Virtua Fighter 5: Ultimate Showdown: Difference between revisions
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| Image = Vf5us poster.jpg | | Image = Vf5us poster.jpg | ||
| Name = Virtua Fighter 5: Ultimate Showdown | | Name = Virtua Fighter 5: Ultimate Showdown | ||
| Alias = Virtua Fighter eSports (バーチャファイター eスポーツ) | |||
| Developer = [[Ryu Ga Gotoku Studio]] | | Developer = [[Ryu Ga Gotoku Studio]] | ||
SEGA AM2 Division | |||
| Publisher = [[SEGA]] | | Publisher = [[SEGA]] | ||
| Platform = [[PlayStation 4]], [[Arcade]] | | Platform = [[PlayStation 4]], [[SEGA ALLS Arcade System]] | ||
| Release = '''Virtua Fighter eSports''': May 2021, SEGA ALLS Arcade System | |||
'''Virtua Fighter 5: Ultimate Showdown''': June 1, 2021, PlayStation 4 | |||
| Engine = [[Dragon Engine]] | | Engine = [[Dragon Engine]] | ||
| Codename = adam | | Codename = adam / eve | ||
}} | }} | ||
An enhanced Dragon Engine remaster of the | An enhanced Dragon Engine remaster of the 2010 title, Virtua Fighter 5 Final Showdown. | ||
This game is also available in Japanese arcades as Virtua Fighter eSports. It uses the project name "eve". However, most of the files retain the "adam" project name as the game is based off the PS4 version, Ultimate Showdown. | |||
DLC for the game includes a Yakuza costume set for the characters, as well as a Tekken costume set and music. | DLC for the game includes a Yakuza costume set for the characters, as well as a Tekken costume set and music. | ||
A re-release for PC titled [[Virtua Fighter 5: R.E.V.O]] released on Steam on the 27th January, 2025. This re-release added some balancing changes, rollback netcode and minor graphical enhancements. | |||
==Folder and Package Structure (Virtua Fighter 5: Ultimate Showdown)== | |||
Taken from the PlayStation 4 release. | |||
===Folders=== | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
!Folder name!!Description | |||
|- | |||
|3dlut||Colour look up tables, used for filters | |||
|- | |||
|battle||Unused leftovers from Yakuza: Like a Dragon | |||
|- | |||
|boot||Used when booting | |||
|- | |||
|camera||Unused leftovers from Yakuza: Like a Dragon (?) | |||
|- | |||
|entity_table|| | |||
|- | |||
|flood||Unused leftovers from Yakuza: Like a Dragon (?) | |||
|- | |||
|font.adam||Font | |||
|- | |||
|ps4||Share overlay image | |||
|- | |||
|puid.adam||Unique identifier tables used by the game's database | |||
|- | |||
|reflection||Unused leftovers from Yakuza: Like a Dragon (?) | |||
|- | |||
|shader||.cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine | |||
|- | |||
|sound | |||
|Contains a single .acf autogenerated by Criware's SDK | |||
|- | |||
|stage||.PAR archives for locations; models, textures & file list data | |||
|- | |||
|version|| | |||
|} | |||
===PAR Archives=== | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
!Archive name!!Description | |||
|- | |||
|asset||Props used in stages; it is mostly unused | |||
|- | |||
|chara||Character models | |||
|- | |||
|cubemap_adam||Cubemap textures | |||
|- | |||
|db.adam.de||Database files for the game (German) | |||
|- | |||
|db.adam.en||Database files for the game (English) | |||
|- | |||
|db.adam.es||Database files for the game (Spanish) | |||
|- | |||
|db.adam.fr||Database files for the game (French) | |||
|- | |||
|db.adam.it||Database files for the game (Italian) | |||
|- | |||
|db.adam.ja||Database files for the game (Japanese) | |||
|- | |||
|db.adam.ko||Database files for the game (Korean) | |||
|- | |||
|db.adam.zh||Database files for the game (Traditional Chinese) | |||
|- | |||
|db.adam.zhs||Database files for the game (Simplified Chinese) | |||
|- | |||
|effect||In game effects, e.g. footprint effects or screen effects | |||
|- | |||
|entity_adam||Entity jsons and entity tables for each stage | |||
|- | |||
|light_anim_adam||Light animation files | |||
|- | |||
|lua||Lua scripts | |||
|- | |||
|motion||Leftover from Yakuza: Like a Dragon | |||
|- | |||
|particle||Particle effects | |||
|- | |||
|ui.adam.de||UI textures (German) | |||
|- | |||
|ui.adam.en||UI textures (English) | |||
|- | |||
|ui.adam.es||UI textures (Spanish) | |||
|- | |||
|ui.adam.fr||UI textures (French) | |||
|- | |||
|ui.adam.it||UI textures (Italian) | |||
|- | |||
|ui.adam.ja||UI textures (Japanese) | |||
|- | |||
|ui.adam.ko||UI textures (Korean) | |||
|- | |||
|ui.adam.zh||UI textures (Traditional Chinese) | |||
|- | |||
|ui.adam.zhs||UI textures (Simplified Chinese) | |||
|- | |||
|vf5_effect_object | |||
|Contains models specific to stages | |||
|} | |||
== Folder and Package Structure (Virtua Fighter eSports) == | |||
Taken from a dump of a SEGA ALLS arcade cabinet. | |||
===Folders=== | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
!Folder name!!Description | |||
|- | |||
|3dlut||Colour look up tables, used for filters | |||
|- | |||
|battle||Unused leftovers from Yakuza: Like a Dragon | |||
|- | |||
|boot||Used when booting | |||
|- | |||
|camera||Unused leftovers from Yakuza: Like a Dragon (?) | |||
|- | |||
|entity_table|| | |||
|- | |||
|flood||Unused leftovers from Yakuza: Like a Dragon (?) | |||
|- | |||
|font.adam||Font | |||
|- | |||
|puid.adam||Unique identifier tables used by the game's database | |||
|- | |||
|reflection||Unused leftovers from Yakuza: Like a Dragon (?) | |||
|- | |||
|shader||.cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine | |||
|- | |||
|sound | |||
|Contains a single .acf autogenerated by Criware's SDK | |||
|- | |||
|stage||.PAR archives for locations; models, textures & file list data | |||
|- | |||
|version|| | |||
|} | |||
===PAR Archives=== | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
!Archive name!!Description | |||
|- | |||
|asset||Props used in stages; it is mostly unused | |||
|- | |||
|chara||Character models | |||
|- | |||
|cubemap_adam||Cubemap textures | |||
|- | |||
|db.adam.ja||Database files for the game (Japanese) | |||
|- | |||
|effect||In game effects, e.g. footprint effects or screen effects | |||
|- | |||
|entity_adam||Entity jsons and entity tables for each stage | |||
|- | |||
|light_anim_adam||Light animation files | |||
|- | |||
|lua||Lua scripts | |||
|- | |||
|motion||Leftover from Yakuza: Like a Dragon | |||
|- | |||
|particle||Particle effects | |||
|- | |||
|ui.adam.ja||UI textures (Japanese) | |||
|- | |||
|vf5_effect_object | |||
|Contains models specific to stages | |||
|} | |||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Dragon Engine 2.0]] | [[Category:Dragon Engine 2.0]] |
Latest revision as of 22:28, 6 February 2025
![]() | |
Virtua Fighter 5: Ultimate Showdown | |
Also known as: | Virtua Fighter eSports (バーチャファイター eスポーツ) |
Developer(s): | Ryu Ga Gotoku Studio
SEGA AM2 Division |
Publisher: | SEGA |
Platform(s): | PlayStation 4, SEGA ALLS Arcade System |
Release: | Virtua Fighter eSports: May 2021, SEGA ALLS Arcade System
Virtua Fighter 5: Ultimate Showdown: June 1, 2021, PlayStation 4 |
Engine: | Dragon Engine |
Internal name: | adam / eve |
An enhanced Dragon Engine remaster of the 2010 title, Virtua Fighter 5 Final Showdown.
This game is also available in Japanese arcades as Virtua Fighter eSports. It uses the project name "eve". However, most of the files retain the "adam" project name as the game is based off the PS4 version, Ultimate Showdown.
DLC for the game includes a Yakuza costume set for the characters, as well as a Tekken costume set and music.
A re-release for PC titled Virtua Fighter 5: R.E.V.O released on Steam on the 27th January, 2025. This re-release added some balancing changes, rollback netcode and minor graphical enhancements.
Folder and Package Structure (Virtua Fighter 5: Ultimate Showdown)
Taken from the PlayStation 4 release.
Folders
Folder name | Description |
---|---|
3dlut | Colour look up tables, used for filters |
battle | Unused leftovers from Yakuza: Like a Dragon |
boot | Used when booting |
camera | Unused leftovers from Yakuza: Like a Dragon (?) |
entity_table | |
flood | Unused leftovers from Yakuza: Like a Dragon (?) |
font.adam | Font |
ps4 | Share overlay image |
puid.adam | Unique identifier tables used by the game's database |
reflection | Unused leftovers from Yakuza: Like a Dragon (?) |
shader | .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine |
sound | Contains a single .acf autogenerated by Criware's SDK |
stage | .PAR archives for locations; models, textures & file list data |
version |
PAR Archives
Archive name | Description |
---|---|
asset | Props used in stages; it is mostly unused |
chara | Character models |
cubemap_adam | Cubemap textures |
db.adam.de | Database files for the game (German) |
db.adam.en | Database files for the game (English) |
db.adam.es | Database files for the game (Spanish) |
db.adam.fr | Database files for the game (French) |
db.adam.it | Database files for the game (Italian) |
db.adam.ja | Database files for the game (Japanese) |
db.adam.ko | Database files for the game (Korean) |
db.adam.zh | Database files for the game (Traditional Chinese) |
db.adam.zhs | Database files for the game (Simplified Chinese) |
effect | In game effects, e.g. footprint effects or screen effects |
entity_adam | Entity jsons and entity tables for each stage |
light_anim_adam | Light animation files |
lua | Lua scripts |
motion | Leftover from Yakuza: Like a Dragon |
particle | Particle effects |
ui.adam.de | UI textures (German) |
ui.adam.en | UI textures (English) |
ui.adam.es | UI textures (Spanish) |
ui.adam.fr | UI textures (French) |
ui.adam.it | UI textures (Italian) |
ui.adam.ja | UI textures (Japanese) |
ui.adam.ko | UI textures (Korean) |
ui.adam.zh | UI textures (Traditional Chinese) |
ui.adam.zhs | UI textures (Simplified Chinese) |
vf5_effect_object | Contains models specific to stages |
Folder and Package Structure (Virtua Fighter eSports)
Taken from a dump of a SEGA ALLS arcade cabinet.
Folders
Folder name | Description |
---|---|
3dlut | Colour look up tables, used for filters |
battle | Unused leftovers from Yakuza: Like a Dragon |
boot | Used when booting |
camera | Unused leftovers from Yakuza: Like a Dragon (?) |
entity_table | |
flood | Unused leftovers from Yakuza: Like a Dragon (?) |
font.adam | Font |
puid.adam | Unique identifier tables used by the game's database |
reflection | Unused leftovers from Yakuza: Like a Dragon (?) |
shader | .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine |
sound | Contains a single .acf autogenerated by Criware's SDK |
stage | .PAR archives for locations; models, textures & file list data |
version |
PAR Archives
Archive name | Description |
---|---|
asset | Props used in stages; it is mostly unused |
chara | Character models |
cubemap_adam | Cubemap textures |
db.adam.ja | Database files for the game (Japanese) |
effect | In game effects, e.g. footprint effects or screen effects |
entity_adam | Entity jsons and entity tables for each stage |
light_anim_adam | Light animation files |
lua | Lua scripts |
motion | Leftover from Yakuza: Like a Dragon |
particle | Particle effects |
ui.adam.ja | UI textures (Japanese) |
vf5_effect_object | Contains models specific to stages |