Modding Terms: Difference between revisions

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==Game Terms ==
==Game Terms ==
A collection of terms to organize games based release and gameplay.
A collection of terms to organize games based release and gameplay.
*"PS2" Era Games:
* "PS2" Era Games:
Refers to the Playstation 2 games including:   
Refers to the Playstation 2 games including:   
#[[Yakuza]]
#[[Yakuza]]
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<br>  
<br>  


*"OOE" Old Old Engine:
* "OOE" Old Old Engine:
Refers to older titles (including Remasters) such as:
Refers to older titles (including Remasters) such as:
#[[Ryu ga Gotoku: Kenzan!]]
#[[Ryu ga Gotoku: Kenzan!]]
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<br>
<br>


*"OE" Old Engine:
* "OE" Old Engine:
Refers to the titles right before the release of the Dragon Engine.
Refers to the titles right before the release of the Dragon Engine.
As a side note: "Magical V" is not the official term for OE/OOE games.
As a side note: "Magical V" is not the official term for OE/OOE games.
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<br>   
<br>   


*"DE" Dragon Engine:
* "DE" Dragon Engine:
Refers to titles made in an entirely new engine, after Old Engine games:   
Refers to titles made in an entirely new engine, after Old Engine games:   
#[[Yakuza 6: The Song of Life]]
#[[Yakuza 6: The Song of Life]]
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<br>   
<br>   


*"DE 2.0" Dragon Engine Version 2:
* "DE 2.0" Dragon Engine Version 2:
Another term used for Dragon Engine after Judgment, noted for different file structural changes.
Another term used for Dragon Engine after Judgment, noted for different file structural changes.
Includes:
Includes:
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<br>   
<br>   


*"UE" Unreal Engine:
* "UE" Unreal Engine:
Games that are developed with Unreal Engine later on.
Games that are developed with Unreal Engine later on.
Includes:
Includes:
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<br>   
<br>   


*Misc Games:
* Misc Games:
Games developed for other devices or entirely different games in general.  
Games developed for other devices or entirely different games in general.  
Not a modding term, just a general categorization.
Not a modding term, just a general categorization.
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#[[Kurohyou 2: Ryu Ga Gotoku Ashura-hen]]
#[[Kurohyou 2: Ryu Ga Gotoku Ashura-hen]]
#[[Def Jam]]
#[[Def Jam]]


=File Terms =
=File Terms =

Revision as of 07:09, 14 December 2022

The Yakuza Modding Community has coined several terms to identify (and simplify) files used in the Yakuza Franchise.

Game Terms

A collection of terms to organize games based release and gameplay.

  • "PS2" Era Games:

Refers to the Playstation 2 games including:

  1. Yakuza
  2. Yakuza 2
  3. Ryu ga Gotoku 1 + 2 HD Edition


  • "OOE" Old Old Engine:

Refers to older titles (including Remasters) such as:

  1. Ryu ga Gotoku: Kenzan!
  2. Yakuza 3
  3. Yakuza 3 Remastered
  4. Yakuza 4
  5. Yakuza 4 Remastered
  6. Yakuza: Dead Souls


  • "OE" Old Engine:

Refers to the titles right before the release of the Dragon Engine. As a side note: "Magical V" is not the official term for OE/OOE games. This includes:

  1. Yakuza 5
  2. Yakuza 5 Remastered
  3. Ryu ga Gotoku: Ishin!
  4. Yakuza 0
  5. Yakuza Kiwami
  6. Fist of the North Star: Lost Paradise


  • "DE" Dragon Engine:

Refers to titles made in an entirely new engine, after Old Engine games:

  1. Yakuza 6: The Song of Life
  2. Yakuza Kiwami 2
  3. Judgment


  • "DE 2.0" Dragon Engine Version 2:

Another term used for Dragon Engine after Judgment, noted for different file structural changes. Includes:

  1. Yakuza: Like a Dragon
  2. Lost Judgment


  • "UE" Unreal Engine:

Games that are developed with Unreal Engine later on. Includes:

  1. Like a Dragon: Ishin!


  • Misc Games:

Games developed for other devices or entirely different games in general. Not a modding term, just a general categorization. AKI Engine Games include:

  1. Kurohyou: Ryu Ga Gotoku Shinsho
  2. Kurohyou 2: Ryu Ga Gotoku Ashura-hen
  3. Def Jam

File Terms

  • Node:

Defines a data structure that files utilize in order to insert different data into the game. Example:

  1. The MEP file Format consists of nodes of visual effects including but not limited to particle effects, lights and limbflashes
  2. The BEP file format handles the main properties of visual effects and hit registrations into several different nodes.