Modding Terms: Difference between revisions

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The Yakuza Modding Community has coined several terms to identify (and simplify) files used in the [https://rgg-games.wiki/wiki/Category:Games Yakuza Franchise].
The Yakuza Modding Community has coined several terms to identify (and simplify) files used in the [[:Category:Games|Yakuza Franchise]].


==Game Terms==
==Game Engine Terms==
A collection of terms to organize games based release and gameplay.
The official, internal name for the game engine used from Kenzan onward is "PXD". Since information about the "PXD" engine is scarce, different terms are used to identify specific ranges of versions that share similarities from a modding standpoint.
* "PS2" Era Games:
Refers to the Playstation 2 games including:
#[https://rgg-games.wiki/wiki/Yakuza_2 Yakuza 1]
#[https://rgg-games.wiki/wiki/Yakuza_2 Yakuza 2]
#[https://rgg-games.wiki/wiki/Ryu_ga_Gotoku_1_%2B_2_HD_Edition Ryu ga Gotoku 1 + 2 HD Edition]
<br>


* "OOE" Old Old Engine:
=== "PS2" Era Games ===
Refers to older titles (including Remasters) such as:
#[[Yakuza]]
#[https://rgg-games.wiki/wiki/Ryu_ga_Gotoku:_Kenzan! Ryū ga Gotoku Kenzan!]
#[[Yakuza 2]]
#[https://rgg-games.wiki/wiki/Yakuza_3 Yakuza 3]
#[[Ryu Ga Gotoku 1 + 2 HD Edition]]
#[https://rgg-games.wiki/wiki/Yakuza_3_Remastered Yakuza 3 Remastered]
#[https://rgg-games.wiki/wiki/Yakuza_4 Yakuza 4]
#[https://rgg-games.wiki/wiki/Yakuza_4_Remastered Yakuza 4 Remastered]
#Yakuza: Dead Souls
<br>


*"OE" Old Engine:
=== Old Old Engine (OOE) ===
Refers to the titles right before the release of the Dragon Engine.
#[[Ryu Ga Gotoku: Kenzan!]]
As a side note: "Magical V" is not the official term for OE/OOE games.
#[[Yakuza 3]]
This includes:
#[[Yakuza 3 Remastered]]
#[https://rgg-games.wiki/wiki/Yakuza_5 Yakuza 5]
#[[Yakuza 4]]
#Yakuza 5 Remastered
#[[Yakuza 4 Remastered]]
#Ryū ga Gotoku Ishin!
#[[Yakuza: Dead Souls]]
#[https://rgg-games.wiki/wiki/Yakuza_0 Yakuza 0]
#Yakuza Kiwami
#Fist of the North Star: Lost Paradise
<br>


*"DE" Dragon Engine:
=== Old Engine (OE) ===
Refers to titles made in an entirely new engine, after Old Engine games:
Note: "Magical V" is ''not'' the name of this engine; that refers to motion capture software used by SEGA, as well as other game companies such as Koei Tecmo.
#[https://rgg-games.wiki/wiki/Yakuza_6:_The_Song_of_Life Yakuza 6: The Song of Life]
#Yakuza Kiwami 2
#Judge Eyes (Judgment)
<br>


*"DE 2.0" Dragon Engine Version 2:
#[[Yakuza 5]]
Another term used for Dragon Engine after Judgment, noted for different file structural changes.
#[[Yakuza 5 Remastered]]
Includes:
#[[Ryu Ga Gotoku: Ishin!]]
#[https://rgg-games.wiki/wiki/Yakuza:_Like_a_Dragon Yakuza: Like a Dragon]
#[[Yakuza 0]]
#Lost Judgment
#[[Yakuza Kiwami]]
<br>
#[[Fist of the North Star: Lost Paradise]]
 
===  Dragon Engine (DE) ===
==== DE 1.0 ====
These games run on the first iteration of the Dragon Engine.
#[[Yakuza 6: The Song of Life]]
#[[Yakuza Kiwami 2]]
#[[Judgment]] 
 
==== DE 2.0 ====
While these games still run on the Dragon Engine, these titles are noted for different file structural changes & more advanced shaders.
 
