CMN.bin: Difference between revisions

From Ryu Ga Gotoku Modding Wiki
Jump to navigation Jump to search
No edit summary
migrated most of the info to "auth" page
Tags: Replaced Visual edit
 
Line 2: Line 2:


Found within Dragon Engine auth, talk & hact files, this controls a wide variety of properties; from damage inflicted during heat actions, to sounds and animations played during cutscenes.
Found within Dragon Engine auth, talk & hact files, this controls a wide variety of properties; from damage inflicted during heat actions, to sounds and animations played during cutscenes.
== Nodes By Game ==
[[Category:File Formats]]
{| class="wikitable sortable"
|+Yakuza 6 Nodes
!Node name
!HEX
!Purpose
|-
| e_auth_element_kind_dmy || 0x0
|Dummy
|-
| e_auth_element_camera_param || 0x1
|
|-
| e_auth_element_play_draw_off || 0x4
|
|-
| e_auth_element_telop || 0x6
|
|-
| e_auth_element_notice || 0x7
|
|-
| e_auth_element_post_effect_dof || 0x8
|
|-
| e_auth_element_post_effect_diaphragm_rot || 0x9
|
|-
| e_auth_element_post_effect_gradation || 0xA
|
|-
| e_auth_element_talk_path || 0xB
|
|-
| e_auth_element_clip_control || 0xE
|
|-
| e_auth_element_post_effect_film_noise || 0xF
|
|-
| e_auth_element_point_light || 0x10
|
|-
| e_auth_element_shadow_range || 0x11
|
|-
| e_auth_element_shadow_register || 0x12
|
|-
| e_auth_element_particle || 0x13
|
|-
| e_auth_element_particle_fade || 0x14
|
|-
| e_auth_element_particle_opacity || 0x15
|
|-
| e_auth_element_particle_ground || 0x16
|
|-
| e_auth_element_color_correction || 0x17
|
|-
| e_auth_element_scenario_timeline || 0x18
|
|-
| e_auth_element_battle_flag || 0x19
|
|-
| e_auth_element_se || 0x1A
|
|-
| e_auth_element_vollight || 0x1B
|
|-
| e_auth_element_vollight_spot || 0x1C
|
|-
| e_auth_element_flow_dust_gen || 0x1D
|
|-
| e_auth_element_post_effect_motion_blur || 0x1E
|
|-
| e_auth_element_rim_flash || 0x1F
|
|-
| e_auth_element_spot_light || 0x20
|
|-
| e_auth_element_body_damage_add || 0x21
|
|-
| e_auth_element_post_effect_light_shaft || 0x22
|
|-
| e_auth_element_splash_liquid || 0x23
|
|-
| e_auth_element_directional_light || 0x24
|
|-
| e_auth_element_post_effect_rgb_blur || 0x25
|
|-
| e_auth_element_post_effect_feedback || 0x26
|
|-
| e_auth_element_ambient || 0x27
|
|-
| e_auth_element_ik_node || 0x28
|
|-
| e_auth_element_ik_target || 0x29
|
|-
| e_auth_element_ik_gpos || 0x2A
|
|-
| e_auth_element_ik_posture || 0x2B
|
|-
| e_auth_element_path_offset || 0x2C
|
|-
| e_auth_element_ik_lock_nodes || 0x2E
|
|-
| e_auth_element_tube_light || 0x2F
|
|-
| e_auth_element_ik_look_at || 0x30
|
|-
| e_auth_element_post_effect_motion_blur_ratio || 0x31
|
|-
| e_auth_element_eyes_highlight || 0x32
|
|-
| e_auth_element_ui_fade || 0x33
|
|-
| e_auth_element_ui_layer || 0x34
|
|-
| e_auth_element_ui_texture || 0x35
|
|-
| e_auth_element_movie_tex || 0x36
|
|-
| e_auth_element_bgm || 0x37
|
|-
| e_auth_element_path_animation || 0x38
|
|-
| e_auth_element_post_effect_tonemap || 0x39
|
|-
| e_auth_element_stage_lod_force_high || 0x3A
|
|-
| e_auth_element_ssao || 0x3B
|
|-
| e_auth_element_wrinkles || 0x3C
|
|-
| e_auth_element_caption || 0x3D
|
|-
| e_auth_element_fog || 0x3E
|
|-
| e_auth_element_fixed_hair || 0x3F
|
|-
| e_auth_element_camera_f_number || 0x40
|
|-
| e_auth_element_camera_setting || 0x41
|
|-
| e_auth_element_post_effect_crossfade || 0x42
|
|-
| e_auth_element_character_lod || 0x43
|
|-
| e_auth_element_controller_rumble || 0x44
|
|-
| e_auth_element_cloth_control || 0x45
|
|-
| e_auth_element_post_effect_glare || 0x46
|
|-
| e_auth_element_color_correction_hdr || 0x47
|
|-
| e_auth_element_controller_lightbar || 0x48
|
|-
| e_auth_element_track_human || 0x49
|
|-
| e_auth_element_battle_followup_window || 0x4A
|
|-
| e_auth_element_battle_control_window || 0x4B
|
|-
| e_auth_element_battle_simple_duplicate2 || 0x53
|
|-
| e_auth_element_battle_simple_duplicate3 || 0x54
|
|-
| e_auth_element_battle_simple_duplicate4 || 0x55
|
|-
| e_auth_element_battle_simple_duplicate5 || 0x59
|
|-
| e_auth_element_battle_simple_duplicate6 || 0x5D
|
|-
| e_auth_element_battle_simple_duplicate7 || 0x75
|
|-
| e_auth_element_battle_simple_duplicate8 || 0x98
|
|-
| e_auth_element_battle_simple_duplicate9 || 0xCE
|
|-
| e_auth_element_battle_simple_duplicate10 || 0xD4
|
|-
| e_auth_element_battle_simple_duplicate11 || 0xD5
|
|-
| e_auth_element_battle_ragdoll || 0x4C
|
|-
| [[CMN.bin/Battle Attack|e_auth_element_battle_attack]]|| 0x4D
|How much damage is dealt to an enemy on hit, alongside hit-boxes and addition effects
|-
| e_auth_element_stage_draw_off || 0x4E
|
|-
| e_auth_element_point_light_animation || 0x4F
|
|-
| e_auth_element_battle_slide || 0x50
|
|-
| e_auth_element_hit_wound || 0x51
|
|-
| e_auth_element_ai || 0x52
|
|-
| e_auth_element_track_asset || 0x56
|
|-
| e_auth_element_face_anim || 0x57
|
|-
| e_auth_element_camera_shake || 0x58
|
|-
| e_auth_element_continue_point || 0x5A
|
|-
| e_auth_element_camera_finish_battle || 0x5B
|
|-
| e_auth_element_mouse_bright || 0x5C
|
|-
| e_auth_element_battle_puid_simple || 0x5E
|
|-
| e_auth_element_speed_control || 0x5F
|
|-
| e_auth_element_shop || 0x60
|
|-
| e_auth_element_battle_damage || 0x61
|
|-
| e_auth_element_battle_timinginfostun || 0x62
|
|-
| e_auth_element_auth_stream || 0x63
|
|-
| e_auth_element_div_play || 0x64
|
|-
| e_auth_element_connect_chara_in || 0x65
|
|-
| e_auth_element_connect_camera || 0x66
|
|-
| e_auth_element_ik_phone || 0x67
|
|-
| e_auth_element_camera_bact || 0x68
|
|-
| e_auth_element_post_effect_motion_blur_ratio_parts || 0x69
|
|-
| e_auth_element_fill_light_enable || 0x6A
|
|-
| e_auth_element_connect_chara_out || 0x6B
|
|-
| e_auth_element_fixed_exposure || 0x6C
|
|-
| e_auth_element_node_rotation || 0x6D
|
|-
| e_auth_element_ik_look_at_weight || 0x6E
|
|-
| e_auth_element_volume_preset || 0x6F
|
|-
| e_auth_element_msg_window || 0x70
|
|-
| e_auth_element_asset_push || 0x71
|
|-
| e_auth_element_asset_break_range || 0x72
|
|-
| e_auth_element_footstep_se || 0x73
|
|-
| e_auth_element_equip_asset || 0x74
|
|-
| e_auth_element_sound_automation_curve || 0x76
|
|-
| e_auth_element_vfx_blast || 0x77
|
|-
| e_auth_element_human_freeze || 0x78
|
|-
| e_auth_element_auth_light_ratio || 0x79
|
|-
| e_auth_element_reflection_scale || 0x7A
|
|-
| e_auth_element_item_get || 0x7B
|
|-
| e_auth_element_parts_blend || 0x7C
|
|-
| e_auth_element_motion_hand_mode || 0x7D
|
|-
| e_auth_element_sp_hit_effect || 0x7E
|
|-
| e_auth_element_stage_load_point || 0x7F
|
|-
| e_auth_element_battle_muteki || 0x80
|
|-
| e_auth_element_ik_btl_sync || 0x81
|
|-
| e_auth_element_dialog_option || 0x82
|
|-
| e_auth_element_parts_blend_talk || 0x83
|
|-
| e_auth_element_asset_dispose_init || 0x84
|
|-
| e_auth_element_ui_button || 0x85
|
|-
| e_auth_element_camera_shake_loop || 0x86
|
|-
| e_auth_element_blink || 0x87
|
|-
| e_auth_element_asset_hide || 0x88
|
|-
| e_auth_element_blink_manual || 0x89
|
|-
| e_auth_element_texture_change || 0x8A
|
|-
| e_auth_element_character_change || 0x8B
|
|-
| e_auth_element_dynamic_range_compress || 0x8C
|
|-
| e_auth_element_human_caption || 0x8D
|
|-
| e_auth_element_stage_light_off || 0x8E
|
|-
| e_auth_element_shadow_range_setting || 0x8F
|
|-
| e_auth_element_character_light_influence || 0x90
|
|-
| e_auth_element_effect_asset_break || 0x91
|
|-
| e_auth_element_speech || 0x92
|
|-
| e_auth_element_front_hair_swing || 0x93
|
|-
| e_auth_element_shoes_off || 0x94
|
|-
| e_auth_element_equip_asset_hide || 0x95
|
|-
| e_auth_element_expression || 0x96
|
|-
| e_auth_element_posture || 0x97
|
|-
| e_auth_element_down_se || 0x99
|
|-
| e_auth_element_asset_movie_tex || 0x9A
|
|-
| e_auth_element_movie || 0x9B
|
|-
| e_auth_element_mg_snack_common || 0x9C
|
|-
| e_auth_element_battle_heat || 0x9D
|
|-
| e_auth_element_asset_arms_reduce_use_count || 0x9E
|
|-
| e_auth_element_equip_asset_release || 0x9F
|
|-
| e_auth_element_human_caption_common_data || 0xA1
|
|-
| e_auth_element_character_node_scale || 0xA2
|
|-
| e_auth_element_battle_timinginfostring || 0xA3
|
|-
| e_auth_element_mg_snack_telop || 0xA4
|
|-
| e_auth_element_sea_param || 0xA5
|
|-
| e_auth_element_scene_transition || 0xA6
|
|-
| e_auth_element_contrast_correction || 0xA7
|
|-
| e_auth_element_sea_time || 0xA8
|
|-
| e_auth_element_div_play_async || 0xA9
|
|-
| e_auth_element_glass_water || 0xAA
|
|-
| e_auth_element_vignetting || 0xAB
|
|-
| e_auth_element_battle_bomb || 0xAC
|
|-
| e_auth_element_skin_sss || 0xAD
|
|-
| e_auth_element_glass_water_value || 0xAE
|
|-
| e_auth_element_chromatic_abberation || 0xAF
|
|-
| e_auth_element_hand_shadow || 0xB0
|
|-
| e_auth_element_sea_cap || 0xB1
|
|-
| e_auth_element_ik_equip || 0xB2
|
|-
| e_auth_element_expression_target || 0xB3
|
|-
| e_auth_element_asset_physics_in_auth || 0xB4
|
|-
| e_auth_element_bgm_fin || 0xB5
|
|-
| e_auth_element_mission_title || 0xB6
|
|-
| e_auth_element_mg_caba_tension || 0xB7
|
|-
| e_auth_element_player_point || 0xB8
|
|-
| e_auth_element_glass_water_shaker || 0xB9
|
|-
| e_auth_element_ui_taxi || 0xBA
|
|-
| e_auth_element_hact_input || 0xBB
|
|-
| e_auth_element_hact_input_barrage || 0xBC
|
|-
| e_auth_element_mg_caba_unlock_profile || 0xBD
|
|-
| e_auth_element_general_timing || 0xBE
|
|-
| e_auth_element_battle_command_special || 0xBF
|
|-
| e_auth_element_scenario_timeline_auth || 0xC0
|
|-
| e_auth_element_stage_warp || 0xC1
|
|-
| e_auth_element_taxi_jump || 0xC2
|
|-
| e_auth_element_scene_switch || 0xC3
|
|-
| e_auth_element_karaoke_denmoku || 0xC4
|
|-
| e_auth_element_footstep_dont_play || 0xC5
|
|-
| e_auth_element_mg_clan_creator_member || 0xC6
|
|-
| e_auth_element_trophy || 0xC7
|
|-
| e_auth_element_sea_ripple || 0xC8
|
|-
| e_auth_element_safebox_item_get || 0xC9
|
|-
| e_auth_element_mg_cat_cafe_feeding || 0xCB
|
|-
| e_auth_element_dispose_light_adjustment || 0xCC
|
|-
| e_auth_element_mg_temple_play_paper_fortune || 0xCF
|
|-
| e_auth_element_battle_invisible_fighter || 0xD0
|
|-
| e_auth_element_mg_offerings_ui || 0xD1
|
|-
| e_auth_element_asset_resurrection || 0xD2
|
|-
| e_auth_element_item_giving_wnd || 0xD3
|
|-
| e_auth_element_camera_gaze || 0xD6
|
|-
| e_auth_element_mg_offerings_proc || 0xD7
|
|-
| e_auth_element_asset_dispose_init_talk_startup || 0xD8
|
|-
| e_auth_element_asset_destory_off || 0xD9
|
|-
| e_auth_element_flow_bubble_gen || 0xDA
|
|-
| e_auth_element_player_turn || 0xDB
|
|-
| e_auth_element_scenario_timeline_link_time_bar || 0xDC
|
|-
| e_auth_element_camera_free || 0xDD
|
|-
| e_auth_element_battle_tutorial || 0xDE
|
|-
| e_auth_element_marine_snow || 0xDF
|
|-
| e_auth_element_shadow_auth_behavior || 0xE0
|
|-
| e_auth_element_skip_point || 0xE1
|
|-
| e_auth_element_scene_connect || 0xE2
|
|-
| e_auth_element_player_point_disp || 0xE3
|
|-
| e_auth_element_reward || 0xE4
|
|-
| e_auth_element_ui_mg_info || 0xE5
|
|-
| e_auth_element_special_favor || 0xE6
|
|-
| e_auth_element_mg_clan_creator_password || 0xE7
|
|-
| e_auth_element_system_msg_wnd || 0xE8
|
|-
| e_auth_element_camera_free_dist || 0xE9
|
|-
| e_auth_element_camera_free_freeze || 0xEA
|
|-
| e_auth_element_mg_caba_love_point || 0xEB
|
|-
| e_auth_element_item_inc_and_dec || 0xEC
|
|-
| e_auth_element_password_check || 0xED
|
|-
| e_auth_element_npc_control || 0xEE
|
|-
| e_auth_element_mg_offerings_msg_wnd || 0xEF
|
|-
| e_auth_element_skip_enable || 0xF0
|
|-
| e_auth_element_lens_distortion || 0xF1
|
|-
| e_auth_element_player_warp || 0xF2
|
|-
| e_auth_element_effect_confetti_remove || 0xF3
|
|-
| e_auth_element_costume_change || 0xF4
|
|-
| e_auth_element_easy_shadow_setting || 0xF5
|
|-
| e_auth_element_safebox_check_open || 0xF6
|
|-
| e_auth_element_motion_turn_face || 0xF7
|
|-
| e_auth_element_sound_amb || 0xF8
|
|-
| e_auth_element_volume_preset_add || 0xF9
|
|-
| e_auth_element_sound_arm_label || 0xFA
|
|-
| e_auth_element_talk_text || 0xFB
|
|-
| e_auth_element_shadow_invisible || 0xFC
|
|-
| e_auth_element_move_before_talk || 0xFD
|
|-
| e_auth_element_fill_light_disable || 0xFE
|
|-
| e_auth_element_easy_dof_focus || 0xFF
|
|-
| e_auth_element_talk_text_select_options || 0x100
|
|-
| e_auth_element_asset_dispose_init_uid || 0x101
|
|-
| e_auth_element_video_call || 0x102
|
|-
| e_auth_element_video_call_incoming || 0x103
|
|-
| e_auth_element_texture_blend || 0x104
|
|-
| e_auth_element_talk_value || 0x105
|
|-
| e_auth_element_color_correction_mask || 0x106
|
|-
| e_auth_element_unlocking || 0x107
|
|-
| e_auth_element_charge_dust || 0x108
|
|-
| e_auth_element_talk_flag || 0x109
|
|-
| e_auth_element_disable_local_reflection || 0x10A
|
|-
| e_auth_element_qsearch || 0x10B
|
|-
| e_auth_element_asset_break_uid || 0x10C
|
|-
| e_auth_element_asset_node_culling || 0x10D
|
|-
| e_auth_element_friend_gauge || 0x10E
|
|-
| e_auth_element_cabaret_island_tieup_shop || 0x10F
|
|-
| e_auth_element_cabaret_island_scout || 0x110
|
|-
| e_auth_element_boot_drone || 0x111
|
|-
| e_auth_element_asset_door_open || 0x112
|
|-
| e_auth_element_ct_dynamics || 0x113
|
|-
| e_auth_element_cabaret_island_talk_event || 0x114
|
|-
| e_auth_element_bounding_box_adjustment || 0x115
|
|-
| e_auth_element_fall_rain || 0x116
|
|-
| e_auth_element_fall_snow || 0x117
|
|-
| e_auth_element_projection_pool || 0x118
|
|-
| e_auth_element_collar_adjustment || 0x119
|
|-
| e_auth_element_room_dust || 0x11A
|
|-
| e_auth_element_ground_character || 0x11B
|
|-
| e_auth_element_body_rain_splash || 0x11C
|
|-
| e_auth_element_parts_blend_talk2 || 0x11D
|
|-
| e_auth_element_post_effect_character_halo || 0x11E
|
|-
| e_auth_element_video_in_private_room || 0x11F
|
|-
| e_auth_element_ui_cmn_wnd || 0x120
|
|-
| e_auth_element_ui_input_number || 0x121
|
|-
| e_auth_element_shogi_taikyoku_select || 0x122
|
|-
| e_auth_element_asset_uid_physics || 0x123
|
|-
| e_auth_element_item_box || 0x124
|
|-
| e_auth_element_get_skill_window || 0x125
|
|-
| e_auth_element_analog_noise || 0x126
|
|-
| e_auth_element_talk_text_select_list || 0x127
|
|-
| e_auth_element_player_gauge || 0x128
|
|-
| e_auth_element_side_case_request || 0x129
|
|-
| e_auth_element_character_speed || 0x12A
|
|-
| e_auth_element_evidence_choice || 0x12B
|
|-
| e_auth_element_category_title || 0x12C
|
|-
| e_auth_element_game_control_off || 0x12D
|
|-
| e_auth_element_cooking || 0x12E
|
|-
| e_auth_element_verification_2d || 0x12F
|
|-
| e_auth_element_verification_2d2 || 0x130
|
|-
| e_auth_element_mirror_rect || 0x131
|
|-
| e_auth_element_item_giving_use || 0x132
|
|-
| e_auth_element_item_get_sugoroku || 0x133
|
|-
| e_auth_element_equip_slot || 0x134
|
|-
| e_auth_element_najimi_telop || 0x135
|
|-
| e_auth_element_player_gauge_show || 0x136
|
|-
| e_auth_element_msg_app || 0x137
|
|-
| e_auth_element_majima_achievement || 0x138
|
|-
| e_auth_element_ui_insert_photo || 0x139
|
|-
| e_auth_element_parts_blend_talk_text || 0x13A
|
|-
| e_auth_element_hide_character || 0x13B
|
|-
| e_auth_element_asset_connect_out || 0x13C
|
|-
| e_auth_element_disable_fuon_kinpaku || 0x13D
|
|-
| e_auth_element_footstep_dont_play_chara || 0x13E
|
|-
| e_auth_element_uid_after_replace || 0x13F
|
|-
| e_auth_element_connect_camera_special || 0x140
|
|}


== Other Unsorted Nodes: ==
== Other Unsorted Nodes: ==


* [[CMN.bin/Expression|Expression]]
* [[CMN.bin/Expression|Expression]]
[[Category:File Formats]]

Latest revision as of 19:21, 17 September 2026

This page is under construction

Check back later for additional changes


Found within Dragon Engine auth, talk & hact files, this controls a wide variety of properties; from damage inflicted during heat actions, to sounds and animations played during cutscenes.

Other Unsorted Nodes: