Yakuza 6: The Song of Life: Difference between revisions
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[[Category:Games]] | [[Category:Games]] | ||
Revision as of 19:07, 9 October 2024
| This page is under construction Check back later for additional changes |
| Yakuza 6: The Song of Life | |
| Also known as: | 龍が如く6 命の詩。(Ryū ga Gotoku 6: Inochi no Uta.) |
| Developer(s): | Ryu Ga Gotoku Studio |
| Publisher: | SEGA |
| Platform(s): | Play Station 4, Xbox One, Windows |
| Release: | PlayStation 4 JP: December 8, 2016 WW: April 17, 2018 Windows, Xbox One |
| Engine: | Dragon Engine |
| Internal name: | OgreF |
Brief plot
Kiryu Kazuma gets imprisoned for 3 years, just to find out Haruka was heavily injured, and her having a baby from a man of a Chinese Triad.
Yakuza 6 is the first game made with Dragon Engine, and the last installment following Kiryu Kazuma's adventure.
Folder and Package Structure
Taken from the Steam release of the game.
Folders
| Folder name | Description |
|---|---|
| 3dlut | Colour look up tables, used for filters |
| auth | Cutscene data |
| boot | |
| camera | Camera animations for shaking |
| db | Database files for the game (Chinese, English, Japanese and Korean) |
| entity_table | |
| flood | |
| hact | Heat action cutscenes |
| light_anim | Light animation files |
| minigame | Data relating to minigames |
| movie | Pre-rendered videos |
| puid | Unique identifier tables used by the game's database |
| shader | .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine |
| stage | .PAR archives for locations; models, textures & file list data |
| stream | .awb containers; used for music, sound, voices |
PAR Archives
| Archive name | Description |
|---|---|
| asset | Props; weapons, items used in cutscenes, destructible objects in the game world etc |
| chara | Character models, including animals |
| cubemap | Cubemap textures |
| drama_scanner | Animations for cabaret minigame |
| effect | In game effects, such as auras from heat moves or minigame effects, screen effects and so on |
| entity | Entity tables for the game |
| font | Font files (and textures) |
| lua | Lua scripts |
| map | Minimap models |
| motion | Animation files (and contains data for battle animations & movesets along with heat action requirements) |
| particle | Particle effects |
| sound | .acb containers; used for music, sound, voices |
| talk | Controls dialogues for non-motion capped cutscenes as well as general shops/minigames |
| ui | UI textures (Chinese, English, Japanese and Korean) |