Yakuza 6: The Song of Life: Difference between revisions
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| drama_scanner || Animations for cabaret minigame | | drama_scanner || Animations for cabaret minigame | ||
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| effect || In game effects, such as auras from heat moves, | | effect || In game effects, such as auras from heat moves or minigame effects, screen effects and so on | ||
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| entity || Entity tables for the game | | entity || Entity tables for the game |
Revision as of 19:05, 9 October 2024
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Yakuza 6: The Song of Life | |
Also known as: | 龍が如く6 命の詩。(Ryū ga Gotoku 6: Inochi no Uta.) |
Developer(s): | Ryu Ga Gotoku Studio |
Publisher: | SEGA |
Platform(s): | Play Station 4, Xbox One, Windows |
Release: | PlayStation 4 JP: December 8, 2016 WW: April 17, 2018 Windows, Xbox One |
Engine: | Dragon Engine |
Internal name: | OgreF |
Brief plot
Kiryu Kazuma gets imprisoned for 3 years, just to find out Haruka was heavily injured, and her having a baby from a man of a Chinese Triad.
Yakuza 6 is the first game made with Dragon Engine, and the last installment following Kiryu Kazuma's adventure.
Folder and Package Structure
Taken from the Steam release of the game.
Folders
Folder name | Description |
---|---|
3dlut | Colour look up tables, used for filters |
auth | Cutscene data |
boot | |
camera | Camera animations for shaking |
db | Database files for the game (Chinese, English, Japanese and Korean) |
entity_table | |
flood | |
hact | Heat action cutscenes |
light_anim | Light animation files |
minigame | Data relating to minigames |
movie | Pre-rendered videos |
puid | Unique identifier tables used by the game's database |
shader | .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine |
stage | .PAR archives for locations; models, textures & file list data |
stream | .awb containers; used for music, sound, voices |
PAR Archives
Archive name | Description |
---|---|
asset | Props; weapons, items used in cutscenes, destructible objects in the game world etc |
chara | Character models, including animals |
cubemap | Cubemap textures |
drama_scanner | Animations for cabaret minigame |
effect | In game effects, such as auras from heat moves or minigame effects, screen effects and so on |
entity | Entity tables for the game |
font | Font files (and textures) |
lua | Lua scripts |
map | Minimap models |
motion | Animation files (and contains data for battle animations & movesets along with heat action requirements) |
particle | Particle effects |
sound | .acb containers; used for music, sound, voices |
talk | Controls dialogues for non-motion capped cutscenes as well as general shops/minigames |
ui | UI textures (Chinese, English, Japanese and Korean) |