Judgment Remastered: Difference between revisions

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(i kept the remastered in caps and decided that was a mistake sorry!)
(→‎PAR Archives: i'm too used to writing jp in urls)
 
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| ui.judge.it || UI textures (Italian)
| ui.judge.it || UI textures (Italian)
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| ui.judge.jp || UI textures (Japanese)
| ui.judge.ja || UI textures (Japanese)
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| ui.judge.ko || UI textures (Korean)
| ui.judge.ko || UI textures (Korean)

Latest revision as of 21:46, 6 February 2025

JUDGEREMASTER.jpg
Judgment Remastered
Also known as: ジャッジアイズ: 死神の遺言 Remastered (JUDGE EYES: Shinigami no Yuigon Remastered)
Developer(s): Ryu Ga Gotoku Studio
Publisher: SEGA
Platform(s): PlayStation 5, Stadia, Amazon Luna, Xbox Series, Windows
Release: PlayStation 5. Stadia, Xbox Series X/S
WW: April 23, 2021
Amazon Luna
US: December 16, 2021
Windows
WW: September 14, 2022
Engine: Dragon Engine
Internal name: bengal / judge

Judgment Remastered is the re-release of the 2018 game, Judgment. It features a new visual style different to the original game, with enhanced lighting and visual effects. Remastered is also no longer capped to 30fps, as it was on the PS4.

The game internally keeps reference of the "judge" project name, however, the project name "bengal" has been spotted in the file names of promotional art.

Folder and Package Structure

Taken from the Steam release of the game.

Folders

Folder name Description
3dlut Colour look up tables, used for filters
artisan Debug file; serves no purpose
auth Cutscene data (Japanese/English)
battle Contains data for battle movesets and HACT conditions.
boot Used when booting
camera Camera shake animations
entity_table
flood Crowd animations combined into a single GMT (likely used for LOD situations)
font.judge Font
hact_judge Heat action cutscenes
minigame Data relating to minigames
puid.judge Unique identifier tables used by the game's database
shader .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine
stage_judge .PAR archives for locations; models, textures & file list data
system

PAR Archives

Archive name Description
asset Props; weapons, items used in cutscenes, destructible objects in the game world etc
chara Character models, including animals
cmm AI scripting for specific usecases
cubemap_judge Cubemap textures
db.judge.de Database files for the game (German)
db.judge.en Database files for the game (English)
db.judge.es Database files for the game (Spanish)
db.judge.fr Database files for the game (French)
db.judge.it Database files for the game (Italian)
db.judge.ja Database files for the game (Japanese)
db.judge.ko Database files for the game (Korean)
db.judge.zh Database files for the game (Traditional Chinese)
db.judge.zhs Database files for the game (Simplified Chinese)
effect In game effects, such as auras from heat moves, or common particle effects for debuffs
entity_judge Entity jsons and entity tables for each stage
light_anim_judge Light animation files
lua Lua scripts
map Minimap models
motion Animation files
movie USM videos (this is a CPK disguised as a .PAR)
particle Particle effects
sound .acb containers; used for music, sound, voices (Japanese)
sound_en .acb containers; used for music, sound, voices (English)
stream .awb containers; used for music, sound, voices (Japanese) (this is a CPK disguised as a .PAR)
stream_en .awb containers; used for music, sound, voices (English) (this is a CPK disguised as a .PAR)
talk_judge Controls dialogues for non-motion capped cutscenes as well as general shops/minigames
ui.judge.de UI textures (German)
ui.judge.en UI textures (English)
ui.judge.es UI textures (Spanish)
ui.judge.fr UI textures (French)
ui.judge.it UI textures (Italian)
ui.judge.ja UI textures (Japanese)
ui.judge.ko UI textures (Korean)
ui.judge.zh UI textures (Traditional Chinese)
ui.judge.zhs UI textures (Simplified Chinese)