Yakuza 5 Remastered: Difference between revisions

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!Folder name!!Description
!Folder name!!Description
|-
|-
|2dpar||
|2dpar||UI textures
|-
|-
|auth||Cutscene data (Japanese)
|auth||Cutscene and subtitle data (Japanese headers)
|-
|-
|auth_telop||Cutscene data (English, Korean and Chinese)
|auth_telop||Cutscene headers (English, Korean and Chinese)
|-
|-
|battlepar||
|battlepar||
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|bootpar||
|bootpar||
|-
|-
|chara||
|chara||Character models
|-
|-
|chara_arc||
|chara_arc||
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|fighter||
|fighter||
|-
|-
|fontpar||
|fontpar||Contains the fonts for the game
|-
|-
|hact||
|hact||Heat actions
|-
|-
|light_anim||
|light_anim||
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|map_par_hd||
|map_par_hd||
|-
|-
|minigame_en||
|minigame_en||Minigame data
|-
|-
|minigame_ja||
|minigame_ja||
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|motion||
|motion||
|-
|-
|mvstm||
|mvstm||Prerendered videos ([[USM]])
|-
|-
|pausepar||
|pausepar||Textures and data used within the menu
|-
|-
|puid.devil
|puid.devil
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|-
|-
|stage
|stage
|
|Models, textures and lighting data for all the maps in the game
|-
|-
|staypar
|staypar
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|-
|-
|strmen
|strmen
|
|Audio
|-
|-
|wdr_par_en
|wdr_par_en
|
|Text used in textboxes, layouts for shops, and PAC files.
|-
|-
|wdr_par_jp
|wdr_par_jp
|
|Japanese text
|-
|-
|wdr_par_ko
|wdr_par_ko
|
|Korean text
|-
|-
|wdr_par_zh
|wdr_par_zh
|
|Chinese text
|}
|}
[[Category:Games]]
[[Category:Games]]
[[Category:Old Engine]]
[[Category:Old Engine]]

Latest revision as of 05:49, 3 June 2026

This page is under construction

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Yakuza 5 Remastered
Also known as: 龍が如く5 夢、叶えし者 (Ryū ga Gotoku 5: Yume, Kanaeshimono)
Developer(s): Ryu Ga Gotoku Studio
Publisher: SEGA
Platform(s): PlayStation 4, Xbox One, Windows
Release: PlayStation 4
JP: June 20th, 2019
WW: February 11th, 2020
Xbox One, Windows
WW: January 28th, 2021
Engine: Old Engine
Internal name: devil

A remastered version of Yakuza 5, released in Japan for the PlayStation 4 on June 20th, 2019 before being released worldwide on February 11th, 2020 for Playstation 4 and for Janurary 28th, 2021 for Windows and Xbox One.

Modding Documents

Placeholder link

Folder and Package Structure

Taken from the Steam release of the game.

Folders

Folder name Description
2dpar UI textures
auth Cutscene and subtitle data (Japanese headers)
auth_telop Cutscene headers (English, Korean and Chinese)
battlepar
bootpar
chara Character models
chara_arc
chara_common
db.devil
fighter
fontpar Contains the fonts for the game
hact Heat actions
light_anim
m2ftg
map_par_hd
minigame_en Minigame data
minigame_ja
minigame_ko
minigame_zh
module
motion
mvstm Prerendered videos (USM)
pausepar Textures and data used within the menu
puid.devil
reactorpar
scenario
scenario_en
scenario_ja
scenario_ko
scenario_zh
shader
soundpar Contains the game's sound effects via sound.par.
stage Models, textures and lighting data for all the maps in the game
staypar
strmen Audio
wdr_par_en Text used in textboxes, layouts for shops, and PAC files.
wdr_par_jp Japanese text
wdr_par_ko Korean text
wdr_par_zh Chinese text