CMN.bin: Difference between revisions

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|+Yakuza 6 Nodes
|+Yakuza 6 Nodes
!Node name
!Node name
!ID
!HEX
!Length
!Purpose
!Purpose
|-
|-
| e_auth_element_kind_dmy  
| e_auth_element_kind_dmy || 0x0
| || 0x0
|Dummy
|Dummy
|-
|-
| e_auth_element_camera_param  
| e_auth_element_camera_param || 0x1
| || 0x1
|
|
|-
|-
| e_auth_element_play_draw_off  
| e_auth_element_play_draw_off || 0x4
| || 0x4
|
|
|-
|-
| e_auth_element_telop  
| e_auth_element_telop || 0x6
| || 0x6
|
|
|-
|-
| e_auth_element_notice  
| e_auth_element_notice || 0x7
| || 0x7
|
|
|-
|-
| e_auth_element_post_effect_dof  
| e_auth_element_post_effect_dof || 0x8
| || 0x8
|
|
|-
|-
| e_auth_element_post_effect_diaphragm_rot  
| e_auth_element_post_effect_diaphragm_rot || 0x9
| || 0x9
|
|
|-
|-
| e_auth_element_post_effect_gradation  
| e_auth_element_post_effect_gradation || 0xA
| || 0xA
|
|
|-
|-
| e_auth_element_talk_path  
| e_auth_element_talk_path || 0xB
| || 0xB
|
|
|-
|-
| e_auth_element_clip_control  
| e_auth_element_clip_control || 0xE
| || 0xE
|
|
|-
|-
| e_auth_element_post_effect_film_noise  
| e_auth_element_post_effect_film_noise || 0xF
| || 0xF
|
|
|-
|-
| e_auth_element_point_light  
| e_auth_element_point_light || 0x10
| || 0x10
|
|
|-
|-
| e_auth_element_shadow_range  
| e_auth_element_shadow_range || 0x11
| || 0x11
|
|
|-
|-
| e_auth_element_shadow_register  
| e_auth_element_shadow_register || 0x12
| || 0x12
|
|
|-
|-
| e_auth_element_particle  
| e_auth_element_particle || 0x13
| || 0x13
|
|
|-
|-
| e_auth_element_particle_fade  
| e_auth_element_particle_fade || 0x14
| || 0x14
|
|
|-
|-
| e_auth_element_particle_opacity  
| e_auth_element_particle_opacity || 0x15
| || 0x15
|
|
|-
|-
| e_auth_element_particle_ground  
| e_auth_element_particle_ground || 0x16
| || 0x16
|
|
|-
|-
| e_auth_element_color_correction  
| e_auth_element_color_correction || 0x17
| || 0x17
|
|
|-
|-
| e_auth_element_scenario_timeline  
| e_auth_element_scenario_timeline || 0x18
| || 0x18
|
|
|-
|-
| e_auth_element_battle_flag  
| e_auth_element_battle_flag || 0x19
| || 0x19
|
|
|-
|-
| e_auth_element_se  
| e_auth_element_se || 0x1A
| || 0x1A
|
|
|-
|-
| e_auth_element_vollight  
| e_auth_element_vollight || 0x1B
| || 0x1B
|
|
|-
|-
| e_auth_element_vollight_spot  
| e_auth_element_vollight_spot || 0x1C
| || 0x1C
|
|
|-
|-
| e_auth_element_flow_dust_gen  
| e_auth_element_flow_dust_gen || 0x1D
| || 0x1D
|
|
|-
|-
| e_auth_element_post_effect_motion_blur  
| e_auth_element_post_effect_motion_blur || 0x1E
| || 0x1E
|
|
|-
|-
| e_auth_element_rim_flash  
| e_auth_element_rim_flash || 0x1F
| || 0x1F
|
|
|-
|-
| e_auth_element_spot_light  
| e_auth_element_spot_light || 0x20
| || 0x20
|
|
|-
|-
| e_auth_element_body_damage_add  
| e_auth_element_body_damage_add || 0x21
| || 0x21
|
|
|-
|-
| e_auth_element_post_effect_light_shaft  
| e_auth_element_post_effect_light_shaft || 0x22
| || 0x22
|
|
|-
|-
| e_auth_element_splash_liquid  
| e_auth_element_splash_liquid || 0x23
| || 0x23
|
|
|-
|-
| e_auth_element_directional_light  
| e_auth_element_directional_light || 0x24
| || 0x24
|
|
|-
|-
| e_auth_element_post_effect_rgb_blur  
| e_auth_element_post_effect_rgb_blur || 0x25
| || 0x25
|
|
|-
|-
| e_auth_element_post_effect_feedback  
| e_auth_element_post_effect_feedback || 0x26
| || 0x26
|
|
|-
|-
| e_auth_element_ambient  
| e_auth_element_ambient || 0x27
| || 0x27
|
|
|-
|-
| e_auth_element_ik_node  
| e_auth_element_ik_node || 0x28
| || 0x28
|
|
|-
|-
| e_auth_element_ik_target  
| e_auth_element_ik_target || 0x29
| || 0x29
|
|
|-
|-
| e_auth_element_ik_gpos  
| e_auth_element_ik_gpos || 0x2A
| || 0x2A
|
|
|-
|-
| e_auth_element_ik_posture  
| e_auth_element_ik_posture || 0x2B
| || 0x2B
|
|
|-
|-
| e_auth_element_path_offset  
| e_auth_element_path_offset || 0x2C
| || 0x2C
|
|
|-
|-
| e_auth_element_ik_lock_nodes  
| e_auth_element_ik_lock_nodes || 0x2E
| || 0x2E
|
|
|-
|-
| e_auth_element_tube_light  
| e_auth_element_tube_light || 0x2F
| || 0x2F
|
|
|-
|-
| e_auth_element_ik_look_at  
| e_auth_element_ik_look_at || 0x30
| || 0x30
|
|
|-
|-
| e_auth_element_post_effect_motion_blur_ratio  
| e_auth_element_post_effect_motion_blur_ratio || 0x31
| || 0x31
|
|
|-
|-
| e_auth_element_eyes_highlight  
| e_auth_element_eyes_highlight || 0x32
| || 0x32
|
|
|-
|-
| e_auth_element_ui_fade  
| e_auth_element_ui_fade || 0x33
| || 0x33
|
|
|-
|-
| e_auth_element_ui_layer  
| e_auth_element_ui_layer || 0x34
| || 0x34
|
|
|-
|-
| e_auth_element_ui_texture  
| e_auth_element_ui_texture || 0x35
| || 0x35
|
|
|-
|-
| e_auth_element_movie_tex  
| e_auth_element_movie_tex || 0x36
| || 0x36
|
|
|-
|-
| e_auth_element_bgm  
| e_auth_element_bgm || 0x37
| || 0x37
|
|
|-
|-
| e_auth_element_path_animation  
| e_auth_element_path_animation || 0x38
| || 0x38
|
|
|-
|-
| e_auth_element_post_effect_tonemap  
| e_auth_element_post_effect_tonemap || 0x39
| || 0x39
|
|
|-
|-
| e_auth_element_stage_lod_force_high  
| e_auth_element_stage_lod_force_high || 0x3A
| || 0x3A
|
|
|-
|-
| e_auth_element_ssao  
| e_auth_element_ssao || 0x3B
| || 0x3B
|
|
|-
|-
| e_auth_element_wrinkles  
| e_auth_element_wrinkles || 0x3C
| || 0x3C
|
|
|-
|-
| e_auth_element_caption  
| e_auth_element_caption || 0x3D
| || 0x3D
|
|
|-
|-
| e_auth_element_fog  
| e_auth_element_fog || 0x3E
| || 0x3E
|
|
|-
|-
| e_auth_element_fixed_hair  
| e_auth_element_fixed_hair || 0x3F
| || 0x3F
|
|
|-
|-
| e_auth_element_camera_f_number  
| e_auth_element_camera_f_number || 0x40
| || 0x40
|
|
|-
|-
| e_auth_element_camera_setting  
| e_auth_element_camera_setting || 0x41
| || 0x41
|
|
|-
|-
| e_auth_element_post_effect_crossfade  
| e_auth_element_post_effect_crossfade || 0x42
| || 0x42
|
|
|-
|-
| e_auth_element_character_lod  
| e_auth_element_character_lod || 0x43
| || 0x43
|
|
|-
|-
| e_auth_element_controller_rumble  
| e_auth_element_controller_rumble || 0x44
| 68|| 0x44
|
|
|-
|-
| e_auth_element_cloth_control  
| e_auth_element_cloth_control || 0x45
| || 0x45
|
|
|-
|-
| e_auth_element_post_effect_glare  
| e_auth_element_post_effect_glare || 0x46
| || 0x46
|
|
|-
|-
| e_auth_element_color_correction_hdr  
| e_auth_element_color_correction_hdr || 0x47
| || 0x47
|
|
|-
|-
| e_auth_element_controller_lightbar  
| e_auth_element_controller_lightbar || 0x48
| || 0x48
|
|
|-
|-
| e_auth_element_track_human  
| e_auth_element_track_human || 0x49
| || 0x49
|
|
|-
|-
| e_auth_element_battle_followup_window  
| e_auth_element_battle_followup_window || 0x4A
| || 0x4A
|
|
|-
|-
| e_auth_element_battle_control_window  
| e_auth_element_battle_control_window || 0x4B
| || 0x4B
|
|
|-
|-
| e_auth_element_battle_simple_duplicate2  
| e_auth_element_battle_simple_duplicate2 || 0x53
| || 0x53
|
|
|-
|-
| e_auth_element_battle_simple_duplicate3  
| e_auth_element_battle_simple_duplicate3 || 0x54
| || 0x54
|
|
|-
|-
| e_auth_element_battle_simple_duplicate4  
| e_auth_element_battle_simple_duplicate4 || 0x55
| || 0x55
|
|
|-
|-
| e_auth_element_battle_simple_duplicate5  
| e_auth_element_battle_simple_duplicate5 || 0x59
| || 0x59
|
|
|-
|-
| e_auth_element_battle_simple_duplicate6  
| e_auth_element_battle_simple_duplicate6 || 0x5D
| || 0x5D
|
|
|-
|-
| e_auth_element_battle_simple_duplicate7  
| e_auth_element_battle_simple_duplicate7 || 0x75
| || 0x75
|
|
|-
|-
| e_auth_element_battle_simple_duplicate8  
| e_auth_element_battle_simple_duplicate8 || 0x98
| || 0x98
|
|
|-
|-
| e_auth_element_battle_simple_duplicate9  
| e_auth_element_battle_simple_duplicate9 || 0xCE
| || 0xCE
|
|
|-
|-
| e_auth_element_battle_simple_duplicate10  
| e_auth_element_battle_simple_duplicate10 || 0xD4
| || 0xD4
|
|
|-
|-
| e_auth_element_battle_simple_duplicate11  
| e_auth_element_battle_simple_duplicate11 || 0xD5
| || 0xD5
|
|
|-
|-
| e_auth_element_battle_ragdoll  
| e_auth_element_battle_ragdoll || 0x4C
| || 0x4C
|
|
|-
|-
| [[CMN.bin/Battle Attack|e_auth_element_battle_attack]]
| [[CMN.bin/Battle Attack|e_auth_element_battle_attack]]|| 0x4D
| 77|| 0x4D
|How much damage is dealt to an enemy on hit, alongside hit-boxes and addition effects
|How much damage is dealt to an enemy on hit, alongside hit-boxes and addition effects
|-
|-
| e_auth_element_stage_draw_off  
| e_auth_element_stage_draw_off || 0x4E
| || 0x4E
|
|
|-
|-
| e_auth_element_point_light_animation  
| e_auth_element_point_light_animation || 0x4F
| || 0x4F
|
|
|-
|-
| e_auth_element_battle_slide  
| e_auth_element_battle_slide || 0x50
| || 0x50
|
|
|-
|-
| e_auth_element_hit_wound  
| e_auth_element_hit_wound || 0x51
| || 0x51
|
|
|-
|-
| e_auth_element_ai  
| e_auth_element_ai || 0x52
| || 0x52
|
|
|-
|-
| e_auth_element_track_asset  
| e_auth_element_track_asset || 0x56
| || 0x56
|
|
|-
|-
| e_auth_element_face_anim  
| e_auth_element_face_anim || 0x57
| || 0x57
|
|
|-
|-
| e_auth_element_camera_shake  
| e_auth_element_camera_shake || 0x58
| || 0x58
|
|
|-
|-
| e_auth_element_continue_point  
| e_auth_element_continue_point || 0x5A
| || 0x5A
|
|
|-
|-
| e_auth_element_camera_finish_battle  
| e_auth_element_camera_finish_battle || 0x5B
| || 0x5B
|
|
|-
|-
| e_auth_element_mouse_bright  
| e_auth_element_mouse_bright || 0x5C
| || 0x5C
|
|
|-
|-
| e_auth_element_battle_puid_simple  
| e_auth_element_battle_puid_simple || 0x5E
| || 0x5E
|
|
|-
|-
| e_auth_element_speed_control  
| e_auth_element_speed_control || 0x5F
| || 0x5F
|
|
|-
|-
| e_auth_element_shop  
| e_auth_element_shop || 0x60
| || 0x60
|
|
|-
|-
| e_auth_element_battle_damage  
| e_auth_element_battle_damage || 0x61
| || 0x61
|
|
|-
|-
| e_auth_element_battle_timinginfostun  
| e_auth_element_battle_timinginfostun || 0x62
| || 0x62
|
|
|-
|-
| e_auth_element_auth_stream  
| e_auth_element_auth_stream || 0x63
| || 0x63
|
|
|-
|-
| e_auth_element_div_play  
| e_auth_element_div_play || 0x64
| || 0x64
|
|
|-
|-
| e_auth_element_connect_chara_in  
| e_auth_element_connect_chara_in || 0x65
| || 0x65
|
|
|-
|-
| e_auth_element_connect_camera  
| e_auth_element_connect_camera || 0x66
| || 0x66
|
|
|-
|-
| e_auth_element_ik_phone  
| e_auth_element_ik_phone || 0x67
| || 0x67
|
|
|-
|-
| e_auth_element_camera_bact  
| e_auth_element_camera_bact || 0x68
| || 0x68
|
|
|-
|-
| e_auth_element_post_effect_motion_blur_ratio_parts  
| e_auth_element_post_effect_motion_blur_ratio_parts || 0x69
| || 0x69
|
|
|-
|-
| e_auth_element_fill_light_enable  
| e_auth_element_fill_light_enable || 0x6A
| || 0x6A
|
|
|-
|-
| e_auth_element_connect_chara_out  
| e_auth_element_connect_chara_out || 0x6B
| || 0x6B
|
|
|-
|-
| e_auth_element_fixed_exposure  
| e_auth_element_fixed_exposure || 0x6C
| || 0x6C
|
|
|-
|-
| e_auth_element_node_rotation  
| e_auth_element_node_rotation || 0x6D
| || 0x6D
|
|
|-
|-
| e_auth_element_ik_look_at_weight  
| e_auth_element_ik_look_at_weight || 0x6E
| || 0x6E
|
|
|-
|-
| e_auth_element_volume_preset  
| e_auth_element_volume_preset || 0x6F
| || 0x6F
|
|
|-
|-
| e_auth_element_msg_window  
| e_auth_element_msg_window || 0x70
| || 0x70
|
|
|-
|-
| e_auth_element_asset_push  
| e_auth_element_asset_push || 0x71
| || 0x71
|
|
|-
|-
| e_auth_element_asset_break_range  
| e_auth_element_asset_break_range || 0x72
| || 0x72
|
|
|-
|-
| e_auth_element_footstep_se  
| e_auth_element_footstep_se || 0x73
| || 0x73
|
|
|-
|-
| e_auth_element_equip_asset  
| e_auth_element_equip_asset || 0x74
| || 0x74
|
|
|-
|-
| e_auth_element_sound_automation_curve  
| e_auth_element_sound_automation_curve || 0x76
| || 0x76
|
|
|-
|-
| e_auth_element_vfx_blast  
| e_auth_element_vfx_blast || 0x77
| || 0x77
|
|
|-
|-
| e_auth_element_human_freeze  
| e_auth_element_human_freeze || 0x78
| || 0x78
|
|
|-
|-
| e_auth_element_auth_light_ratio  
| e_auth_element_auth_light_ratio || 0x79
| || 0x79
|
|
|-
|-
| e_auth_element_reflection_scale  
| e_auth_element_reflection_scale || 0x7A
| || 0x7A
|
|
|-
|-
| e_auth_element_item_get  
| e_auth_element_item_get || 0x7B
| || 0x7B
|
|
|-
|-
| e_auth_element_parts_blend  
| e_auth_element_parts_blend || 0x7C
| || 0x7C
|
|
|-
|-
| e_auth_element_motion_hand_mode  
| e_auth_element_motion_hand_mode || 0x7D
| || 0x7D
|
|
|-
|-
| e_auth_element_sp_hit_effect  
| e_auth_element_sp_hit_effect || 0x7E
| || 0x7E
|
|
|-
|-
| e_auth_element_stage_load_point  
| e_auth_element_stage_load_point || 0x7F
| || 0x7F
|
|
|-
|-
| e_auth_element_battle_muteki  
| e_auth_element_battle_muteki || 0x80
| || 0x80
|
|
|-
|-
| e_auth_element_ik_btl_sync  
| e_auth_element_ik_btl_sync || 0x81
| || 0x81
|
|
|-
|-
| e_auth_element_dialog_option  
| e_auth_element_dialog_option || 0x82
| || 0x82
|
|
|-
|-
| e_auth_element_parts_blend_talk  
| e_auth_element_parts_blend_talk || 0x83
| || 0x83
|
|
|-
|-
| e_auth_element_asset_dispose_init  
| e_auth_element_asset_dispose_init || 0x84
| || 0x84
|
|
|-
|-
| e_auth_element_ui_button  
| e_auth_element_ui_button || 0x85
| || 0x85
|
|
|-
|-
| e_auth_element_camera_shake_loop  
| e_auth_element_camera_shake_loop || 0x86
| || 0x86
|
|
|-
|-
| e_auth_element_blink  
| e_auth_element_blink || 0x87
| || 0x87
|
|
|-
|-
| e_auth_element_asset_hide  
| e_auth_element_asset_hide || 0x88
| || 0x88
|
|
|-
|-
| e_auth_element_blink_manual  
| e_auth_element_blink_manual || 0x89
| || 0x89
|
|
|-
|-
| e_auth_element_texture_change  
| e_auth_element_texture_change || 0x8A
| || 0x8A
|
|
|-
|-
| e_auth_element_character_change  
| e_auth_element_character_change || 0x8B
| || 0x8B
|
|
|-
|-
| e_auth_element_dynamic_range_compress  
| e_auth_element_dynamic_range_compress || 0x8C
| || 0x8C
|
|
|-
|-
| e_auth_element_human_caption  
| e_auth_element_human_caption || 0x8D
| || 0x8D
|
|
|-
|-
| e_auth_element_stage_light_off  
| e_auth_element_stage_light_off || 0x8E
| || 0x8E
|
|
|-
|-
| e_auth_element_shadow_range_setting  
| e_auth_element_shadow_range_setting || 0x8F
| || 0x8F
|
|
|-
|-
| e_auth_element_character_light_influence  
| e_auth_element_character_light_influence || 0x90
| || 0x90
|
|
|-
|-
| e_auth_element_effect_asset_break  
| e_auth_element_effect_asset_break || 0x91
| || 0x91
|
|
|-
|-
| e_auth_element_speech  
| e_auth_element_speech || 0x92
| || 0x92
|
|
|-
|-
| e_auth_element_front_hair_swing  
| e_auth_element_front_hair_swing || 0x93
| || 0x93
|
|
|-
|-
| e_auth_element_shoes_off  
| e_auth_element_shoes_off || 0x94
| || 0x94
|
|
|-
|-
| e_auth_element_equip_asset_hide  
| e_auth_element_equip_asset_hide || 0x95
| || 0x95
|
|
|-
|-
| e_auth_element_expression  
| e_auth_element_expression || 0x96
| || 0x96
|
|
|-
|-
| e_auth_element_posture  
| e_auth_element_posture || 0x97
| || 0x97
|
|
|-
|-
| e_auth_element_down_se  
| e_auth_element_down_se || 0x99
| || 0x99
|
|
|-
|-
| e_auth_element_asset_movie_tex  
| e_auth_element_asset_movie_tex || 0x9A
| || 0x9A
|
|
|-
|-
| e_auth_element_movie  
| e_auth_element_movie || 0x9B
| || 0x9B
|
|
|-
|-
| e_auth_element_mg_snack_common  
| e_auth_element_mg_snack_common || 0x9C
| || 0x9C
|
|
|-
|-
| e_auth_element_battle_heat  
| e_auth_element_battle_heat || 0x9D
| || 0x9D
|
|
|-
|-
| e_auth_element_asset_arms_reduce_use_count  
| e_auth_element_asset_arms_reduce_use_count || 0x9E
| || 0x9E
|
|
|-
|-
| e_auth_element_equip_asset_release  
| e_auth_element_equip_asset_release || 0x9F
| || 0x9F
|
|
|-
|-
| e_auth_element_human_caption_common_data  
| e_auth_element_human_caption_common_data || 0xA1
| || 0xA1
|
|
|-
|-
| e_auth_element_character_node_scale  
| e_auth_element_character_node_scale || 0xA2
| || 0xA2
|
|
|-
|-
| e_auth_element_battle_timinginfostring  
| e_auth_element_battle_timinginfostring || 0xA3
| || 0xA3
|
|
|-
|-
| e_auth_element_mg_snack_telop  
| e_auth_element_mg_snack_telop || 0xA4
| || 0xA4
|
|
|-
|-
| e_auth_element_sea_param  
| e_auth_element_sea_param || 0xA5
| || 0xA5
|
|
|-
|-
| e_auth_element_scene_transition  
| e_auth_element_scene_transition || 0xA6
| || 0xA6
|
|
|-
|-
| e_auth_element_contrast_correction  
| e_auth_element_contrast_correction || 0xA7
| || 0xA7
|
|
|-
|-
| e_auth_element_sea_time  
| e_auth_element_sea_time || 0xA8
| || 0xA8
|
|
|-
|-
| e_auth_element_div_play_async  
| e_auth_element_div_play_async || 0xA9
| || 0xA9
|
|
|-
|-
| e_auth_element_glass_water  
| e_auth_element_glass_water || 0xAA
| || 0xAA
|
|
|-
|-
| e_auth_element_vignetting  
| e_auth_element_vignetting || 0xAB
| || 0xAB
|
|
|-
|-
| e_auth_element_battle_bomb  
| e_auth_element_battle_bomb || 0xAC
| 75|| 0xAC
|
|
|-
|-
| e_auth_element_skin_sss  
| e_auth_element_skin_sss || 0xAD
| || 0xAD
|
|
|-
|-
| e_auth_element_glass_water_value  
| e_auth_element_glass_water_value || 0xAE
| || 0xAE
|
|
|-
|-
| e_auth_element_chromatic_abberation  
| e_auth_element_chromatic_abberation || 0xAF
| || 0xAF
|
|
|-
|-
| e_auth_element_hand_shadow  
| e_auth_element_hand_shadow || 0xB0
| || 0xB0
|
|
|-
|-
| e_auth_element_sea_cap  
| e_auth_element_sea_cap || 0xB1
| || 0xB1
|
|
|-
|-
| e_auth_element_ik_equip  
| e_auth_element_ik_equip || 0xB2
| || 0xB2
|
|
|-
|-
| e_auth_element_expression_target  
| e_auth_element_expression_target || 0xB3
| || 0xB3
|
|
|-
|-
| e_auth_element_asset_physics_in_auth  
| e_auth_element_asset_physics_in_auth || 0xB4
| || 0xB4
|
|
|-
|-
| e_auth_element_bgm_fin  
| e_auth_element_bgm_fin || 0xB5
| || 0xB5
|
|
|-
|-
| e_auth_element_mission_title  
| e_auth_element_mission_title || 0xB6
| || 0xB6
|
|
|-
|-
| e_auth_element_mg_caba_tension  
| e_auth_element_mg_caba_tension || 0xB7
| || 0xB7
|
|
|-
|-
| e_auth_element_player_point  
| e_auth_element_player_point || 0xB8
| || 0xB8
|
|
|-
|-
| e_auth_element_glass_water_shaker  
| e_auth_element_glass_water_shaker || 0xB9
| || 0xB9
|
|
|-
|-
| e_auth_element_ui_taxi  
| e_auth_element_ui_taxi || 0xBA
| || 0xBA
|
|
|-
|-
| e_auth_element_hact_input  
| e_auth_element_hact_input || 0xBB
| || 0xBB
|
|
|-
|-
| e_auth_element_hact_input_barrage  
| e_auth_element_hact_input_barrage || 0xBC
| || 0xBC
|
|
|-
|-
| e_auth_element_mg_caba_unlock_profile  
| e_auth_element_mg_caba_unlock_profile || 0xBD
| || 0xBD
|
|
|-
|-
| e_auth_element_general_timing  
| e_auth_element_general_timing || 0xBE
| || 0xBE
|
|
|-
|-
| e_auth_element_battle_command_special  
| e_auth_element_battle_command_special || 0xBF
| || 0xBF
|
|
|-
|-
| e_auth_element_scenario_timeline_auth  
| e_auth_element_scenario_timeline_auth || 0xC0
| || 0xC0
|
|
|-
|-
| e_auth_element_stage_warp  
| e_auth_element_stage_warp || 0xC1
| || 0xC1
|
|
|-
|-
| e_auth_element_taxi_jump  
| e_auth_element_taxi_jump || 0xC2
| || 0xC2
|
|
|-
|-
| e_auth_element_scene_switch  
| e_auth_element_scene_switch || 0xC3
| || 0xC3
|
|
|-
|-
| e_auth_element_karaoke_denmoku  
| e_auth_element_karaoke_denmoku || 0xC4
| || 0xC4
|
|
|-
|-
| e_auth_element_footstep_dont_play  
| e_auth_element_footstep_dont_play || 0xC5
| || 0xC5
|
|
|-
|-
| e_auth_element_mg_clan_creator_member  
| e_auth_element_mg_clan_creator_member || 0xC6
| || 0xC6
|
|
|-
|-
| e_auth_element_trophy  
| e_auth_element_trophy || 0xC7
| || 0xC7
|
|
|-
|-
| e_auth_element_sea_ripple  
| e_auth_element_sea_ripple || 0xC8
| || 0xC8
|
|
|-
|-
| e_auth_element_safebox_item_get  
| e_auth_element_safebox_item_get || 0xC9
| || 0xC9
|
|
|-
|-
| e_auth_element_mg_cat_cafe_feeding  
| e_auth_element_mg_cat_cafe_feeding || 0xCB
| || 0xCB
|
|
|-
|-
| e_auth_element_dispose_light_adjustment  
| e_auth_element_dispose_light_adjustment || 0xCC
| || 0xCC
|
|
|-
|-
| e_auth_element_mg_temple_play_paper_fortune  
| e_auth_element_mg_temple_play_paper_fortune || 0xCF
| || 0xCF
|
|
|-
|-
| e_auth_element_battle_invisible_fighter  
| e_auth_element_battle_invisible_fighter || 0xD0
| || 0xD0
|
|
|-
|-
| e_auth_element_mg_offerings_ui  
| e_auth_element_mg_offerings_ui || 0xD1
| || 0xD1
|
|
|-
|-
| e_auth_element_asset_resurrection  
| e_auth_element_asset_resurrection || 0xD2
| || 0xD2
|
|
|-
|-
| e_auth_element_item_giving_wnd  
| e_auth_element_item_giving_wnd || 0xD3
| || 0xD3
|
|
|-
|-
| e_auth_element_camera_gaze  
| e_auth_element_camera_gaze || 0xD6
| || 0xD6
|
|
|-
|-
| e_auth_element_mg_offerings_proc  
| e_auth_element_mg_offerings_proc || 0xD7
| || 0xD7
|
|
|-
|-
| e_auth_element_asset_dispose_init_talk_startup  
| e_auth_element_asset_dispose_init_talk_startup || 0xD8
| || 0xD8
|
|
|-
|-
| e_auth_element_asset_destory_off  
| e_auth_element_asset_destory_off || 0xD9
| || 0xD9
|
|
|-
|-
| e_auth_element_flow_bubble_gen  
| e_auth_element_flow_bubble_gen || 0xDA
| || 0xDA
|
|
|-
|-
| e_auth_element_player_turn  
| e_auth_element_player_turn || 0xDB
| || 0xDB
|
|
|-
|-
| e_auth_element_scenario_timeline_link_time_bar  
| e_auth_element_scenario_timeline_link_time_bar || 0xDC
| || 0xDC
|
|
|-
|-
| e_auth_element_camera_free  
| e_auth_element_camera_free || 0xDD
| || 0xDD
|
|
|-
|-
| e_auth_element_battle_tutorial  
| e_auth_element_battle_tutorial || 0xDE
| || 0xDE
|
|
|-
|-
| e_auth_element_marine_snow  
| e_auth_element_marine_snow || 0xDF
| || 0xDF
|
|
|-
|-
| e_auth_element_shadow_auth_behavior  
| e_auth_element_shadow_auth_behavior || 0xE0
| || 0xE0
|
|
|-
|-
| e_auth_element_skip_point  
| e_auth_element_skip_point || 0xE1
| || 0xE1
|
|
|-
|-
| e_auth_element_scene_connect  
| e_auth_element_scene_connect || 0xE2
| || 0xE2
|
|
|-
|-
| e_auth_element_player_point_disp  
| e_auth_element_player_point_disp || 0xE3
| || 0xE3
|
|
|-
|-
| e_auth_element_reward  
| e_auth_element_reward || 0xE4
| || 0xE4
|
|
|-
|-
| e_auth_element_ui_mg_info  
| e_auth_element_ui_mg_info || 0xE5
| || 0xE5
|
|
|-
|-
| e_auth_element_special_favor  
| e_auth_element_special_favor || 0xE6
| || 0xE6
|
|
|-
|-
| e_auth_element_mg_clan_creator_password  
| e_auth_element_mg_clan_creator_password || 0xE7
| || 0xE7
|
|
|-
|-
| e_auth_element_system_msg_wnd  
| e_auth_element_system_msg_wnd || 0xE8
| || 0xE8
|
|
|-
|-
| e_auth_element_camera_free_dist  
| e_auth_element_camera_free_dist || 0xE9
| || 0xE9
|
|
|-
|-
| e_auth_element_camera_free_freeze  
| e_auth_element_camera_free_freeze || 0xEA
| || 0xEA
|
|
|-
|-
| e_auth_element_mg_caba_love_point  
| e_auth_element_mg_caba_love_point || 0xEB
| || 0xEB
|
|
|-
|-
| e_auth_element_item_inc_and_dec  
| e_auth_element_item_inc_and_dec || 0xEC
| || 0xEC
|
|
|-
|-
| e_auth_element_password_check  
| e_auth_element_password_check || 0xED
| || 0xED
|
|
|-
|-
| e_auth_element_npc_control  
| e_auth_element_npc_control || 0xEE
| || 0xEE
|
|
|-
|-
| e_auth_element_mg_offerings_msg_wnd  
| e_auth_element_mg_offerings_msg_wnd || 0xEF
| || 0xEF
|
|
|-
|-
| e_auth_element_skip_enable  
| e_auth_element_skip_enable || 0xF0
| || 0xF0
|
|
|-
|-
| e_auth_element_lens_distortion  
| e_auth_element_lens_distortion || 0xF1
| || 0xF1
|
|
|-
|-
| e_auth_element_player_warp  
| e_auth_element_player_warp || 0xF2
| || 0xF2
|
|
|-
|-
| e_auth_element_effect_confetti_remove  
| e_auth_element_effect_confetti_remove || 0xF3
| || 0xF3
|
|
|-
|-
| e_auth_element_costume_change  
| e_auth_element_costume_change || 0xF4
| || 0xF4
|
|
|-
|-
| e_auth_element_easy_shadow_setting  
| e_auth_element_easy_shadow_setting || 0xF5
| || 0xF5
|
|
|-
|-
| e_auth_element_safebox_check_open  
| e_auth_element_safebox_check_open || 0xF6
| || 0xF6
|
|
|-
|-
| e_auth_element_motion_turn_face  
| e_auth_element_motion_turn_face || 0xF7
| || 0xF7
|
|
|-
|-
| e_auth_element_sound_amb  
| e_auth_element_sound_amb || 0xF8
| || 0xF8
|
|
|-
|-
| e_auth_element_volume_preset_add  
| e_auth_element_volume_preset_add || 0xF9
| || 0xF9
|
|
|-
|-
| e_auth_element_sound_arm_label  
| e_auth_element_sound_arm_label || 0xFA
| || 0xFA
|
|
|-
|-
| e_auth_element_talk_text  
| e_auth_element_talk_text || 0xFB
| || 0xFB
|
|
|-
|-
| e_auth_element_shadow_invisible  
| e_auth_element_shadow_invisible || 0xFC
| || 0xFC
|
|
|-
|-
| e_auth_element_move_before_talk  
| e_auth_element_move_before_talk || 0xFD
| || 0xFD
|
|
|-
|-
| e_auth_element_fill_light_disable  
| e_auth_element_fill_light_disable || 0xFE
| || 0xFE
|
|
|-
|-
| e_auth_element_easy_dof_focus  
| e_auth_element_easy_dof_focus || 0xFF
| || 0xFF
|
|
|-
|-
| e_auth_element_talk_text_select_options  
| e_auth_element_talk_text_select_options || 0x100
| || 0x100
|
|
|-
|-
| e_auth_element_asset_dispose_init_uid  
| e_auth_element_asset_dispose_init_uid || 0x101
| || 0x101
|
|
|-
|-
| e_auth_element_video_call  
| e_auth_element_video_call || 0x102
| || 0x102
|
|
|-
|-
| e_auth_element_video_call_incoming  
| e_auth_element_video_call_incoming || 0x103
| || 0x103
|
|
|-
|-
| e_auth_element_texture_blend  
| e_auth_element_texture_blend || 0x104
| || 0x104
|
|
|-
|-
| e_auth_element_talk_value  
| e_auth_element_talk_value || 0x105
| || 0x105
|
|
|-
|-
| e_auth_element_color_correction_mask  
| e_auth_element_color_correction_mask || 0x106
| || 0x106
|
|
|-
|-
| e_auth_element_unlocking  
| e_auth_element_unlocking || 0x107
| || 0x107
|
|
|-
|-
| e_auth_element_charge_dust  
| e_auth_element_charge_dust || 0x108
| || 0x108
|
|
|-
|-
| e_auth_element_talk_flag  
| e_auth_element_talk_flag || 0x109
| || 0x109
|
|
|-
|-
| e_auth_element_disable_local_reflection  
| e_auth_element_disable_local_reflection || 0x10A
| || 0x10A
|
|
|-
|-
| e_auth_element_qsearch  
| e_auth_element_qsearch || 0x10B
| || 0x10B
|
|
|-
|-
| e_auth_element_asset_break_uid  
| e_auth_element_asset_break_uid || 0x10C
| || 0x10C
|
|
|-
|-
| e_auth_element_asset_node_culling  
| e_auth_element_asset_node_culling || 0x10D
| || 0x10D
|
|
|-
|-
| e_auth_element_friend_gauge  
| e_auth_element_friend_gauge || 0x10E
| || 0x10E
|
|
|-
|-
| e_auth_element_cabaret_island_tieup_shop  
| e_auth_element_cabaret_island_tieup_shop || 0x10F
| || 0x10F
|
|
|-
|-
| e_auth_element_cabaret_island_scout  
| e_auth_element_cabaret_island_scout || 0x110
| || 0x110
|
|
|-
|-
| e_auth_element_boot_drone  
| e_auth_element_boot_drone || 0x111
| || 0x111
|
|
|-
|-
| e_auth_element_asset_door_open  
| e_auth_element_asset_door_open || 0x112
| || 0x112
|
|
|-
|-
| e_auth_element_ct_dynamics  
| e_auth_element_ct_dynamics || 0x113
| || 0x113
|
|
|-
|-
| e_auth_element_cabaret_island_talk_event  
| e_auth_element_cabaret_island_talk_event || 0x114
| || 0x114
|
|
|-
|-
| e_auth_element_bounding_box_adjustment  
| e_auth_element_bounding_box_adjustment || 0x115
| || 0x115
|
|
|-
|-
| e_auth_element_fall_rain  
| e_auth_element_fall_rain || 0x116
| || 0x116
|
|
|-
|-
| e_auth_element_fall_snow  
| e_auth_element_fall_snow || 0x117
| || 0x117
|
|
|-
|-
| e_auth_element_projection_pool  
| e_auth_element_projection_pool || 0x118
| || 0x118
|
|
|-
|-
| e_auth_element_collar_adjustment  
| e_auth_element_collar_adjustment || 0x119
| || 0x119
|
|
|-
|-
| e_auth_element_room_dust  
| e_auth_element_room_dust || 0x11A
| || 0x11A
|
|
|-
|-
| e_auth_element_ground_character  
| e_auth_element_ground_character || 0x11B
| || 0x11B
|
|
|-
|-
| e_auth_element_body_rain_splash  
| e_auth_element_body_rain_splash || 0x11C
| || 0x11C
|
|
|-
|-
| e_auth_element_parts_blend_talk2  
| e_auth_element_parts_blend_talk2 || 0x11D
| || 0x11D
|
|
|-
|-
| e_auth_element_post_effect_character_halo  
| e_auth_element_post_effect_character_halo || 0x11E
| || 0x11E
|
|
|-
|-
| e_auth_element_video_in_private_room  
| e_auth_element_video_in_private_room || 0x11F
| || 0x11F
|
|
|-
|-
| e_auth_element_ui_cmn_wnd  
| e_auth_element_ui_cmn_wnd || 0x120
| || 0x120
|
|
|-
|-
| e_auth_element_ui_input_number  
| e_auth_element_ui_input_number || 0x121
| || 0x121
|
|
|-
|-
| e_auth_element_shogi_taikyoku_select  
| e_auth_element_shogi_taikyoku_select || 0x122
| || 0x122
|
|
|-
|-
| e_auth_element_asset_uid_physics  
| e_auth_element_asset_uid_physics || 0x123
| || 0x123
|
|
|-
|-
| e_auth_element_item_box  
| e_auth_element_item_box || 0x124
| || 0x124
|
|
|-
|-
| e_auth_element_get_skill_window  
| e_auth_element_get_skill_window || 0x125
| || 0x125
|
|
|-
|-
| e_auth_element_analog_noise  
| e_auth_element_analog_noise || 0x126
| || 0x126
|
|
|-
|-
| e_auth_element_talk_text_select_list  
| e_auth_element_talk_text_select_list || 0x127
| || 0x127
|
|
|-
|-
| e_auth_element_player_gauge  
| e_auth_element_player_gauge || 0x128
| || 0x128
|
|
|-
|-
| e_auth_element_side_case_request  
| e_auth_element_side_case_request || 0x129
| || 0x129
|
|
|-
|-
| e_auth_element_character_speed  
| e_auth_element_character_speed || 0x12A
| || 0x12A
|
|
|-
|-
| e_auth_element_evidence_choice  
| e_auth_element_evidence_choice || 0x12B
| || 0x12B
|
|
|-
|-
| e_auth_element_category_title  
| e_auth_element_category_title || 0x12C
| || 0x12C
|
|
|-
|-
| e_auth_element_game_control_off  
| e_auth_element_game_control_off || 0x12D
| || 0x12D
|
|
|-
|-
| e_auth_element_cooking  
| e_auth_element_cooking || 0x12E
| || 0x12E
|
|
|-
|-
| e_auth_element_verification_2d  
| e_auth_element_verification_2d || 0x12F
| || 0x12F
|
|
|-
|-
| e_auth_element_verification_2d2  
| e_auth_element_verification_2d2 || 0x130
| || 0x130
|
|
|-
|-
| e_auth_element_mirror_rect  
| e_auth_element_mirror_rect || 0x131
| || 0x131
|
|
|-
|-
| e_auth_element_item_giving_use  
| e_auth_element_item_giving_use || 0x132
| || 0x132
|
|
|-
|-
| e_auth_element_item_get_sugoroku  
| e_auth_element_item_get_sugoroku || 0x133
| || 0x133
|
|
|-
|-
| e_auth_element_equip_slot  
| e_auth_element_equip_slot || 0x134
| || 0x134
|
|
|-
|-
| e_auth_element_najimi_telop  
| e_auth_element_najimi_telop || 0x135
| || 0x135
|
|
|-
|-
| e_auth_element_player_gauge_show  
| e_auth_element_player_gauge_show || 0x136
| || 0x136
|
|
|-
|-
| e_auth_element_msg_app  
| e_auth_element_msg_app || 0x137
| || 0x137
|
|
|-
|-
| e_auth_element_majima_achievement  
| e_auth_element_majima_achievement || 0x138
| || 0x138
|
|
|-
|-
| e_auth_element_ui_insert_photo  
| e_auth_element_ui_insert_photo || 0x139
| || 0x139
|
|
|-
|-
| e_auth_element_parts_blend_talk_text  
| e_auth_element_parts_blend_talk_text || 0x13A
| || 0x13A
|
|
|-
|-
| e_auth_element_hide_character  
| e_auth_element_hide_character || 0x13B
| || 0x13B
|
|
|-
|-
| e_auth_element_asset_connect_out  
| e_auth_element_asset_connect_out || 0x13C
| || 0x13C
|
|
|-
|-
| e_auth_element_disable_fuon_kinpaku  
| e_auth_element_disable_fuon_kinpaku || 0x13D
| || 0x13D
|
|
|-
|-
| e_auth_element_footstep_dont_play_chara  
| e_auth_element_footstep_dont_play_chara || 0x13E
| || 0x13E
|
|
|-
|-
| e_auth_element_uid_after_replace  
| e_auth_element_uid_after_replace || 0x13F
| || 0x13F
|
|
|-
|-
| e_auth_element_connect_camera_special  
| e_auth_element_connect_camera_special || 0x140
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|}

Revision as of 17:09, 17 September 2026

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Found within Dragon Engine auth, talk & hact files, this controls a wide variety of properties; from damage inflicted during heat actions, to sounds and animations played during cutscenes.

