Ryu Ga Gotoku: Kenzan!: Difference between revisions
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{{Infobox | |||
| Image = KenzanBoxArt.png | |||
| Name = 龍が如く 見参! | |||
| Alias = Yakuza Kenzan | |||
| Developer = [[Ryu Ga Gotoku Studio]] | |||
| Publisher = [[SEGA]] | |||
| Platform = [[PlayStation 3]] | |||
| Release = JP: March 6th, 2008 | |||
| Engine = [[Old Old Engine]] | |||
| Codename = iori | |||
}} | |||
龍が如く: 見参! (Ryu Ga Gotoku: Kenzan!) is the first Yakuza game on the [[wikipedia:PlayStation_3|Sony PlayStation 3]]. It contains a new file system, while still using Criware file formats. | 龍が如く: 見参! (Ryu Ga Gotoku: Kenzan!) is the first Yakuza game on the [[wikipedia:PlayStation_3|Sony PlayStation 3]]. It contains a new file system, while still using Criware file formats. | ||
[[Category:Games]] | {| class="wikitable" | ||
|+[[Category:Games]] | |||
[[Category:Old Old Engine (OOE)]] | |||
|} | |||
{| class="wikitable" | |||
|+ | |||
!Folder | |||
!Contents Inside | |||
|- | |||
|armspar/ | |||
|Asset models such as weapons. | |||
|- | |||
|auth/ | |||
|The game's cutscenes. | |||
|- | |||
|btl_cam/ | |||
|Battle intro camera test. | |||
|- | |||
|chara_arc/ | |||
|Additional stage models. | |||
|- | |||
| chara_auth/ | |||
|Cutscene models. | |||
|- | |||
| chara_common/ | |||
|Model, skeleton, and texture data. | |||
|- | |||
|chara.par | |||
|Character Models | |||
|- | |||
| csepar/ | |||
|Contains a majority of UI textures. | |||
|- | |||
|effect/ | |||
| | |||
|- | |||
|enemy_dispose/ | |||
|Battle data. | |||
|- | |||
|font/ | |||
|All fonts within the game. | |||
|- | |||
|fontpar/ | |||
|Par file containing all files in the game. | |||
|- | |||
|gamedata/ | |||
|PS3 XMB icons, backgrounds and data | |||
|- | |||
|inst_img.pib | |||
| | |||
|- | |||
|item/ | |||
|Item data | |||
|- | |||
|kame/ | |||
|Turtle racing minigame data | |||
|- | |||
|light_anim/ | |||
| | |||
|- | |||
|map/ | |||
|Map textures | |||
|- | |||
|minigame/ | |||
|Folders including files that contain | |||
minigame data. | |||
|- | |||
|module/ | |||
|PS3 modules used | |||
|- | |||
| motion/ | |||
|Animation data, mainly used to store | |||
battle animations | |||
|- | |||
|[[Movie/ (Ryu Ga Gotoku: Kenzan!)|movie/]] | |||
|Pre-rendered video files used for | |||
cutscenes the PS3 might have trouble | |||
rendering as well as the opening movie. | |||
|- | |||
|pausepar/ | |||
|Contains some more UI textures, | |||
including the map. | |||
|- | |||
|physics/ | |||
|Havok Engine Physics data | |||
|- | |||
|picture/ | |||
|Containing multiple images, such as | |||
the SEGA credits, leftover screens | |||
from the demo, revelation drawing textures, among | |||
others. | |||
|- | |||
| pre_btl_cam/ | |||
|Camera data for the battle intros. | |||
|- | |||
|savedata/ | |||
|Textures and | |||
info used for the save screen. | |||
|- | |||
|scarecrowpar/ | |||
| | |||
|- | |||
|scenario/ | |||
|A large majority of the text found in the | |||
game, most notably including | |||
|- | |||
|shader/ | |||
|PAR files containing shader data. | |||
|- | |||
|[[Sound/ (Ryu Ga Gotoku: Kenzan!)|sound/]] | |||
|Every sound and music trackin the | |||
game, excluding cutscene audio, | |||
which is split into bgm and voice | |||
CVM files for each of their respective auth files. | |||
|- | |||
|sprite/ | |||
| Button prompt textures. | |||
|- | |||
|staffroll/ | |||
|Credits data | |||
|- | |||
|staffrollpar/ | |||
| PAR file containing credits textures | |||
|- | |||
|stage/ | |||
|Models and textures for all battle areas | |||
and maps in the game | |||
|- | |||
|wdr_par/ | |||
|Text used within textboxes | |||
|- | |||
|yact/ | |||
| Contains all heat actions and revelation | |||
animations. | |||
|} |
Latest revision as of 00:32, 6 April 2025
![]() | |
龍が如く 見参! | |
Also known as: | Yakuza Kenzan |
Developer(s): | Ryu Ga Gotoku Studio |
Publisher: | SEGA |
Platform(s): | PlayStation 3 |
Release: | JP: March 6th, 2008 |
Engine: | Old Old Engine |
Internal name: | iori |
龍が如く: 見参! (Ryu Ga Gotoku: Kenzan!) is the first Yakuza game on the Sony PlayStation 3. It contains a new file system, while still using Criware file formats.
Folder | Contents Inside |
---|---|
armspar/ | Asset models such as weapons. |
auth/ | The game's cutscenes. |
btl_cam/ | Battle intro camera test. |
chara_arc/ | Additional stage models. |
chara_auth/ | Cutscene models. |
chara_common/ | Model, skeleton, and texture data. |
chara.par | Character Models |
csepar/ | Contains a majority of UI textures. |
effect/ | |
enemy_dispose/ | Battle data. |
font/ | All fonts within the game. |
fontpar/ | Par file containing all files in the game. |
gamedata/ | PS3 XMB icons, backgrounds and data |
inst_img.pib | |
item/ | Item data |
kame/ | Turtle racing minigame data |
light_anim/ | |
map/ | Map textures |
minigame/ | Folders including files that contain
minigame data. |
module/ | PS3 modules used |
motion/ | Animation data, mainly used to store
battle animations |
movie/ | Pre-rendered video files used for
cutscenes the PS3 might have trouble rendering as well as the opening movie. |
pausepar/ | Contains some more UI textures,
including the map. |
physics/ | Havok Engine Physics data |
picture/ | Containing multiple images, such as
the SEGA credits, leftover screens from the demo, revelation drawing textures, among others. |
pre_btl_cam/ | Camera data for the battle intros. |
savedata/ | Textures and
info used for the save screen. |
scarecrowpar/ | |
scenario/ | A large majority of the text found in the
game, most notably including |
shader/ | PAR files containing shader data. |
sound/ | Every sound and music trackin the
game, excluding cutscene audio, which is split into bgm and voice CVM files for each of their respective auth files. |
sprite/ | Button prompt textures. |
staffroll/ | Credits data |
staffrollpar/ | PAR file containing credits textures |
stage/ | Models and textures for all battle areas
and maps in the game |
wdr_par/ | Text used within textboxes |
yact/ | Contains all heat actions and revelation
animations. |