Yakuza 0: Difference between revisions
Jump to navigation
Jump to search
Kamikazzie (talk | contribs) No edit summary |
mNo edit summary |
||
| (One intermediate revision by the same user not shown) | |||
| Line 10: | Line 10: | ||
| Codename = cima | | Codename = cima | ||
}} | }} | ||
Yakuza 0 is a prequel to the mainline franchise, featuring dual protagonists Kazuma Kiryu and Goro Majima, and set during the Bubble Period of the 1980s. | |||
This version of the game was removed from general sale during December 2025, being replaced with [[Yakuza 0: Director's Cut]]. | |||
Yakuza 0 | |||
==Characters== | ==Characters== | ||
Latest revision as of 15:37, 15 December 2025
| Yakuza 0 | |
| Also known as: | 龍が如く0 誓いの場所 (Ryū ga Gotoku Zero: Chikai No Basho) |
| Developer(s): | Ryu Ga Gotoku Studio |
| Publisher: | SEGA |
| Platform(s): | PlayStation 3, PlayStation 4, Xbox One, Windows, Amazon Luna |
| Release: | PlayStation 3 JP: March 12th, 2015 PlayStation 4 JP: March 12th, 2015 WW: January 24th, 2017 Windows WW: August 1st, 2018 Xbox One WW: February 26th, 2020 Amazon Luna June 24th, 2021 |
| Engine: | Old Engine |
| Internal name: | cima |
Yakuza 0 is a prequel to the mainline franchise, featuring dual protagonists Kazuma Kiryu and Goro Majima, and set during the Bubble Period of the 1980s.
This version of the game was removed from general sale during December 2025, being replaced with Yakuza 0: Director's Cut.
Characters
Folders
| Folder name | Description |
|---|---|
| 2dpar | |
| auth(_w64/ps4_j/c/e) | Cutscene data |
| battlepar | |
| bootpar | |
| chara | Character models, including animals |
| chara_arc | |
| chara_common | |
| cloth | |
| drama_scanner | Face animations for Cabaret Club one-to-one events |
| effect | In game effects, such as auras, particles and so on |
| fighter | Contains data for battle movesets and HACT conditions |
| fontpar | Fonts |
| light_anim | Light animation files |
| loading | |
| map_par | .PAR archives for locations; models, textures & file list data |
| minigame | Data relating to minigames |
| module | |
| motion | |
| movie(_w64/ps4_j/c/e) | USM videos |
| pausepar | |
| reactorpar | |
| scenario | |
| shader | .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine |
| soundcpk | Audio/awb long speech lines (PS3/PC/Switch only) |
| soundpar | |
| stage | |
| staypar | |
| stream | Audio (PS4 only, unused on switch, restored with Shin Ryu Mod Manager on PC) |
| wdr_par(_j/c) |
Files
| File name | Description |
|---|---|
| flood.par | Crowd animations combined into a single GMT (likely used for LOD situations) |
| hact.par | Heat action scenes |
| profiles.cfg | |
| profiles_custom.cfg | |
| profiles_high.cfg | |
| profiles_low.cfg | |
| profiles_medium.cfg | |
| profiles_ultra.cfg |