YAKUZA 0 Companion App: Difference between revisions
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|2dpar/ | |2dpar/ | ||
| | |.par files containing sprites and UI elements. | ||
|- | |- | ||
|battlepar/ | |battlepar/ | ||
| | |Battle data. | ||
|- | |- | ||
|bootpar/ | |bootpar/ | ||
| | |.par files loaded at boot. | ||
|- | |- | ||
|chara_arc/ | |chara_arc/ | ||
| | |Contains a folder named "vita" | ||
|- | |- | ||
|chara_common/ | |chara_common/ | ||
Revision as of 21:37, 14 December 2022
Yakuza 0 Companion App is a demo of Yakuza 0 for the PlayStation Vita.
As of now, the similarities to Yakuza 0's file system cannot be confirmed. Here are a look at the base files:
| YAKUZA 0 Companion app | |
| Developer(s): | Ryu ga Gotoku Studio |
| Publisher: | SEGA |
| Platform(s): | PlayStation Vita |
| Release: | February 26, 2015 |
| Engine: | Old Engine |
| Folders | Contents inside |
|---|---|
| 2dpar/ | .par files containing sprites and UI elements. |
| battlepar/ | Battle data. |
| bootpar/ | .par files loaded at boot. |
| chara_arc/ | Contains a folder named "vita" |
| chara_common/ | |
| drama_scanner/ | |
| effect/ | |
| fighter/ | |
| fontpar/ | |
| light_anim/ | |
| loading/ | |
| map_par/ | |
| minigame/ | |
| module/ | |
| motion/ | |
| pausepar/ | |
| reactorpar/ | |
| savedata/ | |
| savedata_vita/ | |
| scenario/ | |
| shader/ | |
| soundcpk/ | |
| soundpar/ | |
| stage/ | |
| staypar/ | |
| wdr_par_c/ | |
| wdr_par_j/ |