Like a Dragon: Infinite Wealth: Difference between revisions
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A demo was included with the release of [[Like a Dragon Gaiden: The Man Who Erased His Name]]. | A demo was included with the release of [[Like a Dragon Gaiden: The Man Who Erased His Name]]. | ||
== | == Folder and Package Structure == | ||
* [[Like a Dragon: Infinite Wealth/Characters | Taken from the latest Steam release can be found in runtime\media\data. | ||
=== Folders === | |||
{| class="wikitable" | |||
!Folder name | |||
!Description | |||
|- | |||
|3dlut | |||
|Look up tables, used for color filters | |||
|- | |||
|artisan | |||
|Debug file; serves no purpose | |||
|- | |||
|auth | |||
|Cutscene data | |||
|- | |||
|auth_hires | |||
| | |||
|- | |||
|battle | |||
|Contains data for battle movesets and HACT conditions. | |||
Also has information relating to dungeons. | |||
|- | |||
|boot | |||
|Common textures relating to startup and loading screens. As well as gmt animations for smartphone. | |||
|- | |||
|camera | |||
|Camera shake animations | |||
|- | |||
|entity_table | |||
| | |||
|- | |||
|flood | |||
|Crowd animations combined into a single GMT | |||
|- | |||
|grass | |||
|contains textures | |||
|- | |||
|hact_elvis | |||
|Heat action cutscenes | |||
|- | |||
|minigame | |||
|Data relating to minigames | |||
|- | |||
|moviesd | |||
|USM videos, mainly for pre-rendered cutscenes | |||
|- | |||
|navmesh | |||
| | |||
|- | |||
|patch | |||
|empty | |||
|- | |||
|puid.elvis | |||
|Unique identifier tables used by the game's database | |||
|- | |||
|reflection | |||
| | |||
|- | |||
|shader | |||
|.cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine | |||
|- | |||
|stage_common_elvis | |||
| | |||
|- | |||
|stage_elvis_ngen | |||
| | |||
|- | |||
|stream | |||
|.awb containers; used for music, sound and Japanese voicelines | |||
|- | |||
|stream_en | |||
|.awb containers; English voicelines | |||
|- | |||
|stream_zh | |||
|.awb containers; Chinese voicelines | |||
|- | |||
|system | |||
| | |||
|- | |||
|version | |||
| | |||
|} | |||
=== PAR Archives === | |||
{| class="wikitable" | |||
|+ | |||
!Archive Name | |||
!Description | |||
|- | |||
|asset_elvis_ngen | |||
| | |||
|- | |||
|asset2_elvis_ngen | |||
| | |||
|- | |||
|chara | |||
|Character models | |||
|- | |||
|chara2 | |||
| | |||
|- | |||
|cubemap_elvis | |||
| | |||
|- | |||
|cubemap2_elvis | |||
| | |||
|- | |||
|db.elvis.de | |||
|Database files for the game in German | |||
|- | |||
|db.elvis.en | |||
|Database files for the game in English | |||
|- | |||
|db.elvis.es | |||
|Database files for the game in Spanish (Spain) | |||
|- | |||
|db.elvis.fr | |||
|Database files for the game in French | |||
|- | |||
|db.elvis.it | |||
|Database files for the game in Italian | |||
|- | |||
|db.elvis.ja | |||
|Database files for the game in Japan | |||
|- | |||
|db.elvis.ko | |||
|Database files for the game in Korean | |||
|- | |||
|db.elvis.pt | |||
|Database files for the game in Portuguese (Brazil) | |||
|- | |||
|db.elvis.ru | |||
|Database files for the game in Russian | |||
|- | |||
|db.elvis.zh | |||
|Database files for the game in Traditional Chinese | |||
|- | |||
|db.elvis.zhs | |||
|Database files for the game in Simplified Chinese | |||
|- | |||
|effect | |||
|In game effects, such as auras from heat moves, or common particle effects for debuffs | |||
|- | |||
|entity_elvis | |||
| | |||
|- | |||
|font.elvis | |||
| | |||
|- | |||
|light_anim_elvis | |||
|Light animation files | |||
|- | |||
|lua | |||
|lua scripts | |||
|- | |||
|map | |||
|Minimap models | |||
|- | |||
|motion | |||
|Animation files such as mbv, bep and gmt. | |||
|- | |||
|particle | |||
| | |||
|- | |||
|particle2 | |||
| | |||
|- | |||
|sound | |||
|.acb containers; used for music, sound and voices in Japanese. (Aside from voice lines, this is used in all languages) | |||
|- | |||
|sound_en | |||
|.acb containers; used for music, sound and voices in English. | |||
|- | |||
|sound_zh | |||
|.acb containers; used for music, sound and voices in Chinese. | |||
|- | |||
|sound2_en | |||
| | |||
|- | |||
|sound2_zh | |||
| | |||
|- | |||
|talk_elvis | |||
| | |||
|- | |||
|talk2_elvis | |||
| | |||
|- | |||
|ui.elvis.common | |||
|UI textures and layouts used by all languages | |||
|- | |||
|ui.elvis.de | |||
|UI textures and layouts in German | |||
|- | |||
|ui.elvis.en | |||
|UI textures and layouts in English | |||
|- | |||
|ui.elvis.es | |||
|UI textures and layouts in Spanish (Spain) | |||
|- | |||
|ui.elvis.fr | |||
|UI textures and layouts in French | |||
|- | |||
|ui.elvis.it | |||
|UI textures and layouts in Italian | |||
|- | |||
|ui.elvis.ja | |||
|UI textures and layouts in Japanese | |||
|- | |||
|ui.elvis.ko | |||
|UI textures and layouts in Korean | |||
|- | |||
|ui.elvis.pt | |||
|UI textures and layouts in Portuguese (Brazil) | |||
|- | |||
|ui.elvis.ru | |||
|UI textures and layouts in Russian | |||
|- | |||
|ui.elvis.zh | |||
|UI textures and layouts in Traditional Chinese | |||
|- | |||
|ui.elvis.zhs | |||
|UI textures and layouts in Simplified Chinese | |||
|} | |||
* [[Like a Dragon: Infinite Wealth/Characters|Characters]] | |||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Dragon Engine]] | [[Category:Dragon Engine]] | ||
[[Category:Dragon Engine 2.0]] | |||
Latest revision as of 15:12, 23 April 2026
| Like a Dragon: Infinite Wealth | |
| Also known as: | 龍が如く8 (Ryū ga Gotoku 8) |
| Developer(s): | Ryu Ga Gotoku Studio |
| Publisher: | SEGA |
| Platform(s): | PlayStation 4, PlayStation 5, Xbox One, Xbox Series, Windows |
| Release: | 26 January 2024 |
| Engine: | Dragon Engine |
| Internal name: | elvis [1] |
The ninth game in the main storyline, and the first mainline title to use the Western title "Like a Dragon".
A demo was included with the release of Like a Dragon Gaiden: The Man Who Erased His Name.
Folder and Package Structure
Taken from the latest Steam release can be found in runtime\media\data.
Folders
| Folder name | Description |
|---|---|
| 3dlut | Look up tables, used for color filters |
| artisan | Debug file; serves no purpose |
| auth | Cutscene data |
| auth_hires | |
| battle | Contains data for battle movesets and HACT conditions.
Also has information relating to dungeons. |
| boot | Common textures relating to startup and loading screens. As well as gmt animations for smartphone. |
| camera | Camera shake animations |
| entity_table | |
| flood | Crowd animations combined into a single GMT |
| grass | contains textures |
| hact_elvis | Heat action cutscenes |
| minigame | Data relating to minigames |
| moviesd | USM videos, mainly for pre-rendered cutscenes |
| navmesh | |
| patch | empty |
| puid.elvis | Unique identifier tables used by the game's database |
| reflection | |
| shader | .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine |
| stage_common_elvis | |
| stage_elvis_ngen | |
| stream | .awb containers; used for music, sound and Japanese voicelines |
| stream_en | .awb containers; English voicelines |
| stream_zh | .awb containers; Chinese voicelines |
| system | |
| version |
PAR Archives
| Archive Name | Description |
|---|---|
| asset_elvis_ngen | |
| asset2_elvis_ngen | |
| chara | Character models |
| chara2 | |
| cubemap_elvis | |
| cubemap2_elvis | |
| db.elvis.de | Database files for the game in German |
| db.elvis.en | Database files for the game in English |
| db.elvis.es | Database files for the game in Spanish (Spain) |
| db.elvis.fr | Database files for the game in French |
| db.elvis.it | Database files for the game in Italian |
| db.elvis.ja | Database files for the game in Japan |
| db.elvis.ko | Database files for the game in Korean |
| db.elvis.pt | Database files for the game in Portuguese (Brazil) |
| db.elvis.ru | Database files for the game in Russian |
| db.elvis.zh | Database files for the game in Traditional Chinese |
| db.elvis.zhs | Database files for the game in Simplified Chinese |
| effect | In game effects, such as auras from heat moves, or common particle effects for debuffs |
| entity_elvis | |
| font.elvis | |
| light_anim_elvis | Light animation files |
| lua | lua scripts |
| map | Minimap models |
| motion | Animation files such as mbv, bep and gmt. |
| particle | |
| particle2 | |
| sound | .acb containers; used for music, sound and voices in Japanese. (Aside from voice lines, this is used in all languages) |
| sound_en | .acb containers; used for music, sound and voices in English. |
| sound_zh | .acb containers; used for music, sound and voices in Chinese. |
| sound2_en | |
| sound2_zh | |
| talk_elvis | |
| talk2_elvis | |
| ui.elvis.common | UI textures and layouts used by all languages |
| ui.elvis.de | UI textures and layouts in German |
| ui.elvis.en | UI textures and layouts in English |
| ui.elvis.es | UI textures and layouts in Spanish (Spain) |
| ui.elvis.fr | UI textures and layouts in French |
| ui.elvis.it | UI textures and layouts in Italian |
| ui.elvis.ja | UI textures and layouts in Japanese |
| ui.elvis.ko | UI textures and layouts in Korean |
| ui.elvis.pt | UI textures and layouts in Portuguese (Brazil) |
| ui.elvis.ru | UI textures and layouts in Russian |
| ui.elvis.zh | UI textures and layouts in Traditional Chinese |
| ui.elvis.zhs | UI textures and layouts in Simplified Chinese |