Yakuza Kiwami
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| Yakuza Kiwami | |
| Also known as: | 龍が如く極 (Ryū ga Gotoku: Kiwami) |
| Developer(s): | Ryu Ga Gotoku Studio |
| Publisher: | SEGA |
| Platform(s): | PlayStation 3, PlayStation 4, Xbox One, Windows |
| Release: | PlayStation 3 JP: January 21, 2016 PlayStation 4 JP: January 21, 2016 Windows WW: February 19, 2019 Xbox One WW: April 21, 2020 |
| Engine: | Old Engine |
| Internal name: | lexus |
Yakuza Kiwami is a remake of Yakuza for PlayStation 3, PlayStation 4, Xbox One, and PC. This game is a heavily modified version of Yakuza 0 and tends to reuse lots of assets from both Yakuza and Yakuza 0.
Characters
Folders
| Folder name | Description |
|---|---|
| 2dpar | |
| auth(_w64/ps4_j/c/e) | Cutscene data |
| battlepar | |
| bootpar | |
| chara | Character models, including animals |
| chara_arc | |
| chara_common | |
| cloth | |
| drama_scanner | Face animations for Cabaret Club one-to-one events |
| effect | In game effects, such as auras, particles and so on |
| fighter | Contains data for battle movesets and HACT conditions |
| fontpar | Fonts |
| light_anim | Light animation files |
| loading | |
| map_par | .PAR archives for locations; models, textures & file list data |
| minigame | Data relating to minigames |
| module | |
| motion | |
| movie(_w64/ps4_j/c/e) | USM videos |
| pausepar | |
| reactorpar | |
| scenario | |
| shader | .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine |
| soundcpk | Audio/awb long speech lines (PS3/PC/Switch only) |
| soundpar | |
| stage | |
| staypar | |
| stream | Audio (PS4 only, unused on switch, restored with Shin Ryu Mod Manager on PC) |
| wdr_par(_j/c) |
Files
| File name | Description |
|---|---|
| flood.par | Crowd animations combined into a single GMT (likely used for LOD situations) |
| hact.par | Heat action scenes |
| profiles.cfg | |
| profiles_custom.cfg | |
| profiles_high.cfg | |
| profiles_low.cfg | |
| profiles_medium.cfg | |
| profiles_ultra.cfg |