Ryu Ga Gotoku: Kenzan!: Difference between revisions
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龍が如く: 見参! (Ryu Ga Gotoku: Kenzan!) is the first Yakuza game on the [[wikipedia:PlayStation_3|Sony PlayStation 3]]. It contains a new file system, while still using Criware file formats. | 龍が如く: 見参! (Ryu Ga Gotoku: Kenzan!) is the first Yakuza game on the [[wikipedia:PlayStation_3|Sony PlayStation 3]]. It contains a new file system, while still using Criware file formats. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+[[Category:Games]] | ||
[[Category:Old Old Engine (OOE)]] | |||
|} | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
!Folder | !Folder | ||
!Contents Inside | !Contents Inside | ||
|- | |- | ||
Line 34: | Line 30: | ||
|Battle intro camera test. | |Battle intro camera test. | ||
|- | |- | ||
|chara_arc/ | |chara_arc/ | ||
|Additional stage models. | |Additional stage models. | ||
|- | |- | ||
|chara_auth/ | | chara_auth/ | ||
|Cutscene models. | |Cutscene models. | ||
|- | |- | ||
|chara_common/ | | chara_common/ | ||
|Model, skeleton, and texture data. | |Model, skeleton, and texture data. | ||
|- | |- | ||
|chara.par | |chara.par | ||
|Character Models | |Character Models | ||
|- | |- | ||
|csepar/ | | csepar/ | ||
|Contains a majority of UI textures. | |Contains a majority of UI textures. | ||
|- | |- | ||
Line 61: | Line 57: | ||
|Par file containing all files in the game. | |Par file containing all files in the game. | ||
|- | |- | ||
|gamedata/ | |gamedata/ | ||
|PS3 XMB icons, backgrounds and data | |PS3 XMB icons, backgrounds and data | ||
|- | |- | ||
Line 68: | Line 64: | ||
|- | |- | ||
|item/ | |item/ | ||
|Item data | |Item data | ||
|- | |- | ||
|kame/ | |kame/ | ||
Line 81: | Line 77: | ||
|minigame/ | |minigame/ | ||
|Folders including files that contain | |Folders including files that contain | ||
minigame data. | minigame data. | ||
|- | |- | ||
|module/ | |module/ | ||
|PS3 modules used | |PS3 modules used | ||
|- | |- | ||
|motion/ | | motion/ | ||
|Animation data, mainly used to store | |Animation data, mainly used to store | ||
battle animations | battle animations | ||
|- | |- | ||
|[[Movie/ (Ryu Ga Gotoku: Kenzan!)|movie/]] | |[[Movie/ (Ryu Ga Gotoku: Kenzan!)|movie/]] | ||
|Pre-rendered video files used for | |Pre-rendered video files used for | ||
cutscenes the PS3 might have trouble | cutscenes the PS3 might have trouble | ||
Line 97: | Line 93: | ||
|- | |- | ||
|pausepar/ | |pausepar/ | ||
|Contains some more UI textures, | |Contains some more UI textures, | ||
including the map. | including the map. | ||
|- | |- | ||
Line 104: | Line 100: | ||
|- | |- | ||
|picture/ | |picture/ | ||
|Containing multiple images, such as | |Containing multiple images, such as | ||
the SEGA credits, leftover screens | the SEGA credits, leftover screens | ||
Line 111: | Line 107: | ||
others. | others. | ||
|- | |- | ||
|pre_btl_cam/ | | pre_btl_cam/ | ||
|Camera data for the battle intros. | |Camera data for the battle intros. | ||
|- | |- | ||
|savedata/ | |savedata/ | ||
|Textures and | |Textures and | ||
info used for the save screen. | info used for the save screen. | ||
Line 123: | Line 119: | ||
|scenario/ | |scenario/ | ||
|A large majority of the text found in the | |A large majority of the text found in the | ||
game, most notably including | game, most notably including | ||
|- | |- | ||
|shader/ | |shader/ | ||
Line 129: | Line 125: | ||
|- | |- | ||
|[[Sound/ (Ryu Ga Gotoku: Kenzan!)|sound/]] | |[[Sound/ (Ryu Ga Gotoku: Kenzan!)|sound/]] | ||
|Every sound and music trackin the | |Every sound and music trackin the | ||
game, excluding cutscene audio, | game, excluding cutscene audio, | ||
which is split into bgm and voice | which is split into bgm and voice | ||
CVM files for each of their respective auth files. | CVM files for each of their respective auth files. | ||
|- | |- | ||
|sprite/ | |sprite/ | ||
|Button prompt textures. | | Button prompt textures. | ||
|- | |- | ||
|staffroll/ | |staffroll/ | ||
Line 143: | Line 139: | ||
|- | |- | ||
|staffrollpar/ | |staffrollpar/ | ||
|PAR file containing credits textures | | PAR file containing credits textures | ||
|- | |- | ||
|stage/ | |stage/ | ||
Line 153: | Line 149: | ||
|- | |- | ||
|yact/ | |yact/ | ||
|Contains all heat actions and revelation | | Contains all heat actions and revelation | ||
animations. | animations. | ||
|} | |} | ||
Latest revision as of 00:32, 6 April 2025
![]() | |
龍が如く 見参! | |
Also known as: | Yakuza Kenzan |
Developer(s): | Ryu Ga Gotoku Studio |
Publisher: | SEGA |
Platform(s): | PlayStation 3 |
Release: | JP: March 6th, 2008 |
Engine: | Old Old Engine |
Internal name: | iori |
龍が如く: 見参! (Ryu Ga Gotoku: Kenzan!) is the first Yakuza game on the Sony PlayStation 3. It contains a new file system, while still using Criware file formats.
Folder | Contents Inside |
---|---|
armspar/ | Asset models such as weapons. |
auth/ | The game's cutscenes. |
btl_cam/ | Battle intro camera test. |
chara_arc/ | Additional stage models. |
chara_auth/ | Cutscene models. |
chara_common/ | Model, skeleton, and texture data. |
chara.par | Character Models |
csepar/ | Contains a majority of UI textures. |
effect/ | |
enemy_dispose/ | Battle data. |
font/ | All fonts within the game. |
fontpar/ | Par file containing all files in the game. |
gamedata/ | PS3 XMB icons, backgrounds and data |
inst_img.pib | |
item/ | Item data |
kame/ | Turtle racing minigame data |
light_anim/ | |
map/ | Map textures |
minigame/ | Folders including files that contain
minigame data. |
module/ | PS3 modules used |
motion/ | Animation data, mainly used to store
battle animations |
movie/ | Pre-rendered video files used for
cutscenes the PS3 might have trouble rendering as well as the opening movie. |
pausepar/ | Contains some more UI textures,
including the map. |
physics/ | Havok Engine Physics data |
picture/ | Containing multiple images, such as
the SEGA credits, leftover screens from the demo, revelation drawing textures, among others. |
pre_btl_cam/ | Camera data for the battle intros. |
savedata/ | Textures and
info used for the save screen. |
scarecrowpar/ | |
scenario/ | A large majority of the text found in the
game, most notably including |
shader/ | PAR files containing shader data. |
sound/ | Every sound and music trackin the
game, excluding cutscene audio, which is split into bgm and voice CVM files for each of their respective auth files. |
sprite/ | Button prompt textures. |
staffroll/ | Credits data |
staffrollpar/ | PAR file containing credits textures |
stage/ | Models and textures for all battle areas
and maps in the game |
wdr_par/ | Text used within textboxes |
yact/ | Contains all heat actions and revelation
animations. |