Ryu Ga Gotoku: Kenzan!: Difference between revisions

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龍が如く: 見参! (Ryu Ga Gotoku: Kenzan!) is the first Yakuza game on the [[wikipedia:PlayStation_3|Sony PlayStation 3]]. It contains a new file system, while still using Criware file formats.
龍が如く: 見参! (Ryu Ga Gotoku: Kenzan!) is the first Yakuza game on the [[wikipedia:PlayStation_3|Sony PlayStation 3]]. It contains a new file system, while still using Criware file formats.
{| class="wikitable"
{| class="wikitable"
|+Main folders.
|+[[Category:Games]]
This is the folder that contains all data relating to Ryu Ga Gotoku: Kenzan!
[[Category:Old Old Engine (OOE)]]
 
|}
 
 
The table below shows what each folder has inside them (all these folders are located in the USRDIR/ folder "bin"):
 
{| class="wikitable"
{| class="wikitable"
|+
|+
!Folder
!Folder  
!Contents Inside
!Contents Inside
|-
|-
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|Battle intro camera test.
|Battle intro camera test.
|-
|-
|chara_arc/
|chara_arc/  
|Additional stage models.
|Additional stage models.
|-
|-
|chara_auth/
| chara_auth/
|Cutscene models.
|Cutscene models.
|-
|-
|chara_common/
| chara_common/
|Model, skeleton, and texture data.
|Model, skeleton, and texture data.
|-
|-
|chara.par
|chara.par
|Character Models
|Character Models  
|-
|-
|csepar/
| csepar/
|Contains a majority of UI textures.
|Contains a majority of UI textures.
|-
|-
Line 61: Line 57:
|Par file containing all files in the game.
|Par file containing all files in the game.
|-
|-
|gamedata/
|gamedata/  
|PS3 XMB icons, backgrounds and data
|PS3 XMB icons, backgrounds and data
|-
|-
Line 68: Line 64:
|-
|-
|item/
|item/
|Item data
|Item data  
|-
|-
|kame/
|kame/
Line 81: Line 77:
|minigame/
|minigame/
|Folders including files that contain
|Folders including files that contain
minigame data.
minigame data.  
|-
|-
|module/
|module/
|PS3 modules used
|PS3 modules used
|-
|-
|motion/
| motion/
|Animation data, mainly used to store
|Animation data, mainly used to store
battle animations
battle animations
|-
|-
|[[Movie/ (Ryu Ga Gotoku: Kenzan!)|movie/]]
|[[Movie/ (Ryu Ga Gotoku: Kenzan!)|movie/]]
|Pre-rendered video files used for  
|Pre-rendered video files used for
cutscenes the PS3 might have trouble
cutscenes the PS3 might have trouble


Line 97: Line 93:
|-
|-
|pausepar/
|pausepar/
|Contains some more UI textures,  
|Contains some more UI textures,
including the map.
including the map.
|-
|-
Line 104: Line 100:
|-
|-
|picture/
|picture/
|Containing multiple images, such as  
|Containing multiple images, such as
the SEGA credits, leftover screens
the SEGA credits, leftover screens


Line 111: Line 107:
others.
others.
|-
|-
|pre_btl_cam/
| pre_btl_cam/
|Camera data for the battle intros.
|Camera data for the battle intros.
|-
|-
|savedata/
|savedata/  
|Textures and
|Textures and
info used for the save screen.
info used for the save screen.
Line 123: Line 119:
|scenario/
|scenario/
|A large majority of the text found in the
|A large majority of the text found in the
game, most notably including  
game, most notably including
|-
|-
|shader/
|shader/
Line 129: Line 125:
|-
|-
|[[Sound/ (Ryu Ga Gotoku: Kenzan!)|sound/]]
|[[Sound/ (Ryu Ga Gotoku: Kenzan!)|sound/]]
|Every sound and music trackin the  
|Every sound and music trackin the
game, excluding cutscene audio,  
game, excluding cutscene audio,


which is split into bgm and voice  
which is split into bgm and voice


CVM files for each of their respective auth files.
CVM files for each of their respective auth files.
|-
|-
|sprite/
|sprite/
|Button prompt textures.
| Button prompt textures.
|-
|-
|staffroll/
|staffroll/
Line 143: Line 139:
|-
|-
|staffrollpar/
|staffrollpar/
|PAR file containing credits textures
| PAR file containing credits textures  
|-
|-
|stage/
|stage/
Line 153: Line 149:
|-
|-
|yact/
|yact/
|Contains all heat actions and revelation
| Contains all heat actions and revelation
animations.
animations.
|}
|}
[[Category:Games]]
[[Category:Old Old Engine (OOE)]]

Latest revision as of 00:32, 6 April 2025

KenzanBoxArt.png
龍が如く 見参!
Also known as: Yakuza Kenzan
Developer(s): Ryu Ga Gotoku Studio
Publisher: SEGA
Platform(s): PlayStation 3
Release: JP: March 6th, 2008
Engine: Old Old Engine
Internal name: iori

龍が如く: 見参! (Ryu Ga Gotoku: Kenzan!) is the first Yakuza game on the Sony PlayStation 3. It contains a new file system, while still using Criware file formats.

Folder Contents Inside
armspar/ Asset models such as weapons.
auth/ The game's cutscenes.
btl_cam/ Battle intro camera test.
chara_arc/ Additional stage models.
chara_auth/ Cutscene models.
chara_common/ Model, skeleton, and texture data.
chara.par Character Models
csepar/ Contains a majority of UI textures.
effect/
enemy_dispose/ Battle data.
font/ All fonts within the game.
fontpar/ Par file containing all files in the game.
gamedata/ PS3 XMB icons, backgrounds and data
inst_img.pib
item/ Item data
kame/ Turtle racing minigame data
light_anim/
map/ Map textures
minigame/ Folders including files that contain

minigame data.

module/ PS3 modules used
motion/ Animation data, mainly used to store

battle animations

movie/ Pre-rendered video files used for

cutscenes the PS3 might have trouble

rendering as well as the opening movie.

pausepar/ Contains some more UI textures,

including the map.

physics/ Havok Engine Physics data
picture/ Containing multiple images, such as

the SEGA credits, leftover screens

from the demo, revelation drawing textures, among

others.

pre_btl_cam/ Camera data for the battle intros.
savedata/ Textures and

info used for the save screen.

scarecrowpar/
scenario/ A large majority of the text found in the

game, most notably including

shader/ PAR files containing shader data.
sound/ Every sound and music trackin the

game, excluding cutscene audio,

which is split into bgm and voice

CVM files for each of their respective auth files.

sprite/ Button prompt textures.
staffroll/ Credits data
staffrollpar/ PAR file containing credits textures
stage/ Models and textures for all battle areas

and maps in the game

wdr_par/ Text used within textboxes
yact/ Contains all heat actions and revelation

animations.