Yakuza 0/Characters/Kazuma Kiryu: Difference between revisions

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Expanded Brawler moveset
Line 22: Line 22:
!Move Details
!Move Details
|-
|-
|Right Handed First Combo Hook
|Right Handed First Combo Hook
|☐ Rear Overhead Hook
|☐ Rear Overhead Hook
|Hitbox: ('''6''', '''8''')
|'''6 -''' '''8'''
|Damage: '''10'''
|'''10'''
|Heat: '''20'''
|'''20'''
| rowspan="4" |
| rowspan="4" |
*Fast and strong strikes, made to have a reliable combo.
*Fast and strong strikes, made to have a reliable combo.
Line 34: Line 34:
'''Move Name''': P_KRS_CMB_01
'''Move Name''': P_KRS_CMB_01
|-
|-
|Left Handed Second Combo Hook
|Left Handed Second Combo Hook
|☐ Rear Overhead Hook → ☐☐ Lead Hook
|☐ Rear Overhead Hook → ☐☐ Lead Hook
|Hitbox: ('''12''', '''15''')
|'''12 -''' '''15'''
|Damage: '''20'''
|'''20'''
|Heat: '''20'''
|'''20'''
|'''CFC Name''': Light_2  <br>
|'''CFC Name''': Light_2  <br>
'''Move Name''': P_KRS_CMB_02
'''Move Name''': P_KRS_CMB_02
|-
|-
|Right Handed Third Combo Uppercut
|Right Handed Third Combo Uppercut
|☐ Rear Overhead Hook → ☐☐ Lead Hook → ☐☐☐ Rear Uppercut
|☐ Rear Overhead Hook → ☐☐ Lead Hook → ☐☐☐ Rear Uppercut
|Hitbox: ('''13''', '''15''')
|'''13 -''' '''15'''
|Damage: '''30'''
|'''30'''
|Heat: '''15'''
|'''15'''
|'''CFC Name''': Light_3  <br>
|'''CFC Name''': Light_3  <br>
'''Move Name''': P_KRS_CMB_03
'''Move Name''': P_KRS_CMB_03
|-
|-
|Left Legged Fourth Combo Kick
|Left Legged Fourth Combo Kick
|☐ Rear Overhead Hook → ☐☐ Lead Hook → ☐☐☐ Rear Uppercut → ☐☐☐☐ High Lead Roundhouse Kick
|☐ Rear Overhead Hook → ☐☐ Lead Hook → ☐☐☐ Rear Uppercut → ☐☐☐☐ High Lead Roundhouse Kick
|Hitbox: ('''14''', '''16''')
|'''14 -''' '''16'''
|Damage: '''40'''
|'''40'''
|Heat: '''12'''
|'''12'''
|'''CFC Name''': Light_4  <br>
|'''CFC Name''': Light_4  <br>
'''Move Name''': P_KRS_CMB_04
'''Move Name''': P_KRS_CMB_04
|}
{| class="wikitable"
! colspan="7" |Brawler Combo Finishers
|-
!Move Summary
!Input List
!Hitbox Frames
!Damage
!Heat
!Description
!Move Details
|-
|Left Handed First Combo Finisher Slap
|☐ Rear Overhead Hook → ☐△ Lead Strong Slap
|'''11 - 14'''
|'''30'''
|'''20'''
|
* '''Blockable'''
|'''Move Name:''' P_KRS_CMB_01_fin
|-
|Right Handed Second Combo Finisher Punch
|☐ Rear Overhead Hook → ☐☐ Lead Hook → ☐☐△ Rear Bolo Punch
|'''12 - 15'''
|'''40'''
|'''20'''
|
* '''Blockable'''
|'''Move Name:''' P_KRS_CMB_02_fin
|-
|Right Handed Third Combo Finisher Backfist
|☐ Rear Overhead Hook → ☐☐ Lead Hook → ☐☐☐ Rear Uppercut → ☐☐☐△ Heavy Rear Backfist Strike
|'''10 - 13'''
|'''90'''
|'''10'''
|
* '''Guard Breaks'''
|'''Move Name:''' P_KRS_CMB_03_fin
|-
|Right Handed Fourth Combo Finisher Hook
|☐ Rear Overhead Hook → ☐☐ Lead Hook → ☐☐☐ Rear Uppercut → ☐☐☐☐ High Lead Roundhouse Kick → ☐☐☐☐△ Stepping Rear Overhead Hook
|'''15 - 19'''
|'''70'''
|'''12'''
|
* '''Guard Breaks'''
|'''Move Name:''' P_KRS_CMB_04_fin
|-
|Right Legged Fourth Combo Double Finisher Kick
|☐ Rear Overhead Hook → ☐☐ Lead Hook → ☐☐☐ Rear Uppercut → ☐☐☐☐ High Lead Roundhouse Kick → ☐☐☐☐△△ Flying Cross Leg Kick
|'''17 - 21'''
|'''80'''
|'''20'''
|
* '''Blockable'''
* Requires '''Heat'''
|'''Move Name:''' P_KRS_CMB_04_finW
|}
{| class="wikitable"
! colspan="7" |Heavy Attack Combo
|-
!Move Summary
!Input List
!Hitbox Frames
