Yakuza 3: Difference between revisions
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{{Infobox | {{Infobox | ||
| Image = Ryu3JP.jpg | | Image = Ryu3JP.jpg | ||
| Line 10: | Line 12: | ||
| Codename = ogre3 | | Codename = ogre3 | ||
}} | }} | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:400px;overflow:auto;" > | |||
<div style="font-weight:bold;line-height:1.6;">Brief plot</div> | |||
<div class="mw-collapsible-content">Kiryu Kazuma decides to move out of Kamurocho to take care of the orphans, but soon interrupted by the news of trouble with Tojo Clan and political groups. | |||
</div></div> | |||
龍が如く3! (Ryu Ga Gotoku 3) is the second Yakuza game on the [[wikipedia:PlayStation_3|Sony PlayStation 3]]. It is practically identical to it's predecessor, "[[Ryu ga Gotoku: Kenzan!]]" when it comes to the file system. | |||
A free demo of the game was released on the Japanese PlayStation Store on February 19, 2009, and later on the European PlayStation Store on February 18, 2010. It features a short segment from Chapter 5, along with karaoke and two arcade games as side activities. | |||
== Versions and Differences == | |||
{| class="wikitable" | |||
|+ | |||
!Title | |||
!Region | |||
!ID | |||
!Release | |||
!Differences | |||
|- | |||
|龍が如く3 | |||
|JP | |||
|BLJM-60132 | |||
|02/26/09 | |||
|Original Japanese version. | |||
|- | |||
|龍が如く3 | |||
|AS | |||
|BLAS-50100 | |||
|02/26/09 | |||
|Same as original. | |||
|- | |||
|龍が如く3 | |||
|KO | |||
|BCKS-10072 | |||
|02/27/09 | |||
|Same as original. | |||
|- | |||
|龍が如く3 PlayStation3 the Best | |||
|JP | |||
|BLJM-55012 | |||
|02/27/09 | |||
|First reprint, part of Japanese "the Best" series. Has very few minor differences in files and also has a seperate trophy list for some reason. | |||
|- | |||
|龍が如く3 PlayStation3 the Best | |||
|AS | |||
|BLAS-50172 | |||
|11/30/09 | |||
|Same as above. | |||
|- | |||
|龍が如く3 PlayStation3 the Best Reprint | |||
|JP | |||
|BLJM-55026 | |||
|12/01/11 | |||
|Second reprint, part of Japanese "the Best" series. Same thing. | |||
|- | |||
|龍が如く3 (BigHit Series) | |||
|KO | |||
|BCKS-10105 | |||
|12/11/09 | |||
|Reprint of Korean version, same as original. | |||
|- | |||
|Yakuza 3 | |||
|US | |||
|BLUS-30494 | |||
|03/09/10 | |||
|Certain aspects of the game were removed: 21 Substories, Hostess Maker, AnswerxAnswer, Mahjong, Shogi, Massages. | |||
|- | |||
|Yakuza 3 | |||
|AS | |||
|BLAS-50195 | |||
|03/09/10 | |||
|Same as US version. | |||
|- | |||
|Yakuza 3 | |||
|AU | |||
|BLES-00834 | |||
|03/11/10 | |||
|Same as US version. | |||
|- | |||
|Yakuza 3 | |||
|EU | |||
|BLES-00834 | |||
|03/12/10 | |||
|Same as the US version, but includes DLC from the Japanese release. The physical edition comes with a bonus disc featuring the soundtrack and an interactive PC game called “Who’s Who.” Preorders also included two-player minigames and four extra costumes for Kiryu, Haruka, and Rikiya. | |||
|} | |||
== Folder Structure == | |||
Contents of the /data/ folder, taken from the original Japanese PS3 release of the game. | |||
{| class="wikitable" | {| class="wikitable" | ||
| | !Name | ||
!Description | |||
|- | |||
|[[Yakuza 3/2d|2d]] | |||
|Various UI textures and other sprites. | |||
|- | |||
|auth | |||
|In-game cutscene data. | |||
|- | |||
|bootpar | |||
|Boot data and other things. | |||
|- | |||
|chara_arc | |||
|Additional stage models. | |||
|- | |||
|chara_common | |||
|Model and texture data. | |||
|- | |||
|effect | |||
|In-game effects, particles and a few images used ingame. | |||
|- | |||
|enemy_dispose | |||
|Battle data. | |||
|- | |||
|fontpar | |||
|All fonts used within the game. | |||
|- | |||
|gamedata | |||
|PS3 XMB Icons. | |||
|- | |||
|hact | |||
|Heat Action Cutscenes. | |||
|- | |||
|light_anim | |||
|Light Animation files. | |||
|- | |||
|map | |||
|Map related files. | |||
|- | |||
|minigame | |||
|Data files for all minigames. | |||
|- | |||
|module | |||
|PS3 module. | |||
|- | |||
|motion | |||
|Animation data. | |||
|- | |||
|movie | |||
|Pre-rendered video files used for cutscenes and other areas. | |||
|- | |||
|pausepar | |||
|Various sprites and data used within the menu. | |||
|- | |||
|pre_btl_cam | |||
|Camera data for battle intros. | |||
|- | |||
|reactive_obj | |||
|Various objects used across stages. | |||
|- | |||
|savedata | |||
|PS3 Save Data images. | |||
|- | |||
|scenario | |||
|Files that control various aspects of the game. | |||
|- | |||
|shader | |||
|Par files containing shader data. | |||
|- | |||
|[[Yakuza 3/sound|sound]] | |||
|All sound and music audio, except for cutscenes. | |||
|- | |||
|staffrollpar | |||
|Par file containing images used for the credits. | |||
