Yakuza: Like a Dragon: Difference between revisions
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Revision as of 07:09, 6 January 2023
| This page is under construction Check back later for additional changes |
| Yakuza: Like a Dragon | |
| Also known as: | 龍が如く7 光と闇の行方 (Ryū ga Gotoku 7: Hikari to Yami no Yukue) |
| Developer(s): | Ryu Ga Gotoku Studio |
| Publisher: | SEGA |
| Platform(s): | PlayStation 4, PlayStation 5, Xbox One, Xbox Series, Windows |
| Release: | PlayStation 4 JP: January 16, 2020 WW: November 10, 2020 Xbox One, Xbox Series, Windows |
| Engine: | Dragon Engine |
| Internal name: | yazawa |
The seventh instalment of the mainline franchise, introducing a turn based RPG combat system replacing the more action-based 'brawler' type from previous entries. Initially released on the PlayStation 4 in Japan on January 16, 2020, it received a English dub and worldwide release on November 10, 2020, including being released on Xbox One, Windows and the Xbox Series X/S (functionally being a launch title for the latter). A further release on the PlayStation 5 followed on March 2, 2021.
The game introduces a new protagonist, Ichiban Kasuga, a former Yakuza betrayed by his former boss, and left for dead in the fictional district of Isezaki Ijincho, in Yokohama.
Modding Documents
Placeholder link
Folder and Package Structure
Folders
| Folder name | Description |
|---|---|
| 3dlut | Colour look up tables, used for filters |
| artisan | |
| auth | Cutscene data (Japanese) |
| auth_e | Cutscene data (English) |
| battle | |
| boot | |
| camera | |
| entity_table | |
| flood | |
| grass | |
| hact_yazawa | Heat action cutscenes |
| minigame | Data relating to minigames |
| mvsfd | |
| navmesh | |
| patch | |
| ps5 | Leftover from PS5 build; just a SEGA copyright image to be overlaid over screenshots |
| puid.yazawa | |
| reflection | |
| shader | .fxo files packed in .par archives; shaders used by the game engine |
| stage | .PAR archives for locations; models, textures & entity data |
| stream | .awb containers; used for music, sound, voices (Japanese) |
| stream_en | .awb containers; used for music, sound, voices (English) |
| system | |
| version |
PAR Archives
| Archive name | Description |
|---|---|
| asset | Props; weapons, items used in cutscenes, destructible objects in the game world etc |
| chara | Character models, including animals |
| cubemap_yazawa | Cubemap textures |
| db.yazawa.de | Database files for the game (German) |
| db.yazawa.en | Database files for the game (English) |
| db.yazawa.es | Database files for the game (Spanish) |
| db.yazawa.fr | Database files for the game (French) |
| db.yazawa.it | Database files for the game (Italian) |
| db.yazawa.jp | Database files for the game (Japanese) |
| db.yazawa.ko | Database files for the game (Korean) |
| db.yazawa.pt | Database files for the game (Portuguese) |
| db.yazawa.ru | Database files for the game (Russian) |
| db.yazawa.zh | Database files for the game (Traditional Chinese) |
| db.yazawa.zhs | Database files for the game (Simplified Chinese) |
| effect | |
| entity_yazawa | |
| font.yazawa | |
| light_anim_yazawa | |
| lua | |
| map | |
| motion | Animation files |
| particle | Particle effects |
| sound | .acb containers; used for music, sound, voices (Japanese) |
| sound_en | .acb containers; used for music, sound, voices (English) |
| talk_yazawa | |
| ui.yazawa.de | UI textures (German) |
| ui.yazawa.en | UI textures (English) |
| ui.yazawa.es | UI textures (Spanish) |
| ui.yazawa.fr | UI textures (French) |
| ui.yazawa.it | UI textures (Italian) |
| ui.yazawa.jp | UI textures (Japanese) |
| ui.yazawa.ko | UI textures (Korean) |
| ui.yazawa.pt | UI textures (Portuguese) |
| ui.yazawa.ru | UI textures (Russian) |
| ui.yazawa.zh | UI textures (Traditional Chinese) |
| ui.yazawa.zhs | UI textures (Simplified Chinese) |