Yakuza 3: Difference between revisions
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龍が如く3! (Ryu Ga Gotoku 3) is the second Yakuza game on the [[wikipedia:PlayStation_3|Sony PlayStation 3]]. It is practically identical to it's predecessor, "[[Ryu ga Gotoku: Kenzan!]]" when it comes to the file system. | 龍が如く3! (Ryu Ga Gotoku 3) is the second Yakuza game on the [[wikipedia:PlayStation_3|Sony PlayStation 3]]. It is practically identical to it's predecessor, "[[Ryu ga Gotoku: Kenzan!]]" when it comes to the file system. | ||
== Folder Structure == | |||
Contents of the /data/ folder, taken from the original Japanese PS3 release of the game. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Name | |||
! | !Description | ||
! | |||
|- | |- | ||
|PS3 game data. | |2d | ||
| | |Various UI textures and other sprites. | ||
|- | |||
|auth | |||
|In-game cutscene data. | |||
|- | |||
|bootpar | |||
|Boot data and other things. | |||
|- | |||
|chara_arc | |||
|Additional stage models. | |||
|- | |||
|chara_common | |||
|Model and texture data. | |||
|- | |||
|effect | |||
|In-game effects, particles and a few images used ingame. | |||
|- | |||
|enemy_dispose | |||
|Battle data. | |||
|- | |||
|fontpar | |||
|All fonts used within the game. | |||
|- | |||
|gamedata | |||
|PS3 XMB Icons. | |||
|- | |||
|hact | |||
|Heat Action Cutscenes. | |||
|- | |||
|light_anim | |||
|Light Animation files. | |||
|- | |||
|map | |||
|Map related files. | |||
|- | |||
|minigame | |||
|Data files for all minigames. | |||
|- | |||
|module | |||
|PS3 module. | |||
|- | |||
|motion | |||
|Animation data. | |||
|- | |||
|movie | |||
|Pre-rendered video files used for cutscenes and other areas. | |||
|- | |||
|pausepar | |||
|Various sprites and data used within the menu. | |||
|- | |||
|pre_btl_cam | |||
|Camera data for battle intros. | |||
|- | |||
|reactive_obj | |||
|Various objects used across stages. | |||
|- | |||
|savedata | |||
|PS3 Save Data images. | |||
|- | |||
|scenario | |||
|Files that control various aspects of the game. | |||
|- | |||
|shader | |||
|Par files containing shader data. | |||
|- | |||
|sound | |||
|All sound and music audio, except for cutscenes. | |||
|- | |||
|staffrollpar | |||
|Par file containing images used for the credits. | |||
|- | |||
|stage | |||
|Models and textures for all areas and maps. | |||
|- | |||
|tougijyo | |||
|Coliseum fighter sprites & country flags. | |||
|- | |||
|wdr_par | |||
|All text used within textboxes, item layout for shops and pac. | |||
|- | |||
|chara.par | |||
|Character Models. | |||
|- | |||
|dip_switch.ini | |||
| | |||
|- | |||
|dummy.txt | |||
|Empty file. | |||
|- | |||
|inst_img.pib | |||
| | |||
|- | |||
|profile.ini | |||
| | |||
|- | |||
|profileuser.ini | |||
| | |||
|} | |} | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Old Old Engine (OOE)]] | [[Category:Old Old Engine (OOE)]] | ||
Revision as of 16:28, 23 April 2026
| This page is under construction Check back later for additional changes |
| Yakuza 3 | |
| Also known as: | 龍が如く3 (Ryū ga Gotoku 3) |
| Developer(s): | Ryu Ga Gotoku Studio |
| Publisher: | SEGA |
| Platform(s): | PlayStation 3 |
| Release: | JP: February 26th, 2009 NA: March 9th, 2010 EU: March 12th, 2010 |
| Engine: | Old Old Engine |
| Internal name: | ogre3 |
Brief plot
Kiryu Kazuma decides to move out of Kamurocho to take care of the orphans, but soon interrupted by the news of trouble with Tojo Clan and political groups.
龍が如く3! (Ryu Ga Gotoku 3) is the second Yakuza game on the Sony PlayStation 3. It is practically identical to it's predecessor, "Ryu ga Gotoku: Kenzan!" when it comes to the file system.
Folder Structure
Contents of the /data/ folder, taken from the original Japanese PS3 release of the game.
| Name | Description |
|---|---|
| 2d | Various UI textures and other sprites. |
| auth | In-game cutscene data. |
| bootpar | Boot data and other things. |
| chara_arc | Additional stage models. |
| chara_common | Model and texture data. |
| effect | In-game effects, particles and a few images used ingame. |
| enemy_dispose | Battle data. |
| fontpar | All fonts used within the game. |
| gamedata | PS3 XMB Icons. |
| hact | Heat Action Cutscenes. |
| light_anim | Light Animation files. |
| map | Map related files. |
| minigame | Data files for all minigames. |
| module | PS3 module. |
| motion | Animation data. |
| movie | Pre-rendered video files used for cutscenes and other areas. |
| pausepar | Various sprites and data used within the menu. |
| pre_btl_cam | Camera data for battle intros. |
| reactive_obj | Various objects used across stages. |
| savedata | PS3 Save Data images. |
| scenario | Files that control various aspects of the game. |
| shader | Par files containing shader data. |
| sound | All sound and music audio, except for cutscenes. |
| staffrollpar | Par file containing images used for the credits. |
| stage | Models and textures for all areas and maps. |
| tougijyo | Coliseum fighter sprites & country flags. |
| wdr_par | All text used within textboxes, item layout for shops and pac. |
| chara.par | Character Models. |
| dip_switch.ini | |
| dummy.txt | Empty file. |
| inst_img.pib | |
| profile.ini | |
| profileuser.ini |