Yakuza 5 Remastered: Difference between revisions
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!Folder name!!Description | !Folder name!!Description | ||
|- | |- | ||
|2dpar|| | |2dpar||UI textures | ||
|- | |- | ||
|auth||Cutscene data (Japanese) | |auth||Cutscene and subtitle data (Japanese headers) | ||
|- | |- | ||
|auth_telop||Cutscene | |auth_telop||Cutscene headers (English, Korean and Chinese) | ||
|- | |- | ||
|battlepar|| | |battlepar|| | ||
| Line 31: | Line 31: | ||
|bootpar|| | |bootpar|| | ||
|- | |- | ||
|chara|| | |chara||Character models | ||
|- | |- | ||
|chara_arc|| | |chara_arc|| | ||
| Line 41: | Line 41: | ||
|fighter|| | |fighter|| | ||
|- | |- | ||
|fontpar|| | |fontpar||Contains the fonts for the game | ||
|- | |- | ||
|hact|| | |hact||Heat actions | ||
|- | |- | ||
|light_anim|| | |light_anim|| | ||
| Line 51: | Line 51: | ||
|map_par_hd|| | |map_par_hd|| | ||
|- | |- | ||
|minigame_en|| | |minigame_en||Minigame data | ||
|- | |- | ||
|minigame_ja|| | |minigame_ja|| | ||
| Line 63: | Line 63: | ||
|motion|| | |motion|| | ||
|- | |- | ||
|mvstm|| | |mvstm||Prerendered videos ([[USM]]) | ||
|- | |- | ||
|pausepar|| | |pausepar||Textures and data used within the menu | ||
|- | |- | ||
|puid.devil | |puid.devil | ||
| Line 95: | Line 95: | ||
|- | |- | ||
|stage | |stage | ||
| | |Models, textures and lighting data for all the maps in the game | ||
|- | |- | ||
|staypar | |staypar | ||
| Line 101: | Line 101: | ||
|- | |- | ||
|strmen | |strmen | ||
| | |Audio | ||
|- | |- | ||
|wdr_par_en | |wdr_par_en | ||
| | |Text used in textboxes, layouts for shops, and PAC files. | ||
|- | |- | ||
|wdr_par_jp | |wdr_par_jp | ||
| | |Japanese text | ||
|- | |- | ||
|wdr_par_ko | |wdr_par_ko | ||
| | |Korean text | ||
|- | |- | ||
|wdr_par_zh | |wdr_par_zh | ||
| | |Chinese text | ||
|} | |} | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Old Engine]] | [[Category:Old Engine]] | ||
Latest revision as of 05:49, 3 June 2026
| This page is under construction Check back later for additional changes |
| Yakuza 5 Remastered | |
| Also known as: | 龍が如く5 夢、叶えし者 (Ryū ga Gotoku 5: Yume, Kanaeshimono) |
| Developer(s): | Ryu Ga Gotoku Studio |
| Publisher: | SEGA |
| Platform(s): | PlayStation 4, Xbox One, Windows |
| Release: | PlayStation 4 JP: June 20th, 2019 WW: February 11th, 2020 Xbox One, Windows WW: January 28th, 2021 |
| Engine: | Old Engine |
| Internal name: | devil |
A remastered version of Yakuza 5, released in Japan for the PlayStation 4 on June 20th, 2019 before being released worldwide on February 11th, 2020 for Playstation 4 and for Janurary 28th, 2021 for Windows and Xbox One.
Modding Documents
Placeholder link
Folder and Package Structure
Taken from the Steam release of the game.
Folders
| Folder name | Description |
|---|---|
| 2dpar | UI textures |
| auth | Cutscene and subtitle data (Japanese headers) |
| auth_telop | Cutscene headers (English, Korean and Chinese) |
| battlepar | |
| bootpar | |
| chara | Character models |
| chara_arc | |
| chara_common | |
| db.devil | |
| fighter | |
| fontpar | Contains the fonts for the game |
| hact | Heat actions |
| light_anim | |
| m2ftg | |
| map_par_hd | |
| minigame_en | Minigame data |
| minigame_ja | |
| minigame_ko | |
| minigame_zh | |
| module | |
| motion | |
| mvstm | Prerendered videos (USM) |
| pausepar | Textures and data used within the menu |
| puid.devil | |
| reactorpar | |
| scenario | |
| scenario_en | |
| scenario_ja | |
| scenario_ko | |
| scenario_zh | |
| shader | |
| soundpar | Contains the game's sound effects via sound.par. |
| stage | Models, textures and lighting data for all the maps in the game |
| staypar | |
| strmen | Audio |
| wdr_par_en | Text used in textboxes, layouts for shops, and PAC files. |
| wdr_par_jp | Japanese text |
| wdr_par_ko | Korean text |
| wdr_par_zh | Chinese text |