Yakuza 6: The Song of Life: Difference between revisions

From Ryu Ga Gotoku Wiki
Jump to navigation Jump to search
No edit summary
(final minor mistake relating to categorisation)
 
(7 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Page in progress}}
{{Infobox
{{Infobox
| Image = Yakuza6 Cover PS4 JP.jpg
| Image = Y6JPN.png
| Name = Yakuza 6: The Song of Life
| Name = Yakuza 6: The Song of Life
| Alias = Ryū ga Gotoku 6: Inochi no Uta (JP)
| Alias = 龍が如く6 命の詩。(Ryū ga Gotoku 6: Inochi no Uta.)
| Developer = [[Ryu Ga Gotoku Studio]]
| Developer = [[Ryu Ga Gotoku Studio]]
| Publisher = [[SEGA]]
| Publisher = [[SEGA]]
| Platform = [[Play Station 4]], [[Xbox One]], [[Windows]]
| Platform = [[Play Station 4]], [[Xbox One]], [[Windows]]
| Release =  
| Release =  
[[PS4]] JP: December 8, 2016 <br> [[PS4]] WW: April 17, 2018 <br> [[Windows]], [[Xbox One]]: March 25, 2021
'''PlayStation 4''' <br> JP: December 8, 2016 <br> WW: April 17, 2018
| Engine = [[Dragon Engine]]
'''Windows, Xbox One''' <br> WW: March 25, 2021
| Engine = [[Modding Terms | Dragon Engine]]
| Codename = OgreF
| Codename = OgreF
}}
}}
<div class="toccolours mw-collapsible mw-collapsed" style="width:400px;overflow:auto;" >
<div style="font-weight:bold;line-height:1.6;">Brief plot</div>
<div class="mw-collapsible-content">Kiryu Kazuma gets imprisoned for 3 years, just to find out Haruka was heavily injured, and her having a baby from a man of a Chinese Triad.
</div></div>
Yakuza 6 is the first game made with [[Modding Terms | Dragon Engine]], and the last installment following Kiryu Kazuma's adventure.
[[Category:Games]]
[[Category:Dragon Engine]]
== Folder and Package Structure ==
Taken from the Steam release of the game.


=== Folders ===


Yakuza 6 placeholder
{| class="wikitable"
|+
|-
! Folder name !! Description
|-
| 3dlut || Colour look up tables, used for filters
|-
| auth || Cutscene data
|-
| boot ||
|-
| camera || Camera animations for shaking
|-
| db || Database files for the game (Chinese, English, Japanese and Korean)
|-
| entity_table ||
|-
| flood ||
|-
| hact || Heat action cutscenes
|-
| light_anim || Light animation files
|-
| minigame || Data relating to minigames
|-
| movie || Pre-rendered videos
|-
| puid ||  Unique identifier tables used by the game's database
|-
| shader || .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine
|-
| stage || .PAR archives for locations; models, textures & file list data
|-
| stream || .awb containers; used for music, sound, voices
|}
 
=== PAR Archives ===
{| class="wikitable"
|+
|-
! Archive name !! Description
|-
| asset || Props; weapons, items used in cutscenes, destructible objects in the game world etc
|-
| chara || Character models, including animals
|-
| cubemap || Cubemap textures
|-
| drama_scanner || Animations for cabaret minigame
|-
| effect || In game effects, such as auras from heat moves or minigame effects, screen effects and so on
|-
| entity || Entity tables for the game
|-
| font ||Font files (and textures)
|-
| lua || Lua scripts
|-
| map ||Minimap models
|-
| motion || Animation files (and contains data for battle animations & movesets along with heat action requirements)
|-
| particle || Particle effects
|-
| sound || .acb containers; used for music, sound, voices
|-
| talk|| Controls dialogues for non-motion capped cutscenes as well as general shops/minigames
|-
| ui || UI textures (Chinese, English, Japanese and Korean)
|-
|}


[[Category:Games]]
[[Category:Games]]
[[Category:Dragon Engine]]

Latest revision as of 19:07, 9 October 2024

Majima construction.svg This page is under construction

Check back later for additional changes


Y6JPN.png
Yakuza 6: The Song of Life
Also known as: 龍が如く6 命の詩。(Ryū ga Gotoku 6: Inochi no Uta.)
Developer(s): Ryu Ga Gotoku Studio
Publisher: SEGA
Platform(s): Play Station 4, Xbox One, Windows
Release: PlayStation 4
JP: December 8, 2016
WW: April 17, 2018

Windows, Xbox One
WW: March 25, 2021

Engine: Dragon Engine
Internal name: OgreF
Brief plot
Kiryu Kazuma gets imprisoned for 3 years, just to find out Haruka was heavily injured, and her having a baby from a man of a Chinese Triad.

Yakuza 6 is the first game made with Dragon Engine, and the last installment following Kiryu Kazuma's adventure.

Folder and Package Structure

Taken from the Steam release of the game.

Folders

Folder name Description
3dlut Colour look up tables, used for filters
auth Cutscene data
boot
camera Camera animations for shaking
db Database files for the game (Chinese, English, Japanese and Korean)
entity_table
flood
hact Heat action cutscenes
light_anim Light animation files
minigame Data relating to minigames
movie Pre-rendered videos
puid Unique identifier tables used by the game's database
shader .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine
stage .PAR archives for locations; models, textures & file list data
stream .awb containers; used for music, sound, voices

PAR Archives

Archive name Description
asset Props; weapons, items used in cutscenes, destructible objects in the game world etc
chara Character models, including animals
cubemap Cubemap textures
drama_scanner Animations for cabaret minigame
effect In game effects, such as auras from heat moves or minigame effects, screen effects and so on
entity Entity tables for the game
font Font files (and textures)
lua Lua scripts
map Minimap models
motion Animation files (and contains data for battle animations & movesets along with heat action requirements)
particle Particle effects
sound .acb containers; used for music, sound, voices
talk Controls dialogues for non-motion capped cutscenes as well as general shops/minigames
ui UI textures (Chinese, English, Japanese and Korean)