Ryu Ga Gotoku: Kenzan!
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龍が如く 見参! | |
Also known as: | Yakuza Kenzan |
Developer(s): | Ryu Ga Gotoku Studio |
Publisher: | SEGA |
Platform(s): | PlayStation 3 |
Release: | JP: March 6th, 2008 |
Engine: | Old Old Engine |
Internal name: | iori |
龍が如く: 見参! (Ryu Ga Gotoku: Kenzan!) is the first Yakuza game on the Sony PlayStation 3. It contains a new file system, while still using Criware file formats.
Folder | Contents Inside |
---|---|
armspar/ | Asset models such as weapons. |
auth/ | The game's cutscenes. |
btl_cam/ | Battle intro camera test. |
chara_arc/ | Additional stage models. |
chara_auth/ | Cutscene models. |
chara_common/ | Model, skeleton, and texture data. |
chara.par | Character Models |
csepar/ | Contains a majority of UI textures. |
effect/ | |
enemy_dispose/ | Battle data. |
font/ | All fonts within the game. |
fontpar/ | Par file containing all files in the game. |
gamedata/ | PS3 XMB icons, backgrounds and data |
inst_img.pib | |
item/ | Item data |
kame/ | Turtle racing minigame data |
light_anim/ | |
map/ | Map textures |
minigame/ | Folders including files that contain
minigame data. |
module/ | PS3 modules used |
motion/ | Animation data, mainly used to store
battle animations |
movie/ | Pre-rendered video files used for
cutscenes the PS3 might have trouble rendering as well as the opening movie. |
pausepar/ | Contains some more UI textures,
including the map. |
physics/ | Havok Engine Physics data |
picture/ | Containing multiple images, such as
the SEGA credits, leftover screens from the demo, revelation drawing textures, among others. |
pre_btl_cam/ | Camera data for the battle intros. |
savedata/ | Textures and
info used for the save screen. |
scarecrowpar/ | |
scenario/ | A large majority of the text found in the
game, most notably including |
shader/ | PAR files containing shader data. |
sound/ | Every sound and music trackin the
game, excluding cutscene audio, which is split into bgm and voice CVM files for each of their respective auth files. |
sprite/ | Button prompt textures. |
staffroll/ | Credits data |
staffrollpar/ | PAR file containing credits textures |
stage/ | Models and textures for all battle areas
and maps in the game |
wdr_par/ | Text used within textboxes |
yact/ | Contains all heat actions and revelation
animations. |