Virtua Fighter 5: Ultimate Showdown
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| Virtua Fighter 5: Ultimate Showdown | |
| Also known as: | Virtua Fighter eSports (バーチャファイター eスポーツ) |
| Developer(s): | Ryu Ga Gotoku Studio
SEGA AM2 Division |
| Publisher: | SEGA |
| Platform(s): | PlayStation 4, SEGA ALLS Arcade System |
| Release: | Virtua Fighter eSports: May 2021, SEGA ALLS Arcade System
Virtua Fighter 5: Ultimate Showdown: June 1, 2021, PlayStation 4 |
| Engine: | Dragon Engine |
| Internal name: | adam / eve |
An enhanced Dragon Engine remaster of the 2010 title, Virtua Fighter 5 Final Showdown.
This game is also available in Japanese arcades as Virtua Fighter eSports.
DLC for the game includes a Yakuza costume set for the characters, as well as a Tekken costume set and music.
A re-release for PC titled Virtua Fighter 5: R.E.V.O released on Steam on the 27th January, 2025. This re-release added some balancing changes and rollback netcode and minor graphical enhancements.
Folder and Package Structure (Virtua Fighter 5: Ultimate Showdown)
Taken from the PlayStation 4 release.
Folders
| Folder name | Description |
|---|---|
| 3dlut | Colour look up tables, used for filters |
| battle | Unused leftovers from Yakuza: Like a Dragon |
| boot | Used when booting |
| camera | Unused leftovers from Yakuza: Like a Dragon (?) |
| entity_table | |
| flood | Unused leftovers from Yakuza: Like a Dragon (?) |
| font.adam | Font |
| ps4 | Share overlay image |
| puid.adam | Unique identifier tables used by the game's database |
| reflection | Unused leftovers from Yakuza: Like a Dragon (?) |
| shader | .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine |
| sound | Contains a single .acf autogenerated by Criware's SDK |
| stage | .PAR archives for locations; models, textures & file list data |
| version |
PAR Archives
| Archive name | Description |
|---|---|
| asset | Props used in stages; it is mostly unused |
| chara | Character models |
| cubemap_adam | Cubemap textures |
| db.adam.de | Database files for the game (German) |
| db.adam.en | Database files for the game (English) |
| db.adam.es | Database files for the game (Spanish) |
| db.adam.fr | Database files for the game (French) |
| db.adam.it | Database files for the game (Italian) |
| db.adam.ja | Database files for the game (Japanese) |
| db.adam.ko | Database files for the game (Korean) |
| db.adam.zh | Database files for the game (Traditional Chinese) |
| db.adam.zhs | Database files for the game (Simplified Chinese) |
| effect | In game effects, e.g. footprint effects or screen effects |
| entity_adam | Entity jsons and entity tables for each stage |
| light_anim_adam | Light animation files |
| lua | Lua scripts |
| motion | Leftover from Yakuza: Like a Dragon |
| particle | Particle effects |
| ui.adam.de | UI textures (German) |
| ui.adam.en | UI textures (English) |
| ui.adam.es | UI textures (Spanish) |
| ui.adam.fr | UI textures (French) |
| ui.adam.it | UI textures (Italian) |
| ui.adam.ja | UI textures (Japanese) |
| ui.adam.ko | UI textures (Korean) |
| ui.adam.zh | UI textures (Traditional Chinese) |
| ui.adam.zhs | UI textures (Simplified Chinese) |
| vf5_effect_object | Contains models specific to stages |
Folder and Package Structure (Virtua Fighter eSports)
Taken from a dump of a SEGA ALLS arcade cabinet.
Folders
| Folder name | Description |
|---|---|
| 3dlut | Colour look up tables, used for filters |
| battle | Unused leftovers from Yakuza: Like a Dragon |
| boot | Used when booting |
| camera | Unused leftovers from Yakuza: Like a Dragon (?) |
| entity_table | |
| flood | Unused leftovers from Yakuza: Like a Dragon (?) |
| font.adam | Font |
| puid.adam | Unique identifier tables used by the game's database |
| reflection | Unused leftovers from Yakuza: Like a Dragon (?) |
| shader | .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine |
| sound | Contains a single .acf autogenerated by Criware's SDK |
| stage | .PAR archives for locations; models, textures & file list data |
| version |
PAR Archives
| Archive name | Description |
|---|---|
| asset | Props used in stages; it is mostly unused |
| chara | Character models |
| cubemap_adam | Cubemap textures |
| db.adam.ja | Database files for the game (Japanese) |
| effect | In game effects, e.g. footprint effects or screen effects |
| entity_adam | Entity jsons and entity tables for each stage |
| light_anim_adam | Light animation files |
| lua | Lua scripts |
| motion | Leftover from Yakuza: Like a Dragon |
| particle | Particle effects |
| ui.adam.ja | UI textures (Japanese) |
| vf5_effect_object | Contains models specific to stages |