Yakuza 5 Remastered
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| Yakuza 5 Remastered | |
| Also known as: | 龍が如く5 夢、叶えし者 (Ryū ga Gotoku 5: Yume, Kanaeshimono) |
| Developer(s): | Ryu Ga Gotoku Studio |
| Publisher: | SEGA |
| Platform(s): | PlayStation 4, Xbox One, Windows |
| Release: | PlayStation 4 JP: June 20th, 2019 WW: February 11th, 2020 Xbox One, Windows WW: January 28th, 2021 |
| Engine: | Old Engine |
| Internal name: | devil |
A remastered version of Yakuza 5, released in Japan for the PlayStation 4 on June 20th, 2019 before being released worldwide on February 11th, 2020 for Playstation 4 and for Janurary 28th, 2021 for Windows and Xbox One.
Modding Documents
Placeholder link
Folder and Package Structure
Taken from the Steam release of the game.
Folders
| Folder name | Description |
|---|---|
| 2dpar | UI textures |
| auth | Cutscene and subtitle data (Japanese headers) |
| auth_telop | Cutscene headers (English, Korean and Chinese) |
| battlepar | |
| bootpar | |
| chara | Character models |
| chara_arc | |
| chara_common | |
| db.devil | |
| fighter | |
| fontpar | Contains the fonts for the game |
| hact | Heat actions |
| light_anim | |
| m2ftg | |
| map_par_hd | |
| minigame_en | Minigame data |
| minigame_ja | |
| minigame_ko | |
| minigame_zh | |
| module | |
| motion | |
| mvstm | Prerendered videos (USM) |
| pausepar | Textures and data used within the menu |
| puid.devil | |
| reactorpar | |
| scenario | |
| scenario_en | |
| scenario_ja | |
| scenario_ko | |
| scenario_zh | |
| shader | |
| soundpar | Contains the game's sound effects via sound.par. |
| stage | Models, textures and lighting data for all the maps in the game |
| staypar | |
| strmen | Audio |
| wdr_par_en | Text used in textboxes, layouts for shops, and PAC files. |
| wdr_par_jp | Japanese text |
| wdr_par_ko | Korean text |
| wdr_par_zh | Chinese text |