!Damage
!Heat
!Description
!Move Details
|-
|Right Legged First Heavy Combo Kick
|△ Stepping Rear Punt Kick
|'''8 - 11'''
|'''25'''
|'''20'''
|
* '''Blockable'''
|'''Move Name:''' P_KRS_ATK_kick_f
|-
|Left Handed Second Heavy Combo Hook
|△ Stepping Rear Punt Kick → △△ Stepping Lead Hook
|'''20 - 23'''
|'''50'''
|'''0'''
|
* '''Blockable'''
* Requires and drains '''Heat'''
|'''Move Name:''' P_KRS_ATK_kick_f_02
|-
|Third Heavy Combo Dropkick
|△ Stepping Rear Punt Kick → △△ Stepping Lead Hook → △△△ Stepping Single Leg Dropkick
|'''19 - 23'''
|'''75'''
|'''0'''
|
* '''Guard Breaks'''
* Requires and drains '''Heat'''
|'''Move Name:''' P_KRS_ATK_kick_f_03
|}
{| class="wikitable"
! colspan="7" |Regular Attacks
|-
!Move Summary
!Input List
!Hitbox Frames
!Damage
!Heat
!Description
!Move Details
|-
|Heavy Kick
|R1 + △ Head Kick
|'''8 - 10'''
|'''30'''
|'''20'''
| rowspan="2" |
* '''Blockable'''
|'''Move Name:''' P_KRS_ATK_heavy_f
|-
|Turning Heavy Kick
|'''(While walking backwards)''' R1 + △ Turning Head Kick
|'''6 - 9'''
|'''30'''
|'''20'''
|'''Move Name:''' P_KRS_ATK_heavy_b
|-
|Flying Kick
|'''(While running)''' △ Flying Dropkick
|'''10 - 17'''
|'''20'''
|'''30'''
|
* '''Guard Breaks'''
|'''Move Name:''' P_KRS_ATK_run_heavy
|-
|Down Attack
|'''(While enemy is knocked down)''' △ Rear Stomp
|'''9 - 14'''
|'''20'''
|'''30'''
|
|'''Move Name:''' P_KRS_ATK_down_trample
|-
|Counter Hook / Lightning Fist
|'''(While enemy is attacking)''' R1 + △ Crouching Rear Hook
|'''2 - 5'''
|'''100'''
|'''10'''
|
* Applies '''Paralyze''' effect to enemy
|'''Move Name:''' P_KRS_ATK_counter
|-
|Guard Counter
|'''(While successfully blocking enemy's attack)''' L1 + △ Crouching Cross Punch
|'''4 - 7'''
|'''50'''
|'''25'''
|
|'''Move Name:''' P_KRS_ATK_guard_counter
|-
|Taunt
|'''(While near enemy)''' R2 Stepping Beckon Taunt
|
|
|'''19'''
|
* Increases '''Heat''' when upgraded
|'''Move Name:''' P_KRS_styleact
|}
{| class="wikitable"
! colspan="7" |Sway Attacks
|-
!Move Summary
!Input List
!Hitbox Frames
!Damage
!Heat
!Description
!Move Details
|-
|Front Sway Attack
|'''(While evading to front)''' X + △ Hopping Rear Knee Strike
|'''6 - 9'''
|'''8'''
|'''0'''
| rowspan="4" |
* '''Guard Breaks'''
|'''Move Name:''' P_KRS_ATK_sway_f
|-
|Back Sway Attack
|'''(While evading to back)''' X + △ Step Forward Rear Overhead Hook
|'''9 - 12'''
|'''9'''
|'''0'''
|'''Move Name:''' P_KRS_ATK_sway_b
|-
|Left Sway Attack
|'''(While evading to left)''' X + △ Double Axe Handle Swing to Rear
|'''11 - 14'''
|'''10'''
|'''0'''
|'''Move Name:''' P_KRS_ATK_sway_l
|-
|Right Sway Attack
|'''(While evading to right)''' X + △ Double Axe Handle Swing to Lead
|'''11 - 14'''
|'''10'''
|'''0'''
|'''Move Name:''' P_KRS_ATK_sway_r
|}
{| class="wikitable"
! colspan="7" |Charged Heavy Attack
|-
!Move Summary
!Input List
!Hitbox Frames
!Damage
!Heat
!Description
!Move Details
|-
|Heavy Attack Charge Start
|'''(Hold)''' △ Charged Rear Flying Knee Strike Start
|
|
|
|
|'''Move Name:''' P_KRS_ATK_tame_st
|-
|Heavy Attack Charge Loop
|Charged Rear Flying Knee Strike Loop
|
|
|
|
|'''Move Name:''' P_KRS_ATK_tame_lp
|-
|Heavy Attack Charge Release
|'''(Release)''' △ Charged Rear Flying Knee Strike
|'''11 - 17'''
|'''30'''
|'''0'''
|
* '''Guard Breaks'''
|'''Move Name:''' P_KRS_ATK_tame_en
|}
|}



Revision as of 16:52, 29 November 2025

This page is under construction

Check back later for additional changes


Kazuma Kiryu

Kazuma Kiryu (桐生 一馬) is one of the main protagonists of Yakuza 0, playing a major role in the events of the Kamurocho Revitalization Project. After being accused of murder in the Empty Lot by his superiors: Daisaku Kuze, Hiroki Awano, and Keiji Shibusawa (lieutenants of the Dojima family), Kiryu's life is thrusted into turmoil. After a fight with Kuze for Shintaro Kazama's innocence in the matter, Kiryu is expelled from the Dojima family, but Sohei Dojima reveals that the blame is still in Kazama's hand. With his yakuza status and goals in shambles, Kiryu is forced to cooperate with Tetsu Tachibana under Tachibana Real Estate.

Fighting Styles

Kiryu has four different fighting styles:

Brawler

Fighting Style: Self Taught Street Fighting
Fighter Commander Moveset: p_kiryu_s
General Move Indicator: P_KRS

Kiryu's first beginning style, serving as a brutal and underdeveloped Dragon Of Dojima. Brawler is unlocked immediately as Kiryu's first style.

Brawler Combo
Move Summary Input List Hitbox Frames Damage Heat Description Move Details
Right Handed First Combo Hook ☐ Rear Overhead Hook 6 - 8 10 20
  • Fast and strong strikes, made to have a reliable combo.
  • Deals 100 Damage in total.
  • Blockable Hits
CFC Name: Light_1

Move Name: P_KRS_CMB_01

Left Handed Second Combo Hook ☐ Rear Overhead Hook → ☐☐ Lead Hook 12 - 15 20 20 CFC Name: Light_2

Move Name: P_KRS_CMB_02

Right Handed Third Combo Uppercut ☐ Rear Overhead Hook → ☐☐ Lead Hook → ☐☐☐ Rear Uppercut 13 - 15 30 15 CFC Name: Light_3

Move Name: P_KRS_CMB_03

Left Legged Fourth Combo Kick ☐ Rear Overhead Hook → ☐☐ Lead Hook → ☐☐☐ Rear Uppercut → ☐☐☐☐ High Lead Roundhouse Kick 14 - 16 40 12 CFC Name: Light_4

