Modding Terms: Difference between revisions
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#[[Like a Dragon Gaiden: The Man Who Erased His Name]] | #[[Like a Dragon Gaiden: The Man Who Erased His Name]] | ||
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#[[Like a Dragon: Pirate Yakuza in Hawaii]] | |||
=== Unreal Engine === | === Unreal Engine === |
Latest revision as of 20:38, 23 March 2025
The Yakuza Modding Community has coined several terms to identify (and simplify) files used in the Yakuza Franchise.
Game Engine Terms
The official, internal name for the game engine used from Kenzan onward is "PXD". Since information about the "PXD" engine is scarce, different terms are used to identify specific ranges of versions that share similarities from a modding standpoint.
"PS2" Era Games
Old Old Engine (OOE)
Old Engine (OE)
Note: "Magical V" is not the name of this engine; that refers to motion capture software used by SEGA, as well as other game companies such as Koei Tecmo.
- Yakuza 5
- Yakuza 5 Remastered
- Ryu Ga Gotoku: Ishin!
- Yakuza 0
- Yakuza Kiwami
- Fist of the North Star: Lost Paradise
Dragon Engine (DE)
DE 1.0
These games run on the first iteration of the Dragon Engine.
DE 2.0
While these games still run on the Dragon Engine, these titles are noted for different file structural changes & more advanced shaders.
- Yakuza: Like a Dragon
- Lost Judgment
- Like a Dragon Gaiden: The Man Who Erased His Name
- Like a Dragon: Infinite Wealth
- Like a Dragon: Pirate Yakuza in Hawaii
Unreal Engine
Unity
Other
Games developed for other devices or entirely different games in general. This is not a modding term, but instead a general categorization.
File Terms
- Node:
Defines a data structure that files utilize in order to insert different data into the game. Example: