Like a Dragon: Pirate Yakuza in Hawaii
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Ship Customization
Page listing where to find various parts of ship customization: Like a Dragon: Pirate Yakuza in Hawaii/Ship Customization
| Like a Dragon: Pirate Yakuza in Hawaii | |
| Also known as: | 龍が如く8外伝 Pirates in Hawaii (Ryū ga Gotoku 8 Pirates in Hawaii) |
| Developer(s): | Ryu Ga Gotoku Studio |
| Publisher: | SEGA |
| Platform(s): | PlayStation 4, PlayStation 5, Xbox One, Xbox Series, Windows |
| Release: | 21 February 2025 |
| Engine: | Dragon Engine |
| Internal name: | sparrow |
Folder and Package Structure
Taken from the Steam release of the game.
Folders
| Folder name | Description |
|---|---|
| 3dlut | Colour look up tables, used for filters |
| artisan | Debug file; doesn't seem to do anything |
| auth | Cutscene data |
| auth_hires | Replacement textures for specific cutscenes |
| battle | Moveset and heat action data |
| boot | |
| camera | Screen shake camera animations (?) |
| demo | Several screenshots with a visible debug menu overlay |
| entity_table | |
| grass | |
| hact_spr | Heat actions |
| minigame | Minigame related data |
| moviesd | Pre-rendered videos |
| navimesh | Pathfinding files |
| pirate | Sail textures for the ship |
| puid.spr | Unique identifier tables used by the game's database |
| reflection | Reflection cubemaps |
| shader | .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine |
| stage_common | |
| stage_ngen | Models, textures and other stage related data |
| stream | .awb containers; used for music, sound, voices (Japanese) |
| stream_en | .awb containers; used for music, sound, voices (English) |
| stream_zh | .awb containers; used for music, sound, voices (Chinese) |
| system | |
| version |
PAR Archives
| Archive name | Description |
|---|---|
| asset_ngen | Ship models; hull textures, props; weapons, items used in cutscenes, destructible objects in the game world, etc. |
| asset2_ngen | Empty |
| chara | Character models, including animals |
| chara2 | Empty |
| cubemap_spr | Cubemap textures |
| cubemap2_spr | Empty |
| db.spr.de | Database files (German) |
| db.spr.en | Database files (English) |
| db.spr.es | Database files (Spanish) |
| db.spr.fr | Database files (French) |
| db.spr.it | Database files (Italian) |
| db.spr.ja | Database files (Japanese) |
| db.spr.ko | Database files (Korean) |
| db.spr.pt | Database files (Portuguese) |
| db.spr.ru | Database files (Russian) |
| db.spr.zhs | Database files (Simplified Chinese) |
| db.spr.zht | Database files (Traditional Chinese) |
| effect | In game effects, such as auras from heat moves or common particles |
| entity_spr | Entity tables |
| font.spr | Font files (and textures) |
| light_anim_spr | Light animation files |
| lua | Lua scripts |
| map | Minimap models |
| motion | Animation files, including their in-battle properties |
| particle | Particle effects |
| particle2 | Empty |
| sound | .acb containers; used for music, sound, voices (Japanese) |
| sound_en | .acb containers; used for music, sound, voices (English) |
| sound_zh | .acb containers; used for music, sound, voices (Chinese) |
| sound2_en | Empty |
| sound2_zh | Empty |
| talk_spr | Controls dialogues for non-motion capped cutscenes as well as general shops/minigames |
| talk2_spr | Empty |
| ui.spr.common | UI textures (Shared by all languages) |
| ui.spr.de | UI textures (German) |
| ui.spr.en | UI textures (English) |
| ui.spr.es | UI textures (Spanish) |
| ui.spr.fr | UI textures (French) |
| ui.spr.it | UI textures (Italian) |
| ui.spr.ja | UI textures (Japanese) |
| ui.spr.ko | UI textures (Korean) |
| ui.spr.pt | UI textures (Portuguese) |
| ui.spr.ru | UI textures (Russian) |
| ui.spr.zhs | UI textures (Simplified Chinese) |
| ui.spr.zht | UI textures (Traditional Chinese) |