Move Name: P_KRS_CMB_04

Brawler Combo Finishers
Move Summary Input List Hitbox Frames Damage Heat Description Move Details
Left Handed First Combo Finisher Slap ☐ Rear Overhead Hook → ☐△ Lead Strong Slap 11 - 14 30 20
  • Blockable
Move Name: P_KRS_CMB_01_fin
Right Handed Second Combo Finisher Punch ☐ Rear Overhead Hook → ☐☐ Lead Hook → ☐☐△ Rear Bolo Punch 12 - 15 40 20
  • Blockable
Move Name: P_KRS_CMB_02_fin
Right Handed Third Combo Finisher Backfist ☐ Rear Overhead Hook → ☐☐ Lead Hook → ☐☐☐ Rear Uppercut → ☐☐☐△ Heavy Rear Backfist Strike 10 - 13 90 10
  • Guard Breaks
Move Name: P_KRS_CMB_03_fin
Right Handed Fourth Combo Finisher Hook ☐ Rear Overhead Hook → ☐☐ Lead Hook → ☐☐☐ Rear Uppercut → ☐☐☐☐ High Lead Roundhouse Kick → ☐☐☐☐△ Stepping Rear Overhead Hook 15 - 19 70 12
  • Guard Breaks
Move Name: P_KRS_CMB_04_fin
Right Legged Fourth Combo Double Finisher Kick ☐ Rear Overhead Hook → ☐☐ Lead Hook → ☐☐☐ Rear Uppercut → ☐☐☐☐ High Lead Roundhouse Kick → ☐☐☐☐△△ Flying Cross Leg Kick 17 - 21 80 20
  • Blockable
  • Requires Heat
Move Name: P_KRS_CMB_04_finW
Heavy Attack Combo
Move Summary Input List Hitbox Frames Damage Heat Description Move Details
Right Legged First Heavy Combo Kick △ Stepping Rear Punt Kick 8 - 11 25 20
  • Blockable
Move Name: P_KRS_ATK_kick_f
Left Handed Second Heavy Combo Hook △ Stepping Rear Punt Kick → △△ Stepping Lead Hook 20 - 23 50 0
  • Blockable
  • Requires and drains Heat
Move Name: P_KRS_ATK_kick_f_02
Third Heavy Combo Dropkick △ Stepping Rear Punt Kick → △△ Stepping Lead Hook → △△△ Stepping Single Leg Dropkick 19 - 23 75 0
  • Guard Breaks
  • Requires and drains Heat
Move Name: P_KRS_ATK_kick_f_03
Regular Attacks
Move Summary Input List Hitbox Frames Damage Heat Description Move Details
Heavy Kick R1 + △ Head Kick 8 - 10 30 20
  • Blockable
Move Name: P_KRS_ATK_heavy_f
Turning Heavy Kick (While walking backwards) R1 + △ Turning Head Kick 6 - 9 30 20 Move Name: P_KRS_ATK_heavy_b
Flying Kick (While running) △ Flying Dropkick 10 - 17 20 30
  • Guard Breaks
Move Name: P_KRS_ATK_run_heavy
Down Attack (While enemy is knocked down) △ Rear Stomp 9 - 14 20 30 Move Name: P_KRS_ATK_down_trample
Counter Hook / Lightning Fist (While enemy is attacking) R1 + △ Crouching Rear Hook 2 - 5 100 10
  • Applies Paralyze effect to enemy
Move Name: P_KRS_ATK_counter
Guard Counter (While successfully blocking enemy's attack) L1 + △ Crouching Cross Punch 4 - 7 50 25 Move Name: P_KRS_ATK_guard_counter
Taunt (While near enemy) R2 Stepping Beckon Taunt 19
  • Increases Heat when upgraded
Move Name: P_KRS_styleact
Sway Attacks
Move Summary Input List Hitbox Frames Damage Heat Description Move Details
Front Sway Attack (While evading to front) X + △ Hopping Rear Knee Strike 6 - 9 8 0
  • Guard Breaks
Move Name: P_KRS_ATK_sway_f
Back Sway Attack (While evading to back) X + △ Step Forward Rear Overhead Hook 9 - 12 9 0 Move Name: P_KRS_ATK_sway_b
Left Sway Attack (While evading to left) X + △ Double Axe Handle Swing to Rear 11 - 14 10 0 Move Name: P_KRS_ATK_sway_l
Right Sway Attack (While evading to right) X + △ Double Axe Handle Swing to Lead 11 - 14 10 0 Move Name: P_KRS_ATK_sway_r
Charged Heavy Attack
Move Summary Input List Hitbox Frames Damage Heat Description Move Details
Heavy Attack Charge Start (Hold) △ Charged Rear Flying Knee Strike Start Move Name: P_KRS_ATK_tame_st
Heavy Attack Charge Loop Charged Rear Flying Knee Strike Loop Move Name: P_KRS_ATK_tame_lp
Heavy Attack Charge Release (Release) △ Charged Rear Flying Knee Strike 11 - 17 30 0
  • Guard Breaks
Move Name: P_KRS_ATK_tame_en

Rush

Fighting Style: Quick Kickboxing
Fighter Commander Moveset: p_kiryu_h
General Move Indicator: P_KRH

The second style Kiryu unlocks. It has swift jabs and kicks, built to weave and avoid enemy attacks. Rush is unlocked after Bacchus reveals Kamoji's swift fighting style in Chapter 2.

Beast

Fighting Style: Heavy Street Fighting + Wrestling
Fighter Commander Moveset: p_kiryu_c
General Move Indicator: P_KRC

The third style Kiryu unlocks. Beast utilizes heavy swings and attacks in order to deal extreme amounts of damage. Beastis unlocked after seeing MissTatsu at play in Chapter 2

Legend

Fighting Style: Pro Wrestling Throws + Street Fighting
Fighter Commander Moveset: p_kiryu_l
General Move Indicator: P_KRL

A somewhat hidden fourth style that Kiryu can unlock, that being the classic Dragon Of Dojima. It is unlocked after finishing the Real Estate minigame Kiryu has..