Yakuza Kiwami/Movesets: Difference between revisions

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Placeholder text. Leaving notes here before I set up table formats. HEAVY WIP.
Lorem ispum.
 
== Playable Character(s) ==
 
=== Kazuma Kiryu ===
 
=== Makoto Date ===
 
In Proving Grounds 10 of Climax Battles, Date is the playable character instead of Kiryu, but he has a humorously pathetic "unique" moveset in the files, which is a hybrid of the Common Goon and Drunkard movesets, but every attack follows up to a "Tired" animation borrowed from Yakuza 4's Ivan Ibrahimovic.
 
Command Set: E_YOP (Generic Drunk)
 
Fighter Commander Moveset: p_date_sp
 
{| class="wikitable"
|+ Rush Combo
|-
! Move Info !! Move Summary !! Hitbox Frames !! Damage !! Heat !! Description !! Move Details
|-
| Rush Combo 1 || Slow Rear Hook || Example || Example || Example || Reused from Common Goon || '''CFC Name:''' ATK_CMB_a_01
'''Move Name:''' E_CMB_a_01
|-
| Rush  Combo 2 || Slow Lead High Kick || Example || Example || Example || Reused from Common Goon || '''CFC Name:''' ATK_CMB_a_02
'''Move Name:''' E_CMB_a_02
|-
| Rush Combo 3 || Slow Rear Hook || Example || Example || Example || Reused from Common Goon || '''CFC Name:''' ATK_CMB_a_03
'''Move Name:''' E_CMB_a_03
|}
 
{| class="wikitable"
|+ Regular Attacks
|-
! Move Info !! Move Summary !! Hitbox Frames !! Damage !! Heat !! Description !! Move Details
|-
| Heavy Attack || Drunken Mid Kick || Example || Example || Example || Reused from Generic Drunk || '''CFC Name:''' Heavy_1
'''Move Name:''' E_YOP_ATK_kick
|-
| Running Attack || Drunken Running Shoulder Tackle || Example || Example || Example || Reused from Generic Drunk || '''CFC Name:''' RunAtk
'''Move Name:''' E_YOP_ATK_run
|}
 
All animations follow up to a CFC string called "Tire", which is simply just the animation "E_IWA_react_tire" (Crouched Tire into Quick Recovery), taken from Ivan Ibrahimovic.
 
 
However, this Tired animation can be skipped if no attack input is immediately pressed again, since the moveset's Rush Combo, Running and Heavy Attacks all have follow ups to the "Tire" string, triggered by pressing Square, Triangle or L1 immediately after attacking.


== Story Bosses ==
== Story Bosses ==
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{| class="wikitable"
{| class="wikitable"
|+ Yuya Heat Actions
|+ Yuya's Heat Actions
|-
|-
! Internal HAct Name !! Description !! Note
! Internal HAct Name !! Description !! Note
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Fighter Commander Movesets:
Fighter Commander Movesets:
E_KTA (Unarmed; Y0 Shakedown)
E_KTA (Unarmed; Y0 Shakedown)


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{| class="wikitable"
{| class="wikitable"
|+ Caption text
|+ D. Feldman's Heat Actions
|-
|-
| h1011_kiryu_gswing_d || Essence of Giant Swing (Kiryu)
| h1011_kiryu_gswing_d || Essence of Giant Swing (Kiryu)
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Majima is able to use the following heat actions as a boss:
Majima is able to use the following heat actions as a boss:
{| class="wikitable"
{| class="wikitable"
|+ Caption text
|+ Majima Heat Actions
|-
|-
! Internal HAct Name !! Description !! Note
! Internal HAct Name !! Description !! Note
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| h23220_shimeotoshi  || Essence of the Thug: Choke-Out || Triggers immediately after Majima is behind Kiryu in Thug Style. Also happens when fought as Zombie Majima.
| h23220_shimeotoshi  || Essence of the Thug: Choke-Out || Triggers immediately after Majima is behind Kiryu in Thug Style. Also happens when fought as Zombie Majima.
|-
|-
| h6141_majima_sting_dosu || Yakuza 1 Majima Throw & Stab || Triggers a few frames after Majima successfully hits Kiryu with his charged lunging stab in Mad Dog Style
| h6141_majima_sting_dosu* || Yakuza 1 Majima Throw & Stab || Triggers a few frames after Majima successfully hits Kiryu with his charged lunging stab in Mad Dog Style; Reused from the original Yakuza
|-
|-
| h6142_majima_throw_trample || Yakuza 1 Majima Throw & Stomp || Triggers a few frames after Majima uses his victory roll command throw in Thug Style
| h6142_majima_throw_trample* || Yakuza 1 Majima Throw & Stomp || Triggers a few frames after Majima uses his victory roll command throw in Thug Style; Reused from the original Yakuza
|}
|}
*Note: Only in story fights. Does not trigger in Majima Everywhere.


Fighter Commander Movesets:
Fighter Commander Movesets:
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The Essence of Extreme Style Heat Action required to stop his healing phase correlates with his active style:
The Essence of Extreme Style Heat Action required to stop his healing phase correlates with his active style:
EoE Brawler when using Thug
 
EoE Rush when using Breaker
EoE Brawler when using Thug (Blue)
EoE Beast when using Slugger
 
EoE Dragon when using Mad Dog
EoE Rush when using Breaker (Pink)
 
EoE Beast when using Slugger (Yellow)
 
EoE Dragon when using Mad Dog (Red)


However, in the main story, his healing phases call for different Essence of Extreme Style HACts.
However, in the main story, his healing phases call for different Essence of Extreme Style HACts.
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E_LAU (Unarmed/Phase 3)
E_LAU (Unarmed/Phase 3)
==== Naginata/Phase 1 ====
{| class="wikitable"
|+ Attack Combos
|-
! Move Info !! Move Summary !! Hitbox Frames !! Damage !! Heat !! Description !! Move Details
|-
| A Combo 1 || One Legged Thrust || Example || Example || Example || Example || '''CFC Name:''' CMB_a_01
'''Move Name:''' E_LAU_I_CMB_a_01
|-
| A Combo 2 || Wide Reverse Spinning Slash || Example || Example || Example || Example || '''CFC Name:''' CMB_a_02
'''Move Name:''' E_LAU_I_CMB_a_02
|-
| A Combo 3 || Jumping Naginata Ground Smash || Example || Example || Example || Example || '''CFC Name:''' CMB_a_03
'''Move Name:''' E_LAU_I_CMB_a_03
|-
| B Combo 1 || Naginata Pole End Whack || Example || Example || Example || Example || '''CFC Name:''' CMB_b_01
'''Move Name:''' E_LAU_I_CMB_b_01
|-
| B Combo 2 || Hopping Naginata Pole End Whack || Example || Example || Example || Example || '''CFC Name:''' CMB_b_02
'''Move Name:''' E_LAU_I_CMB_b_02
|-
| B Combo 3 || Rear Side Kick || Example || Example || Example || Example || '''CFC Name:''' CMB_b_03
'''Move Name:''' E_LAU_I_CMB_b_03
|}
{| class="wikitable"
|+ Regular Attacks
|-
! Move Info !! Move Summary !! Hitbox Frames !! Damage !! Heat !! Description !! Move Details
|-
| Slash Combo || Naginata Spin Slashes > Jumping Rear Crescent Kick > Spinning Side Slash || Example || Example || Example || Despite being a "combo", it is an individual move. || '''CFC Name:''' CMB_c_01
'''Move Name:''' E_LAU_I_CMB_c_01
|-
| Naginata Swing || Launching Full Body Naginata Swing || Example || Example || Example || Same as above. || '''CFC Name:''' CMB_d_01
'''Move Name:''' E_LAU_I_CMB_d_01
|-
| Ground Smash || Jumping Naginata Ground Smash || Example || Example || Example || Also doubles as a downed attack. Lau's AI will use this attack at least twice if you're downed. || '''CFC Name:''' ATK_jump
'''Move Name:''' E_LAU_I_ATK_jump
|-
| Cartwheeling Thrust || Jumping Cartwheel into Crouching Thrust || Example || Example || Example || Example || '''CFC Name:''' ATK_run_heavy
'''Move Name:''' E_LAU_I_ATK_run_heavy
|-
| Guard Reversal? || Naginata Twirling || Example || Example || Example || Not in E_LAU_I itself, but it is his default guard animation in his command set E_LAU_I, within ActionSet.cas. Technically a guard reversal. || '''CFC Name:''' None, Default Guarding Animation
'''Move Name:''' E_LAU_I_guard_st, E_LAU_I_guard_lp, E_LAU_I_guard_en
|-
| Alternate Guard Reversal || Naginata Push to Horizontal Slash Guard Reversal || Example || Example || Example || Seemingly unused since Lau's guard reversal is just the above animation(s) in-game. "GuardReaction" in the moveset does not follow up to anything. || '''CFC Name:''' None
'''Move Name:''' E_LAU_I_guard_reverse
|-
| Taunt || Overhead Naginata Twirling || Example || Example || Example || Basic taunt. || '''CFC Name:''' react_provoke
'''Move Name:''' E_LAU_I_react_provoke
|}
In Phase 1, Lau can perform a naginata throw heat action ('''h6161_liu_throw_turiag''') almost immediately after Kiryu is in a stun state from his 3rd naginata Rush Combo B attack (E_LAU_I_CMB_b_03 - Rear Side Kick).
==== Dual Swords/Phase 2 ====
His dual swords moveset is a hybrid reuse of Shun Akiyama's Kali Sticks moveset from Yakuza 4 and the generic player kali sticks moveset.
He transitions into this phase using a cutscene HAct in which a Snake Flower Triad member tosses two Chinese broadswords to Lau from above.
==== Unarmed/Phase 3 ====
Lau gets significantly more difficult in his Unarmed phase to fight as his AI will become more aggressively faster, with no room for the player to breathe and fight back, littered with attacks with stun properties.
In Phase 3, Lau has a "unique" heat action (h6163_liu_throw_kick), if Kiryu is stunned during this phase. This heat action reuses the animation of Naoki Katsuya's special sync attack from Yakuza 5, E_KAT_SYNC_CMB_sp/E_KAT_SYNC1_CMB_sp [Lead Uppercut → Rear Uppercut → Handplant Spinning Rear Heel Kick → Rear Jump Full Crescent Kick], but in HAct format with Lau performing it (and even ends the attack in Katsuya's original stance rather than his own).


Essence of Extreme Style Heat Action: Brawler
Essence of Extreme Style Heat Action: Brawler
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A member of the Omi Alliance, before Kyohei Jingu's fight in Chapter 13.
A member of the Omi Alliance, before Kyohei Jingu's fight in Chapter 13.


Uses the same Punk Miniboss moveset (Read: Punk Ass Abe).
Uses the Y0 Punk Miniboss moveset and AI (Read: Punk Ass Abe).


Fighter Commander Moveset: E_KNK_b
Fighter Commander Moveset: E_KNK_b


=== Kyohei Jingu ===
=== Kyohei Jingu ===
Only fought at the helipad of the Millenium Tower with two MIA Colonels.
However, it is possible to damage him with guns at the beginning area of the fight, but his health will be stuck at 1 before the cutscene of him fleeing in a helicopter triggers and disappears until the player reaches the helipad.


Fighter Command Moveset: E_ARM_Y_type_b
Fighter Command Moveset: E_ARM_Y_type_b
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=== MIA Colonels ===
=== MIA Colonels ===
Both colonels accompanying Jingu have two phases.
Phase 1: Pistols (using the generic MIA moveset; Andre Richardson unarmed but with a pistol)
Phase 2: Combat Knives (using a watered down Munakata Bodyguard moveset from Yakuza 4).
The transition to Phase 2 is a cutscene HAct. (h6216_mia_revive)
The MIA Colonels, should Jingu still be alive in the former's Phase 2, have a unique QTE (h6215_mia_kick_comb).
Fighter Command Movesets:
E_RIC_b (Assumedly for Phase 1; Pistols)


Fighter Command Moveset: E_MIA_b
E_MIA_b (Phase 2; Combat Knives)


=== Akira Nishikiyama ===
=== Akira Nishikiyama ===

Latest revision as of 16:45, 24 March 2025

Lorem ispum.

Playable Character(s)

Kazuma Kiryu

Makoto Date

In Proving Grounds 10 of Climax Battles, Date is the playable character instead of Kiryu, but he has a humorously pathetic "unique" moveset in the files, which is a hybrid of the Common Goon and Drunkard movesets, but every attack follows up to a "Tired" animation borrowed from Yakuza 4's Ivan Ibrahimovic.

Command Set: E_YOP (Generic Drunk)

Fighter Commander Moveset: p_date_sp

Rush Combo
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Rush Combo 1 Slow Rear Hook Example Example Example Reused from Common Goon CFC Name: ATK_CMB_a_01

Move Name: E_CMB_a_01

Rush Combo 2 Slow Lead High Kick Example Example Example Reused from Common Goon CFC Name: ATK_CMB_a_02

Move Name: E_CMB_a_02

Rush Combo 3 Slow Rear Hook Example Example Example Reused from Common Goon CFC Name: ATK_CMB_a_03

Move Name: E_CMB_a_03

Regular Attacks
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Heavy Attack Drunken Mid Kick Example Example Example Reused from Generic Drunk CFC Name: Heavy_1

Move Name: E_YOP_ATK_kick

Running Attack Drunken Running Shoulder Tackle Example Example Example Reused from Generic Drunk CFC Name: RunAtk

Move Name: E_YOP_ATK_run

All animations follow up to a CFC string called "Tire", which is simply just the animation "E_IWA_react_tire" (Crouched Tire into Quick Recovery), taken from Ivan Ibrahimovic.


However, this Tired animation can be skipped if no attack input is immediately pressed again, since the moveset's Rush Combo, Running and Heavy Attacks all have follow ups to the "Tire" string, triggered by pressing Square, Triangle or L1 immediately after attacking.

Story Bosses

Prisoner #1356

Uses a variant of the generic ninja moveset from Ryu Ga Gotoku: Ishin!, but with the downed attack from Majima's Mad Dog moveset.

Command Set: E_SJN (duplicated E_NIN)

Fighter Commander Moveset: E_SJN

Regular Attacks
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Downed Slash Jumping Downed Stab Stab: (17 - 19) 10 20 Reuse of P_MJK_ATK_down_slash itself CFC Name: MJK_ATK_down_slash

Move Name: P_MJK_ATK_down_slash

Front Slash Front Somersaulting Slash Slash: (19 - 22) 5 0 None CFC Name: jump_atk

Move Name: E_SJN_ATK_jump

Straight Stab Straight Stab Stab: (6 - 7) 10 0 Mirrored reuse of E_MIA_B_CMB_01 CFC Name: ATK_left

Move Name: E_SJN_ATK_left

Double Slash Walking Double Slash Double Slash: (22 - 26) 10 0 Reuse of E_NIN_ATK_slash CFC Name: slash

Move Name: E_SJN_ATK_slash

Knife Throw B Knife Throw Pull-out Frame 23 (Bullet Effect) 20 Unknown Reuse of E_NIN_throw_B CFC Name: throw_B

Move Name: E_SJN_throw_B

Knife Throw C Knife Throw Pull-out (while kneeling) Frame 23 (Bullet Effect) 20 Unknown Reuse of E_NIN_throw_C CFC Name: throw_C

Move Name: E_SJN_throw_C

Double Knife Throw Double Knife Throw Frame 16 (Bullet Effect) 20 Unknown Reuse of E_NIN_throwA_01 CFC Name: throwA_01

Move Name: E_SJN_throwA_01

Double Knife Throw 2 Double Knife Throw Frame 17 (Bullet Effect) 20 Unknown Reuse of E_NIN_throwA_02 CFC Name: throwA_02

Move Name: E_SJN_throwA_02

Knife Throw Combo Knife Throw Combo Frame 16 (Bullet Effect) 20 Unknown Reuse of E_NIN_throwA_03 CFC Name: throwA_03

Move Name: E_SJN_throwA_03

Quick Knife Throw Quick Knife Throw (from shoulder) Frame 15 (Bullet Effect) 20 Unknown Reuse of E_NIN_throwA_04 CFC Name: throwA_04

Move Name: E_SJN_throwA_04

Spinning Knife Throw Spinning Knife Throw Frame 13 (Bullet Effect) 20 Unknown Reuse of E_NIN_throwA_05 CFC Name: throwA_05

Move Name: E_SJN_throwA_05

Quick Knife Throw 2 Quick Knife Throw (from pocket) Frame 9 (Bullet Effect) 20 Unknown Reuse of E_NIN_throwA_06 CFC Name: throwA_06

Move Name: E_SJN_throwA_06

Oddly enough, E_SJN has its own version of P_MJK_ATK_down_slash, being E_SJN_ATK_down_slash, but restanced for E_SJN. It remains unused, though.

Armed with dual forks in his tutorial fight at the prison, but uses dual knives in Substory 57: Behind the Assassin.

Essence of Extreme Style Heat Action: Dragon (Unlocked and Activated for Tutorial Only)

Punk-Ass Abe

A Shimano Family member ordered to patrol Tenkaichi Street, who later gives Kiryu information on where to find Aoki.

Uses Young Ryuji Goda's moveset from Yakuza 0 (referred to as "Y0 Punk"), and is reused by several other minibosses.

Fighter Commander Moveset: E_KNK_b

Attack Combos
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
A Combo 1 Slow Rear Hook Example Example Example Reused from Common Goon CFC Name: ATK_CMB_a_01

Move Name: E_CMB_a_01

A Combo 2 Slow Lead High Kick Example Example Example Reused from Common Goon CFC Name: ATK_CMB_a_02

Move Name: E_CMB_a_02

A Combo 3 Slow Rear Hook Example Example Example Reused from Common Goon CFC Name: ATK_CMB_a_03

Move Name: E_CMB_a_03

B Combo 1 Ducking Rear Hook Example Example Example Reused from Andre Richardson CFC Name: CMB_b_01

Move Name: E_RIC_CMB_b_01

B Combo 2 Ducking Lead Hook Example Example Example Reused from Andre Richardson CFC Name: CMB_b_02

Move Name: E_RIC_CMB_b_02

B Combo 3 Lead Full Roundhouse Kick Example Example Example Reused from Andre Richardson CFC Name: CMB_b_03

Move Name: E_RIC_CMB_b_03

C Combo 1 Jab Example Example Example Reused from Daigo Dojima CFC Name: CMB_c_01

Move Name: E_DGO_CMB_01

C Combo 2 Rear Bolo Punch Example Example Example Reused from Daigo Dojima CFC Name: CMB_c_02

Move Name: E_DGO_CMB_02

C Combo 3 Low Lead Roundhouse Kick Example Example Example Reused from Daigo Dojima CFC Name: CMB_c_03_low

Move Name: E_DGO_CMB_03_low

Regular Attacks
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Running Attack Running Rear Uppercut Example Example Example Reused from Daigo Dojima; AI will spam this move a lot if player is any distance away CFC Name: ATK_upper

Move Name: E_DGO_ATK_run_upper

Down Attack Downed Rear Shin Kick Example Example Example Reused from Andre Richardson CFC Name: ATK_down_kick

Move Name: E_RIC_ATK_down_kick

Jumping Front Kick Jumping Double Front Kick Example Example Example Reused from Andre Richardson CFC Name: ATK_sway_f_kick

Move Name: E_RIC_ATK_sway_f_kick

Rear Knifehand Stepping Rear Handed Knifehand Example Example Example Shared with Common Goon CFC Name: ATK_chop

Move Name: E_ATK_chop

Big Boot Big Boot Kick Example Example Example Reused from Rikiya Shimabukuro CFC Name: ATK_heavy_kick

Move Name: E_RIK_ATK_heavy_kick

Charged Hook Charged Twisting Lead Hook Example Example Example Reused from Tetsuo Tamashiro (Knuckles) CFC Name: ATK_heavy_hammer

Move Name: E_TAM_ATK_heavy_hammer

Attack Syncs
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Tackle Command Grab Double-Handed Grab Attempt Example Example Example Reused from Generic Tackler Enemy, follows up to e_zako_sync_f and e_zako_sync_b CFC Name: seize

Move Name: E_TAC_tackle_miss

Front Command Throw Tackle to Ground Throw Example Example Example Reused from Generic Tackler Enemy CFC Name: Throw (in e_zako_sync_f)

Move Name: E_SYNC_tackle_nage and E_SYNC1_tackle_nage

Back Command Throw Turning Toss Throw Example Example Example Reused from Generic Tackler Enemy CFC Name: Throw (in e_zako_sync_b)

Move Name: E_SYNC_catch_nage and E_SYNC1_catch_nage

Yuya

Known as "Host" on the health bar, since Kiryu does not know Yuya just yet.

Moveset is a duplicate of Ricky Mask (E_MSK).

Attack Combos
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
A Combo 1 Lead Backfist Example Example Example Example CFC Name: ATK_CMB_a_01

Move Name: E_MSK_CMB_a_01

A Combo 2 Rear Palm Strike Example Example Example Example CFC Name: ATK_CMB_a_02

Move Name: E_MSK_CMB_a_02

A Combo 3 Lead Jump Spin Hook Kick Example Example Example Example CFC Name: ATK_CMB_a_03

Move Name: E_MSK_CMB_a_03

B Combo 1 Spinning Backhand Example Example Example Example CFC Name: ATK_CMB_b_01

Move Name: E_MSK_CMB_b_01

B Combo 2 Full Lead Roundhouse Kick Example Example Example Example CFC Name: ATK_CMB_b_02

Move Name: E_MSK_CMB_b_02

B Combo 3 Spinning Haymaker Example Example Example Example CFC Name: ATK_CMB_b_03

Move Name: E_MSK_CMB_b_03

C Combo 1 Full Rear Roundhouse Kick Example Example Example Example CFC Name: ATK_CMB_c_01

Move Name: E_MSK_CMB_c_01

C Combo 2 Hopping Lead Side Kick Example Example Example Example CFC Name: ATK_CMB_c_02

Move Name: E_MSK_CMB_c_02

Regular Attacks
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Moonsault Moonsault Press Example Example Example Example CFC Name: ATK_down

Move Name: E_MSK_ATK_down_press

Enzuigiri/Scissor Kick Standing Enzuigiri Example Example Example Example CFC Name: ATK_heavy_kick

Move Name: E_MSK_ATK_heavy_kick

Bodyblow Bodyblow Damage Counter Example Example Example Shared with other bosses CFC Name: DAM_B_rev_bodyblow

Move Name: C_DAM_B_rev_bodyblow

Taunt Clapping Hands and Beckon Basic taunt shared with generic enemies CFC Name: provoke_claphand

Move Name: E_provoke_claphand

Attack Syncs
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Running Command Grab Flying Forearm Smash Example Example Example Example CFC Name: ATK_run_miss

Move Name: E_MSK_ATK_run_miss

Tornado DDT Tornado Driver Death Trap Example Example Example A pro wrestling grab move. CFC Name: Throw_run_f

Move Name: E_MSK_SYNC_ATK_run_nage_f and E_MSK_SYNC1_ATK_run_nage_f

Tornado DDT (Back) Tornado Driver Death Trap Example Example Example Same as above, but from the back. CFC Name: Throw_run_b

Move Name: E_MSK_SYNC_ATK_run_nage_b and E_MSK_SYNC1_ATK_run_nage_b

Jumping Command Grab Front Somersault Leg Drop Grab Example Example Example Example CFC Name: ATK_jump_miss

Move Name: E_MSK_ATK_jump_miss

Frankensteiner Frankensteiner Example Example Example Another pro wrestling grab move, popularized by Scott Steiner. CFC Name: Throw_jump_f

Move Name: E_MSK_SYNC_ATK_jump_nage_f and E_MSK_SYNC1_ATK_jump_nage_f

Frankensteiner (Back) Frankensteiner Example Example Example Same as above, but from the back. CFC Name: Throw_jump_b

Move Name: E_MSK_SYNC_ATK_jump_nage_b and E_MSK_SYNC1_ATK_jump_nage_b

Front Command Throw Snap Suplex Example Example Example Example CFC Name: Throw (in E_YUYA_sync_f)

Move Name: E_MSK_SYNC_tackle_nage and E_MSK_SYNC1_tackle_nage

Back Command Throw Turning Toss Throw Example Example Example Example CFC Name: Throw (in E_YUYA_sync_b)

Move Name: E_SYNC_catch_nage and E_SYNC1_catch_nage

Tackle Command Grab Double-Handed Grab Attempt Example Example Example Reused from Generic Tackler Enemy, follows up to E_YUYA_sync_f and E_YUYA_sync_b CFC Name: seize

Move Name: E_TAC_tackle_miss

Yuya has a QTE (h6122_yuya_finishblow) that is an odd hybrid of animations from Kiryu's Brawler Style Heat Actions:

h6122_yuya_finishblow
Essence of Steadfast Counter For when Yuya gets up before the prompt shows, 1st Half
Essence of Finishing Blows For Yuya's running haymaker that Kiryu must dodge with a button prompt, 2nd Half

Yuya also has two unique boss heat actions reused from his fight in the original Yakuza.

Yuya's Heat Actions
Internal HAct Name Description Note
h6120_yuuya_bodyslam Bodyslam Even if the player successfully escapes, the HAct can still activate.

Likely because the player is still in a "grabbed" state during the escape animation's duration.

h6121_yuuya_german German Suplex Same as above.

As an NPC ally in the Chapter 2 fight against Takahashi and the Shimano Family, he uses E_KNK.

Essence of Extreme Style Heat Action: Brawler

Takahashi

Fought inside Club Stardust with the Shimano Family.

Fighter Commander Moveset: E_SUDE_b

Essence of Extreme Style Heat Action: Rush

Omi Alliance Man

Known as "Yasuda" on the health bar, despite Kiryu not knowing his actual name.

Fighter Command Moveset: E_TAM

Essence of Extreme Style Heat Action: Beast

Futoshi Shimano

He uses the Mr. Shakedown moveset from Yakuza 0, but with significantly lowered damage levels compared to the original four Mr. Shakedowns in 0.

Fighter Commander Movesets:

E_KTA (Unarmed; Y0 Shakedown)

e_shimano_wpe (Chapter 12 Fight, Sword/Phase 1; Yakuza 5 Saejima Katana)

Essence of Extreme Style Heat Action: Rush

Hiroshi Hayashi

Uses Shigeki Baba's moveset from Yakuza 5, with the addition of Keiji Shibusawa's Beast-style object combos and pickups from Yakuza 0, with unique blue attack trails instead of Shibusawa's original orange/yellow from Yakuza 0.

Fighter Commander Moveset: E_BAB

Essence of Extreme Style Heat Action: Beast

Daniel Feldman

Reuses a duplicate of the Ricky Mask/E_MSK moveset (E_MSK_b), but with an added guard reversal taken from Masato Aizawa.

E_AIZ_guard_reverse - Two-Handed Knockback Guard Reversal

Also has four heat actions taken from his original fight in Yakuza.

D. Feldman's Heat Actions
h1011_kiryu_gswing_d Essence of Giant Swing (Kiryu)
h6150_daniel_powerbomb Daniel Feldman Powerbomb
h6151_daniel_brainbuster Daniel Feldman Brainbuster Throw
h6153_daniel_elbow_f Daniel Feldman Elbow Drop

Fighter Commander Moveset: E_MSK_b

Essence of Extreme Style Heat Action: Rush

Gaowayan Pramuk

Has a unique heat action taken from his fight in the original Yakuza, but for whatever reason, is positioned so Pramuk is kicking Kiryu's face off a wall... in mid-air.

h5470_gao_kneekick - Pramuk’s Essence of Fence Smashing (in midair???)

Fighter Commander Moveset: E_KBX

Essence of Extreme Style Heat Action: Beast

Gary Buster Holmes

Has a unique heat action taken from his fight in the original Yakuza if he successfully tackle-grabs Kiryu after getting his health down to a certain point, and is able to use the boss version of Kiryu's Essence of Wreckage if Kiryu is downed.

h6170_gary_throw_german - Gary Buster Holmes Suplex

h1624_mount_e - Enemy’s Essence of Wreckage

Fighter Commander Moveset: E_AIZ

Essence of Extreme Style Heat Action: Brawler

Goro Majima

Majima is able to use the following heat actions as a boss:

Majima Heat Actions
Internal HAct Name Description Note
h1512_oi_kickover_utu_c_m Essence of Finishing Kick When Kiryu is face-down on the ground
h23230_kubiuchi Essence of the Thug: Finisher When Kiryu is face-up on the ground
h23220_shimeotoshi Essence of the Thug: Choke-Out Triggers immediately after Majima is behind Kiryu in Thug Style. Also happens when fought as Zombie Majima.
h6141_majima_sting_dosu* Yakuza 1 Majima Throw & Stab Triggers a few frames after Majima successfully hits Kiryu with his charged lunging stab in Mad Dog Style; Reused from the original Yakuza
h6142_majima_throw_trample* Yakuza 1 Majima Throw & Stomp Triggers a few frames after Majima uses his victory roll command throw in Thug Style; Reused from the original Yakuza
  • Note: Only in story fights. Does not trigger in Majima Everywhere.

Fighter Commander Movesets:

p_majima_a (Thug)

p_majima_d2 (Breaker)

p_majima_b (Slugger)

p_majima_l (Mad Dog)

E_HANNYA and E_HANNYA_l (Thug and Mad Dog respectively; while disguised as Hannya-Man)

The Essence of Extreme Style Heat Action required to stop his healing phase correlates with his active style:

EoE Brawler when using Thug (Blue)

EoE Rush when using Breaker (Pink)

EoE Beast when using Slugger (Yellow)

EoE Dragon when using Mad Dog (Red)

However, in the main story, his healing phases call for different Essence of Extreme Style HACts. In his Chapter 5 fight, he uses Essence of Extreme Beast, while using Mad Dog for Phase 1 and Slugger for Phase 2.

In his Chapter 11 fight, he uses Essence of Extreme Rush instead of Dragon, likely since the developers assumed the player has not unlocked Essence of Extreme Dragon yet.

Takashi

Note: He fights with a regular pummeling bat in Chapter 6, but with a spiked bat in Ultimate Battle 1.

Fighter Commander Moveset: E_ARM_D_bat_d

Essence of Extreme Style Heat Action: Brawler

B-KING

A watered down version of Tatsuo Shinada's unarmed moveset from Yakuza 5.

Fighter Commander Moveset: E_SIN

Essence of Extreme Style Heat Action: Brawler

Asai

Atobe Family Captain; he uses the player's knife moveset (P_WPB), but his animations are named "E_ATB".

Fighter Commander Moveset: E_ATB

Essence of Extreme Style Heat Action: Brawler

Shotaro

Fighter Commander Moveset: E_KAN_WPB

Essence of Extreme Style Heat Action: Beast

Dealer Tetsu

Fighter Commander Moveset: E_SUDE_b

Iwazaki

One of the other Gambling House Bodyguards.

Fighter Command Moveset: E_KAZ_b

Koji Shindo

Fighter Command Moveset: E_IZO

Note: He also has E_KMK_provoke, which is copied from Kiryu's Dragon Style beckon taunt (P_KRL_provoke).

Essence of Extreme Style Heat Action: Rush

Aota

One of the members of the Blue Z gang, armed with a taser.

Fighter Command Moveset: E_AOT

Essence of Extreme Style Heat Action: Brawler

Yuji Shiraki

Fighter Command Moveset: E_RIK

Essence of Extreme Style Heat Action: Beast

Akai Brothers

Younger Akai:

Fighter Command Moveset: E_FAT2

Essence of Extreme Style Heat Action: Beast

Elder Akai:

Fighter Command Moveset: E_ARS

Essence of Extreme Style Heat Action: Rush

Lau Ka Long

Fighter Command Movesets:

E_LAU_I (Naginata/Phase 1)

E_LAU_X (Dual Swords/Phase 2)

E_LAU (Unarmed/Phase 3)

Naginata/Phase 1

Attack Combos
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
A Combo 1 One Legged Thrust Example Example Example Example CFC Name: CMB_a_01

Move Name: E_LAU_I_CMB_a_01

A Combo 2 Wide Reverse Spinning Slash Example Example Example Example CFC Name: CMB_a_02

Move Name: E_LAU_I_CMB_a_02

A Combo 3 Jumping Naginata Ground Smash Example Example Example Example CFC Name: CMB_a_03

Move Name: E_LAU_I_CMB_a_03

B Combo 1 Naginata Pole End Whack Example Example Example Example CFC Name: CMB_b_01

Move Name: E_LAU_I_CMB_b_01

B Combo 2 Hopping Naginata Pole End Whack Example Example Example Example CFC Name: CMB_b_02

Move Name: E_LAU_I_CMB_b_02

B Combo 3 Rear Side Kick Example Example Example Example CFC Name: CMB_b_03

Move Name: E_LAU_I_CMB_b_03

Regular Attacks
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Slash Combo Naginata Spin Slashes > Jumping Rear Crescent Kick > Spinning Side Slash Example Example Example Despite being a "combo", it is an individual move. CFC Name: CMB_c_01

Move Name: E_LAU_I_CMB_c_01

Naginata Swing Launching Full Body Naginata Swing Example Example Example Same as above. CFC Name: CMB_d_01

Move Name: E_LAU_I_CMB_d_01

Ground Smash Jumping Naginata Ground Smash Example Example Example Also doubles as a downed attack. Lau's AI will use this attack at least twice if you're downed. CFC Name: ATK_jump

Move Name: E_LAU_I_ATK_jump

Cartwheeling Thrust Jumping Cartwheel into Crouching Thrust Example Example Example Example CFC Name: ATK_run_heavy

Move Name: E_LAU_I_ATK_run_heavy

Guard Reversal? Naginata Twirling Example Example Example Not in E_LAU_I itself, but it is his default guard animation in his command set E_LAU_I, within ActionSet.cas. Technically a guard reversal. CFC Name: None, Default Guarding Animation

Move Name: E_LAU_I_guard_st, E_LAU_I_guard_lp, E_LAU_I_guard_en

Alternate Guard Reversal Naginata Push to Horizontal Slash Guard Reversal Example Example Example Seemingly unused since Lau's guard reversal is just the above animation(s) in-game. "GuardReaction" in the moveset does not follow up to anything. CFC Name: None

Move Name: E_LAU_I_guard_reverse

Taunt Overhead Naginata Twirling Example Example Example Basic taunt. CFC Name: react_provoke

Move Name: E_LAU_I_react_provoke

In Phase 1, Lau can perform a naginata throw heat action (h6161_liu_throw_turiag) almost immediately after Kiryu is in a stun state from his 3rd naginata Rush Combo B attack (E_LAU_I_CMB_b_03 - Rear Side Kick).

Dual Swords/Phase 2

His dual swords moveset is a hybrid reuse of Shun Akiyama's Kali Sticks moveset from Yakuza 4 and the generic player kali sticks moveset.

He transitions into this phase using a cutscene HAct in which a Snake Flower Triad member tosses two Chinese broadswords to Lau from above.

Unarmed/Phase 3

Lau gets significantly more difficult in his Unarmed phase to fight as his AI will become more aggressively faster, with no room for the player to breathe and fight back, littered with attacks with stun properties.

In Phase 3, Lau has a "unique" heat action (h6163_liu_throw_kick), if Kiryu is stunned during this phase. This heat action reuses the animation of Naoki Katsuya's special sync attack from Yakuza 5, E_KAT_SYNC_CMB_sp/E_KAT_SYNC1_CMB_sp [Lead Uppercut → Rear Uppercut → Handplant Spinning Rear Heel Kick → Rear Jump Full Crescent Kick], but in HAct format with Lau performing it (and even ends the attack in Katsuya's original stance rather than his own).

Essence of Extreme Style Heat Action: Brawler

Kazuto Arase

Fighter Command Moveset: E_WPK

Essence of Extreme Style Heat Action: Beast

Ishikawa

Former Dojima Family Member armed with a pistol, fought at the pier with Majima.

Uses the same AI as Hunter Oya in the coliseum.

Fighter Command Moveset: E_KAN

Murase

A member of the Omi Alliance, before Kyohei Jingu's fight in Chapter 13.

Uses the Y0 Punk Miniboss moveset and AI (Read: Punk Ass Abe).

Fighter Commander Moveset: E_KNK_b

Kyohei Jingu

Only fought at the helipad of the Millenium Tower with two MIA Colonels.

However, it is possible to damage him with guns at the beginning area of the fight, but his health will be stuck at 1 before the cutscene of him fleeing in a helicopter triggers and disappears until the player reaches the helipad.

Fighter Command Moveset: E_ARM_Y_type_b

Essence of Extreme Style Heat Action: Brawler

MIA Colonels

Both colonels accompanying Jingu have two phases.

Phase 1: Pistols (using the generic MIA moveset; Andre Richardson unarmed but with a pistol)

Phase 2: Combat Knives (using a watered down Munakata Bodyguard moveset from Yakuza 4).

The transition to Phase 2 is a cutscene HAct. (h6216_mia_revive)

The MIA Colonels, should Jingu still be alive in the former's Phase 2, have a unique QTE (h6215_mia_kick_comb).

Fighter Command Movesets:

E_RIC_b (Assumedly for Phase 1; Pistols)

E_MIA_b (Phase 2; Combat Knives)

Akira Nishikiyama

Nishikiyama uses his moveset from Yakuza 0 once more, but with the addition of a reused rush combo and one basic attack from Osamu Kashiwagi in Yakuza 0 (whose moveset, by extension, is a copy of Joji Kazama from Yakuza 3 with a unique stance and other moves).

Nishikiyama also has several unused moves taken from other characters, but the M-NSK robot boss in the Minamida Grand Prix of Like a Dragon Gaiden is fully able to use these.

Fighter Command Moveset: E_NSK

Essence of Extreme Style Heat Action: Dragon

Optional

Jo Amon

Fights just like he did in Yakuza 0, but his guard reversal now throws grenades instead of blades. Speed and damage increases proportionally as his health decreases.

Fighter Command Movesets: E_AMON_M (Komaki Dragon Clone/Phase 1), E_AMON_B (Majima Mad Dog Clone/Phase 2)

Allies

Kazuki

Kazuki, as an ally in Chapter 2 against Takahashi and the Shimano Family, uses Akira Nishikiyama's expanded ally moveset and AI from Yakuza 0 Chapter 14 to the Finale, which is simply the Generic Boxing enemy moveset with added command grabs and throws from Daigo Dojima.

However, he lacks the ability to do the unique tag team heat action Kiryu and Nishiki have in Yakuza 0.

Command Set: E_BOX

Fighter Commander Moveset: E_NSK_NPC

Attack Combos
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
A Combo 1 Jab Jab: (5 - 6) 5 0 same as E_RIC_CMB_a_01 CFC Name: ATK_CMB_a_01

Move Name: E_BOX_CMB_a_01

A Combo 2 Cross Cross: (5 - 7) 10 0 same as E_RIC_CMB_a_02 CFC Name: ATK_CMB_a_02

Move Name: E_BOX_CMB_a_02

A Combo 3 Lead Uppercut Uppercut: (9 - 10) 15 0 same as E_RIC_CMB_a_03 CFC Name: ATK_CMB_a_03

Move Name: E_BOX_CMB_a_03

Regular Attacks
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Jab Jab Jab: (6 - 7) 10 0 Reuse of e_KZK_combo_01 from Yakuza 3 CFC Name: ATK_jab

Move Name: E_BOX_ATK_jab

Rear Uppercut Ducking Rear Uppercut Uppercut: (15 - 17) 20 0 Reuse of e_KZK_atk_upper from Yakuza 3 CFC Name: ATK_upper

Move Name: E_BOX_ATK_upper

Attack Syncs
Move Info Move Summary Hitbox Frames Damage Heat Description Move Details
Grab Attempt Double-Handed Grab Attempt Example Example Example Reuse of E_DGO_seize_miss, follows up to E_NSK_NPC_sync_f and E_NSK_NPC_sync_b CFC Name: Seize

Move Name: E_DGO_seize_miss

Front Command Throw Tripping Shoulder Throw Example Example Example Example CFC Name: Throw (in E_NSK_NPC_sync_f)

Move Name: E_DGO_SYNC_lapel_nage and E_DGO_SYNC1_lapel_nage

Back Command Throw Dragon Suplex Example Example Example Example CFC Name: Throw (in E_NSK_NPC_sync_b)

Move Name: E_DGO_SYNC_catch_nage and E_DGO_SYNC1_catch_nage