Virtua Fighter 5: Ultimate Showdown
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Virtua Fighter 5: Ultimate Showdown | |
Also known as: | Virtua Fighter eSports (バーチャファイター eスポーツ) |
Developer(s): | Ryu Ga Gotoku Studio
SEGA AM2 Division |
Publisher: | SEGA |
Platform(s): | PlayStation 4, SEGA ALLS Arcade System |
Release: | Virtua Fighter eSports: May 2021, SEGA ALLS Arcade System
Virtua Fighter 5: Ultimate Showdown: June 1, 2021, PlayStation 4 |
Engine: | Dragon Engine |
Internal name: | adam / eve |
An enhanced Dragon Engine remaster of the 2010 title, Virtua Fighter 5 Final Showdown.
This game is also available in Japanese arcades as Virtua Fighter eSports.
DLC for the game includes a Yakuza costume set for the characters, as well as a Tekken costume set and music.
A re-release for PC titled Virtua Fighter 5: R.E.V.O released on Steam on the 27th January, 2025. This re-release added some balancing changes and rollback netcode and minor graphical enhancements.
Folder and Package Structure (Virtua Fighter 5: Ultimate Showdown)
Taken from the PlayStation 4 release.
Folders
Folder name | Description |
---|---|
3dlut | Colour look up tables, used for filters |
battle | Unused leftovers from Yakuza: Like a Dragon |
boot | Used when booting |
camera | Unused leftovers from Yakuza: Like a Dragon (?) |
entity_table | |
flood | Unused leftovers from Yakuza: Like a Dragon (?) |
font.adam | Font |
ps4 | Share overlay image |
puid.adam | Unique identifier tables used by the game's database |
reflection | Unused leftovers from Yakuza: Like a Dragon (?) |
shader | .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine |
sound | Contains a single .acf autogenerated by Criware's SDK |
stage | .PAR archives for locations; models, textures & file list data |
version |
PAR Archives
Archive name | Description |
---|---|
asset | Props used in stages; it is mostly unused |
chara | Character models |
cubemap_adam | Cubemap textures |
db.adam.de | Database files for the game (German) |
db.adam.en | Database files for the game (English) |
db.adam.es | Database files for the game (Spanish) |
db.adam.fr | Database files for the game (French) |
db.adam.it | Database files for the game (Italian) |
db.adam.ja | Database files for the game (Japanese) |
db.adam.ko | Database files for the game (Korean) |
db.adam.zh | Database files for the game (Traditional Chinese) |
db.adam.zhs | Database files for the game (Simplified Chinese) |
effect | In game effects, e.g. footprint effects or screen effects |
entity_adam | Entity jsons and entity tables for each stage |
light_anim_adam | Light animation files |
lua | Lua scripts |
motion | Leftover from Yakuza: Like a Dragon |
particle | Particle effects |
ui.adam.de | UI textures (German) |
ui.adam.en | UI textures (English) |
ui.adam.es | UI textures (Spanish) |
ui.adam.fr | UI textures (French) |
ui.adam.it | UI textures (Italian) |
ui.adam.ja | UI textures (Japanese) |
ui.adam.ko | UI textures (Korean) |
ui.adam.zh | UI textures (Traditional Chinese) |
ui.adam.zhs | UI textures (Simplified Chinese) |
vf5_effect_object | Contains models specific to stages |
Folder and Package Structure (Virtua Fighter eSports)
Taken from a dump of a SEGA ALLS arcade cabinet.
Folders
Folder name | Description |
---|---|
3dlut | Colour look up tables, used for filters |
battle | Unused leftovers from Yakuza: Like a Dragon |
boot | Used when booting |
camera | Unused leftovers from Yakuza: Like a Dragon (?) |
entity_table | |
flood | Unused leftovers from Yakuza: Like a Dragon (?) |
font.adam | Font |
puid.adam | Unique identifier tables used by the game's database |
reflection | Unused leftovers from Yakuza: Like a Dragon (?) |
shader | .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine |
sound | Contains a single .acf autogenerated by Criware's SDK |
stage | .PAR archives for locations; models, textures & file list data |
version |
PAR Archives
Archive name | Description |
---|---|
asset | Props used in stages; it is mostly unused |
chara | Character models |
cubemap_adam | Cubemap textures |
db.adam.ja | Database files for the game (Japanese) |
effect | In game effects, e.g. footprint effects or screen effects |
entity_adam | Entity jsons and entity tables for each stage |
light_anim_adam | Light animation files |
lua | Lua scripts |
motion | Leftover from Yakuza: Like a Dragon |
particle | Particle effects |
ui.adam.ja | UI textures (Japanese) |
vf5_effect_object | Contains models specific to stages |