CMN.bin: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 4: | Line 4: | ||
== Nodes == | == Nodes == | ||
{| class="wikitable sortable" | |||
|+ | |||
!Node name | |||
!ID | |||
!Purpose | |||
|- | |||
|[[CMN.bin/Battle Attack|Battle Attack]] | |||
|77 | |||
|Dictates the amount of damage, and type of damage enemies take if hit by attached bones | |||
|- | |||
|Battle Bomb | |||
|75 | |||
| | |||
|- | |||
|Camera Shake | |||
|88 | |||
| | |||
|- | |||
|Controller Rumble | |||
|68 | |||
| | |||
|- | |||
|[[CMN.bin/Expression|Expression]] | |||
| | |||
| | |||
|- | |||
|Flowdust 1.0 | |||
|29 | |||
|Dust Particles that fly off attached bone | |||
|- | |||
|Rimflash Ver.2 | |||
| | |||
| | |||
|- | |||
|Rimflash Ver.5.5 | |||
|31 | |||
| | |||
|- | |||
|Speed Control | |||
|95 | |||
|Changes the speed of the game | |||
|- | |||
|Sound Cue | |||
|26 | |||
|Plays a track from a cuesheet | |||
|- | |||
|Track Human | |||
|73 | |||
|Particle Lines that follow attached bone | |||
|- | |||
|PIB | |||
|19 | |||
| | |||
|} | |||
[[Category:File Formats]] | [[Category:File Formats]] | ||
Revision as of 10:27, 17 September 2026
| This page is under construction Check back later for additional changes |
Found within Dragon Engine auth, talk & hact files, this controls a wide variety of properties; from damage inflicted during heat actions, to sounds and animations played during cutscenes.
Nodes
| Node name | ID | Purpose |
|---|---|---|
| Battle Attack | 77 | Dictates the amount of damage, and type of damage enemies take if hit by attached bones |
| Battle Bomb | 75 | |
| Camera Shake | 88 | |
| Controller Rumble | 68 | |
| Expression | ||
| Flowdust 1.0 | 29 | Dust Particles that fly off attached bone |
| Rimflash Ver.2 | ||
| Rimflash Ver.5.5 | 31 | |
| Speed Control | 95 | Changes the speed of the game |
| Sound Cue | 26 | Plays a track from a cuesheet |
| Track Human | 73 | Particle Lines that follow attached bone |
| PIB | 19 |