lead Hook → ☐☐☐ Rear Uppercut → ☐☐☐☐ High Lead Roundhouse Kick → ☐☐☐☐△ Stepping Rear Overhead Hook → ☐☐☐☐△△ Flying Cross Leg Kick 17 - 21 80 20
  • Blockable
  • Requires Heat
Move Name: P_KRS_CMB_04_finW
Heavy Attack Combo
Move Summary Input List Hitbox Frames Damage Heat Description Move Details
Right Legged First Heavy Combo Kick △ Stepping Rear Punt Kick 8 - 11 25 20
  • Blockable
Move Name: P_KRS_ATK_kick_f
Left Handed Second Heavy Combo Hook △ Stepping Rear Punt Kick → △△ Stepping Lead Hook 20 - 23 50 0
  • Blockable
  • Requires and drains Heat
Move Name: P_KRS_ATK_kick_f_02
Third Heavy Combo Dropkick △ Stepping Rear Punt Kick → △△ Stepping Lead Hook → △△△ Stepping Single Leg Dropkick 19 - 23 75 0
  • Guard Breaks
  • Requires and drains Heat
Move Name: P_KRS_ATK_kick_f_03
Regular Attacks
Move Summary Input List Hitbox Frames Damage Heat Description Move Details
Heavy Kick R1 + △ Head Kick 8 - 10 30 20
  • Blockable
Move Name: P_KRS_ATK_heavy_f
Turning Heavy Kick (While walking backwards) R1 + △ Turning Head Kick 6 - 9 30 20 Move Name: P_KRS_ATK_heavy_b
Flying Kick (While running) △ Flying Dropkick 10 - 17 20 30
  • Guard Breaks
Move Name: P_KRS_ATK_run_heavy
Down Attack (While enemy is knocked down) △ Rear Stomp 9 - 14 20 30 Move Name: P_KRS_ATK_down_trample
Counter Hook / Lightning Fist (While enemy is attacking) R1 + △ Crouching Rear Hook 2 - 5 100 10
  • Applies Paralyze effect to enemy
Move Name: P_KRS_ATK_counter
Guard Counter (While successfully blocking enemy's attack) L1 + △ Crouching Cross Punch 4 - 7 50 25 Move Name: P_KRS_ATK_guard_counter
Taunt (While near enemy) R2 Stepping Beckon Taunt 19
  • Increases Heat when upgraded
Move Name: P_KRS_styleact
Sway Attacks
Move Summary Input List Hitbox Frames Damage Heat Description Move Details
Front Sway Attack (While evading to front) X + △ Hopping Rear Knee Strike 6 - 9 8 0
  • Guard Breaks
Move Name: P_KRS_ATK_sway_f
Back Sway Attack (While evading to back) X + △ Step Forward Rear Overhead Hook 9 - 12 9 0 Move Name: P_KRS_ATK_sway_b
Left Sway Attack (While evading to left) X + △ Double Axe Handle Swing to Rear 11 - 14 10 0 Move Name: P_KRS_ATK_sway_l
Right Sway Attack (While evading to right) X + △ Double Axe Handle Swing to Lead 11 - 14 10 0 Move Name: P_KRS_ATK_sway_r
Charged Heavy Attack
Move Summary Input List Hitbox Frames Damage Heat Description Move Details
Heavy Attack Charge Start (Hold) △ Charged Rear Flying Knee Strike Start Move Name: P_KRS_ATK_tame_st
Heavy Attack Charge Loop Charged Rear Flying Knee Strike Loop Move Name: P_KRS_ATK_tame_lp
Heavy Attack Charge Release (Release) △ Charged Rear Flying Knee Strike 11 - 17 30 0
  • Guard Breaks
Move Name: P_KRS_ATK_tame_en
Attack Syncs
Move Summary Input List Hitbox Frames Damage Heat Description Move Details
Front Grab Combo 1 (From ◯ after successfully grabbing an enemy) ☐ Front Punch 12 10 19 Move Name: P_KRU_SYNC_lapel_CMB_01 and P_KRU_SYNC1_lapel_CMB_01
Front Grab Combo 2 (From ◯ after successfully grabbing an enemy) ☐ Front Punch → ☐☐ Front Punch 17 10 19 Move Name: P_KRU_SYNC_lapel_CMB_02 and P_KRU_SYNC1_lapel_CMB_02
Front Grab Combo 3 (Finisher) (From ◯ after successfully grabbing an enemy) ☐ Front Punch → ☐☐ Front Punch → ☐☐☐ Headbutt 19 30 19 Move Name: P_KRU_SYNC_lapel_CMB_03 and P_KRU_SYNC1_lapel_CMB_03
Front Grab Heavy Attack (From ◯ after successfully grabbing an enemy) △ Haymaker 17 30 19 Move Name: P_KRU_SYNC_lapel_ATK_punch and P_KRU_SYNC1_lapel_ATK_punch
Front Grab Throw (From ◯ after successfully grabbing an enemy) ◯ Leg Trip Face Slam 31 50 19 Move Name: P_KRU_SYNC_lapel_nage and P_KRU_SYNC1_lapel_nage
Back Grab Combo 1 (From ◯ after successfully grabbing an enemy) ☐ Back Punch 12 10 19 Move Name: P_KRU_SYNC_neck_CMB_01 and P_KRU_SYNC1_neck_CMB_01
Back Grab Combo 2 (From ◯ after successfully grabbing an enemy) ☐ Back Punch → ☐☐ Back Punch 14 10 19 Move Name: P_KRU_SYNC_neck_CMB_02 and P_KRU_SYNC1_neck_CMB_02
Back Grab Combo 3 (Finisher) (From ◯ after successfully grabbing an enemy) ☐ Back Punch → ☐☐ Back Punch → ☐☐☐ Jumping Double Axe Handle 30 20 19 Move Name: P_KRU_SYNC_neck_CMB_03 and P_KRU_SYNC1_neck_CMB_03
Back Grab Heavy Attack (From ◯ after successfully grabbing an enemy) △ Push Kick 19 30 19 Move Name: P_KRU_SYNC_neck_ATK_kick and P_KRU_SYNC1_neck_ATK_kick
Back Grab Throw (From ◯ after successfully grabbing an enemy) ◯ Leg Trip Face Slam 29 50 19 Move Name: P_KRU_SYNC_neck_nage and P_KRU_SYNC1_neck_nage

Rush

Fighting Style: Quick Kickboxing
Fighter Commander Moveset: p_kiryu_h
General Move Indicator: P_KRH

The second style Kiryu unlocks. It has swift jabs and kicks, built to weave and avoid enemy attacks. Rush is unlocked after Bacchus reveals Kamoji's swift fighting style in Chapter 2.

Rush Combo
Move Summary Input List Hitbox Frames Damage Heat Description Move Details
Left Handed First Combo Jab ☐ Lead Jab 5 - 9 5 15
  • Fast and strong strikes, made to have a reliable combo.
  • Deals 100 Damage in total.
  • Blockable Hits
Move Name: P_KRH_CMB_01
Right Handed Second Combo Cross ☐ Lead Jab → ☐☐ Rear Cross 3 - 6 5 30 Move Name: P_KRH_CMB_02
Left Handed Third Combo Hook ☐ Lead Jab → ☐☐ Rear Cross → ☐☐☐ Lead Hook 3 - 6 10 30 Move Name: P_KRH_CMB_03
Right Handed Fourth Combo Body Blow ☐ Lead Jab → ☐☐ Rear Cross → ☐☐☐ Lead Hook → ☐☐☐☐ Rear Body Blow 6 - 9 10 30 Move Name: P_KRH_CMB_04
Left Handed Fifth Combo Uppercut ☐ Lead Jab → ☐☐ Rear Cross → ☐☐☐ Lead Hook → ☐☐☐☐ Rear Body Blow → ☐☐☐☐☐ Lead Uppercut 5 - 9 10 30 Move Name: P_KRH_CMB_05
Right Legged Sixth Combo Kick ☐ Lead Jab → ☐☐ Rear Cross → ☐☐☐ Lead Hook → ☐☐☐☐ Rear Body Blow → ☐☐☐☐☐ Lead Uppercut → ☐☐☐☐☐☐ Rear Low Roundhouse Kick 12 - 16 20 15 Move Name: P_KRH_CMB_06
Left Legged Seventh Combo Kick ☐ Lead Jab → ☐☐ Rear Cross → ☐☐☐ Lead Hook → ☐☐☐☐ Rear Body Blow → ☐☐☐☐☐ Lead Uppercut → ☐☐☐☐☐☐ Rear Low Roundhouse Kick → ☐☐☐☐☐☐☐ Lead Low Roundhouse Kick 13 - 16 20 30 Move Name: P_KRH_CMB_07
Right Legged Eighth Combo Kick ☐ Lead Jab → ☐☐ Rear Cross → ☐☐☐ Lead Hook → ☐☐☐☐ Rear Body Blow → ☐☐☐☐☐ Lead Uppercut → ☐☐☐☐☐☐ Rear Low Roundhouse Kick → ☐☐☐☐☐☐☐ Lead Low Roundhouse Kick → ☐☐☐☐☐☐☐☐ Jumping Rear Front Kick 13 - 18 20 30 Move Name: P_KRH_CMB_08
Rush Combo Finishers
Move Summary Input List Hitbox Frames Damage Heat Description Move Details
Right Handed First Combo Finisher Hook ☐ Lead Jab → ☐△ Rear Overhead Hook 7 - 10 20 20
  • Guard Breaks
Move Name: P_KRH_CMB_01_fin
Right Handed Second Combo Finisher Hook ☐ Lead Jab → ☐☐ Rear Cross → ☐☐△ Rear Overhead Hook 8 - 11 30 15
  • Blockable
Move Name: P_KRH_CMB_02_fin
Right Handed Third Combo Finisher Hook ☐ Lead Jab → ☐☐ Rear Cross → ☐☐☐ Lead Hook → ☐☐☐△ Rear Overhead Hook 9 - 12 40 15
  • Blockable
Move Name: P_KRH_CMB_03_fin
Right Handed Fourth Combo Finisher Hook ☐ Lead Jab → ☐☐ Rear Cross → ☐☐☐ Lead Hook → ☐☐☐☐ Rear Body Blow → ☐☐☐☐△ Rear Overhead Hook 10 - 13 50 20
  • Blockable
Move Name: P_KRH_CMB_04_fin
Right Handed Fifth Combo Finisher Hook ☐ Lead Jab → ☐☐ Rear Cross → ☐☐☐ Lead Hook → ☐☐☐☐ Rear Body Blow → ☐☐☐☐☐ Lead Uppercut → ☐☐☐☐☐△ Rear Overhead Hook 9 - 12 60 15
  • Blockable
Move Name: P_KRH_CMB_05_fin
Left Legged Sixth Combo Finisher Kick ☐ Lead Jab → ☐☐ Rear Cross → ☐☐☐ Lead Hook → ☐☐☐☐ Rear Body Blow → ☐☐☐☐☐ Lead Uppercut → ☐☐☐☐☐☐ Rear Low Roundhouse Kick → ☐☐☐☐☐☐△ Lead Roundhouse Kick 8 - 12 60 15
  • Guard Breaks (Heat Mode only)
Move Name: P_KRH_CMB_06_fin
Left Legged Seventh Combo Finisher Kick ☐ Lead Jab → ☐☐ Rear Cross → ☐☐☐ Lead Hook → ☐☐☐☐ Rear Body Blow → ☐☐☐☐☐ Lead Uppercut → ☐☐☐☐☐☐ Rear Low Roundhouse Kick → ☐☐☐☐☐☐☐ Lead Low Roundhouse Kick → ☐☐☐☐☐☐☐△ Lead Roundhouse Kick 10 - 14 60 15
  • Guard Breaks (Heat Mode only)
Move Name: P_KRH_CMB_07_fin
Left Legged Eighth Combo Finisher Kick ☐ Lead Jab → ☐☐ Rear Cross → ☐☐☐ Lead Hook → ☐☐☐☐ Rear Body Blow → ☐☐☐☐☐ Lead Uppercut → ☐☐☐☐☐☐ Rear Low Roundhouse Kick → ☐☐☐☐☐☐☐ Lead Low Roundhouse Kick → ☐☐☐☐☐☐☐☐ Jumping Rear Front Kick → ☐☐☐☐☐☐☐☐△ Lead Roundhouse Kick 10 - 14 50 15
  • Blockable
Move Name: P_KRH_CMB_08_fin
Charged Rush Combo Finishers
Move Summary Input List Hitbox Frames Damage Heat Description Move Details
Right Handed First Combo Finisher Hook ☐ Lead Jab → (Hold) ☐△ Rear Overhead Stepping Hook 26 - 28 40 20
  • Guard Breaks (Heat Mode only)
  • Drains Heat when used.
Move Name: P_KRH_CMB_01_tame
Right Handed Second Combo Finisher Hook ☐ Lead Jab → ☐☐ Rear Cross → (Hold) ☐☐△ Rear Overhead Stepping Hook 27 - 29 60 15 Move Name: P_KRH_CMB_02_tame
Right Handed Third Combo Finisher Hook ☐ Lead Jab → ☐☐ Rear Cross → ☐☐☐ Lead Hook → (Hold) ☐☐☐△ Rear Overhead Stepping Hook 22 - 24 80 15 Move Name: P_KRH_CMB_03_tame