Nodes By Game

Yakuza 6 Nodes
Node name HEX Purpose
e_auth_element_kind_dmy 0x0 Dummy
e_auth_element_camera_param 0x1
e_auth_element_play_draw_off 0x4
e_auth_element_telop 0x6
e_auth_element_notice 0x7
e_auth_element_post_effect_dof 0x8
e_auth_element_post_effect_diaphragm_rot 0x9
e_auth_element_post_effect_gradation 0xA
e_auth_element_talk_path 0xB
e_auth_element_clip_control 0xE
e_auth_element_post_effect_film_noise 0xF
e_auth_element_point_light 0x10
e_auth_element_shadow_range 0x11
e_auth_element_shadow_register 0x12
e_auth_element_particle 0x13
e_auth_element_particle_fade 0x14
e_auth_element_particle_opacity 0x15
e_auth_element_particle_ground 0x16
e_auth_element_color_correction 0x17
e_auth_element_scenario_timeline 0x18
e_auth_element_battle_flag 0x19
e_auth_element_se 0x1A
e_auth_element_vollight 0x1B
e_auth_element_vollight_spot 0x1C
e_auth_element_flow_dust_gen 0x1D
e_auth_element_post_effect_motion_blur 0x1E
e_auth_element_rim_flash 0x1F
e_auth_element_spot_light 0x20
e_auth_element_body_damage_add 0x21
e_auth_element_post_effect_light_shaft 0x22
e_auth_element_splash_liquid 0x23
e_auth_element_directional_light 0x24
e_auth_element_post_effect_rgb_blur 0x25
e_auth_element_post_effect_feedback 0x26
e_auth_element_ambient 0x27
e_auth_element_ik_node 0x28
e_auth_element_ik_target 0x29
e_auth_element_ik_gpos 0x2A
e_auth_element_ik_posture 0x2B
e_auth_element_path_offset 0x2C
e_auth_element_ik_lock_nodes 0x2E
e_auth_element_tube_light 0x2F
e_auth_element_ik_look_at 0x30
e_auth_element_post_effect_motion_blur_ratio 0x31
e_auth_element_eyes_highlight 0x32
e_auth_element_ui_fade 0x33
e_auth_element_ui_layer 0x34
e_auth_element_ui_texture 0x35
e_auth_element_movie_tex 0x36
e_auth_element_bgm 0x37
e_auth_element_path_animation 0x38
e_auth_element_post_effect_tonemap 0x39
e_auth_element_stage_lod_force_high 0x3A
e_auth_element_ssao 0x3B
e_auth_element_wrinkles 0x3C
e_auth_element_caption 0x3D
e_auth_element_fog 0x3E
e_auth_element_fixed_hair 0x3F
e_auth_element_camera_f_number 0x40
e_auth_element_camera_setting 0x41
e_auth_element_post_effect_crossfade 0x42
e_auth_element_character_lod 0x43
e_auth_element_controller_rumble 0x44
e_auth_element_cloth_control 0x45
e_auth_element_post_effect_glare 0x46
e_auth_element_color_correction_hdr 0x47
e_auth_element_controller_lightbar 0x48
e_auth_element_track_human 0x49
e_auth_element_battle_followup_window 0x4A
e_auth_element_battle_control_window 0x4B
e_auth_element_battle_simple_duplicate2 0x53
e_auth_element_battle_simple_duplicate3 0x54
e_auth_element_battle_simple_duplicate4 0x55
e_auth_element_battle_simple_duplicate5 0x59
e_auth_element_battle_simple_duplicate6 0x5D
e_auth_element_battle_simple_duplicate7 0x75
e_auth_element_battle_simple_duplicate8 0x98
e_auth_element_battle_simple_duplicate9 0xCE
e_auth_element_battle_simple_duplicate10 0xD4
e_auth_element_battle_simple_duplicate11 0xD5
e_auth_element_battle_ragdoll 0x4C
e_auth_element_battle_attack 0x4D How much damage is dealt to an enemy on hit, alongside hit-boxes and addition effects
e_auth_element_stage_draw_off 0x4E
e_auth_element_point_light_animation 0x4F
e_auth_element_battle_slide 0x50
e_auth_element_hit_wound 0x51
e_auth_element_ai 0x52
e_auth_element_track_asset 0x56
e_auth_element_face_anim 0x57
e_auth_element_camera_shake 0x58
e_auth_element_continue_point 0x5A
e_auth_element_camera_finish_battle 0x5B
e_auth_element_mouse_bright 0x5C
e_auth_element_battle_puid_simple 0x5E
e_auth_element_speed_control 0x5F
e_auth_element_shop 0x60
e_auth_element_battle_damage 0x61
e_auth_element_battle_timinginfostun 0x62
e_auth_element_auth_stream 0x63
e_auth_element_div_play 0x64
e_auth_element_connect_chara_in 0x65
e_auth_element_connect_camera 0x66
e_auth_element_ik_phone 0x67
e_auth_element_camera_bact 0x68
e_auth_element_post_effect_motion_blur_ratio_parts 0x69
e_auth_element_fill_light_enable 0x6A
e_auth_element_connect_chara_out 0x6B
e_auth_element_fixed_exposure 0x6C
e_auth_element_node_rotation 0x6D
e_auth_element_ik_look_at_weight 0x6E
e_auth_element_volume_preset 0x6F
e_auth_element_msg_window 0x70
e_auth_element_asset_push 0x71
e_auth_element_asset_break_range 0x72
e_auth_element_footstep_se 0x73
e_auth_element_equip_asset 0x74
e_auth_element_sound_automation_curve 0x76
e_auth_element_vfx_blast 0x77
e_auth_element_human_freeze 0x78
e_auth_element_auth_light_ratio 0x79
e_auth_element_reflection_scale 0x7A
e_auth_element_item_get 0x7B
e_auth_element_parts_blend 0x7C
e_auth_element_motion_hand_mode 0x7D
e_auth_element_sp_hit_effect 0x7E
e_auth_element_stage_load_point 0x7F
e_auth_element_battle_muteki 0x80
e_auth_element_ik_btl_sync 0x81
e_auth_element_dialog_option 0x82
e_auth_element_parts_blend_talk 0x83
e_auth_element_asset_dispose_init 0x84
e_auth_element_ui_button 0x85
e_auth_element_camera_shake_loop 0x86
e_auth_element_blink 0x87
e_auth_element_asset_hide 0x88
e_auth_element_blink_manual 0x89
e_auth_element_texture_change 0x8A
e_auth_element_character_change 0x8B
e_auth_element_dynamic_range_compress 0x8C
e_auth_element_human_caption 0x8D
e_auth_element_stage_light_off 0x8E
e_auth_element_shadow_range_setting 0x8F
e_auth_element_character_light_influence 0x90
e_auth_element_effect_asset_break 0x91
e_auth_element_speech 0x92
e_auth_element_front_hair_swing 0x93
e_auth_element_shoes_off 0x94
e_auth_element_equip_asset_hide 0x95
e_auth_element_expression 0x96
e_auth_element_posture 0x97
e_auth_element_down_se 0x99
e_auth_element_asset_movie_tex 0x9A
e_auth_element_movie 0x9B
e_auth_element_mg_snack_common 0x9C
e_auth_element_battle_heat 0x9D
e_auth_element_asset_arms_reduce_use_count 0x9E
e_auth_element_equip_asset_release 0x9F
e_auth_element_human_caption_common_data 0xA1
e_auth_element_character_node_scale 0xA2
e_auth_element_battle_timinginfostring 0xA3
e_auth_element_mg_snack_telop 0xA4
e_auth_element_sea_param 0xA5
e_auth_element_scene_transition 0xA6
e_auth_element_contrast_correction 0xA7
e_auth_element_sea_time 0xA8
e_auth_element_div_play_async 0xA9
e_auth_element_glass_water 0xAA
e_auth_element_vignetting 0xAB
e_auth_element_battle_bomb 0xAC
e_auth_element_skin_sss 0xAD
e_auth_element_glass_water_value 0xAE
e_auth_element_chromatic_abberation 0xAF
e_auth_element_hand_shadow 0xB0
e_auth_element_sea_cap 0xB1
e_auth_element_ik_equip 0xB2
e_auth_element_expression_target 0xB3
e_auth_element_asset_physics_in_auth 0xB4
e_auth_element_bgm_fin 0xB5
e_auth_element_mission_title 0xB6
e_auth_element_mg_caba_tension 0xB7
e_auth_element_player_point 0xB8
e_auth_element_glass_water_shaker 0xB9
e_auth_element_ui_taxi 0xBA
e_auth_element_hact_input 0xBB
e_auth_element_hact_input_barrage 0xBC
e_auth_element_mg_caba_unlock_profile 0xBD
e_auth_element_general_timing 0xBE
e_auth_element_battle_command_special 0xBF
e_auth_element_scenario_timeline_auth 0xC0
e_auth_element_stage_warp 0xC1
e_auth_element_taxi_jump 0xC2
e_auth_element_scene_switch 0xC3
e_auth_element_karaoke_denmoku 0xC4
e_auth_element_footstep_dont_play 0xC5
e_auth_element_mg_clan_creator_member 0xC6
e_auth_element_trophy 0xC7
e_auth_element_sea_ripple 0xC8
e_auth_element_safebox_item_get 0xC9
e_auth_element_mg_cat_cafe_feeding 0xCB
e_auth_element_dispose_light_adjustment 0xCC
e_auth_element_mg_temple_play_paper_fortune 0xCF
e_auth_element_battle_invisible_fighter 0xD0
e_auth_element_mg_offerings_ui 0xD1
e_auth_element_asset_resurrection 0xD2
e_auth_element_item_giving_wnd 0xD3
e_auth_element_camera_gaze 0xD6
e_auth_element_mg_offerings_proc 0xD7
e_auth_element_asset_dispose_init_talk_startup 0xD8
e_auth_element_asset_destory_off 0xD9
e_auth_element_flow_bubble_gen 0xDA
e_auth_element_player_turn 0xDB
e_auth_element_scenario_timeline_link_time_bar 0xDC
e_auth_element_camera_free 0xDD
e_auth_element_battle_tutorial 0xDE
e_auth_element_marine_snow 0xDF
e_auth_element_shadow_auth_behavior 0xE0
e_auth_element_skip_point 0xE1
e_auth_element_scene_connect 0xE2
e_auth_element_player_point_disp 0xE3
e_auth_element_reward 0xE4
e_auth_element_ui_mg_info 0xE5
e_auth_element_special_favor 0xE6
e_auth_element_mg_clan_creator_password 0xE7
e_auth_element_system_msg_wnd 0xE8
e_auth_element_camera_free_dist 0xE9
e_auth_element_camera_free_freeze 0xEA
e_auth_element_mg_caba_love_point 0xEB
e_auth_element_item_inc_and_dec 0xEC
e_auth_element_password_check 0xED
e_auth_element_npc_control 0xEE
e_auth_element_mg_offerings_msg_wnd 0xEF
e_auth_element_skip_enable 0xF0
e_auth_element_lens_distortion 0xF1
e_auth_element_player_warp 0xF2
e_auth_element_effect_confetti_remove 0xF3
e_auth_element_costume_change 0xF4
e_auth_element_easy_shadow_setting 0xF5
e_auth_element_safebox_check_open 0xF6
e_auth_element_motion_turn_face 0xF7
e_auth_element_sound_amb 0xF8
e_auth_element_volume_preset_add 0xF9
e_auth_element_sound_arm_label 0xFA
e_auth_element_talk_text 0xFB
e_auth_element_shadow_invisible 0xFC
e_auth_element_move_before_talk 0xFD
e_auth_element_fill_light_disable 0xFE
e_auth_element_easy_dof_focus 0xFF
e_auth_element_talk_text_select_options 0x100
e_auth_element_asset_dispose_init_uid 0x101
e_auth_element_video_call 0x102
e_auth_element_video_call_incoming 0x103
e_auth_element_texture_blend 0x104
e_auth_element_talk_value 0x105
e_auth_element_color_correction_mask 0x106
e_auth_element_unlocking 0x107
e_auth_element_charge_dust 0x108
e_auth_element_talk_flag 0x109
e_auth_element_disable_local_reflection 0x10A
e_auth_element_qsearch 0x10B
e_auth_element_asset_break_uid 0x10C
e_auth_element_asset_node_culling 0x10D
e_auth_element_friend_gauge 0x10E
e_auth_element_cabaret_island_tieup_shop 0x10F
e_auth_element_cabaret_island_scout 0x110
e_auth_element_boot_drone 0x111
e_auth_element_asset_door_open 0x112
e_auth_element_ct_dynamics 0x113
e_auth_element_cabaret_island_talk_event 0x114
e_auth_element_bounding_box_adjustment 0x115
e_auth_element_fall_rain 0x116
e_auth_element_fall_snow 0x117
e_auth_element_projection_pool 0x118
e_auth_element_collar_adjustment 0x119
e_auth_element_room_dust 0x11A
e_auth_element_ground_character 0x11B
e_auth_element_body_rain_splash 0x11C
e_auth_element_parts_blend_talk2 0x11D
e_auth_element_post_effect_character_halo 0x11E
e_auth_element_video_in_private_room 0x11F
e_auth_element_ui_cmn_wnd 0x120
e_auth_element_ui_input_number 0x121
e_auth_element_shogi_taikyoku_select 0x122
e_auth_element_asset_uid_physics 0x123
e_auth_element_item_box 0x124
e_auth_element_get_skill_window 0x125
e_auth_element_analog_noise 0x126
e_auth_element_talk_text_select_list 0x127
e_auth_element_player_gauge 0x128
e_auth_element_side_case_request 0x129
e_auth_element_character_speed 0x12A
e_auth_element_evidence_choice 0x12B
e_auth_element_category_title 0x12C
e_auth_element_game_control_off 0x12D
e_auth_element_cooking 0x12E
e_auth_element_verification_2d 0x12F
e_auth_element_verification_2d2 0x130
e_auth_element_mirror_rect 0x131
e_auth_element_item_giving_use 0x132
e_auth_element_item_get_sugoroku 0x133
e_auth_element_equip_slot 0x134
e_auth_element_najimi_telop 0x135
e_auth_element_player_gauge_show 0x136
e_auth_element_msg_app 0x137
e_auth_element_majima_achievement 0x138
e_auth_element_ui_insert_photo 0x139
e_auth_element_parts_blend_talk_text 0x13A
e_auth_element_hide_character 0x13B
e_auth_element_asset_connect_out 0x13C
e_auth_element_disable_fuon_kinpaku 0x13D
e_auth_element_footstep_dont_play_chara 0x13E
e_auth_element_uid_after_replace 0x13F
e_auth_element_connect_camera_special 0x140

Other Unsorted Nodes: