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(A guide for stance editing)
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==== '''Open the 'data' folder in yakuza 0/k1 directory and navigate your way to the 'motion_w64' folder. It should look like this''' ====
==== '''Open the 'data' folder in yakuza 0/k1 directory and navigate your way to the 'motion_w64' folder. It should look like this''' ====
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Revision as of 21:46, 24 March 2025

Majima construction.svg This page is under construction

Check back later for additional changes


Guides go here

STANCE EDITING FOR YAKUZA 0/K1

This will be a quick guide on how to change Kiryu's/Majima's stance in Yakuza 0 and Yakuza Kiwami.

TOOLS AND REQUIREMENTS

  • You will need notepad++ in order to edit the actionset.json
  • You will need the LandLord tool in order to convert the actionset.cas file into a json you can edit and also to repack it.
  • (OPTIONAL) Testing area-Y0
  • (OPTIONAL) Testing area-YK1


OVERVIEW

This guide will cover how to change Kiryu's Brawler stance in Yakuza 0 but it is the same process for all stances including in YK1, changing stances mainly consists of editing the action set file. To put it simply the actionset controls the players and NPC's generic animations such as walking, running ect

this can also be used to change hit reactions and such.

GUIDE

Open the 'data' folder in yakuza 0/k1 directory and navigate your way to the 'motion_w64' folder. It should look like this

Image.png











Now copy the ActionSet.cas file into you're motion_w64 folder in you're mod folder.

And then drag and drop the ActionSet.cas file onto LandLord, this should produce a json named ActionSet.json

Mod folder.png













Now open the json with Notepad++ by right clicking on it and clicking "Edit with Notepad++"

press control+F to open the search box and type in "BTL/P_KRS" this is the list of brawlers stance animations such as walk cycles and guard animations


Json.png


Now you will search for the stance you want to switch Kiryu's stance with

you can do this by using the search box and putting the first 4 letters of the characters attack anim name (e.g for E_NSK_CMB_a_01, search "E_NSK" to find Nishiki's stance)

G.png


Now the annoying part, you will need to copy each of Nishiki's animations and replace brawlers with them make sure they match up (E_NSK_sway_f should replace P_KRS_sway_f)

If there is animation which you cannot find a corresponding animation for, then you can just use something similar or somewhat equivalent to that

It should look something like this in the end.


Nishjiki.png


Now you need to save and repack the actionset.cas file

This can be done by dragging and dropping the actionset.json over LandLord this will produce a new .cas file


Repacking.png


Delete the old file and remove the 'new' part from the new file make sure there are no spaces


Hello.png


And now we can test it!




good luck, if you need any help ping me on the yakuza modding discord

made by shadowgoverment