Virtua Fighter 5: Ultimate Showdown: Difference between revisions

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(changes to info and some basic descriptive changes)
(added more details for eSports and file structure)
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A re-release for PC titled [[Virtua Fighter 5: R.E.V.O]] released on Steam on the 27th January, 2025. This re-release added some balancing changes and rollback netcode and minor graphical enhancements.
A re-release for PC titled [[Virtua Fighter 5: R.E.V.O]] released on Steam on the 27th January, 2025. This re-release added some balancing changes and rollback netcode and minor graphical enhancements.
==Folder and Package Structure (Virtua Fighter 5: Ultimate Showdown)==
Taken from the PlayStation 4 release.
===Folders===
{| class="wikitable"
|+
|-
!Folder name!!Description
|-
|3dlut||Colour look up tables, used for filters
|-
|battle||Unused leftovers from Yakuza: Like a Dragon
|-
|boot||Used when booting
|-
|camera||Unused leftovers from Yakuza: Like a Dragon (?)
|-
|entity_table||
|-
|flood||Unused leftovers from Yakuza: Like a Dragon (?)
|-
|font.adam||Font
|-
|ps4||Share overlay image
|-
|puid.adam||Unique identifier tables used by the game's database
|-
|reflection||Unused leftovers from Yakuza: Like a Dragon (?)
|-
|shader||.cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine
|-
|sound
|Contains a single .acf autogenerated by Criware's SDK
|-
|stage||.PAR archives for locations; models, textures & file list data
|-
|version||
|}
===PAR Archives===
{| class="wikitable"
|+
|-
!Archive name!!Description
|-
|asset||Props used in stages; it is mostly unused
|-
|chara||Character models
|-
|cubemap_adam||Cubemap textures
|-
|db.adam.de||Database files for the game (German)
|-
|db.adam.en||Database files for the game (English)
|-
|db.adam.es||Database files for the game (Spanish)
|-
|db.adam.fr||Database files for the game (French)
|-
|db.adam.it||Database files for the game (Italian)
|-
|db.adam.ja||Database files for the game (Japanese)
|-
|db.adam.ko||Database files for the game (Korean)
|-
|db.adam.zh||Database files for the game (Traditional Chinese)
|-
|db.adam.zhs||Database files for the game (Simplified Chinese)
|-
|effect||In game effects, e.g. footprint effects or screen effects
|-
|entity_adam||Entity jsons and entity tables for each stage
|-
|light_anim_adam||Light animation files
|-
|lua||Lua scripts
|-
|motion||Leftover from Yakuza: Like a Dragon
|-
|particle||Particle effects
|-
|ui.adam.de||UI textures (German)
|-
|ui.adam.en||UI textures (English)
|-
|ui.adam.es||UI textures (Spanish)
|-
|ui.adam.fr||UI textures (French)
|-
|ui.adam.it||UI textures (Italian)
|-
|ui.adam.ja||UI textures (Japanese)
|-
|ui.adam.ko||UI textures (Korean)
|-
|ui.adam.zh||UI textures (Traditional Chinese)
|-
|ui.adam.zhs||UI textures (Simplified Chinese)
|-
|vf5_effect_object
|Contains models specific to stages
|}
== Folder and Package Structure (Virtua Fighter eSports) ==
Taken from a dump of a SEGA ALLS arcade cabinet.
===Folders===
{| class="wikitable"
|+
|-
!Folder name!!Description
|-
|3dlut||Colour look up tables, used for filters
|-
|battle||Unused leftovers from Yakuza: Like a Dragon
|-
|boot||Used when booting
|-
|camera||Unused leftovers from Yakuza: Like a Dragon (?)
|-
|entity_table||
|-
|flood||Unused leftovers from Yakuza: Like a Dragon (?)
|-
|font.adam||Font
|-
|puid.adam||Unique identifier tables used by the game's database
|-
|reflection||Unused leftovers from Yakuza: Like a Dragon (?)
|-
|shader||.cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine
|-
|sound
|Contains a single .acf autogenerated by Criware's SDK
|-
|stage||.PAR archives for locations; models, textures & file list data
|-
|version||
|}
===PAR Archives===
{| class="wikitable"
|+
|-
!Archive name!!Description
|-
|asset||Props used in stages; it is mostly unused
|-
|chara||Character models
|-
|cubemap_adam||Cubemap textures
|-
|db.adam.ja||Database files for the game (Japanese)
|-
|effect||In game effects, e.g. footprint effects or screen effects
|-
|entity_adam||Entity jsons and entity tables for each stage
|-
|light_anim_adam||Light animation files
|-
|lua||Lua scripts
|-
|motion||Leftover from Yakuza: Like a Dragon
|-
|particle||Particle effects
|-
|ui.adam.ja||UI textures (Japanese)
|-
|vf5_effect_object
|Contains models specific to stages
|}


[[Category:Games]]
[[Category:Games]]
[[Category:Dragon Engine 2.0]]
[[Category:Dragon Engine 2.0]]

Revision as of 22:26, 6 February 2025

Vf5us poster.jpg
Virtua Fighter 5: Ultimate Showdown
Also known as: Virtua Fighter eSports (バーチャファイター eスポーツ)
Developer(s): Ryu Ga Gotoku Studio

SEGA AM2 Division

Publisher: SEGA
Platform(s): PlayStation 4, SEGA ALLS Arcade System
Release: Virtua Fighter eSports: May 2021, SEGA ALLS Arcade System

Virtua Fighter 5: Ultimate Showdown: June 1, 2021, PlayStation 4

Engine: Dragon Engine
Internal name: adam / eve

An enhanced Dragon Engine remaster of the 2010 title, Virtua Fighter 5 Final Showdown.

This game is also available in Japanese arcades as Virtua Fighter eSports.

DLC for the game includes a Yakuza costume set for the characters, as well as a Tekken costume set and music.

A re-release for PC titled Virtua Fighter 5: R.E.V.O released on Steam on the 27th January, 2025. This re-release added some balancing changes and rollback netcode and minor graphical enhancements.

Folder and Package Structure (Virtua Fighter 5: Ultimate Showdown)

Taken from the PlayStation 4 release.

Folders

Folder name Description
3dlut Colour look up tables, used for filters
battle Unused leftovers from Yakuza: Like a Dragon
boot Used when booting
camera Unused leftovers from Yakuza: Like a Dragon (?)
entity_table
flood Unused leftovers from Yakuza: Like a Dragon (?)
font.adam Font
ps4 Share overlay image
puid.adam Unique identifier tables used by the game's database
reflection Unused leftovers from Yakuza: Like a Dragon (?)
shader .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine
sound Contains a single .acf autogenerated by Criware's SDK
stage .PAR archives for locations; models, textures & file list data
version

PAR Archives

Archive name Description
asset Props used in stages; it is mostly unused
chara Character models
cubemap_adam Cubemap textures
db.adam.de Database files for the game (German)
db.adam.en Database files for the game (English)
db.adam.es Database files for the game (Spanish)
db.adam.fr Database files for the game (French)
db.adam.it Database files for the game (Italian)
db.adam.ja Database files for the game (Japanese)
db.adam.ko Database files for the game (Korean)
db.adam.zh Database files for the game (Traditional Chinese)
db.adam.zhs Database files for the game (Simplified Chinese)
effect In game effects, e.g. footprint effects or screen effects
entity_adam Entity jsons and entity tables for each stage
light_anim_adam Light animation files
lua Lua scripts
motion Leftover from Yakuza: Like a Dragon
particle Particle effects
ui.adam.de UI textures (German)
ui.adam.en UI textures (English)
ui.adam.es UI textures (Spanish)
ui.adam.fr UI textures (French)
ui.adam.it UI textures (Italian)
ui.adam.ja UI textures (Japanese)
ui.adam.ko UI textures (Korean)
ui.adam.zh UI textures (Traditional Chinese)
ui.adam.zhs UI textures (Simplified Chinese)
vf5_effect_object Contains models specific to stages

Folder and Package Structure (Virtua Fighter eSports)

Taken from a dump of a SEGA ALLS arcade cabinet.

Folders

Folder name Description
3dlut Colour look up tables, used for filters
battle Unused leftovers from Yakuza: Like a Dragon
boot Used when booting
camera Unused leftovers from Yakuza: Like a Dragon (?)
entity_table
flood Unused leftovers from Yakuza: Like a Dragon (?)
font.adam Font
puid.adam Unique identifier tables used by the game's database
reflection Unused leftovers from Yakuza: Like a Dragon (?)
shader .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine
sound Contains a single .acf autogenerated by Criware's SDK
stage .PAR archives for locations; models, textures & file list data
version

PAR Archives

Archive name Description
asset Props used in stages; it is mostly unused
chara Character models
cubemap_adam Cubemap textures
db.adam.ja Database files for the game (Japanese)
effect In game effects, e.g. footprint effects or screen effects
entity_adam Entity jsons and entity tables for each stage
light_anim_adam Light animation files
lua Lua scripts
motion Leftover from Yakuza: Like a Dragon
particle Particle effects
ui.adam.ja UI textures (Japanese)
vf5_effect_object Contains models specific to stages