Like a Dragon: Infinite Wealth
| Like a Dragon: Infinite Wealth | |
| Also known as: | 龍が如く8 (Ryū ga Gotoku 8) |
| Developer(s): | Ryu Ga Gotoku Studio |
| Publisher: | SEGA |
| Platform(s): | PlayStation 4, PlayStation 5, Xbox One, Xbox Series, Windows |
| Release: | 26 January 2024 |
| Engine: | Dragon Engine |
| Internal name: | elvis [1] |
The ninth game in the main storyline, and the first mainline title to use the Western title "Like a Dragon".
A demo was included with the release of Like a Dragon Gaiden: The Man Who Erased His Name.
Folder and Package Structure
Taken from the latest Steam release can be found in runtime\media\data.
Folders
| Folder name | Description |
|---|---|
| 3dlut | Look up tables, used for color filters |
| artisan | Debug file; serves no purpose |
| auth | Cutscene data |
| auth_hires | |
| battle | Contains data for battle movesets and HACT conditions.
Also has information relating to dungeons. |
| boot | Common textures relating to startup and loading screens. As well as gmt animations for smartphone. |
| camera | Camera shake animations |
| entity_table | |
| flood | Crowd animations combined into a single GMT |
| grass | contains textures |
| hact_elvis | Heat action cutscenes |
| minigame | Data relating to minigames |
| moviesd | USM videos, mainly for pre-rendered cutscenes |
| navmesh | |
| patch | empty |
| puid.elvis | Unique identifier tables used by the game's database |
| reflection | |
| shader | .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine |
| stage_common_elvis | |
| stage_elvis_ngen | |
| stream | .awb containers; used for music, sound and Japanese voicelines |
| stream_en | .awb containers; English voicelines |
| stream_zh | .awb containers; Chinese voicelines |
| system | |
| version |
PAR Archives
| Archive Name | Description |
|---|---|
| asset_elvis_ngen | |
| asset2_elvis_ngen | |
| chara | Character models |
| chara2 | |
| cubemap_elvis | |
| cubemap2_elvis | |
| db.elvis.de | Database files for the game in German |
| db.elvis.en | Database files for the game in English |
| db.elvis.es | Database files for the game in Spanish (Spain) |
| db.elvis.fr | Database files for the game in French |
| db.elvis.it | Database files for the game in Italian |
| db.elvis.ja | Database files for the game in Japan |
| db.elvis.ko | Database files for the game in Korean |
| db.elvis.pt | Database files for the game in Portuguese (Brazil) |
| db.elvis.ru | Database files for the game in Russian |
| db.elvis.zh | Database files for the game in Traditional Chinese |
| db.elvis.zhs | Database files for the game in Simplified Chinese |
| effect | In game effects, such as auras from heat moves, or common particle effects for debuffs |
| entity_elvis | |
| font.elvis | |
| light_anim_elvis | Light animation files |
| lua | lua scripts |
| map | Minimap models |
| motion | Animation files such as mbv, bep and gmt. |
| particle | |
| particle2 | |
| sound | .acb containers; used for music, sound and voices in Japanese. (Aside from voice lines, this is used in all languages) |
| sound_en | .acb containers; used for music, sound and voices in English. |
| sound_zh | .acb containers; used for music, sound and voices in Chinese. |
| sound2_en | |
| sound2_zh | |
| talk_elvis | |
| talk2_elvis | |
| ui.elvis.common | UI textures and layouts used by all languages |
| ui.elvis.de | UI textures and layouts in German |
| ui.elvis.en | UI textures and layouts in English |
| ui.elvis.es | UI textures and layouts in Spanish (Spain) |
| ui.elvis.fr | UI textures and layouts in French |
| ui.elvis.it | UI textures and layouts in Italian |
| ui.elvis.ja | UI textures and layouts in Japanese |
| ui.elvis.ko | UI textures and layouts in Korean |
| ui.elvis.pt | UI textures and layouts in Portuguese (Brazil) |
| ui.elvis.ru | UI textures and layouts in Russian |
| ui.elvis.zh | UI textures and layouts in Traditional Chinese |
| ui.elvis.zhs | UI textures and layouts in Simplified Chinese |