Like a Dragon: Pirate Yakuza in Hawaii: Difference between revisions
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(Created page with "{{Infobox | Image = Magumbo_in_hawumbus.png | Name = Like a Dragon: Pirate Yakuza in Hawaii | Alias = 龍が如く8外伝 Pirates in Hawaii (Ryū ga Gotoku 8 Pirates in Hawaii) | Developer = Ryu Ga Gotoku Studio | Publisher = SEGA | Platform = PlayStation 4, PlayStation 5, Xbox One, Xbox Series, Windows | Release = 21 February 2025 | Engine = Dragon Engine | Codename = }} Category:Games Category:Dragon Engine") |
Kamikazzie (talk | contribs) (pyih moved to 3.0) |
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{{Page in progress}} | |||
{{Infobox | {{Infobox | ||
| Image = Magumbo_in_hawumbus.png | | Image = Magumbo_in_hawumbus.png | ||
| Line 8: | Line 10: | ||
| Release = 21 February 2025 | | Release = 21 February 2025 | ||
| Engine = [[Modding Terms | Dragon Engine]] | | Engine = [[Modding Terms | Dragon Engine]] | ||
| Codename = | | Codename = sparrow | ||
}} | }} | ||
== Ship Customization == | |||
Page listing where to find various parts of ship customization: [[/Ship Customization | Ship Customization]] | |||
<br> | |||
== Folder and Package Structure == | |||
Taken from the Steam release of the game. | |||
=== Folders === | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Folder name !! Description | |||
|- | |||
| 3dlut || Colour look up tables, used for filters | |||
|- | |||
| artisan || Debug file; doesn't seem to do anything | |||
|- | |||
| auth || Cutscene data | |||
|- | |||
| auth_hires || Replacement textures for specific cutscenes | |||
|- | |||
| battle || Moveset and heat action data | |||
|- | |||
| boot || | |||
|- | |||
| camera || Screen shake camera animations (?) | |||
|- | |||
| demo || Several screenshots with a visible debug menu overlay | |||
|- | |||
| entity_table || | |||
|- | |||
| grass || | |||
|- | |||
| hact_spr || Heat actions | |||
|- | |||
| minigame || Minigame related data | |||
|- | |||
| moviesd || Pre-rendered videos | |||
|- | |||
| navimesh || Pathfinding files | |||
|- | |||
| pirate || Sail textures for the ship | |||
|- | |||
| puid.spr || Unique identifier tables used by the game's database | |||
|- | |||
| reflection || Reflection cubemaps | |||
|- | |||
| shader || .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine | |||
|- | |||
| stage_common || | |||
|- | |||
| stage_ngen || Models, textures and other stage related data | |||
|- | |||
| stream || .awb containers; used for music, sound, voices (Japanese) | |||
|- | |||
| stream_en || .awb containers; used for music, sound, voices (English) | |||
|- | |||
| stream_zh || .awb containers; used for music, sound, voices (Chinese) | |||
|- | |||
| system || | |||
|- | |||
| version || | |||
|} | |||
=== PAR Archives === | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Archive name !! Description | |||
|- | |||
| asset_ngen || Ship models; hull textures, props; weapons, items used in cutscenes, destructible objects in the game world, etc. | |||
|- | |||
| asset2_ngen || Empty | |||
|- | |||
| chara || Character models, including animals | |||
|- | |||
| chara2 || Empty | |||
|- | |||
| cubemap_spr || Cubemap textures | |||
|- | |||
| cubemap2_spr || Empty | |||
|- | |||
| db.spr.de || Database files (German) | |||
|- | |||
| db.spr.en || Database files (English) | |||
|- | |||
| db.spr.es || Database files (Spanish) | |||
|- | |||
| db.spr.fr || Database files (French) | |||
|- | |||
| db.spr.it || Database files (Italian) | |||
|- | |||
| db.spr.ja || Database files (Japanese) | |||
|- | |||
| db.spr.ko || Database files (Korean) | |||
|- | |||
| db.spr.pt || Database files (Portuguese) | |||
|- | |||
| db.spr.ru || Database files (Russian) | |||
|- | |||
| db.spr.zhs || Database files (Simplified Chinese) | |||
|- | |||
| db.spr.zht || Database files (Traditional Chinese) | |||
|- | |||
| effect || In game effects, such as auras from heat moves or common particles | |||
|- | |||
| entity_spr || Entity tables | |||
|- | |||
| font.spr ||Font files (and textures) | |||
|- | |||
| light_anim_spr ||Light animation files | |||
|- | |||
| lua || Lua scripts | |||
|- | |||
| map ||Minimap models | |||
|- | |||
| motion || Animation files, including their in-battle properties | |||
|- | |||
| particle || Particle effects | |||
|- | |||
| particle2 || Empty | |||
|- | |||
| sound || .acb containers; used for music, sound, voices (Japanese) | |||
|- | |||
| sound_en || .acb containers; used for music, sound, voices (English) | |||
|- | |||
| sound_zh || .acb containers; used for music, sound, voices (Chinese) | |||
|- | |||
| sound2_en || Empty | |||
|- | |||
| sound2_zh || Empty | |||
|- | |||
| talk_spr || Controls dialogues for non-motion capped cutscenes as well as general shops/minigames | |||
|- | |||
| talk2_spr || Empty | |||
|- | |||
| ui.spr.common || UI textures (Shared by all languages) | |||
|- | |||
| ui.spr.de || UI textures (German) | |||
|- | |||
| ui.spr.en || UI textures (English) | |||
|- | |||
| ui.spr.es || UI textures (Spanish) | |||
|- | |||
| ui.spr.fr || UI textures (French) | |||
|- | |||
| ui.spr.it || UI textures (Italian) | |||
|- | |||
| ui.spr.ja || UI textures (Japanese) | |||
|- | |||
| ui.spr.ko || UI textures (Korean) | |||
|- | |||
| ui.spr.pt || UI textures (Portuguese) | |||
|- | |||
| ui.spr.ru || UI textures (Russian) | |||
|- | |||
| ui.spr.zhs || UI textures (Simplified Chinese) | |||
|- | |||
| ui.spr.zht || UI textures (Traditional Chinese) | |||
|- | |||
|} | |||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Dragon Engine]] | [[Category:Dragon Engine]] | ||
[[Category:Dragon Engine 3.0]] | |||
Latest revision as of 22:55, 27 September 2025
| This page is under construction Check back later for additional changes |
| Like a Dragon: Pirate Yakuza in Hawaii | |
| Also known as: | 龍が如く8外伝 Pirates in Hawaii (Ryū ga Gotoku 8 Pirates in Hawaii) |
| Developer(s): | Ryu Ga Gotoku Studio |
| Publisher: | SEGA |
| Platform(s): | PlayStation 4, PlayStation 5, Xbox One, Xbox Series, Windows |
| Release: | 21 February 2025 |
| Engine: | Dragon Engine |
| Internal name: | sparrow |
Ship Customization
Page listing where to find various parts of ship customization: Ship Customization
Folder and Package Structure
Taken from the Steam release of the game.
Folders
| Folder name | Description |
|---|---|
| 3dlut | Colour look up tables, used for filters |
| artisan | Debug file; doesn't seem to do anything |
| auth | Cutscene data |
| auth_hires | Replacement textures for specific cutscenes |
| battle | Moveset and heat action data |
| boot | |
| camera | Screen shake camera animations (?) |
| demo | Several screenshots with a visible debug menu overlay |
| entity_table | |
| grass | |
| hact_spr | Heat actions |
| minigame | Minigame related data |
| moviesd | Pre-rendered videos |
| navimesh | Pathfinding files |
| pirate | Sail textures for the ship |
| puid.spr | Unique identifier tables used by the game's database |
| reflection | Reflection cubemaps |
| shader | .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine |
| stage_common | |
| stage_ngen | Models, textures and other stage related data |
| stream | .awb containers; used for music, sound, voices (Japanese) |
| stream_en | .awb containers; used for music, sound, voices (English) |
| stream_zh | .awb containers; used for music, sound, voices (Chinese) |
| system | |
| version |
PAR Archives
| Archive name | Description |
|---|---|
| asset_ngen | Ship models; hull textures, props; weapons, items used in cutscenes, destructible objects in the game world, etc. |
| asset2_ngen | Empty |
| chara | Character models, including animals |
| chara2 | Empty |
| cubemap_spr | Cubemap textures |
| cubemap2_spr | Empty |
| db.spr.de | Database files (German) |
| db.spr.en | Database files (English) |
| db.spr.es | Database files (Spanish) |
| db.spr.fr | Database files (French) |
| db.spr.it | Database files (Italian) |
| db.spr.ja | Database files (Japanese) |
| db.spr.ko | Database files (Korean) |
| db.spr.pt | Database files (Portuguese) |
| db.spr.ru | Database files (Russian) |
| db.spr.zhs | Database files (Simplified Chinese) |
| db.spr.zht | Database files (Traditional Chinese) |
| effect | In game effects, such as auras from heat moves or common particles |
| entity_spr | Entity tables |
| font.spr | Font files (and textures) |
| light_anim_spr | Light animation files |
| lua | Lua scripts |
| map | Minimap models |
| motion | Animation files, including their in-battle properties |
| particle | Particle effects |
| particle2 | Empty |
| sound | .acb containers; used for music, sound, voices (Japanese) |
| sound_en | .acb containers; used for music, sound, voices (English) |
| sound_zh | .acb containers; used for music, sound, voices (Chinese) |
| sound2_en | Empty |
| sound2_zh | Empty |
| talk_spr | Controls dialogues for non-motion capped cutscenes as well as general shops/minigames |
| talk2_spr | Empty |
| ui.spr.common | UI textures (Shared by all languages) |
| ui.spr.de | UI textures (German) |
| ui.spr.en | UI textures (English) |
| ui.spr.es | UI textures (Spanish) |
| ui.spr.fr | UI textures (French) |
| ui.spr.it | UI textures (Italian) |
| ui.spr.ja | UI textures (Japanese) |
| ui.spr.ko | UI textures (Korean) |
| ui.spr.pt | UI textures (Portuguese) |
| ui.spr.ru | UI textures (Russian) |
| ui.spr.zhs | UI textures (Simplified Chinese) |
| ui.spr.zht | UI textures (Traditional Chinese) |