Modding Terms: Difference between revisions
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Defines a data structure that files utilize in order to insert different data into the game. | Defines a data structure that files utilize in order to insert different data into the game. | ||
Example: | Example: | ||
#The [[MEP]] file Format | #The [[MEP]] file Format consists of nodes of visual effects including but not limited to particle effects, lights and limbflashes | ||
#The [[BEP]] file format handles the main properties of visual effects and hit registrations into several different nodes. | #The [[BEP]] file format handles the main properties of visual effects and hit registrations into several different nodes. | ||
[[Category:Help]] | [[Category:Help]] |
Revision as of 02:03, 14 December 2022
The Yakuza Modding Community has coined several terms to identify (and simplify) files used in the Yakuza Franchise.
Game Terms
A collection of terms to organize games based release and gameplay.
- "PS2" Era Games:
Refers to the Playstation 2 games including:
- "OOE" Old Old Engine:
Refers to older titles (including Remasters) such as:
- "OE" Old Engine:
Refers to the titles right before the release of the Dragon Engine. As a side note: "Magical V" is not the official term for OE/OOE games. This includes:
- Yakuza 5
- Yakuza 5 Remastered
- Ryu ga Gotoku: Ishin!
- Yakuza 0
- Yakuza Kiwami
- Fist of the North Star: Lost Paradise
- "DE" Dragon Engine:
Refers to titles made in an entirely new engine, after Old Engine games:
- "DE 2.0" Dragon Engine Version 2:
Another term used for Dragon Engine after Judgment, noted for different file structural changes. Includes:
- "UE" Unreal Engine:
Games that are developed with Unreal Engine later on. Includes:
- Misc Games:
Games developed for other devices or entirely different games in general. Not a modding term, just a general categorization. AKI Engine Games include:
File Terms
- Node:
Defines a data structure that files utilize in order to insert different data into the game. Example: