(Ryu Ga Gotoku: Kenzan!)/bin: Difference between revisions
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Kamikazzie (talk | contribs) m (Kamikazzie moved page USRDIR/ (Ryu Ga Gotoku: Kenzan!) to (Ryu Ga Gotoku: Kenzan!)/bin: we don't need this extra folder) |
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(3 intermediate revisions by one other user not shown) | |||
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|- | |- | ||
|armspar/ | |armspar/ | ||
| | |Asset models such as weapons. | ||
|- | |- | ||
|auth/ | |auth/ | ||
| | |The game's cutscenes. | ||
|- | |- | ||
|btl_cam/ | |btl_cam/ | ||
| | |Battle intro camera test. | ||
|- | |- | ||
|chara_arc/ | |chara_arc/ | ||
| | |Additional stage models. | ||
|- | |- | ||
|chara_auth/ | |chara_auth/ | ||
| | |Cutscene models. | ||
|- | |- | ||
|chara_common/ | |chara_common/ | ||
| | |Model, skeleton, and texture data. | ||
|- | |- | ||
|chara.par | |chara.par | ||
| | |Character Models | ||
|- | |- | ||
|csepar/ | |csepar/ | ||
| | |Contains a majority of UI textures. | ||
|- | |- | ||
|effect/ | |effect/ | ||
Line 38: | Line 38: | ||
|- | |- | ||
|enemy_dispose/ | |enemy_dispose/ | ||
| | |Battle data. | ||
|- | |- | ||
|font/ | |font/ | ||
| | |All fonts within the game. | ||
|- | |- | ||
|fontpar/ | |fontpar/ | ||
| | |Par file containing all files in the game. | ||
|- | |- | ||
|gamedata/ | |gamedata/ | ||
| | |PS3 XMB icons, backgrounds and data | ||
|- | |- | ||
|inst_img.pib | |inst_img.pib | ||
Line 53: | Line 53: | ||
|- | |- | ||
|item/ | |item/ | ||
| | |Item data | ||
|- | |- | ||
|kame/ | |kame/ | ||
| | |Turtle racing minigame data | ||
|- | |- | ||
|light_anim/ | |light_anim/ | ||
Line 62: | Line 62: | ||
|- | |- | ||
|map/ | |map/ | ||
| | |Map textures | ||
|- | |- | ||
|minigame/ | |minigame/ | ||
| | |Folders including files that contain | ||
minigame data. | |||
|- | |- | ||
|module/ | |module/ | ||
| | |PS3 modules used | ||
|- | |- | ||
|motion/ | |motion/ | ||
| | |Animation data, mainly used to store | ||
battle animations | |||
|- | |- | ||
|[[Movie/ (Ryu Ga Gotoku: Kenzan!)|movie/]] | |[[Movie/ (Ryu Ga Gotoku: Kenzan!)|movie/]] | ||
| | |Pre-rendered video files used for | ||
cutscenes the PS3 might have trouble | |||
rendering as well as the opening movie. | |||
|- | |- | ||
|pausepar/ | |pausepar/ | ||
| | |Contains some more UI textures, | ||
including the map. | |||
|- | |- | ||
|physics/ | |physics/ | ||
| | |Havok Engine Physics data | ||
|- | |- | ||
|picture/ | |picture/ | ||
| | |Containing multiple images, such as | ||
the SEGA credits, leftover screens | |||
from the demo, revelation drawing textures, among | |||
others. | |||
|- | |- | ||
|pre_btl_cam/ | |pre_btl_cam/ | ||
| | |Camera data for the battle intros. | ||
|- | |- | ||
|savedata/ | |savedata/ | ||
| | |Textures and | ||
info used for the save screen. | |||
|- | |- | ||
|scarecrowpar/ | |scarecrowpar/ | ||
Line 95: | Line 107: | ||
|- | |- | ||
|scenario/ | |scenario/ | ||
| | |A large majority of the text found in the | ||
game, most notably including | |||
|- | |- | ||
|shader/ | |shader/ | ||
| | |PAR files containing shader data. | ||
|- | |- | ||
|[[Sound/ (Ryu Ga Gotoku: Kenzan!)|sound/]] | |[[Sound/ (Ryu Ga Gotoku: Kenzan!)|sound/]] | ||
| | |Every sound and music trackin the | ||
game, excluding cutscene audio, | |||
which is split into bgm and voice | |||
CVM files for each of their respective auth files. | |||
|- | |- | ||
|sprite/ | |sprite/ | ||
| | |Button prompt textures. | ||
|- | |- | ||
|staffroll/ | |staffroll/ | ||
| | |Credits data | ||
|- | |- | ||
|staffrollpar/ | |staffrollpar/ | ||
| | |PAR file containing credits textures | ||
|- | |- | ||
|stage/ | |stage/ | ||
| | |Models and textures for all battle areas | ||
and maps in the game | |||
|- | |- | ||
|wdr_par/ | |wdr_par/ | ||
| | |Text used within textboxes | ||
|- | |- | ||
|yact/ | |yact/ | ||
| | |Contains all heat actions and revelation | ||
animations. | |||
|} | |} |
Latest revision as of 00:29, 6 April 2025
This is the folder that contains all data relating to Ryu Ga Gotoku: Kenzan!
The table below shows what each folder has inside them (all these folders are located in the USRDIR/ folder "bin"):
Folder | Contents Inside |
---|---|
armspar/ | Asset models such as weapons. |
auth/ | The game's cutscenes. |
btl_cam/ | Battle intro camera test. |
chara_arc/ | Additional stage models. |
chara_auth/ | Cutscene models. |
chara_common/ | Model, skeleton, and texture data. |
chara.par | Character Models |
csepar/ | Contains a majority of UI textures. |
effect/ | |
enemy_dispose/ | Battle data. |
font/ | All fonts within the game. |
fontpar/ | Par file containing all files in the game. |
gamedata/ | PS3 XMB icons, backgrounds and data |
inst_img.pib | |
item/ | Item data |
kame/ | Turtle racing minigame data |
light_anim/ | |
map/ | Map textures |
minigame/ | Folders including files that contain
minigame data. |
module/ | PS3 modules used |
motion/ | Animation data, mainly used to store
battle animations |
movie/ | Pre-rendered video files used for
cutscenes the PS3 might have trouble rendering as well as the opening movie. |
pausepar/ | Contains some more UI textures,
including the map. |
physics/ | Havok Engine Physics data |
picture/ | Containing multiple images, such as
the SEGA credits, leftover screens from the demo, revelation drawing textures, among others. |
pre_btl_cam/ | Camera data for the battle intros. |
savedata/ | Textures and
info used for the save screen. |
scarecrowpar/ | |
scenario/ | A large majority of the text found in the
game, most notably including |
shader/ | PAR files containing shader data. |
sound/ | Every sound and music trackin the
game, excluding cutscene audio, which is split into bgm and voice CVM files for each of their respective auth files. |
sprite/ | Button prompt textures. |
staffroll/ | Credits data |
staffrollpar/ | PAR file containing credits textures |
stage/ | Models and textures for all battle areas
and maps in the game |
wdr_par/ | Text used within textboxes |
yact/ | Contains all heat actions and revelation
animations. |