Right Handed Fourth Combo Finisher Hook ☐ Lead Jab → ☐☐ Rear Cross → ☐☐☐ Lead Hook → ☐☐☐☐ Rear Body Blow → (Hold) ☐☐☐☐△ Rear Overhead Stepping Hook 29 - 31 50 10
  • Guard Breaks
  • Drains Heat when used.
Move Name: P_KRH_CMB_04_tame
Right Handed Fifth Combo Finisher Hook ☐ Lead Jab → ☐☐ Rear Cross → ☐☐☐ Lead Hook → ☐☐☐☐ Rear Body Blow → ☐☐☐☐☐ Lead Uppercut → (Hold) ☐☐☐☐☐△ Rear Overhead Stepping Hook 22 - 26 120 10 Move Name: P_KRH_CMB_05_tame
Left Legged Sixth Combo Finisher Kick ☐ Lead Jab → ☐☐ Rear Cross → ☐☐☐ Lead Hook → ☐☐☐☐ Rear Body Blow → ☐☐☐☐☐ Lead Uppercut → ☐☐☐☐☐☐ Rear Low Roundhouse Kick → (Hold) ☐☐☐☐☐☐△ Lead Full Roundhouse Kick 26 - 30 100 15 Move Name: P_KRH_CMB_06_tame
Left Legged Seventh Combo Finisher Kick ☐ Lead Jab → ☐☐ Rear Cross → ☐☐☐ Lead Hook → ☐☐☐☐ Rear Body Blow → ☐☐☐☐☐ Lead Uppercut → ☐☐☐☐☐☐ Rear Low Roundhouse Kick → ☐☐☐☐☐☐☐ Lead Low Roundhouse Kick → (Hold) ☐☐☐☐☐☐☐△ Lead Full Roundhouse Kick 31 - 34 120 15 Move Name: P_KRH_CMB_07_tame
Left Legged Eighth Combo Finisher Kick ☐ Lead Jab → ☐☐ Rear Cross → ☐☐☐ Lead Hook → ☐☐☐☐ Rear Body Blow → ☐☐☐☐☐ Lead Uppercut → ☐☐☐☐☐☐ Rear Low Roundhouse Kick → ☐☐☐☐☐☐☐ Lead Low Roundhouse Kick → ☐☐☐☐☐☐☐☐ Jumping Rear Front Kick → (Hold) ☐☐☐☐☐☐☐☐△ Lead Full Roundhouse Kick 29 - 32 180 20 Move Name: P_KRH_CMB_08_tame
Regular Attacks
Move Summary Input List Hitbox Frames Damage Heat Description Move Details
Heavy Uppercut R1 + △ Rear Uppercut 10 - 13 20 0
  • Blockable
Move Name: P_KRH_ATK_heavy_f
Feint Punch (While walking backwards) R1 + △ Leaning Back Rear Overhead Hook 14 - 17 20 5
  • Blockable
Move Name: P_KRH_ATK_punch_b
Flying Uppercut (While running) △ Running Step Rear Uppercut 12 - 15 30 0
  • Guard Breaks
Move Name: P_KRH_ATK_run_heavy
Down Kick (While enemy is knocked down) △ Rear Side Punt Kick 6 - 8 15 20 Move Name: P_KRH_ATK_down
Guard Breaker ◯ Jumping Rear Front Kick 7 - 11 10 10
  • Guard Breaks
Move Name: P_KRH_ATK_SP
Rising Tornado (Laying on Back) (While being knocked down on back) ☐ Helicopter Spin to Spinning Rear Hook 8 - 9

22 - 26

45 10
  • Guard Breaks
Move Name: P_KRH_ATK_standup_kick_DNF
Rising Tornado (Laying on Chest) (While being knocked down on chest) ☐ Helicopter Spin to Spinning Rear Hook 8 - 11

25 - 29

45 20 Move Name: P_KRH_ATK_standup_kick_DNB
Taunt (While near enemy) R2 Weaving Taunt 19
  • Increases Heat when upgraded
Move Name: P_KRH_styleact
Sway Attacks
Move Summary Input List Hitbox Frames Damage Heat Description Move Details
Front Sway Attack (While evading to front) X + △ Ducking Stepping Rear Jab 6 - 10 20 0
  • Blockable
Move Name: P_KRH_ATK_sway_f
Back Sway Attack (While evading to back) X + △ Spinning Rear Back Kick 8 - 11 20 0 Move Name: P_KRH_ATK_sway_b
Left Sway Attack (While evading to left) X + △ Rear Roundhouse Kick 7 - 11 20 0
  • Guard Breaks
Move Name: P_KRH_ATK_sway_l
Right Sway Attack (While evading to right) X + △ Lead Roundhouse Kick 7 - 11 20 0 Move Name: P_KRH_ATK_sway_r
Front Sway Rush Combo Start (While evading to front) X + ☐ Front Step Jab 6 - 9 10 0
  • Blockable
  • Follow-up to Second Combo
Move Name: P_KRH_CMB_01_sway_f
Back Sway Rush Combo Start (While evading to back) X + ☐ Back Step Jab 6 - 9 10 0 Move Name: P_KRH_CMB_01_sway_b
Left Sway Rush Combo Start (While evading to left) X + ☐ Lead Hook 8 - 12 10 40 Move Name: P_KRH_CMB_01_sway_l
Right Sway Rush Combo Start (While evading to right) X + ☐ Short Backfist Strike 10 - 13 10 40 Move Name: P_KRH_CMB_01_sway_r
Parry Sync
Move Summary Input List Hitbox Frames Damage Heat Description Move Details
Counter Quickstep (While enemy is attacking) R1 + ◯ Role Reversal Parry Counter
  • Allows to parry enemy's attack
Move Name: P_KRH_SYNC_guard_sabaki and P_KRH_SYNC1_guard_sabaki

Beast

Fighting Style: Heavy Street Fighting + Wrestling
Fighter Commander Moveset: p_kiryu_c
General Move Indicator: P_KRC

The third style Kiryu unlocks. Beast utilizes heavy swings and attacks in order to deal extreme amounts of damage. Beastis unlocked after seeing MissTatsu at play in Chapter 2

Legend

Fighting Style: Pro Wrestling Throws + Street Fighting
Fighter Commander Moveset: p_kiryu_l
General Move Indicator: P_KRL

A somewhat hidden fourth style that Kiryu can unlock, that being the classic Dragon Of Dojima. It is unlocked after finishing the Real Estate minigame Kiryu has..