Modding Terms: Difference between revisions
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=== Unreal Engine === | === Unreal Engine === | ||
#[[Like a Dragon: Ishin!]] | #[[Like a Dragon: Ishin!]] | ||
=== Unity === | |||
#[[Ryu Ga Gotoku Online]] | |||
#[[Super Monkey Ball Banana Mania]] | |||
=== Other === | === Other === |
Revision as of 13:42, 22 June 2023
The Yakuza Modding Community has coined several terms to identify (and simplify) files used in the Yakuza Franchise.
Game Engine Terms
The official, internal name for the game engine used from Kenzan onward is "PXD". Since information about the "PXD" engine is scarce, different terms are used to identify specific ranges of versions that share similarities from a modding standpoint.
"PS2" Era Games
Old Old Engine (OOE)
Old Engine (OE)
Note: "Magical V" is not the name of this engine; that refers to motion capture software used by SEGA, as well as other game companies such as Koei Tecmo.
- Yakuza 5
- Yakuza 5 Remastered
- Ryu Ga Gotoku: Ishin!
- Yakuza 0
- Yakuza Kiwami
- Fist of the North Star: Lost Paradise
Dragon Engine (DE)
DE 2.0
While these games still run on the Dragon Engine, these titles are noted for different file structural changes & more advanced shaders.
Unreal Engine
Unity
Other
Games developed for other devices or entirely different games in general. Not a modding term, just a general categorization.
File Terms
- Node:
Defines a data structure that files utilize in order to insert different data into the game. Example: