BIN (scenario2): Difference between revisions
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Header info |
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| Line 69: | Line 69: | ||
|0x30 | |0x30 | ||
|int32 | |int32 | ||
| | |'''Scenario Access''' Pointer | ||
|- | |- | ||
|0x34 | |0x34 | ||
|int32 | |int32 | ||
| | |'''Scenario Access''' Count | ||
|- | |- | ||
|0x38 | |0x38 | ||
|int32 | |int32 | ||
| | |'''String''' Pointer | ||
|- | |- | ||
|0x3C | |0x3C | ||
| Line 85: | Line 85: | ||
|0x40 | |0x40 | ||
|int32 | |int32 | ||
| | |'''String''' Pointer | ||
|} | |} | ||
[[Category:File Formats]] | [[Category:File Formats]] | ||
Revision as of 06:17, 18 December 2022
| This page is under construction Check back later for additional changes |
Scenario2.bin is an overhauled version of BIN (scenario). Controls the main flow of the game, specifying scenario flags and parameters like music that plays in specific moments.
Used in:
Technical Information
File consists of multiple interconnected chunks.
Yakuza Ishin\Zero\Kiwami version:
| Offset | Type | Description |
|---|---|---|
| 0x00 | int32 | Unused |
| 0x04 | int32 | Unused chunk count |
| 0x08 | int32 | Unused chunk pointer |
| 0x0C | int32 | Unused |
| 0x10 | int32 | Player Settings Node Count |
| 0x14 | int32 | Player Settings Pointer |
| 0x18 | int32 | Scenario Settings Node Count |
| 0x1C | int32 | Scenario Settings Pointer |
| 0x20 | int32 | Settings Size |
| 0x24 | int32 | Settings Pointer |
| 0x28 | int32 | Node Count |
| 0x2C | int32 | Node Pointer |
| 0x30 | int32 | Scenario Access Pointer |
| 0x34 | int32 | Scenario Access Count |
| 0x38 | int32 | String Pointer |
| 0x3C | int32 | Unused |
| 0x40 | int32 | String Pointer |