|- | |||
|stage | |||
|Models and textures for all areas and maps. | |||
|- | |||
|tougijyo | |||
|Coliseum fighter sprites & country flags. | |||
|- | |||
|wdr_par | |||
|All text used within textboxes, item layout for shops and pac. | |||
|- | |||
|chara.par | |||
|Character Models. | |||
|- | |||
|dip_switch.ini | |||
| | |||
|- | |||
|dummy.txt | |||
|Empty file. | |||
|- | |||
|inst_img.pib | |||
| | |||
|- | |||
|profile.ini | |||
| | |||
|- | |- | ||
| | |profileuser.ini | ||
| | | | ||
|} | |} | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Old Old Engine (OOE)]] | [[Category:Old Old Engine (OOE)]] | ||
Latest revision as of 15:27, 24 April 2026
| This page is under construction Check back later for additional changes |
| Yakuza 3 | |
| Also known as: | 龍が如く3 (Ryū ga Gotoku 3) |
| Developer(s): | Ryu Ga Gotoku Studio |
| Publisher: | SEGA |
| Platform(s): | PlayStation 3 |
| Release: | JP: February 26th, 2009 NA: March 9th, 2010 EU: March 12th, 2010 |
| Engine: | Old Old Engine |
| Internal name: | ogre3 |
Brief plot
Kiryu Kazuma decides to move out of Kamurocho to take care of the orphans, but soon interrupted by the news of trouble with Tojo Clan and political groups.
龍が如く3! (Ryu Ga Gotoku 3) is the second Yakuza game on the Sony PlayStation 3. It is practically identical to it's predecessor, "Ryu ga Gotoku: Kenzan!" when it comes to the file system.
A free demo of the game was released on the Japanese PlayStation Store on February 19, 2009, and later on the European PlayStation Store on February 18, 2010. It features a short segment from Chapter 5, along with karaoke and two arcade games as side activities.
Versions and Differences
| Title | Region | ID | Release | Differences |
|---|---|---|---|---|
| 龍が如く3 | JP | BLJM-60132 | 02/26/09 | Original Japanese version. |
| 龍が如く3 | AS | BLAS-50100 | 02/26/09 | Same as original. |
| 龍が如く3 | KO | BCKS-10072 | 02/27/09 | Same as original. |
| 龍が如く3 PlayStation3 the Best | JP | BLJM-55012 | 02/27/09 | First reprint, part of Japanese "the Best" series. Has very few minor differences in files and also has a seperate trophy list for some reason. |
| 龍が如く3 PlayStation3 the Best | AS | BLAS-50172 | 11/30/09 | Same as above. |
| 龍が如く3 PlayStation3 the Best Reprint | JP | BLJM-55026 | 12/01/11 | Second reprint, part of Japanese "the Best" series. Same thing. |
| 龍が如く3 (BigHit Series) | KO | BCKS-10105 | 12/11/09 | Reprint of Korean version, same as original. |
| Yakuza 3 | US | BLUS-30494 | 03/09/10 | Certain aspects of the game were removed: 21 Substories, Hostess Maker, AnswerxAnswer, Mahjong, Shogi, Massages. |
| Yakuza 3 | AS | BLAS-50195 | 03/09/10 | Same as US version. |
| Yakuza 3 | AU | BLES-00834 | 03/11/10 | Same as US version. |
| Yakuza 3 | EU | BLES-00834 | 03/12/10 | Same as the US version, but includes DLC from the Japanese release. The physical edition comes with a bonus disc featuring the soundtrack and an interactive PC game called “Who’s Who.” Preorders also included two-player minigames and four extra costumes for Kiryu, Haruka, and Rikiya. |
Folder Structure
Contents of the /data/ folder, taken from the original Japanese PS3 release of the game.
| Name | Description |
|---|---|
| 2d | Various UI textures and other sprites. |
| auth | In-game cutscene data. |
| bootpar | Boot data and other things. |
| chara_arc | Additional stage models. |
| chara_common | Model and texture data. |
| effect | In-game effects, particles and a few images used ingame. |
| enemy_dispose | Battle data. |
| fontpar | All fonts used within the game. |
| gamedata | PS3 XMB Icons. |
| hact | Heat Action Cutscenes. |
| light_anim | Light Animation files. |
| map | Map related files. |
| minigame | Data files for all minigames. |
| module | PS3 module. |
| motion | Animation data. |
| movie | Pre-rendered video files used for cutscenes and other areas. |
| pausepar | Various sprites and data used within the menu. |
| pre_btl_cam | Camera data for battle intros. |
| reactive_obj | Various objects used across stages. |
| savedata | PS3 Save Data images. |
| scenario | Files that control various aspects of the game. |
| shader | Par files containing shader data. |
| sound | All sound and music audio, except for cutscenes. |
| staffrollpar | Par file containing images used for the credits. |
| stage | Models and textures for all areas and maps. |
| tougijyo | Coliseum fighter sprites & country flags. |
| wdr_par | All text used within textboxes, item layout for shops and pac. |
| chara.par | Character Models. |
| dip_switch.ini | |
| dummy.txt | Empty file. |
| inst_img.pib | |
| profile.ini | |
| profileuser.ini |