BIN (scenario2): Difference between revisions
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| Line 97: | Line 97: | ||
|- | |- | ||
|0x00 | |0x00 | ||
| | |uint32 | ||
|Game Mode | |Game Mode | ||
|- | |- | ||
| Line 113: | Line 113: | ||
|- | |- | ||
|0x10 | |0x10 | ||
| | |uint32 | ||
|'''Misc Settings''' Size | |'''Misc Settings''' Size | ||
|- | |- | ||
Revision as of 07:55, 18 December 2022
| This page is under construction Check back later for additional changes |
Scenario2.bin is an overhauled version of BIN (scenario). Controls the main flow of the game, specifying scenario flags and parameters like music that plays in specific moments.
Used in:
Technical Information
File consists of multiple interconnected chunks. Listed in the order of appearance in the file, which does not represent the actual complexity.
Yakuza 5 has slightly different nodes that other games don't have, so it is separated.
Yakuza Ishin\Zero\Kiwami version:
| Offset | Type | Description |
|---|---|---|
| 0x00 | int32 | Unused |
| 0x04 | int32 | Unused chunk count |
| 0x08 | int32 | Unused chunk pointer |
| 0x0C | int32 | Unused |
| 0x10 | int32 | Player Settings Node Count |
| 0x14 | int32 | Player Settings Pointer |
| 0x18 | int32 | Scenario Settings Node Count |
| 0x1C | int32 | Scenario Settings Pointer |
| 0x20 | int32 | Settings Size |
| 0x24 | int32 | Settings Pointer |
| 0x28 | int32 | Node Count |
| 0x2C | int32 | Node Pointer |
| 0x30 | int32 | Scenario Access Pointer |
| 0x34 | int32 | Scenario Access Node Count |
| 0x38 | int32 | String Pointer |
| 0x3C | int32 | Unused |
| 0x40 | int32 | String Pointer |
| Offset | Type | Description |
|---|---|---|
| 0x00 | uint32 | Game Mode |
| 0x04 | int32 | String Pointer |
| 0x08 | int32 | Player Position |
| 0x0C | int32 | Unknown |
| 0x10 | uint32 | Misc Settings Size |
| 0x14 | int32 | Misc Settings Pointer |
| Offset | Type | Description |
|---|---|---|
| 0x00 | int32 | Player Settings Pointer |
| 0x04 | int32 | Player Settings Versions Count |
| 0x08 | int32 | Node ID |
| 0x0C | int32 | Unused? |