Modding Terms: Difference between revisions
Kamikazzie (talk | contribs) →Dragon Engine (DE): ryu7 added |
Kamikazzie (talk | contribs) →DE 2.0: virtua fighter games added |
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#[[Yakuza: Like a Dragon]] | #[[Yakuza: Like a Dragon]] | ||
#[[Yakuza: Like a Dragon|Virtua Fighter 5: Ultimate Showdown]] | |||
#[[Lost Judgment]] | #[[Lost Judgment]] | ||
#[[Like a Dragon Gaiden: The Man Who Erased His Name]] | #[[Like a Dragon Gaiden: The Man Who Erased His Name]] | ||
#[[Like a Dragon: Infinite Wealth]] | #[[Like a Dragon: Infinite Wealth]] | ||
#[[Like a Dragon: Infinite Wealth|Virtua Fighter 5: R.E.V.O]] | |||
====DE 3.0==== | ====DE 3.0==== | ||
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===Unreal Engine=== | ===Unreal Engine=== | ||
#[[Like a Dragon: Ishin!]] | #[[Like a Dragon: Ishin!]] | ||
#[[Virtua Fighter 6]] | |||
===Unity=== | ===Unity=== | ||
Latest revision as of 23:20, 27 September 2025
The Yakuza Modding Community has coined several terms to identify (and simplify) files used in the Yakuza Franchise.
Game Engine Terms
The official, internal name for the game engine used from Kenzan onward is "PXD". Since information about the "PXD" engine is scarce, different terms are used to identify specific ranges of versions that share similarities from a modding standpoint.
"PS2" Era Games
Old Old Engine (OOE)
Old Engine (OE)
Note: "Magical V" is not the name of this engine; that refers to motion capture software used by SEGA, as well as other game companies such as Koei Tecmo.
- Yakuza 5
- Yakuza 5 Remastered
- Ryu Ga Gotoku: Ishin!
- Yakuza 0
- Yakuza Kiwami
- Fist of the North Star: Lost Paradise
Dragon Engine (DE)
DE 1.0
These games run on the first iteration of the Dragon Engine.
DE 2.0
While these games still run on the Dragon Engine, these titles are noted for different file structural changes & more advanced shaders.
- Yakuza: Like a Dragon
- Virtua Fighter 5: Ultimate Showdown
- Lost Judgment
- Like a Dragon Gaiden: The Man Who Erased His Name
- Like a Dragon: Infinite Wealth
- Virtua Fighter 5: R.E.V.O
DE 3.0
This iteration is noted for a newer renderer based off the additions made with Infinite Wealth. File handling in memory is also slightly different, with the additions of new minor formats and systems.
Unreal Engine
Unity
Other
Games developed for other devices or entirely different games in general. This is not a modding term, but instead a general categorization.
File Terms
- Node:
Defines a data structure that files utilize in order to insert different data into the game. Example: