CMN.bin: Difference between revisions

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Found within Dragon Engine auth, talk & hact files, this controls a wide variety of properties; from damage inflicted during heat actions, to sounds and animations played during cutscenes.
Found within Dragon Engine auth, talk & hact files, this controls a wide variety of properties; from damage inflicted during heat actions, to sounds and animations played during cutscenes.


== Nodes ==
== Nodes By Game ==
[[Category:File Formats]]
 
{| class="wikitable sortable"
{| class="wikitable sortable"
|+
|+Yakuza 6 Nodes
!Node name
!Node name
!ID
!ID
!Length
!Purpose
!Purpose
|-
|-
|[[CMN.bin/Battle Attack|Battle Attack]]
| e_auth_element_kind_dmy
|77
| || 0x0
|Dictates the amount of damage, and additional effects enemies are subjected to if hit by attached bones
|Dummy
|-
| e_auth_element_camera_param
| || 0x1
|
|-
| e_auth_element_play_draw_off
| || 0x4
|
|-
| e_auth_element_telop
| || 0x6
|
|-
| e_auth_element_notice
| || 0x7
|
|-
| e_auth_element_post_effect_dof
| || 0x8
|
|-
| e_auth_element_post_effect_diaphragm_rot
| || 0x9
|
|-
| e_auth_element_post_effect_gradation
| || 0xA
|
|-
| e_auth_element_talk_path
| || 0xB
|
|-
| e_auth_element_clip_control
| || 0xE
|
|-
| e_auth_element_post_effect_film_noise
| || 0xF
|
|-
| e_auth_element_point_light
| || 0x10
|
|-
| e_auth_element_shadow_range
| || 0x11
|
|-
| e_auth_element_shadow_register
| || 0x12
|
|-
| e_auth_element_particle
| || 0x13
|
|-
| e_auth_element_particle_fade
| || 0x14
|
|-
| e_auth_element_particle_opacity
| || 0x15
|
|-
| e_auth_element_particle_ground
| || 0x16
|
|-
| e_auth_element_color_correction
| || 0x17
|
|-
| e_auth_element_scenario_timeline
| || 0x18
|
|-
| e_auth_element_battle_flag
| || 0x19
|
|-
| e_auth_element_se
| || 0x1A
|
|-
| e_auth_element_vollight
| || 0x1B
|
|-
| e_auth_element_vollight_spot
| || 0x1C
|
|-
| e_auth_element_flow_dust_gen
| || 0x1D
|
|-
| e_auth_element_post_effect_motion_blur
| || 0x1E
|
|-
| e_auth_element_rim_flash
| || 0x1F
|
|-
| e_auth_element_spot_light
| || 0x20
|
|-
| e_auth_element_body_damage_add
| || 0x21
|
|-
| e_auth_element_post_effect_light_shaft
| || 0x22
|
|-
| e_auth_element_splash_liquid
| || 0x23
|
|-
| e_auth_element_directional_light
| || 0x24
|
|-
| e_auth_element_post_effect_rgb_blur
| || 0x25
|
|-
| e_auth_element_post_effect_feedback
| || 0x26
|
|-
| e_auth_element_ambient
| || 0x27
|
|-
| e_auth_element_ik_node
| || 0x28
|
|-
| e_auth_element_ik_target
| || 0x29
|
|-
| e_auth_element_ik_gpos
| || 0x2A
|
|-
| e_auth_element_ik_posture
| || 0x2B
|
|-
| e_auth_element_path_offset
| || 0x2C
|
|-
| e_auth_element_ik_lock_nodes
| || 0x2E
|
|-
| e_auth_element_tube_light
| || 0x2F
|
|-
| e_auth_element_ik_look_at
| || 0x30
|
|-
| e_auth_element_post_effect_motion_blur_ratio
| || 0x31
|
|-
| e_auth_element_eyes_highlight
| || 0x32
|
|-
| e_auth_element_ui_fade
| || 0x33
|
|-
| e_auth_element_ui_layer
| || 0x34
|
|-
| e_auth_element_ui_texture
| || 0x35
|
|-
| e_auth_element_movie_tex
| || 0x36
|
|-
| e_auth_element_bgm
| || 0x37
|
|-
| e_auth_element_path_animation
| || 0x38
|
|-
| e_auth_element_post_effect_tonemap
| || 0x39
|
|-
| e_auth_element_stage_lod_force_high
| || 0x3A
|
|-
| e_auth_element_ssao
| || 0x3B
|
|-
| e_auth_element_wrinkles
| || 0x3C
|
|-
| e_auth_element_caption
| || 0x3D
|
|-
| e_auth_element_fog
| || 0x3E
|
|-
| e_auth_element_fixed_hair
| || 0x3F
|
|-
| e_auth_element_camera_f_number
| || 0x40
|
|-
| e_auth_element_camera_setting
| || 0x41
|
|-
| e_auth_element_post_effect_crossfade
| || 0x42
|
|-
| e_auth_element_character_lod
| || 0x43
|
|-
| e_auth_element_controller_rumble
| || 0x44
|
|-
| e_auth_element_cloth_control
| || 0x45
|
|-
| e_auth_element_post_effect_glare
| || 0x46
|
|-
| e_auth_element_color_correction_hdr
| || 0x47
|
|-
| e_auth_element_controller_lightbar
| || 0x48
|
|-
| e_auth_element_track_human
| || 0x49
|
|-
| e_auth_element_battle_followup_window
| || 0x4A
|
|-
| e_auth_element_battle_control_window
| || 0x4B
|
|-
| e_auth_element_battle_simple_duplicate2
| || 0x53
|
|-
| e_auth_element_battle_simple_duplicate3
| || 0x54
|
|-
| e_auth_element_battle_simple_duplicate4
| || 0x55
|
|-
| e_auth_element_battle_simple_duplicate5
| || 0x59
|
|-
| e_auth_element_battle_simple_duplicate6
| || 0x5D
|
|-
| e_auth_element_battle_simple_duplicate7
| || 0x75
|
|-
| e_auth_element_battle_simple_duplicate8
| || 0x98
|
|-
| e_auth_element_battle_simple_duplicate9
| || 0xCE
|
|-
| e_auth_element_battle_simple_duplicate10
| || 0xD4
|
|-
| e_auth_element_battle_simple_duplicate11
| || 0xD5
|
|-
| e_auth_element_battle_ragdoll
| || 0x4C
|
|-
| [[CMN.bin/Battle Attack|e_auth_element_battle_attack]]
| || 0x4D
|How much damage is dealt to an enemy on hit, alongside hit-boxes and addition effects
|-
| e_auth_element_stage_draw_off
| || 0x4E
|
|-
| e_auth_element_point_light_animation
| || 0x4F
|
|-
| e_auth_element_battle_slide
| || 0x50
|
|-
| e_auth_element_hit_wound
| || 0x51
|
|-
| e_auth_element_ai
| || 0x52
|
|-
| e_auth_element_track_asset
| || 0x56
|
|-
| e_auth_element_face_anim
| || 0x57
|
|-
| e_auth_element_camera_shake
| || 0x58
|
|-
| e_auth_element_continue_point
| || 0x5A
|
|-
| e_auth_element_camera_finish_battle
| || 0x5B
|
|-
| e_auth_element_mouse_bright
| || 0x5C
|
|-
| e_auth_element_battle_puid_simple
| || 0x5E
|
|-
| e_auth_element_speed_control
| || 0x5F
|
|-
| e_auth_element_shop
| || 0x60
|
|-
| e_auth_element_battle_damage
| || 0x61
|
|-
| e_auth_element_battle_timinginfostun
| || 0x62
|
|-
| e_auth_element_auth_stream
| || 0x63
|
|-
| e_auth_element_div_play
| || 0x64
|
|-
| e_auth_element_connect_chara_in
| || 0x65
|
|-
| e_auth_element_connect_camera
| || 0x66
|
|-
| e_auth_element_ik_phone
| || 0x67
|
|-
| e_auth_element_camera_bact
| || 0x68
|
|-
| e_auth_element_post_effect_motion_blur_ratio_parts
| || 0x69
|
|-
| e_auth_element_fill_light_enable
| || 0x6A
|
|-
|-
|Battle Bomb
| e_auth_element_connect_chara_out
|75
| || 0x6B
|
|
|-
|-
|Camera Shake
| e_auth_element_fixed_exposure
|88
| || 0x6C
|
|
|-
|-
|Controller Rumble
| e_auth_element_node_rotation
|68
| || 0x6D
|
|
|-
|-
|[[CMN.bin/Expression|Expression]]
| e_auth_element_ik_look_at_weight
| || 0x6E
|
|
|-
| e_auth_element_volume_preset
| || 0x6F
|
|-
| e_auth_element_msg_window
| || 0x70
|
|
|-
|-
|Flowdust 1.0
| e_auth_element_asset_push
|29
| || 0x71
|Dust Particles that fly off attached bone
|
|-
|-
|Rimflash Ver.2
| e_auth_element_asset_break_range
| || 0x72
|
|
|-
| e_auth_element_footstep_se
| || 0x73
|
|
|-
|-
|Rimflash Ver.5.5
| e_auth_element_equip_asset
|31
| || 0x74
|
|
|-
|-
|Speed Control
| e_auth_element_sound_automation_curve
|95
| || 0x76
|Changes the speed of the game
|
|-
|-
|Sound Cue
| e_auth_element_vfx_blast
|26
| || 0x77
|Plays a track from a cuesheet
|
|-
|-
|Track Human
| e_auth_element_human_freeze
|73
| || 0x78
|Particle Lines that follow attached bone
|
|-
|-
|PIB
| e_auth_element_auth_light_ratio
|19
| || 0x79
|
|-
| e_auth_element_reflection_scale
| || 0x7A
|
|-
| e_auth_element_item_get
| || 0x7B
|
|-
| e_auth_element_parts_blend
| || 0x7C
|
|-
| e_auth_element_motion_hand_mode
| || 0x7D
|
|-
| e_auth_element_sp_hit_effect
| || 0x7E
|
|-
| e_auth_element_stage_load_point
| || 0x7F
|
|-
| e_auth_element_battle_muteki
| || 0x80
|
|-
| e_auth_element_ik_btl_sync
| || 0x81
|
|-
| e_auth_element_dialog_option
| || 0x82
|
|-
| e_auth_element_parts_blend_talk
| || 0x83
|
|-
| e_auth_element_asset_dispose_init
| || 0x84
|
|-
| e_auth_element_ui_button
| || 0x85
|
|-
| e_auth_element_camera_shake_loop
| || 0x86
|
|-
| e_auth_element_blink
| || 0x87
|
|-
| e_auth_element_asset_hide
| || 0x88
|
|-
| e_auth_element_blink_manual
| || 0x89
|
|-
| e_auth_element_texture_change
| || 0x8A
|
|-
| e_auth_element_character_change
| || 0x8B
|
|-
| e_auth_element_dynamic_range_compress
| || 0x8C
|
|-
| e_auth_element_human_caption
| || 0x8D
|
|-
| e_auth_element_stage_light_off
| || 0x8E
|
|-
| e_auth_element_shadow_range_setting
| || 0x8F
|
|-
| e_auth_element_character_light_influence
| || 0x90
|
|-
| e_auth_element_effect_asset_break
| || 0x91
|
|-
| e_auth_element_speech
| || 0x92
|
|-
| e_auth_element_front_hair_swing
| || 0x93
|
|-
| e_auth_element_shoes_off
| || 0x94
|
|-
| e_auth_element_equip_asset_hide
| || 0x95
|
|-
| e_auth_element_expression
| || 0x96
|
|-
| e_auth_element_posture
| || 0x97
|
|-
| e_auth_element_down_se
| || 0x99
|
|-
| e_auth_element_asset_movie_tex
| || 0x9A
|
|-
| e_auth_element_movie
| || 0x9B
|
|-
| e_auth_element_mg_snack_common
| || 0x9C
|
|-
| e_auth_element_battle_heat
| || 0x9D
|
|-
| e_auth_element_asset_arms_reduce_use_count
| || 0x9E
|
|-
| e_auth_element_equip_asset_release
| || 0x9F
|
|-
| e_auth_element_human_caption_common_data
| || 0xA1
|
|-
| e_auth_element_character_node_scale
| || 0xA2
|
|-
| e_auth_element_battle_timinginfostring
| || 0xA3
|
|-
| e_auth_element_mg_snack_telop
| || 0xA4
|
|-
| e_auth_element_sea_param
| || 0xA5
|
|-
| e_auth_element_scene_transition
| || 0xA6
|
|-
| e_auth_element_contrast_correction
| || 0xA7
|
|-
| e_auth_element_sea_time
| || 0xA8
|
|-
| e_auth_element_div_play_async
| || 0xA9
|
|-
| e_auth_element_glass_water
| || 0xAA
|
|-
| e_auth_element_vignetting
| || 0xAB
|
|-
| e_auth_element_battle_bomb
| || 0xAC
|
|-
| e_auth_element_skin_sss
| || 0xAD
|
|-
| e_auth_element_glass_water_value
| || 0xAE
|
|-
| e_auth_element_chromatic_abberation
| || 0xAF
|
|-
| e_auth_element_hand_shadow
| || 0xB0
|
|-
| e_auth_element_sea_cap
| || 0xB1
|
|-
| e_auth_element_ik_equip
| || 0xB2
|
|-
| e_auth_element_expression_target
| || 0xB3
|
|-
| e_auth_element_asset_physics_in_auth
| || 0xB4
|
|-
| e_auth_element_bgm_fin
| || 0xB5
|
|-
| e_auth_element_mission_title
| || 0xB6
|
|-
| e_auth_element_mg_caba_tension
| || 0xB7
|
|-
| e_auth_element_player_point
| || 0xB8
|
|-
| e_auth_element_glass_water_shaker
| || 0xB9
|
|-
| e_auth_element_ui_taxi
| || 0xBA
|
|-
| e_auth_element_hact_input
| || 0xBB
|
|-
| e_auth_element_hact_input_barrage
| || 0xBC
|
|-
| e_auth_element_mg_caba_unlock_profile
| || 0xBD
|
|-
| e_auth_element_general_timing
| || 0xBE
|
|-
| e_auth_element_battle_command_special
| || 0xBF
|
|-
| e_auth_element_scenario_timeline_auth
| || 0xC0
|
|-
| e_auth_element_stage_warp
| || 0xC1
|
|-
| e_auth_element_taxi_jump
| || 0xC2
|
|-
| e_auth_element_scene_switch
| || 0xC3
|
|-
| e_auth_element_karaoke_denmoku
| || 0xC4
|
|-
| e_auth_element_footstep_dont_play
| || 0xC5
|
|-
| e_auth_element_mg_clan_creator_member
| || 0xC6
|
|-
| e_auth_element_trophy
| || 0xC7
|
|-
| e_auth_element_sea_ripple
| || 0xC8
|
|-
| e_auth_element_safebox_item_get
| || 0xC9
|
|-
| e_auth_element_mg_cat_cafe_feeding
| || 0xCB
|
|-
| e_auth_element_dispose_light_adjustment
| || 0xCC
|
|-
| e_auth_element_mg_temple_play_paper_fortune
| || 0xCF
|
|-
| e_auth_element_battle_invisible_fighter
| || 0xD0
|
|-
| e_auth_element_mg_offerings_ui
| || 0xD1
|
|-
| e_auth_element_asset_resurrection
| || 0xD2
|
|-
| e_auth_element_item_giving_wnd
| || 0xD3
|
|-
| e_auth_element_camera_gaze
| || 0xD6
|
|-
| e_auth_element_mg_offerings_proc
| || 0xD7
|
|-
| e_auth_element_asset_dispose_init_talk_startup
| || 0xD8
|
|-
| e_auth_element_asset_destory_off
| || 0xD9
|
|-
| e_auth_element_flow_bubble_gen
| || 0xDA
|
|-
| e_auth_element_player_turn
| || 0xDB
|
|-
| e_auth_element_scenario_timeline_link_time_bar
| || 0xDC
|
|-
| e_auth_element_camera_free
| || 0xDD
|
|-
| e_auth_element_battle_tutorial
| || 0xDE
|
|-
| e_auth_element_marine_snow
| || 0xDF
|
|-
| e_auth_element_shadow_auth_behavior
| || 0xE0
|
|-
| e_auth_element_skip_point
| || 0xE1
|
|-
| e_auth_element_scene_connect
| || 0xE2
|
|-
| e_auth_element_player_point_disp
| || 0xE3
|
|-
| e_auth_element_reward
| || 0xE4
|
|-
| e_auth_element_ui_mg_info
| || 0xE5
|
|-
| e_auth_element_special_favor
| || 0xE6
|
|-
| e_auth_element_mg_clan_creator_password
| || 0xE7
|
|-
| e_auth_element_system_msg_wnd
| || 0xE8
|
|-
| e_auth_element_camera_free_dist
| || 0xE9
|
|-
| e_auth_element_camera_free_freeze
| || 0xEA
|
|-
| e_auth_element_mg_caba_love_point
| || 0xEB
|
|-
| e_auth_element_item_inc_and_dec
| || 0xEC
|
|-
| e_auth_element_password_check
| || 0xED
|
|-
| e_auth_element_npc_control
| || 0xEE
|
|-
| e_auth_element_mg_offerings_msg_wnd
| || 0xEF
|
|-
| e_auth_element_skip_enable
| || 0xF0
|
|-
| e_auth_element_lens_distortion
| || 0xF1
|
|-
| e_auth_element_player_warp
| || 0xF2
|
|-
| e_auth_element_effect_confetti_remove
| || 0xF3
|
|-
| e_auth_element_costume_change
| || 0xF4
|
|-
| e_auth_element_easy_shadow_setting
| || 0xF5
|
|-
| e_auth_element_safebox_check_open
| || 0xF6
|
|-
| e_auth_element_motion_turn_face
| || 0xF7
|
|-
| e_auth_element_sound_amb
| || 0xF8
|
|-
| e_auth_element_volume_preset_add
| || 0xF9
|
|-
| e_auth_element_sound_arm_label
| || 0xFA
|
|-
| e_auth_element_talk_text
| || 0xFB
|
|-
| e_auth_element_shadow_invisible
| || 0xFC
|
|-
| e_auth_element_move_before_talk
| || 0xFD
|
|-
| e_auth_element_fill_light_disable
| || 0xFE
|
|-
| e_auth_element_easy_dof_focus
| || 0xFF
|
|-
| e_auth_element_talk_text_select_options
| || 0x100
|
|-
| e_auth_element_asset_dispose_init_uid
| || 0x101
|
|-
| e_auth_element_video_call
| || 0x102
|
|-
| e_auth_element_video_call_incoming
| || 0x103
|
|-
| e_auth_element_texture_blend
| || 0x104
|
|-
| e_auth_element_talk_value
| || 0x105
|
|-
| e_auth_element_color_correction_mask
| || 0x106
|
|-
| e_auth_element_unlocking
| || 0x107
|
|-
| e_auth_element_charge_dust
| || 0x108
|
|-
| e_auth_element_talk_flag
| || 0x109
|
|-
| e_auth_element_disable_local_reflection
| || 0x10A
|
|-
| e_auth_element_qsearch
| || 0x10B
|
|-
| e_auth_element_asset_break_uid
| || 0x10C
|
|-
| e_auth_element_asset_node_culling
| || 0x10D
|
|-
| e_auth_element_friend_gauge
| || 0x10E
|
|-
| e_auth_element_cabaret_island_tieup_shop
| || 0x10F
|
|-
| e_auth_element_cabaret_island_scout
| || 0x110
|
|-
| e_auth_element_boot_drone
| || 0x111
|
|-
| e_auth_element_asset_door_open
| || 0x112
|
|-
| e_auth_element_ct_dynamics
| || 0x113
|
|-
| e_auth_element_cabaret_island_talk_event
| || 0x114
|
|-
| e_auth_element_bounding_box_adjustment
| || 0x115
|
|-
| e_auth_element_fall_rain
| || 0x116
|
|-
| e_auth_element_fall_snow
| || 0x117
|
|-
| e_auth_element_projection_pool
| || 0x118
|
|-
| e_auth_element_collar_adjustment
| || 0x119
|
|-
| e_auth_element_room_dust
| || 0x11A
|
|-
| e_auth_element_ground_character
| || 0x11B
|
|-
| e_auth_element_body_rain_splash
| || 0x11C
|
|-
| e_auth_element_parts_blend_talk2
| || 0x11D
|
|-
| e_auth_element_post_effect_character_halo
| || 0x11E
|
|-
| e_auth_element_video_in_private_room
| || 0x11F
|
|-
| e_auth_element_ui_cmn_wnd
| || 0x120
|
|-
| e_auth_element_ui_input_number
| || 0x121
|
|-
| e_auth_element_shogi_taikyoku_select
| || 0x122
|
|-
| e_auth_element_asset_uid_physics
| || 0x123
|
|-
| e_auth_element_item_box
| || 0x124
|
|-
| e_auth_element_get_skill_window
| || 0x125
|
|-
| e_auth_element_analog_noise
| || 0x126
|
|-
| e_auth_element_talk_text_select_list
| || 0x127
|
|-
| e_auth_element_player_gauge
| || 0x128
|
|-
| e_auth_element_side_case_request
| || 0x129
|
|-
| e_auth_element_character_speed
| || 0x12A
|
|-
| e_auth_element_evidence_choice
| || 0x12B
|
|-
| e_auth_element_category_title
| || 0x12C
|
|-
| e_auth_element_game_control_off
| || 0x12D
|
|-
| e_auth_element_cooking
| || 0x12E
|
|-
| e_auth_element_verification_2d
| || 0x12F
|
|-
| e_auth_element_verification_2d2
| || 0x130
|
|-
| e_auth_element_mirror_rect
| || 0x131
|
|-
| e_auth_element_item_giving_use
| || 0x132
|
|-
| e_auth_element_item_get_sugoroku
| || 0x133
|
|-
| e_auth_element_equip_slot
| || 0x134
|
|-
| e_auth_element_najimi_telop
| || 0x135
|
|-
| e_auth_element_player_gauge_show
| || 0x136
|
|-
| e_auth_element_msg_app
| || 0x137
|
|-
| e_auth_element_majima_achievement
| || 0x138
|
|-
| e_auth_element_ui_insert_photo
| || 0x139
|
|-
| e_auth_element_parts_blend_talk_text
| || 0x13A
|
|-
| e_auth_element_hide_character
| || 0x13B
|
|-
| e_auth_element_asset_connect_out
| || 0x13C
|
|-
| e_auth_element_disable_fuon_kinpaku
| || 0x13D
|
|-
| e_auth_element_footstep_dont_play_chara
| || 0x13E
|
|-
| e_auth_element_uid_after_replace
| || 0x13F
|
|-
| e_auth_element_connect_camera_special
| || 0x140
|
|
|}
|}
[[Category:File Formats]]
 
== Other Unsorted Nodes: ==
 
* [[CMN.bin/Expression|Expression]]

Revision as of 17:03, 17 September 2026

This page is under construction

Check back later for additional changes


Found within Dragon Engine auth, talk & hact files, this controls a wide variety of properties; from damage inflicted during heat actions, to sounds and animations played during cutscenes.

Nodes By Game

Yakuza 6 Nodes
Node name ID Length Purpose
e_auth_element_kind_dmy 0x0 Dummy
e_auth_element_camera_param 0x1
e_auth_element_play_draw_off 0x4
e_auth_element_telop 0x6
e_auth_element_notice 0x7
e_auth_element_post_effect_dof 0x8
e_auth_element_post_effect_diaphragm_rot 0x9
e_auth_element_post_effect_gradation 0xA
e_auth_element_talk_path 0xB
e_auth_element_clip_control 0xE
e_auth_element_post_effect_film_noise 0xF
e_auth_element_point_light 0x10
e_auth_element_shadow_range 0x11
e_auth_element_shadow_register 0x12
e_auth_element_particle 0x13
e_auth_element_particle_fade 0x14
e_auth_element_particle_opacity 0x15
e_auth_element_particle_ground 0x16
e_auth_element_color_correction 0x17
e_auth_element_scenario_timeline 0x18
e_auth_element_battle_flag 0x19
e_auth_element_se 0x1A
e_auth_element_vollight 0x1B
e_auth_element_vollight_spot 0x1C
e_auth_element_flow_dust_gen 0x1D
e_auth_element_post_effect_motion_blur 0x1E
e_auth_element_rim_flash 0x1F
e_auth_element_spot_light 0x20
e_auth_element_body_damage_add 0x21
e_auth_element_post_effect_light_shaft 0x22
e_auth_element_splash_liquid 0x23
e_auth_element_directional_light 0x24
e_auth_element_post_effect_rgb_blur 0x25
e_auth_element_post_effect_feedback 0x26
e_auth_element_ambient 0x27
e_auth_element_ik_node 0x28
e_auth_element_ik_target 0x29
e_auth_element_ik_gpos 0x2A
e_auth_element_ik_posture 0x2B
e_auth_element_path_offset 0x2C
e_auth_element_ik_lock_nodes 0x2E
e_auth_element_tube_light 0x2F
e_auth_element_ik_look_at 0x30
e_auth_element_post_effect_motion_blur_ratio 0x31
e_auth_element_eyes_highlight 0x32
e_auth_element_ui_fade 0x33
e_auth_element_ui_layer 0x34
e_auth_element_ui_texture 0x35
e_auth_element_movie_tex 0x36
e_auth_element_bgm 0x37
e_auth_element_path_animation 0x38
e_auth_element_post_effect_tonemap 0x39
e_auth_element_stage_lod_force_high 0x3A
e_auth_element_ssao 0x3B
e_auth_element_wrinkles 0x3C
e_auth_element_caption 0x3D
e_auth_element_fog 0x3E
e_auth_element_fixed_hair 0x3F
e_auth_element_camera_f_number 0x40
e_auth_element_camera_setting 0x41
e_auth_element_post_effect_crossfade 0x42
e_auth_element_character_lod 0x43
e_auth_element_controller_rumble 0x44
e_auth_element_cloth_control 0x45
e_auth_element_post_effect_glare 0x46
e_auth_element_color_correction_hdr 0x47
e_auth_element_controller_lightbar 0x48
e_auth_element_track_human 0x49
e_auth_element_battle_followup_window 0x4A
e_auth_element_battle_control_window 0x4B
e_auth_element_battle_simple_duplicate2 0x53
e_auth_element_battle_simple_duplicate3 0x54
e_auth_element_battle_simple_duplicate4 0x55
e_auth_element_battle_simple_duplicate5 0x59
e_auth_element_battle_simple_duplicate6 0x5D
e_auth_element_battle_simple_duplicate7 0x75
e_auth_element_battle_simple_duplicate8 0x98
e_auth_element_battle_simple_duplicate9 0xCE
e_auth_element_battle_simple_duplicate10 0xD4
e_auth_element_battle_simple_duplicate11 0xD5
e_auth_element_battle_ragdoll 0x4C
e_auth_element_battle_attack 0x4D How much damage is dealt to an enemy on hit, alongside hit-boxes and addition effects
e_auth_element_stage_draw_off 0x4E
e_auth_element_point_light_animation 0x4F
e_auth_element_battle_slide 0x50
e_auth_element_hit_wound 0x51
e_auth_element_ai 0x52
e_auth_element_track_asset 0x56
e_auth_element_face_anim 0x57
e_auth_element_camera_shake 0x58
e_auth_element_continue_point 0x5A
e_auth_element_camera_finish_battle 0x5B
e_auth_element_mouse_bright 0x5C
e_auth_element_battle_puid_simple 0x5E
e_auth_element_speed_control 0x5F
e_auth_element_shop 0x60
e_auth_element_battle_damage 0x61
e_auth_element_battle_timinginfostun 0x62
e_auth_element_auth_stream 0x63
e_auth_element_div_play 0x64
e_auth_element_connect_chara_in 0x65
e_auth_element_connect_camera 0x66
e_auth_element_ik_phone 0x67
e_auth_element_camera_bact 0x68
e_auth_element_post_effect_motion_blur_ratio_parts 0x69
e_auth_element_fill_light_enable 0x6A
e_auth_element_connect_chara_out 0x6B
e_auth_element_fixed_exposure 0x6C
e_auth_element_node_rotation 0x6D
e_auth_element_ik_look_at_weight 0x6E
e_auth_element_volume_preset 0x6F
e_auth_element_msg_window 0x70
e_auth_element_asset_push 0x71
e_auth_element_asset_break_range 0x72
e_auth_element_footstep_se 0x73
e_auth_element_equip_asset 0x74
e_auth_element_sound_automation_curve 0x76
e_auth_element_vfx_blast 0x77
e_auth_element_human_freeze 0x78
e_auth_element_auth_light_ratio 0x79
e_auth_element_reflection_scale 0x7A
e_auth_element_item_get 0x7B
e_auth_element_parts_blend 0x7C
e_auth_element_motion_hand_mode 0x7D
e_auth_element_sp_hit_effect 0x7E
e_auth_element_stage_load_point 0x7F
e_auth_element_battle_muteki 0x80
e_auth_element_ik_btl_sync 0x81
e_auth_element_dialog_option 0x82
e_auth_element_parts_blend_talk 0x83
e_auth_element_asset_dispose_init 0x84
e_auth_element_ui_button 0x85
e_auth_element_camera_shake_loop 0x86
e_auth_element_blink 0x87
e_auth_element_asset_hide 0x88
e_auth_element_blink_manual 0x89
e_auth_element_texture_change 0x8A
e_auth_element_character_change 0x8B
e_auth_element_dynamic_range_compress 0x8C
e_auth_element_human_caption 0x8D
e_auth_element_stage_light_off 0x8E
e_auth_element_shadow_range_setting 0x8F
e_auth_element_character_light_influence 0x90
e_auth_element_effect_asset_break 0x91
e_auth_element_speech 0x92
e_auth_element_front_hair_swing 0x93
e_auth_element_shoes_off 0x94
e_auth_element_equip_asset_hide 0x95
e_auth_element_expression 0x96
e_auth_element_posture 0x97
e_auth_element_down_se 0x99
e_auth_element_asset_movie_tex 0x9A
e_auth_element_movie 0x9B
e_auth_element_mg_snack_common 0x9C
e_auth_element_battle_heat 0x9D
e_auth_element_asset_arms_reduce_use_count 0x9E
e_auth_element_equip_asset_release 0x9F
e_auth_element_human_caption_common_data 0xA1
e_auth_element_character_node_scale 0xA2
e_auth_element_battle_timinginfostring 0xA3
e_auth_element_mg_snack_telop 0xA4
e_auth_element_sea_param 0xA5
e_auth_element_scene_transition 0xA6
e_auth_element_contrast_correction 0xA7
e_auth_element_sea_time 0xA8
e_auth_element_div_play_async 0xA9
e_auth_element_glass_water 0xAA
e_auth_element_vignetting 0xAB
e_auth_element_battle_bomb 0xAC
e_auth_element_skin_sss 0xAD
e_auth_element_glass_water_value 0xAE
e_auth_element_chromatic_abberation 0xAF
e_auth_element_hand_shadow 0xB0
e_auth_element_sea_cap 0xB1
e_auth_element_ik_equip 0xB2
e_auth_element_expression_target 0xB3
e_auth_element_asset_physics_in_auth 0xB4
e_auth_element_bgm_fin 0xB5
e_auth_element_mission_title 0xB6
e_auth_element_mg_caba_tension 0xB7
e_auth_element_player_point 0xB8
e_auth_element_glass_water_shaker 0xB9
e_auth_element_ui_taxi 0xBA
e_auth_element_hact_input 0xBB
e_auth_element_hact_input_barrage 0xBC
e_auth_element_mg_caba_unlock_profile 0xBD
e_auth_element_general_timing 0xBE
e_auth_element_battle_command_special 0xBF
e_auth_element_scenario_timeline_auth 0xC0
e_auth_element_stage_warp 0xC1
e_auth_element_taxi_jump 0xC2
e_auth_element_scene_switch 0xC3
e_auth_element_karaoke_denmoku 0xC4
e_auth_element_footstep_dont_play 0xC5
e_auth_element_mg_clan_creator_member 0xC6
e_auth_element_trophy 0xC7
e_auth_element_sea_ripple 0xC8
e_auth_element_safebox_item_get 0xC9
e_auth_element_mg_cat_cafe_feeding 0xCB
e_auth_element_dispose_light_adjustment 0xCC
e_auth_element_mg_temple_play_paper_fortune 0xCF
e_auth_element_battle_invisible_fighter 0xD0
e_auth_element_mg_offerings_ui 0xD1
e_auth_element_asset_resurrection 0xD2
e_auth_element_item_giving_wnd 0xD3
e_auth_element_camera_gaze 0xD6
e_auth_element_mg_offerings_proc 0xD7
e_auth_element_asset_dispose_init_talk_startup 0xD8
e_auth_element_asset_destory_off 0xD9
e_auth_element_flow_bubble_gen 0xDA
e_auth_element_player_turn 0xDB
e_auth_element_scenario_timeline_link_time_bar 0xDC
e_auth_element_camera_free 0xDD
e_auth_element_battle_tutorial 0xDE
e_auth_element_marine_snow 0xDF
e_auth_element_shadow_auth_behavior 0xE0
e_auth_element_skip_point 0xE1
e_auth_element_scene_connect 0xE2
e_auth_element_player_point_disp 0xE3
e_auth_element_reward 0xE4
e_auth_element_ui_mg_info 0xE5
e_auth_element_special_favor 0xE6
e_auth_element_mg_clan_creator_password 0xE7
e_auth_element_system_msg_wnd 0xE8
e_auth_element_camera_free_dist 0xE9
e_auth_element_camera_free_freeze 0xEA
e_auth_element_mg_caba_love_point 0xEB
e_auth_element_item_inc_and_dec 0xEC
e_auth_element_password_check 0xED
e_auth_element_npc_control 0xEE
e_auth_element_mg_offerings_msg_wnd 0xEF
e_auth_element_skip_enable 0xF0
e_auth_element_lens_distortion 0xF1
e_auth_element_player_warp 0xF2
e_auth_element_effect_confetti_remove 0xF3
e_auth_element_costume_change 0xF4
e_auth_element_easy_shadow_setting 0xF5
e_auth_element_safebox_check_open 0xF6
e_auth_element_motion_turn_face 0xF7
e_auth_element_sound_amb 0xF8
e_auth_element_volume_preset_add 0xF9
e_auth_element_sound_arm_label 0xFA
e_auth_element_talk_text 0xFB
e_auth_element_shadow_invisible 0xFC
e_auth_element_move_before_talk 0xFD
e_auth_element_fill_light_disable 0xFE
e_auth_element_easy_dof_focus 0xFF
e_auth_element_talk_text_select_options 0x100
e_auth_element_asset_dispose_init_uid 0x101
e_auth_element_video_call 0x102
e_auth_element_video_call_incoming 0x103
e_auth_element_texture_blend 0x104
e_auth_element_talk_value 0x105
e_auth_element_color_correction_mask 0x106
e_auth_element_unlocking 0x107
e_auth_element_charge_dust 0x108
e_auth_element_talk_flag 0x109
e_auth_element_disable_local_reflection 0x10A
e_auth_element_qsearch 0x10B
e_auth_element_asset_break_uid 0x10C
e_auth_element_asset_node_culling 0x10D
e_auth_element_friend_gauge 0x10E
e_auth_element_cabaret_island_tieup_shop 0x10F
e_auth_element_cabaret_island_scout 0x110
e_auth_element_boot_drone 0x111
e_auth_element_asset_door_open 0x112
e_auth_element_ct_dynamics 0x113
e_auth_element_cabaret_island_talk_event 0x114
e_auth_element_bounding_box_adjustment 0x115
e_auth_element_fall_rain 0x116
e_auth_element_fall_snow 0x117
e_auth_element_projection_pool 0x118
e_auth_element_collar_adjustment 0x119
e_auth_element_room_dust 0x11A
e_auth_element_ground_character 0x11B
e_auth_element_body_rain_splash 0x11C
e_auth_element_parts_blend_talk2 0x11D
e_auth_element_post_effect_character_halo 0x11E
e_auth_element_video_in_private_room 0x11F
e_auth_element_ui_cmn_wnd 0x120
e_auth_element_ui_input_number 0x121
e_auth_element_shogi_taikyoku_select 0x122
e_auth_element_asset_uid_physics 0x123
e_auth_element_item_box 0x124
e_auth_element_get_skill_window 0x125
e_auth_element_analog_noise 0x126
e_auth_element_talk_text_select_list 0x127
e_auth_element_player_gauge 0x128
e_auth_element_side_case_request 0x129
e_auth_element_character_speed 0x12A
e_auth_element_evidence_choice 0x12B
e_auth_element_category_title 0x12C
e_auth_element_game_control_off 0x12D
e_auth_element_cooking 0x12E
e_auth_element_verification_2d 0x12F
e_auth_element_verification_2d2 0x130
e_auth_element_mirror_rect 0x131
e_auth_element_item_giving_use 0x132
e_auth_element_item_get_sugoroku 0x133
e_auth_element_equip_slot 0x134
e_auth_element_najimi_telop 0x135
e_auth_element_player_gauge_show 0x136
e_auth_element_msg_app 0x137
e_auth_element_majima_achievement 0x138
e_auth_element_ui_insert_photo 0x139
e_auth_element_parts_blend_talk_text 0x13A
e_auth_element_hide_character 0x13B
e_auth_element_asset_connect_out 0x13C
e_auth_element_disable_fuon_kinpaku 0x13D
e_auth_element_footstep_dont_play_chara 0x13E
e_auth_element_uid_after_replace 0x13F
e_auth_element_connect_camera_special 0x140

Other Unsorted Nodes: