Modding Terms: Difference between revisions

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Dragon Engine (DE): k3 and pyih moved to 3.0
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#[[Like a Dragon Gaiden: The Man Who Erased His Name]]
#[[Like a Dragon Gaiden: The Man Who Erased His Name]]
#[[Like a Dragon: Infinite Wealth]]
#[[Like a Dragon: Infinite Wealth]]
====DE 3.0====
This iteration is noted for a newer renderer based off the additions made with Infinite Wealth. File handling in memory is also slightly different, with the additions of new minor formats and systems.
#[[Like a Dragon: Pirate Yakuza in Hawaii]]
#[[Like a Dragon: Pirate Yakuza in Hawaii]]
# [[Yakuza Kiwami 3]]


=== Unreal Engine ===
===Unreal Engine===
#[[Like a Dragon: Ishin!]]
#[[Like a Dragon: Ishin!]]


=== Unity ===
===Unity===
#[[Ryu Ga Gotoku Online]]
#[[Ryu Ga Gotoku Online]]
#[[Super Monkey Ball Banana Mania]]
#[[Super Monkey Ball Banana Mania]]


=== Other ===
===Other===
Games developed for other devices or entirely different games in general.  This is not a modding term, but instead a general categorization.
Games developed for other devices or entirely different games in general.  This is not a modding term, but instead a general categorization.


#[[Kurohyou: Ryu Ga Gotoku Shinsho]]
#[[Kurohyou: Ryu Ga Gotoku Shinsho]]  
#[[Kurohyou 2: Ryu Ga Gotoku Ashura-hen]]
#[[Kurohyou 2: Ryu Ga Gotoku Ashura-hen]]
#[[Def Jam]]
#[[Def Jam]]  


=File Terms =
=File Terms=
*Node:
*Node:
Defines a data structure that files utilize in order to insert different data into the game.
Defines a data structure that files utilize in order to insert different data into the game.

Revision as of 22:46, 27 September 2025

The Yakuza Modding Community has coined several terms to identify (and simplify) files used in the Yakuza Franchise.

Game Engine Terms

The official, internal name for the game engine used from Kenzan onward is "PXD". Since information about the "PXD" engine is scarce, different terms are used to identify specific ranges of versions that share similarities from a modding standpoint.

"PS2" Era Games

  1. Yakuza
  2. Yakuza 2
  3. Ryu Ga Gotoku 1 + 2 HD Edition

Old Old Engine (OOE)

  1. Ryu Ga Gotoku: Kenzan!
  2. Yakuza 3
  3. Yakuza 3 Remastered
  4. Yakuza 4
  5. Yakuza 4 Remastered
  6. Yakuza: Dead Souls

Old Engine (OE)

Note: "Magical V" is not the name of this engine; that refers to motion capture software used by SEGA, as well as other game companies such as Koei Tecmo.

  1. Yakuza 5
  2. Yakuza 5 Remastered
  3. Ryu Ga Gotoku: Ishin!
  4. Yakuza 0
  5. Yakuza Kiwami
  6. Fist of the North Star: Lost Paradise

Dragon Engine (DE)

DE 1.0

These games run on the first iteration of the Dragon Engine.

  1. Yakuza 6: The Song of Life
  2. Yakuza Kiwami 2
  3. Judgment

DE 2.0

While these games still run on the Dragon Engine, these titles are noted for different file structural changes & more advanced shaders.

  1. Yakuza: Like a Dragon
  2. Lost Judgment
  3. Like a Dragon Gaiden: The Man Who Erased His Name
  4. Like a Dragon: Infinite Wealth

DE 3.0

This iteration is noted for a newer renderer based off the additions made with Infinite Wealth. File handling in memory is also slightly different, with the additions of new minor formats and systems.

  1. Like a Dragon: Pirate Yakuza in Hawaii
  2. Yakuza Kiwami 3

Unreal Engine

  1. Like a Dragon: Ishin!

Unity

  1. Ryu Ga Gotoku Online
  2. Super Monkey Ball Banana Mania

Other

Games developed for other devices or entirely different games in general. This is not a modding term, but instead a general categorization.

  1. Kurohyou: Ryu Ga Gotoku Shinsho
  2. Kurohyou 2: Ryu Ga Gotoku Ashura-hen
  3. Def Jam

File Terms

  • Node:

Defines a data structure that files utilize in order to insert different data into the game. Example:

  1. The MEP file Format consists of nodes of visual effects including but not limited to particle effects, lights and limbflashes
  2. The BEP file format handles the main properties of visual effects and hit registrations into several different nodes.