#[[Yakuza: Like a Dragon]]
#[[Lost Judgment]]
#[[Like a Dragon Gaiden: The Man Who Erased His Name]]
#[[Like a Dragon: Infinite Wealth]]
#[[Like a Dragon: Pirate Yakuza in Hawaii]]
 
=== Unreal Engine ===
#[[Like a Dragon: Ishin!]]
 
=== Unity ===
#[[Ryu Ga Gotoku Online]]
#[[Super Monkey Ball Banana Mania]]
 
=== Other ===
Games developed for other devices or entirely different games in general.  This is not a modding term, but instead a general categorization.
 
#[[Kurohyou: Ryu Ga Gotoku Shinsho]]
#[[Kurohyou 2: Ryu Ga Gotoku Ashura-hen]]
#[[Def Jam]]
 
=File Terms =
*Node:
Defines a data structure that files utilize in order to insert different data into the game.
Example:
#The [[MEP]] file Format consists of nodes of visual effects including  but not limited to particle effects, lights and limbflashes
#The [[BEP]] file format handles the main properties of visual effects and hit registrations into several different nodes.


[[Category:Help]]
[[Category:Help]]

Latest revision as of 20:38, 23 March 2025

The Yakuza Modding Community has coined several terms to identify (and simplify) files used in the Yakuza Franchise.

Game Engine Terms

The official, internal name for the game engine used from Kenzan onward is "PXD". Since information about the "PXD" engine is scarce, different terms are used to identify specific ranges of versions that share similarities from a modding standpoint.

"PS2" Era Games

  1. Yakuza
  2. Yakuza 2
  3. Ryu Ga Gotoku 1 + 2 HD Edition

Old Old Engine (OOE)

  1. Ryu Ga Gotoku: Kenzan!
  2. Yakuza 3
  3. Yakuza 3 Remastered
  4. Yakuza 4
  5. Yakuza 4 Remastered
  6. Yakuza: Dead Souls

Old Engine (OE)

Note: "Magical V" is not the name of this engine; that refers to motion capture software used by SEGA, as well as other game companies such as Koei Tecmo.

  1. Yakuza 5
  2. Yakuza 5 Remastered
  3. Ryu Ga Gotoku: Ishin!
  4. Yakuza 0
  5. Yakuza Kiwami
  6. Fist of the North Star: Lost Paradise

Dragon Engine (DE)

DE 1.0

These games run on the first iteration of the Dragon Engine.

  1. Yakuza 6: The Song of Life
  2. Yakuza Kiwami 2
  3. Judgment

DE 2.0

While these games still run on the Dragon Engine, these titles are noted for different file structural changes & more advanced shaders.

  1. Yakuza: Like a Dragon
  2. Lost Judgment
  3. Like a Dragon Gaiden: The Man Who Erased His Name
  4. Like a Dragon: Infinite Wealth
  5. Like a Dragon: Pirate Yakuza in Hawaii

Unreal Engine

  1. Like a Dragon: Ishin!

Unity

  1. Ryu Ga Gotoku Online
  2. Super Monkey Ball Banana Mania

Other

Games developed for other devices or entirely different games in general. This is not a modding term, but instead a general categorization.

  1. Kurohyou: Ryu Ga Gotoku Shinsho
  2. Kurohyou 2: Ryu Ga Gotoku Ashura-hen
  3. Def Jam

File Terms

  • Node:

Defines a data structure that files utilize in order to insert different data into the game. Example:

  1. The MEP file Format consists of nodes of visual effects including but not limited to particle effects, lights and limbflashes
  2. The BEP file format handles the main properties of visual effects and hit registrations into several different nodes.