Like a Dragon: Infinite Wealth: Difference between revisions
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Kamikazzie (talk | contribs) added to de category |
Added Folder Structure, copied some relevant descriptions over from the Kiwami 2 page. will do .pars next |
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A demo was included with the release of [[Like a Dragon Gaiden: The Man Who Erased His Name]]. | A demo was included with the release of [[Like a Dragon Gaiden: The Man Who Erased His Name]]. | ||
== Folder and Package Structure == | |||
Taken from the latest Steam release can be found in runtime\media\data | |||
{| class="wikitable" | |||
|+Folders | |||
!Folder name | |||
!Description | |||
|- | |||
|3dlut | |||
|Look up tables, used for color filters | |||
|- | |||
|artisan | |||
|Debug file; serves no purpose | |||
|- | |||
|auth | |||
|Cutscene data | |||
|- | |||
|auth_hires | |||
| | |||
|- | |||
|battle | |||
|Contains data for battle movesets and HACT conditions. | |||
Also has information relating to dungeons. | |||
|- | |||
|boot | |||
|Common textures relating to startup and loading screens. As well as gmt animations for smartphone. | |||
|- | |||
|camera | |||
|Camera shake animations | |||
|- | |||
|entity_table | |||
| | |||
|- | |||
|flood | |||
|Crowd animations combined into a single GMT | |||
|- | |||
|grass | |||
|contains textures | |||
|- | |||
|hact_elvis | |||
|Heat action cutscenes | |||
|- | |||
|minigame | |||
|Data relating to minigames | |||
|- | |||
|moviesd | |||
|USM videos, mainly for pre-rendered cutscenes | |||
|- | |||
|navmesh | |||
| | |||
|- | |||
|patch | |||
|empty | |||
|- | |||
|puid.elvis | |||
|Unique identifier tables used by the game's database | |||
|- | |||
|reflection | |||
| | |||
|- | |||
|shader | |||
|.cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine | |||
|- | |||
|stage_common_elivs | |||
| | |||
|- | |||
|stage_elivs_ngen | |||
| | |||
|- | |||
|stream | |||
|.awb containers; used for music, sound and Japanese voicelines | |||
|- | |||
|stream_en | |||
|.awb containers; English voicelines | |||
|- | |||
|stream_zh | |||
|.awb containers; Chinese voicelines | |||
|- | |||
|system | |||
| | |||
|- | |||
|version | |||
| | |||
|} | |||
==Sub pages== | ==Sub pages== | ||
Revision as of 14:37, 23 April 2026
| Like a Dragon: Infinite Wealth | |
| Also known as: | 龍が如く8 (Ryū ga Gotoku 8) |
| Developer(s): | Ryu Ga Gotoku Studio |
| Publisher: | SEGA |
| Platform(s): | PlayStation 4, PlayStation 5, Xbox One, Xbox Series, Windows |
| Release: | 26 January 2024 |
| Engine: | Dragon Engine |
| Internal name: | elvis [1] |
The ninth game in the main storyline, and the first mainline title to use the Western title "Like a Dragon".
A demo was included with the release of Like a Dragon Gaiden: The Man Who Erased His Name.
Folder and Package Structure
Taken from the latest Steam release can be found in runtime\media\data
| Folder name | Description |
|---|---|
| 3dlut | Look up tables, used for color filters |
| artisan | Debug file; serves no purpose |
| auth | Cutscene data |
| auth_hires | |
| battle | Contains data for battle movesets and HACT conditions.
Also has information relating to dungeons. |
| boot | Common textures relating to startup and loading screens. As well as gmt animations for smartphone. |
| camera | Camera shake animations |
| entity_table | |
| flood | Crowd animations combined into a single GMT |
| grass | contains textures |
| hact_elvis | Heat action cutscenes |
| minigame | Data relating to minigames |
| moviesd | USM videos, mainly for pre-rendered cutscenes |
| navmesh | |
| patch | empty |
| puid.elvis | Unique identifier tables used by the game's database |
| reflection | |
| shader | .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine |
| stage_common_elivs | |
| stage_elivs_ngen | |
| stream | .awb containers; used for music, sound and Japanese voicelines |
| stream_en | .awb containers; English voicelines |
| stream_zh | .awb containers; Chinese voicelines |
| system | |
| version |