Yakuza Kiwami/Movesets: Difference between revisions

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Fighter Commander Moveset: E_SJN
Fighter Commander Moveset: E_SJN
Essence of Extreme Style Heat Action: Dragon (Unlocked and Activated for Tutorial Only)


=== Yuya ===
=== Yuya ===
Line 14: Line 16:


Fighter Commander Moveset: E_YUYA
Fighter Commander Moveset: E_YUYA
Essence of Extreme Style Heat Action: Brawler


=== Takahashi ===
=== Takahashi ===
Line 19: Line 22:


Fighter Commander Moveset: E_SUDE_b
Fighter Commander Moveset: E_SUDE_b
Essence of Extreme Style Heat Action: Rush


=== Omi Alliance Man ===
=== Omi Alliance Man ===
Line 24: Line 29:


Fighter Command Moveset: E_TAM
Fighter Command Moveset: E_TAM
Essence of Extreme Style Heat Action: Beast


=== Futoshi Shimano ===
=== Futoshi Shimano ===
He uses the Mr. Shakedown moveset from Yakuza 0, but with significantly lowered damage levels compared to the original four Mr. Shakedowns in 0.
Fighter Commander Movesets:
E_KTA (Unarmed; Y0 Shakedown)
e_shimano_wpe (Chapter 12 Fight, Sword/Phase 1; Yakuza 5 Saejima Katana)


Fighter Commander Moveset: E_KTA
Essence of Extreme Style Heat Action: Rush


=== Hiroshi Hayashi ===
=== Hiroshi Hayashi ===
Uses Shigeki Baba's moveset from Yakuza 5, with the addition of Keiji Shibusawa's Beast-style object combos and pickups from Yakuza 0, with unique blue attack trails instead of Shibusawa's original orange/yellow from Yakuza 0.


Fighter Commander Moveset: E_BAB
Fighter Commander Moveset: E_BAB
Essence of Extreme Style Heat Action: Beast


=== Daniel Feldman ===
=== Daniel Feldman ===
Has four heat actions taken from his original fight in Yakuza.
{| class="wikitable"
|+ Caption text
|-
| h1011_kiryu_gswing_d || Essence of Giant Swing (Kiryu)
|-
| h6150_daniel_powerbomb || Daniel Feldman Powerbomb
|-
| h6151_daniel_brainbuster || Daniel Feldman Brainbuster Throw
|-
| h6153_daniel_elbow_f || Daniel Feldman Elbow Drop
|}


Fighter Commander Moveset: E_MSK_b
Fighter Commander Moveset: E_MSK_b
Essence of Extreme Style Heat Action: Rush


=== Gaowayan Pramuk ===
=== Gaowayan Pramuk ===
Has a unique heat action taken from his fight in the original Yakuza, but for whatever reason, is positioned so Pramuk is kicking Kiryu's face off a wall... in mid-air.
h5470_gao_kneekick - Pramuk’s Essence of Fence Smashing (in midair???)


Fighter Commander Moveset: E_KBX
Fighter Commander Moveset: E_KBX
Essence of Extreme Style Heat Action: Beast


=== Gary Buster Holmes ===
=== Gary Buster Holmes ===
Has a unique heat action taken from his fight in the original Yakuza if he successfully tackle-grabs Kiryu after getting his health down to a certain point, and is able to use the boss version of Kiryu's Essence of Wreckage if Kiryu is downed.
h6170_gary_throw_german - Gary Buster Holmes Suplex
h1624_mount_e - Enemy’s Essence of Wreckage


Fighter Commander Moveset: E_AIZ
Fighter Commander Moveset: E_AIZ
Essence of Extreme Style Heat Action: Brawler


=== Goro Majima ===
=== Goro Majima ===
Majima is able to use the following heat actions as a boss:
{| class="wikitable"
|+ Caption text
|-
! Internal HAct Name !! Description !! Note
|-
| h1512_oi_kickover_utu_c_m || Essence of Finishing Kick || When Kiryu is face-down on the ground
|-
| h23230_kubiuchi || Essence of the Thug: Finisher || When Kiryu is face-up on the ground
|-
| h23220_shimeotoshi  || Essence of the Thug: Choke-Out || Triggers immediately after Majima is behind Kiryu in Thug Style. Also happens when fought as Zombie Majima.
|-
| h6141_majima_sting_dosu || Yakuza 1 Majima Throw & Stab || Triggers a few frames after Majima successfully hits Kiryu with his charged lunging stab in Mad Dog Style
|-
| h6142_majima_throw_trample || Yakuza 1 Majima Throw & Stomp || Triggers a few frames after Majima uses his victory roll command throw in Thug Style
|}


Fighter Commander Movesets:
Fighter Commander Movesets:
Line 57: Line 120:
p_majima_l (Mad Dog)
p_majima_l (Mad Dog)


E_HANNYA and E_HANNYA_l (Thug and Mad Dog respectively; while disguised as the Hannya-Man)
E_HANNYA and E_HANNYA_l (Thug and Mad Dog respectively; while disguised as Hannya-Man)


=== Takashi ===
=== Takashi ===
Line 134: Line 197:


Fighter Command Moveset: E_KAN
Fighter Command Moveset: E_KAN
=== Murase ===
A member of the Omi Alliance, before Kyohei Jingu's fight in Chapter 13.
Fighter Commander Moveset: E_KNK_b


=== Kyohei Jingu ===
=== Kyohei Jingu ===

Revision as of 23:01, 23 March 2025

Placeholder text. Leaving notes here before I set up table formats. HEAVY WIP.

Story Bosses

Prisoner #1356

Uses a variant of the generic ninja moveset from Ryu Ga Gotoku: Ishin!, but with the downed attack from Majima's Mad Dog moveset.

Fighter Commander Moveset: E_SJN

Essence of Extreme Style Heat Action: Dragon (Unlocked and Activated for Tutorial Only)

Yuya

Known as "Host" on the health bar, since Kiryu does not know his name just yet.

Moveset is a duplicate of Ricky Mask (E_MSK), and has two unique boss heat actions reused from his fight in the original Yakuza.

Fighter Commander Moveset: E_YUYA Essence of Extreme Style Heat Action: Brawler

Takahashi

Fought inside Club Stardust with Yuya and Kazuki backing Kiryu up as NPC allies.

Fighter Commander Moveset: E_SUDE_b

Essence of Extreme Style Heat Action: Rush

Omi Alliance Man

Known as "Yasuda" on the health bar, despite Kiryu not knowing his actual name.

Fighter Command Moveset: E_TAM

Essence of Extreme Style Heat Action: Beast

Futoshi Shimano

He uses the Mr. Shakedown moveset from Yakuza 0, but with significantly lowered damage levels compared to the original four Mr. Shakedowns in 0.

Fighter Commander Movesets: E_KTA (Unarmed; Y0 Shakedown)

e_shimano_wpe (Chapter 12 Fight, Sword/Phase 1; Yakuza 5 Saejima Katana)

Essence of Extreme Style Heat Action: Rush

Hiroshi Hayashi

Uses Shigeki Baba's moveset from Yakuza 5, with the addition of Keiji Shibusawa's Beast-style object combos and pickups from Yakuza 0, with unique blue attack trails instead of Shibusawa's original orange/yellow from Yakuza 0.

Fighter Commander Moveset: E_BAB

Essence of Extreme Style Heat Action: Beast

Daniel Feldman

Has four heat actions taken from his original fight in Yakuza.

Caption text
h1011_kiryu_gswing_d Essence of Giant Swing (Kiryu)
h6150_daniel_powerbomb Daniel Feldman Powerbomb
h6151_daniel_brainbuster Daniel Feldman Brainbuster Throw
h6153_daniel_elbow_f Daniel Feldman Elbow Drop

Fighter Commander Moveset: E_MSK_b

Essence of Extreme Style Heat Action: Rush

Gaowayan Pramuk

Has a unique heat action taken from his fight in the original Yakuza, but for whatever reason, is positioned so Pramuk is kicking Kiryu's face off a wall... in mid-air.

h5470_gao_kneekick - Pramuk’s Essence of Fence Smashing (in midair???)

Fighter Commander Moveset: E_KBX

Essence of Extreme Style Heat Action: Beast

Gary Buster Holmes

Has a unique heat action taken from his fight in the original Yakuza if he successfully tackle-grabs Kiryu after getting his health down to a certain point, and is able to use the boss version of Kiryu's Essence of Wreckage if Kiryu is downed.

h6170_gary_throw_german - Gary Buster Holmes Suplex h1624_mount_e - Enemy’s Essence of Wreckage

Fighter Commander Moveset: E_AIZ

Essence of Extreme Style Heat Action: Brawler

Goro Majima

Majima is able to use the following heat actions as a boss:

Caption text
Internal HAct Name Description Note
h1512_oi_kickover_utu_c_m Essence of Finishing Kick When Kiryu is face-down on the ground
h23230_kubiuchi Essence of the Thug: Finisher When Kiryu is face-up on the ground
h23220_shimeotoshi Essence of the Thug: Choke-Out Triggers immediately after Majima is behind Kiryu in Thug Style. Also happens when fought as Zombie Majima.
h6141_majima_sting_dosu Yakuza 1 Majima Throw & Stab Triggers a few frames after Majima successfully hits Kiryu with his charged lunging stab in Mad Dog Style
h6142_majima_throw_trample Yakuza 1 Majima Throw & Stomp Triggers a few frames after Majima uses his victory roll command throw in Thug Style

Fighter Commander Movesets:

p_majima_a (Thug)

p_majima_d2 (Breaker)

p_majima_b (Slugger)

p_majima_l (Mad Dog)

E_HANNYA and E_HANNYA_l (Thug and Mad Dog respectively; while disguised as Hannya-Man)

Takashi

Note: He fights with a regular pummeling bat in Chapter 6, but with a spiked bat in Ultimate Battle 1.

Fighter Commander Moveset: E_ARM_D_bat_d

B-KING

A watered down version of Tatsuo Shinada's unarmed moveset from Yakuza 5.

Fighter Commander Moveset: E_SIN

Asai

Atobe Family Captain; he uses the player's knife moveset (P_WPB), but his animations are named "E_ATB".

Fighter Commander Moveset: E_ATB

Shotaro

Fighter Commander Moveset: E_KAN_WPB

Dealer Tetsu

Fighter Commander Moveset: E_SUDE_b

Iwazaki

One of the other Gambling House Bodyguards.

Fighter Command Moveset: E_KAZ_b

Koji Shindo

Fighter Command Moveset: E_IZO

Note: He also has E_KMK_provoke, which is copied from Kiryu's Dragon Style beckon taunt (P_KRL_provoke).

Aota

One of the members of the Blue Z gang, armed with a taser.

Fighter Command Moveset: E_AOT

Yuji Shiraki

Fighter Command Moveset: E_RIK

Akai Brothers

Younger Akai:

Fighter Command Moveset: E_FAT2

Elder Akai:

Fighter Command Moveset: E_ARS

Lau Ka Long

Fighter Command Movesets:

E_LAU_I (Naginata/Phase 1)

E_LAU_X (Dual Swords/Phase 2)

E_LAU (Unarmed/Phase 3)

Kazuto Arase

Fighter Command Moveset: E_WPK

Ishikawa

Former Dojima Family Member armed with a pistol, fought at the pier with Majima.

Uses the same AI as Hunter Oya in the coliseum.

Fighter Command Moveset: E_KAN

Murase

A member of the Omi Alliance, before Kyohei Jingu's fight in Chapter 13.

Fighter Commander Moveset: E_KNK_b

Kyohei Jingu

Fighter Command Moveset: E_ARM_Y_type_b

MIA Colonels

Fighter Command Moveset: E_MIA_b

Akira Nishikiyama

Nishikiyama uses his moveset from Yakuza 0 once more, but with the addition of a reused rush combo and one basic attack from Osamu Kashiwagi in Yakuza 0 (whose moveset, by extension, is a copy of Joji Kazama from Yakuza 3 with a unique stance and other moves).

Nishikiyama also has several unused moves taken from other characters, but the M-NSK robot boss in the Minamida Grand Prix of Like a Dragon Gaiden is fully able to use these.

Fighter Command Moveset: E_NSK

Optional

Jo Amon

Fights just like he did in Yakuza 0, but his guard reversal now throws grenades instead of blades. Speed and damage increases proportionally as his health decreases.

Fighter Command Movesets: E_AMON_M (Komaki Dragon Clone/Phase 1), E_AMON_B (Majima Mad Dog Clone/Phase 2)