Yakuza 0: Difference between revisions

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| Codename = cima
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<div style="display:none;">Fight like hell through 80's Tokyo and Osaka with protagonist Kazuma Kiryu and discover how he finds himself in a world of trouble when a simple debt collection goes wrong and his mark winds up murdered, as we as Goro Majima's life as the proprietor of a cabaret club.</div>
 
<br>
Yakuza 0 is a prequel to the mainline franchise, featuring dual protagonists Kazuma Kiryu and Goro Majima, and set during the Bubble Period of the 1980s.
Yakuza 0 is a Japanese beat'em up created by [https://rggstudio.sega.com/ Ryu Ga Gotoku Studio (龍が如くスタジオ)], starring as a prequel to the rest of the Yakuza franchise.  
 
This version of the game was removed from general sale during December 2025, being replaced with [[Yakuza 0: Director's Cut]].


==Characters==
==Characters==
[[Yakuza 0/Characters | Characters]]
[[Yakuza 0/Characters | Characters]]
===Folders===
{| class="wikitable"
|+
|-
!Folder name!!Description
|-
|2dpar||
|-
|auth(_w64/ps4_j/c/e)||Cutscene data
|-
|battlepar||
|-
|bootpar||
|-
|chara||Character models, including animals
|-
|chara_arc||
|-
|chara_common||
|-
|cloth||
|-
|drama_scanner||Face animations for Cabaret Club one-to-one events
|-
|effect||In game effects, such as auras, particles and so on
|-
|fighter||Contains data for battle movesets and HACT conditions
|-
|fontpar
|Fonts
|-
|light_anim||Light animation files
|-
|loading||
|-
|map_par||.PAR archives for locations; models, textures & file list data
|-
|minigame
|Data relating to minigames
|-
|module
|
|-
|motion
|
|-
|movie(_w64/ps4_j/c/e)
|USM videos
|-
|pausepar
|
|-
|reactorpar
|
|-
|scenario
|
|-
|shader
|.cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine
|-
|soundcpk
|Audio/awb long speech lines (PS3/PC/Switch only)
|-
|soundpar
|
|-
|stage
|
|-
|staypar
|
|-
|stream
|Audio (PS4 only, unused on switch, restored with Shin Ryu Mod Manager on PC)
|-
|wdr_par(_j/c)
|
|}
===Files===
{| class="wikitable"
|+
|-
!File name!!Description
|-
|flood.par||Crowd animations combined into a single GMT (likely used for LOD situations)
|-
|[[Yakuza 0/hact.par|hact.par]]||Heat action scenes
|-
|profiles.cfg||
|-
|profiles_custom.cfg||
|-
|profiles_high.cfg
|
|-
|profiles_low.cfg||
|-
|profiles_medium.cfg||
|-
|profiles_ultra.cfg||
|-
|}


[[Category:Games]]
[[Category:Games]]
[[Category:Old Engine]]
[[Category:Old Engine]]

Latest revision as of 15:37, 15 December 2025

Yakuza 0
Also known as: 龍が如く0 誓いの場所 (Ryū ga Gotoku Zero: Chikai No Basho)
Developer(s): Ryu Ga Gotoku Studio
Publisher: SEGA
Platform(s): PlayStation 3, PlayStation 4, Xbox One, Windows, Amazon Luna
Release: PlayStation 3
JP: March 12th, 2015
PlayStation 4
JP: March 12th, 2015
WW: January 24th, 2017
Windows
WW: August 1st, 2018
Xbox One
WW: February 26th, 2020
Amazon Luna
June 24th, 2021
Engine: Old Engine
Internal name: cima

Yakuza 0 is a prequel to the mainline franchise, featuring dual protagonists Kazuma Kiryu and Goro Majima, and set during the Bubble Period of the 1980s.

This version of the game was removed from general sale during December 2025, being replaced with Yakuza 0: Director's Cut.

Characters

Characters

Folders

Folder name Description
2dpar
auth(_w64/ps4_j/c/e) Cutscene data
battlepar
bootpar
chara Character models, including animals
chara_arc
chara_common
cloth
drama_scanner Face animations for Cabaret Club one-to-one events
effect In game effects, such as auras, particles and so on
fighter Contains data for battle movesets and HACT conditions
fontpar Fonts
light_anim Light animation files
loading
map_par .PAR archives for locations; models, textures & file list data
minigame Data relating to minigames
module
motion
movie(_w64/ps4_j/c/e) USM videos
pausepar
reactorpar
scenario
shader .cso/fxo/pso/vso files packed in .par archives; shaders used by the game engine
soundcpk Audio/awb long speech lines (PS3/PC/Switch only)
soundpar
stage
staypar
stream Audio (PS4 only, unused on switch, restored with Shin Ryu Mod Manager on PC)
wdr_par(_j/c)

Files

File name Description
flood.par Crowd animations combined into a single GMT (likely used for LOD situations)
hact.par Heat action scenes
profiles.cfg
profiles_custom.cfg
profiles_high.cfg
profiles_low.cfg
profiles_medium.cfg
profiles_ultra.cfg