Yakuza 5 Remastered: Difference between revisions
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{{Infobox | {{Page in progress}}{{Infobox | ||
| Image = Ryu5RE.jpg | | Image = Ryu5RE.jpg | ||
| Name = Yakuza 5 Remastered | | Name = Yakuza 5 Remastered | ||
| Line 7: | Line 7: | ||
| Platform = [[PlayStation 4]], [[Xbox One]], [[Windows]] | | Platform = [[PlayStation 4]], [[Xbox One]], [[Windows]] | ||
| Release = '''PlayStation 4''' <br> JP: June 20th, 2019 <br> WW: February 11th, 2020 <br> '''Xbox One''', '''Windows''' <br> WW: January 28th, 2021 | | Release = '''PlayStation 4''' <br> JP: June 20th, 2019 <br> WW: February 11th, 2020 <br> '''Xbox One''', '''Windows''' <br> WW: January 28th, 2021 | ||
| Engine = [[Old Engine]] | | Engine = [[Modding Terms | Old Engine]] | ||
| Codename = devil | | Codename = devil | ||
}} | }}A remastered version of [[Yakuza 5]], released in Japan for the PlayStation 4 on June 20th, 2019 before being released worldwide on February 11th, 2020 for Playstation 4 and for Janurary 28th, 2021 for Windows and Xbox One. | ||
==Modding Documents== | |||
Placeholder link | |||
*[[/Sound Infosheet|sound.par]] | |||
==Folder and Package Structure== | |||
Taken from the Steam release of the game. | |||
===Folders=== | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
!Folder name!!Description | |||
|- | |||
|2dpar||UI textures | |||
|- | |||
|auth||Cutscene and subtitle data (Japanese headers) | |||
|- | |||
|auth_telop||Cutscene headers (English, Korean and Chinese) | |||
|- | |||
|battlepar|| | |||
|- | |||
|bootpar|| | |||
|- | |||
|chara||Character models | |||
|- | |||
|chara_arc|| | |||
|- | |||
|chara_common|| | |||
|- | |||
|db.devil|| | |||
|- | |||
|fighter|| | |||
|- | |||
|fontpar||Contains the fonts for the game | |||
|- | |||
|hact||Heat actions | |||
|- | |||
|light_anim|| | |||
|- | |||
|m2ftg|| | |||
|- | |||
|map_par_hd|| | |||
|- | |||
|minigame_en||Minigame data | |||
|- | |||
|minigame_ja|| | |||
|- | |||
|minigame_ko|| | |||
|- | |||
|minigame_zh|| | |||
|- | |||
|module|| | |||
|- | |||
|motion|| | |||
|- | |||
|mvstm||Prerendered videos ([[USM]]) | |||
|- | |||
|pausepar||Textures and data used within the menu | |||
|- | |||
|puid.devil | |||
| | |||
|- | |||
|reactorpar | |||
| | |||
|- | |||
|scenario | |||
| | |||
|- | |||
|scenario_en | |||
| | |||
|- | |||
|scenario_ja | |||
| | |||
|- | |||
|scenario_ko | |||
| | |||
|- | |||
|scenario_zh | |||
| | |||
|- | |||
|shader | |||
| | |||
|- | |||
|soundpar | |||
|Contains the game's sound effects via sound.par. | |||
|- | |||
|stage | |||
|Models, textures and lighting data for all the maps in the game | |||
|- | |||
|staypar | |||
| | |||
|- | |||
|strmen | |||
|Audio | |||
|- | |||
|wdr_par_en | |||
|Text used in textboxes, layouts for shops, and PAC files. | |||
|- | |||
|wdr_par_jp | |||
|Japanese text | |||
|- | |||
|wdr_par_ko | |||
|Korean text | |||
|- | |||
|wdr_par_zh | |||
|Chinese text | |||
|} | |||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Old Engine]] | [[Category:Old Engine]] | ||
Latest revision as of 05:49, 3 June 2026
| This page is under construction Check back later for additional changes |
| Yakuza 5 Remastered | |
| Also known as: | 龍が如く5 夢、叶えし者 (Ryū ga Gotoku 5: Yume, Kanaeshimono) |
| Developer(s): | Ryu Ga Gotoku Studio |
| Publisher: | SEGA |
| Platform(s): | PlayStation 4, Xbox One, Windows |
| Release: | PlayStation 4 JP: June 20th, 2019 WW: February 11th, 2020 Xbox One, Windows WW: January 28th, 2021 |
| Engine: | Old Engine |
| Internal name: | devil |
A remastered version of Yakuza 5, released in Japan for the PlayStation 4 on June 20th, 2019 before being released worldwide on February 11th, 2020 for Playstation 4 and for Janurary 28th, 2021 for Windows and Xbox One.
Modding Documents
Placeholder link
Folder and Package Structure
Taken from the Steam release of the game.
Folders
| Folder name | Description |
|---|---|
| 2dpar | UI textures |
| auth | Cutscene and subtitle data (Japanese headers) |
| auth_telop | Cutscene headers (English, Korean and Chinese) |
| battlepar | |
| bootpar | |
| chara | Character models |
| chara_arc | |
| chara_common | |
| db.devil | |
| fighter | |
| fontpar | Contains the fonts for the game |
| hact | Heat actions |
| light_anim | |
| m2ftg | |
| map_par_hd | |
| minigame_en | Minigame data |
| minigame_ja | |
| minigame_ko | |
| minigame_zh | |
| module | |
| motion | |
| mvstm | Prerendered videos (USM) |
| pausepar | Textures and data used within the menu |
| puid.devil | |
| reactorpar | |
| scenario | |
| scenario_en | |
| scenario_ja | |
| scenario_ko | |
| scenario_zh | |
| shader | |
| soundpar | Contains the game's sound effects via sound.par. |
| stage | Models, textures and lighting data for all the maps in the game |
| staypar | |
| strmen | Audio |
| wdr_par_en | Text used in textboxes, layouts for shops, and PAC files. |
| wdr_par_jp | Japanese text |
| wdr_par_ko | Korean text |
| wdr_par_zh | Chinese text |