Ryu Ga Gotoku: Kenzan!: Difference between revisions

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[[File:Yakuza Kenzan Cover.png|thumb|The cover for Ryu Ga Gotoku Kenzan.]]
{{Infobox
| Image = KenzanBoxArt.png
| Name = 龍が如く 見参!
| Alias = Yakuza Kenzan
| Developer = [[Ryu Ga Gotoku Studio]]
| Publisher = [[SEGA]]
| Platform = [[PlayStation 3]]
| Release = JP: March 6th, 2008
| Engine = [[Old Old Engine]]
| Codename = iori
}}
 
龍が如く: 見参! (Ryu Ga Gotoku: Kenzan!) is the first Yakuza game on the [[wikipedia:PlayStation_3|Sony PlayStation 3]]. It contains a new file system, while still using Criware file formats.
龍が如く: 見参! (Ryu Ga Gotoku: Kenzan!) is the first Yakuza game on the [[wikipedia:PlayStation_3|Sony PlayStation 3]]. It contains a new file system, while still using Criware file formats.
{| class="wikitable"
{| class="wikitable"
|+Main folders.
|+[[Category:Games]]
![[SYSDIR/]]
[[Category:Old Old Engine (OOE)]]
![[USRDIR/]]
|}
{| class="wikitable"
|+
!Folder
!Contents Inside
|-
|armspar/
|Asset models such as weapons.
|-
|auth/
|The game's cutscenes.
|-
|btl_cam/
|Battle intro camera test.
|-
|chara_arc/
|Additional stage models.
|-
| chara_auth/
|Cutscene models.
|-
| chara_common/
|Model, skeleton, and texture data.
|-
|chara.par
|Character Models
|-
| csepar/
|Contains a majority of UI textures.
|-
|effect/
|
|-
|enemy_dispose/
|Battle data.
|-
|font/
|All fonts within the game.
|-
|fontpar/
|Par file containing all files in the game.
|-
|gamedata/
|PS3 XMB icons, backgrounds and data
|-
|inst_img.pib
|
|-
|item/
|Item data
|-
|kame/
|Turtle racing minigame data
|-
|light_anim/
|
|-
|map/
|Map textures
|-
|minigame/
|Folders including files that contain
minigame data.  
|-
|module/
|PS3 modules used
|-
| motion/
|Animation data, mainly used to store
battle animations
|-
|[[Movie/ (Ryu Ga Gotoku: Kenzan!)|movie/]]
|Pre-rendered video files used for
cutscenes the PS3 might have trouble
 
rendering as well as the opening movie.
|-
|pausepar/
|Contains some more UI textures,
including the map.
|-
|physics/
|Havok Engine Physics data
|-
|picture/
|Containing multiple images, such as
the SEGA credits, leftover screens
 
from the demo, revelation drawing textures, among
 
others.
|-
| pre_btl_cam/
|Camera data for the battle intros.
|-
|savedata/
|Textures and
info used for the save screen.
|-
|scarecrowpar/
|
|-
|scenario/
|A large majority of the text found in the
game, most notably including
|-
|shader/
|PAR files containing shader data.
|-
|[[Sound/ (Ryu Ga Gotoku: Kenzan!)|sound/]]
|Every sound and music trackin the
game, excluding cutscene audio,
 
which is split into bgm and voice
 
CVM files for each of their respective auth files.
|-
|sprite/
| Button prompt textures.
|-
|staffroll/
|Credits data
|-
|-
|PS3 game data.
|staffrollpar/
|Game data.
| PAR file containing credits textures
|-
|stage/
|Models and textures for all battle areas
and maps in the game
|-
|wdr_par/
|Text used within textboxes
|-
|yact/
| Contains all heat actions and revelation
animations.
|}
|}
[[Category:Games]]
[[Category:Old Old Engine (OOE)]]

Latest revision as of 00:32, 6 April 2025

KenzanBoxArt.png
龍が如く 見参!
Also known as: Yakuza Kenzan
Developer(s): Ryu Ga Gotoku Studio
Publisher: SEGA
Platform(s): PlayStation 3
Release: JP: March 6th, 2008
Engine: Old Old Engine
Internal name: iori

龍が如く: 見参! (Ryu Ga Gotoku: Kenzan!) is the first Yakuza game on the Sony PlayStation 3. It contains a new file system, while still using Criware file formats.

Folder Contents Inside
armspar/ Asset models such as weapons.
auth/ The game's cutscenes.
btl_cam/ Battle intro camera test.
chara_arc/ Additional stage models.
chara_auth/ Cutscene models.
chara_common/ Model, skeleton, and texture data.
chara.par Character Models
csepar/ Contains a majority of UI textures.
effect/
enemy_dispose/ Battle data.
font/ All fonts within the game.
fontpar/ Par file containing all files in the game.
gamedata/ PS3 XMB icons, backgrounds and data
inst_img.pib
item/ Item data
kame/ Turtle racing minigame data
light_anim/
map/ Map textures
minigame/ Folders including files that contain

minigame data.

module/ PS3 modules used
motion/ Animation data, mainly used to store

battle animations

movie/ Pre-rendered video files used for

cutscenes the PS3 might have trouble

rendering as well as the opening movie.

pausepar/ Contains some more UI textures,

including the map.

physics/ Havok Engine Physics data
picture/ Containing multiple images, such as

the SEGA credits, leftover screens

from the demo, revelation drawing textures, among

others.

pre_btl_cam/ Camera data for the battle intros.
savedata/ Textures and

info used for the save screen.

scarecrowpar/
scenario/ A large majority of the text found in the

game, most notably including

shader/ PAR files containing shader data.
sound/ Every sound and music trackin the

game, excluding cutscene audio,

which is split into bgm and voice

CVM files for each of their respective auth files.

sprite/ Button prompt textures.
staffroll/ Credits data
staffrollpar/ PAR file containing credits textures
stage/ Models and textures for all battle areas

and maps in the game

wdr_par/ Text used within textboxes
yact/ Contains all heat actions and revelation

animations.